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Topics - Galron

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Off Topic / Mega SG and FPGA Jailbreaking
« on: May 18, 2019, 05:51 AM »
What is a jailbroken Mega SG potentially capable of? I mean right now it can do SC-1000, Master System, Genesis, and even Coleco Vision.... and we also know the system has standard Atari plugs, just like old sega systems used.... Is it possible for FPGA to also be reprogramed to handle Atari games and use Atari controllers, if someone included the cores with jailbreak mod?

Could Sega-CD games also be made to run off SD card without having to need the external CD hardware with a proper core? Or perhaps some kind of external SD/USB based digital thing that could be attached to the side port of the Mega SG to 'simulate' a CD drive, but actually be device similar to PSIO for Playstation?

EverDrive 64 / Taz Express NTSC (promo) vs Pal version
« on: May 15, 2019, 11:03 PM »
So the  promo version is the complete and full game, same as teh Pal released version? Other than the 'no sound' bug which can be fixed by turning sound on in a menu option in the game?

Is there a mod to 'fix' the sound so it defaults to a higher number, and can be  heard on load?

I think there are a few more Japanese RPG exclusives, and adventure games I'd love to see translations for...

Super Mario 64 with the rumble pak support would be nice to have a translation patch too...

Off Topic / Multiboy 32 (Micro SD Virtual Boy Flashcart)
« on: May 12, 2019, 05:47 AM »
Looks like a new Virtual Boy flashcart on the horizon, one that can hold up to 32 games at a time apparently.

I think there is rougly 33 games (counting complete sets of Japanese (22 games) and American (14 games) releases), although maybe only 23 total unique games (including games released in both regions, and exclusives to each region), and a small handful of homebrew games (11 or so?), and 3-4 unreleased prototypes that have been dumped...  So there is way more than 32 games total I think at this point (so roughly 37-38 'unique' games total?). A number of the Japanese exclusives have also gotten English translation romhacks which pretty cool, and will make those games more accessible.

However, even if it can't hold all the games, it is certainly a handier method to play multiple games at once. The original option was either find repros or get the flashcart (Flashboy and Flashboy Plus+) that could only hold one game at a time... Hopefully its possible to back up the saves (to the Micro SD), something that the original flashcarts couldn't do.

EverDrive 64 / Pal to NTSC information
« on: May 11, 2019, 10:09 PM »
This is obviously a topic that depends on model of tv, type of tv, etc... But I've been trying to test out various patched roms, or rom patches to convert certain Pal N64 games to NTSC... So far I've had pretty good luck with a few of the 'pal exlusives' such as the Rakuga Kids patch, Airboarder 64, and Centre Court Tennis  (on both a Panasonic CRT I recently acquired, and my flat screen LG smart tv.) They seem to work great..

However, a copy of patched Premier Manager 64 works on the LG, but in greyscale for some reason IIRC... It has the proper color on the Panasonic, but the image on the screen 'scrolls' vertically with black bars between each cycle, which makes it unplayable really. Haven't found a version of the game that works right...

Similar isues with some of the other patched 'semi-exclusives' I've found... like HSV Adventures (based on same game as Beetle Adventure Racing but with a different set of cars, menus, and other options), Michawel Owens WLS2000 (built on the same game as Mia Hamm's Soccer) but each game having totally different cast of players (one being all female, the other all male, and lots of changed artwork). Many of these do work on LG screen, but either don't load or 'scroll' across the screen vertically on my CRT...

Another one that I kinda want a working conversion for is Castlevania 64 Pal version which added some extra speech to some of the character scenes... However, 50hz base speed makes the game play very sluggish or too fast, compared to NTSC versions even if forced into NTSC...
It partially work son my LCD tv although it crops off few of the bottom lines of the game.. ON CRT it has the 'scroll' issue again.

Ideally, it would be great if modder could take the Japanese version of the game Akumajo Dracula (which has built in save feature (as opposed to being forced to use controller memory paks)), the voices from the Pal version, and combined them with the original NTSC translation of the game, to make an ultimate version... Same goes for Legacy of Darkness, to get the Japanese safe game feature modded into the US release...

FXPAK (SD2SNES) / Pro refresh (smaller form factor)
« on: April 21, 2019, 06:07 AM »
Any word on the Pro refresh that can handle NA-style cartridge cases?

Off Topic / MISTer
« on: March 10, 2019, 03:41 AM »
Can someone explain MISTer to me? I've heard about it in various videos recently... From what I figured out its similar to something like Raspi, in as much that its a small form computer platform? But its also got an FPGA which can allow one to program it with actual system cores, and thus simulate actual systems and not just 'emulation'.

Does anyone know how much this costs, and what one would need to do this right? Assuming cooling fans, are needed etc.

EverDrive GBA / Piko Interactive Titles
« on: February 19, 2019, 03:58 AM »
Anyone seen Piko interactive released GBA games? World Reborn, Broken Circle, and Anguna (6 level version). I think stone age gamers offers them if you buy a new cart from them, along with three GB/GBC games as well (Prophecy, Karate Joe, and Pyramids of Ra ). But as far as I know Piko isn't selling them anymore. I'm not having success finding the roms in the wild, other than prototypes, and 5 level version of Anguna (.95 I think).

Maybe they'll be added to steam later? I don't know.

I don't know why, but if you attempt to run Megami Tensai Gaiden Last Bible II on a SGB with Everdrive, the SGB background will load fine, but the graphics in the game itself look glitched. I don't know if this is a problem with the translation patch, the rom, or something else. THe game seems to run fine on a GBC or Game Boy Advance, without the glitched graphics.

EverDrive 64 / Master Quest Mirror/Reverse Hack?
« on: February 07, 2019, 09:08 PM »
Is there a hack to make Master Quest 'reversed/mirrored' like in the 3DS version?

Also is there a list of good fan hacks/level mods to use for other games?

EverDrive 64 / ED64 V3
« on: November 25, 2018, 02:51 PM »
Well I ordered myself ED64 V3 as my next Black Friday gift to myself... Looking forward to trying it out!

EverDrive GB / GB/GBC game compatiblity on different hardware.
« on: April 28, 2018, 02:43 PM »
Came across this and it might be useful, for those who may be playing a rom using their EDGB, and think that the problem they come across might be due to EDGB itself.  When in fact there are a number of games that were designed for GB or GBC color that don't work well on any generatons higher than them.

IE, some original GB games don't function properly on GB pocket or higher. Some GBC colors don't function properly on GBA/GBA-SP, some may not run properly on the GBA Player on Gamecube, etc. Of course Super Gameboy doesn't run exactly like a proper Gameboy, and runs games faster than normal.

One of the things I've come across is games that rely on digital sound/music channel may sound extremely scratchy or have alot of feeedback. Such as Rampart, and I think Cannon Fodder on GBC comes to mind...

Apparently quite a few games will sound 'normal' with no feedback if played on the generatoin of console they were designed for.

Presumably using EDGB on the console in which the game first came out on should mitigate this, and run properly. I cannot say for Gameboy Pocket as some versions of EDGB have problems with that hardware in general.

EverDrive GB / Save State Compatiblity (EDGB x7).
« on: March 15, 2018, 11:19 PM »
I thought it might be interesting to create a thread with people listing off games they discovered that can't use save states, or have limited save state functionality.

Here is what I've discovered so far (most of these have no reaction, or limited reaction to certain screens)...

Donkey Kong Land
New Adams Family Series (adventure game)
Fish Files (adventure game)
Alone in the Dark: New Nightmare
Brain Drain
Arthur’s Absolutely Fun Day
Bust A Move Millenium
Diva Starz
Dracula Crazy Castle
Emperor’s New Groove
Berenstein Bears Extreme Sports
Jumpstart Dino Adventure
Lucky Luke
Mickey's Racing Adventure
Mickey's Speedway USA
Micro-machines 1&2
Mr. Nutz (GB and GBC versions)
MTV Pure Ride
Road Rash
Smurfs Nightmare
Snow White

Donkey Kong Land tends to reset back to the EDGB menu, if you push the save-state button on the title screen, and then push start. But doesn't seem to function at all anywhere else. So no way to reset game either.

New Adams Family/Fish Files ... no save state functionality. But it is an adventure game with its own in-game save-anywhere functionality. So no big deal here. But no way to 'reset to menu' without turning it off, and turning it back on.

Alone in the Dark... Save states only work when the game switches to battle mode, but not on regular exploration screens. But the game does have pretty much 'save anywhere' feature during regular adventuring/exploration mode. Not sure how useful save states on battle screens would be, but maybe give a chance to find all the items on a battle screen, and cheat a bit during the battles.

Brain Drain. No menu, no reaction.

Ants no menu.

Arthur no menu.
Bust a move no menu.

Here is some weird behavior in games, but should still work for most cases.

Donkey Kong Land II
Donkey Kong Land III and Donkey Kong GB: Dink Kong & Dixie Kong (GBC)

The 2nd game won't automatically go to the EDGB "in-game menu" or reset.  However, it won't work on some screens like the title screen or map screens. However, it does seem to work correctly in the levels themselves. So its not entirely useless. But I point it out because it doesn't always work, or in every instance.

Donkey Kong Land 3 and the GBC version won't load up save state on the title screen, however it seems to work fine on map and levels. So it should still be useful.

Save states function but it does tend to bug out the game a little. It hangs for a few seconds after using save state or returning form EDGB 'in-game menu'. Loading save-state sometimes glitches the graphics, or causes sound/music to glitch out. But it does correct itself.

Wario Land 3. Save states function fine, however, it has a tendency to corrupt music. Loading a new 'area'/'screen', tends to fix the problem.

1942 won’t go to menu on some screens but save states seem to work fine in main levels.

Alladin seems to jam on some screens going to menu. But save states in main game seem to be stable.

EverDrive GB / List of Gameboy Color enhanced built-in palletes.
« on: January 09, 2018, 07:49 PM »

So there is apparently a total of 93 games that have built-in palettes for old B&W first generation gameboy games. Although the full list below would put it closer to '95' (93 if the Camera is not counted).

No place has made a complete list of these games, but here is what I've discovered and can confirm at least from experience... Please feel free to add to this or link to any other articles that show a list/confirm this list.

Some of these were easier to confirm on EDGB X7 since you can see what colors default to on the 'reset/save/load state' menu.

Note I'm not sure about Pokémon  Yellow at all... It has limited colors, but seems to show up as a grey menu item (in the 'reset/save/load state' menu), which would seem to match other "Gameboy Color Games".

The Japanese version on the other hand definitely appears to be a enhanced first generation game, as it shows up as a yellow menu in the 'reset/save/load state' menu.

-----Pocket Camera/GB Camera-----
Gameboy Camera Gold Edition
Pocket Camera (Japan)

Balloon Kid
Donkey Kong GB
Dr. Mario
F-1 Race
Golf (SGB Pallette)
Metroid II
Solar Striker
Super Mario Land
Waro Land - Super Mario Land 3

Battle Arena Toushinden
Game & Watch Gallery
King of Fighters
Play Action Football
Tetris 2
Tetris Attack
Top Rank Tennis

Arcade Classic No. 1 Asteroids & Missile Command
Arcade Classic No. 3 Galaga & Galaxian
Arcade Classic No. 4 Defender & Joust
Donkey Kong Land
Donkey Kong Land II
Donkey Kong Land III
James Bond 007
Kid Icarus
Killer Instinct
Kirby's Block Ball
Kirby's Dream Land
Kirby's Dream Land II
Kirby's Pinball
Kirby's Star Stacker
Link's Awakening
Mario's Picross
Mole Mania
Nintendo World Cup (SGB pallette)
Pokemon Blue
Pokemon Red
Radar Mission
Space Invaders
Star Wars
Street Fighter II
Super Mario Land II
Super R.C. Pro Am
Tetris Blast
Vegas Stakes
Wario Land II
Wave Race
Yoshi (USA) (SGB Pallette)
Yoshi's Cookie

Game Boy Wars
Kaeru no Tame ni Kane wa Naru
Picross II
Pocket Monsters Blue Edition
Pocket Monsters Red Edition
Pocket Monsters Green Edition
Pocket Monsters Yellow Pikachu Edition
Tetris Flash
Yoshi no Panepon

Adventurs of Lolo
Battletoads in Ragnarok's World (doesn't work with US version)
The Chessmaster
David Crane's A Boy and His Blob (doesn't work with US edition)
Game Boy Gallery
King of the Zoo
Magnetic Soccer
Mega Man Dr Wiley's Revenge (does not work with US edition)
Mega Man II (does not work with US edition)
Mega Man III (does not work with US edition)
Mystic Quest (does not work with US edition)
Nigel Mansell's World Championship Racing
Pocket Bomberman

----These appear to be assigned default colors as claimed on some sites------
Arcade Classic No. 2 Centipede & Millipede (USA, Europe)
Ken Griffey Jr. presents Major League Baseball (USA, Europe)
Tetris Plus (USA, Europe)
Wario Blast Featuring Bomberman! (USA, Europe)

----Listed on some SGB lists but unknown on GBC----
Ms. Pacman (USA) (SGB Pallette?)
Pac-man (USA) (SGB Pallette?)

EverDrive GBA / Super Mario Advance 4 e-reader edition saves
« on: June 19, 2017, 05:18 PM »
Does anyone know where to find sav files that have unlocked e-switches functionality preloaded that works with the 38 level e-world version of Super Mario Bros. 3?

I'd like to have perhaps two versions one with all switches loaded, and one without red switch ('difficulty switch').

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