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Messages - Galron

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16
EverDrive GB / Re: Transfer Pak
« on: June 16, 2021, 09:35 PM »
Quote
Though as the DS cart cannot work on a AGS-101 screen nothing looked more spectacular seeing it run on the device even though it had no sound and as for those SNES to GBA ports that came out they were badly tinted and worst of all the ports were made so the sprites would be bigger than the map design itself is really jarring especially when you compare the Contra Alien Wars version to the GBA port and more.

This was due to the fact that earlier GBA games had exceptionally dark screens so they had to make things lighter/neon/pastel in order to make games viewable on the dark screens with no back light or only front light...

Gameboy Player specific games often got around this by including both the lighter artwork for console use, and a special pallete with the original colors for the player to display. It could detect and display the correct color.

They also had to zoom because GBA does not have the same resolution as the original SNES or a tv.  You can see this same issue between ports of Sega games and SNES games since Sega had larger resolution, and SNES didn't things are zoomed  on the SNES... Or they had to redraw all the artwork to fit into SNES limits.

Emulating SNES on GBA or DS screen involves either zooming in on a portion of the screen for 'accurate pixel to pixel graphics, or extremly squishing them to fit into the limits of the GBA or DS screens (this especially affects 'text', all those NES to GBA ports "Classic" series had to mod the text to make it viewable on the systems, and also hacked the view in the games to fit on much smaller GBA screens, even if they were still running an emulator on chip method). Squishing resolutions to fit into a smaller resolution actually makes some graphics look highly pixellated or highly blurry.

The 3DS actually has more accurate or higher than original resolution so that SNES games actually look crisp on them.

Interestingly, many DS games the 3d games have artwork at a much higher resolution than the DS can handle. With the right emulator its possible to upscale the games to run in resolution of the artwork, looking somewhere between PSX era and N64.

Quote
But the sheer size of holding it would be jarring to hold onto and play for a long period of time, I think I'd make do with SNESAdvance when I get around to making stuff work better. I always found the SP model the best easiest comfiest way to play games on, problem with the DS and 3DS is they eventually become obsolete due to how big they are and how complex is to play them continuously.
"

You must have tiny hands, PSP is very comfortable to hold onto. DS lites aren't bad either. Of course there is always the possibility of running it 'GB Macro" style as well with a modded DS or Lite.

Also I recommend playing any GBA game, or emulated single screen game on the lower screen instead of the top screen....then just push the top screen to its maximum position back, and ignore it....

17
EverDrive GB / Re: Transfer Pak
« on: June 16, 2021, 09:16 PM »
The best GBA emulator on DS was included in Super DSTwo +. Not perfect but largely playable with many games. It did have sound, and enough buttons to handle the games.

https://wiki.gbatemp.net/wiki/DSTwo_Plugin_Emulators

The best emulator though is on PSP as it uses a version of SNES9X as I recall.


18
EverDrive GB / Re: Transfer Pak
« on: June 16, 2021, 06:45 PM »
I am for having multiple options and giving people multiple optionsl..

Having all in one GBA and GB/GBC flashcart is 'amost' impossible.

There was once designed a bulky method that combined Super Gameboy and Super Gameboy Advance, into one card through a 'bridge' used by Flash2Advance, it more or less was a addon cart that fit into GB/Super Gameoby, and the SD2Advance fit into the top of it. Creating a kind of bulky long card with both features. Still nothing that fits the motherload of having both in 'a small form factor' that part of the public wants in a card.



Even if it is potentially possible, if people want it so they can have 'slim' mode card that fits int heir GBA without having to switch cards, it would be impossible..... So the many requests to have both GBA and GBC, and 'keep it small' is impossible. Short of emulation which is 'bad' and there isn't likely to be improvements....

So the next best thing is the Ezflash method for at least making an option to use dustcover sized cart, or regular sized cart. DE throws this out of course for a reasonable reason, it's extra rumble and other features need full size GBA card. But it still manages to keep GBA slim in most gba devices, it only stick out a little on a DS Lite.

But I completely understand people who want to play GB/GBC on their GBA and not have it hang out by 2 inches as well, so I understand their wanting an option out there that fits 'smoothly' in the system, something the same size as GBA slot (this interest has come up in many threads). If the option existed I would even buy one.

Of course there are plenty of alternate methods for carts that fit in Super Gameboy. Different brands, BennVenn, Ezflash, Everdrive, etc. So that's always possible... No one is asking for those methods to be 'replaced'. There would always be needs for full size carts as well. Especially if they are going to primarily used on DMG/Pocket/Light/SGB/SGB2/Color systems.

As for 'SNES" emulation, ugh get a DS (with certain flashcarts), or PSP and hack it... GBA and emulators for it can do almost nothing.... And usually with no sound... There just isn't enough power for hte overhead needed to run SNES on GBA, without total conversions of the code as done with many of the SNES to GBA ports that came to the system officially...


19
EverDrive GB / Re: Transfer Pak
« on: June 16, 2021, 04:51 AM »
Ya, the dust cover option.

Personally I'm thinking of getting one of the regular Omega's (with the DS Lite dust cover) for use in my DS Lite, will probably use my oversized GBA X5 for use in my Gameboy Player, and the Omega Definitive Edition (which is a size 'inbetween') for most uses (GBA AGS-101 and other GBA in my collection).

I have several options for my Super Gameboy, between original Everdrive GB, and ED X7, as well as FPGA method on the SD2SNES Pro/FXPak Pro, etc... But I'd definitely buy a 'slim' option if it existed for carrying around for my GBA AGS-101, or other GBA's in my collection. It would be so much easier to carry around since it wouldn't stick out, or at least stick out as much (if they were forced to use Boktai or Yoshi's Topsy Turvy form factor).

If they went with the Yoshi Topsy Turvy method on the GB Everdrive their would be no way to pull out the cart in the Super Gameboy also it wouldn't reach the pin connectors as it would need to be twice the length if it was a mini one.

You are perhaps a little slow on the uptake, but as pointed out earlier people asking for this option on EZFlash don't want it for Super Gameboy, or old gameboys. They want a card option that fits more snugly in their GBA, GBA-SP, or Gameboy Player... Like the half DS-Lite size Dustcover GBA flashcarts fits snugly into DS-Lite without sticking out (see Omega, EZFlash IV lite, or EzFlash 3in1, etc)....

For those wanting the same card but to fit in a regular gameboy slot then it should have a regular sized case as well for older DMG/Pocket/Light/Color and super gameboy...

It's sort of similar to amount of people even on these forums asking for a GBA Everdrive X5 that's got dual-mode option of both GBA and classic gameboy on the 'same cartridge' via some kind of switching mechanism, but want it so they can have something that's 'slim fitting' with the GBA line, and only having to carry one cartridge around, that's also better than the terrible goomba emulation.



https://gbatemp.net/threads/ez-flash-iv-lite-review.36216/







20
EverDrive GBA / Re: CR1225 battery?
« on: June 15, 2021, 03:39 PM »
How about the holder on the GB x7?

One reason I ask, is because I need to replace battery in both my x5 and GB x7... The problem I have is I can't seem to find 1220's in the local stores but they have loads of 1225s....

21
EverDrive GB / Re: Transfer Pak
« on: June 15, 2021, 03:24 PM »
Ya, the dust cover option.

Personally I'm thinking of getting one of the regular Omega's (with the DS Lite dust cover) for use in my DS Lite, will probably use my oversized GBA X5 for use in my Gameboy Player, and the Omega Definitive Edition (which is a size 'inbetween') for most uses (GBA AGS-101 and other GBA in my collection).

I have several options for my Super Gameboy, between original Everdrive GB, and ED X7, as well as FPGA method on the SD2SNES Pro/FXPak Pro, etc... But I'd definitely buy a 'slim' option if it existed for carrying around for my GBA AGS-101, or other GBA's in my collection. It would be so much easier to carry around since it wouldn't stick out, or at least stick out as much (if they were forced to use Boktai or Yoshi's Topsy Turvy form factor).

22
EverDrive 64 / Re: Yakouchuu II N64 Translation
« on: June 15, 2021, 06:39 AM »
Quote
Additionally the text and the images are sometimes at odds. I wanted to translate the word 操舵室 as "Wheelhouse", because it's a cool word. But during an FMV sequence you are shown the door of said room, and it is labeled "The Bridge" in English. In such cases you have to avoid the game contradicting itself.

Wheelhouse and Bridge are interchangeable terms, or at least subsets of the same location, depending on usage, and not necessarily contradictory.

http://www.crewtoo.com/crew-life/lifestyle/room-with-a-view-the-construction-of-the-wheelhouse/

Quote
The Wheelhouse, or “bridge” of a ship is the area from which the ship can be commanded. When a ship is underway the wheelhouse is manned by an OOW (officer of the watch).

Wheelhouses were the enclosed parts of a larger “bridge” that historically held the ship’s wheel. Today, ship’s bridges do not have a separate wheelhouse; but the term wheelhouse is still acceptable.

Historically sailing ships were commanded from the quarterdeck, aft of the mainmast. With the arrival of paddle steamers, engineers required a platform from which they could inspect the paddle wheels and where the captain’s view would not be obstructed by the paddle houses. A raised walkway, literally a bridge, connecting the paddle houses was therefore provided.

When the screw propeller eventually superseded the paddle wheel, the bridge was retained – as it made an excellent position to safely oversee navigation and ships operations.

In a way its similar to "Fore/Forward and Bow (additionally: prow, forecastle) being related, or Aft/After and Stern (additionally: poop, tail, quarter)" and being related. Not necessarily all topics being directly interchangeable, but sometimes subsets of a specific topic (I.E. prow is part of the bow, as is forecastle, etc).

23
EverDrive GB / Re: Transfer Pak
« on: June 15, 2021, 05:07 AM »
No thanks to a half-sized EDGB. You wouldn't be able to push it out once inserted since the cartridge slot is made for a full-sized cartridge. Even making it a little bit shorter would just make it harder to push out. Gameboy carts has a grove for placing the thumb in when pushing it out, and this space must be adequately large.

Half sized cart option would only be for GBA (with a similar shape to a GBA cart), one would be stupid to try to fit it into a GB or GBC....

Also it should be 'optional' alternate case like what was done with EZFlash Omega, and earlier. Although in that case it was a choice between GBA or DS Lite sized slots. Yes one would be stupid if they tried to fit DS Lite size anything into a GBA or DS Phat size slot....

It's something I've seen people speculate about from time to time, though there are potential hurdles to get over.....

https://gbatemp.net/threads/is-there-a-gb-gbc-flash-card-in-a-gba-cart-shell.582484/

24
EverDrive GBA / Re: CR1225 battery?
« on: June 15, 2021, 05:04 AM »
tried CR1225 in gba x5 mini and it fits in just fine, gets out of the battery holder just as 'easily' as CR1220. no structural damage done to the battery holder, no cart bulging, seems to work just fine. try at your own risk. unless you have a badly soldered on battery holder, in your gba x5 mini, it should work without any issues

Nice to know... so what's up with the opposing answers in previous posts?

25
EverDrive GBA / Re: Game compatiblity (X5 vs ODE)
« on: June 13, 2021, 05:43 PM »
Ya I believe it’s fpga same as Omega. Just better features.

26
EverDrive GB / Re: Transfer Pak
« on: June 12, 2021, 08:35 PM »
If there was an EZ-flash Jr Definitive Addition that added 'rumble' (there over a dozen games with built in rumble, and the cartridges are generally big and bulky, so a miniturized cart would be great), NOR mode (for Transfer Pak linking), maybe a few more added features not in the x7, it would be total buy for me...

Maybe add 'half-size cart'  and extra GBA casing (like Omega series and other earlier Ezflash products that offered two size cases) so that it fits in a GBA sized cart, so it doesn't stick out on GBA,....

27
EverDrive GBA / Re: Game compatiblity (X5 vs ODE)
« on: June 12, 2021, 08:30 PM »
Ya, and the flashcart doesn't have eeprom128 compatiblity for whatever reason (only has eeprom8k, and eeprom512). Only flash128. If it didn't work with FLash128 then people would be sol...

Apparently this problem doesn't exist on the original Omega.

28
EverDrive GBA / Re: Game compatiblity (X5 vs ODE)
« on: June 12, 2021, 03:49 AM »
I pointed it out to the developers its an issue with all or most of the Dragonball Z games... THey  require a search for eeprom 128 mode, apparently flash128 works too. The dvelopers said it will be fixed in next firmware.

29
EverDrive GB / Re: Transfer Pak
« on: June 11, 2021, 05:52 AM »
Oh I have original EDGB in my collection. Tell me more about transfer pack 'hack'?

30
EverDrive GBA / Game compatiblity (X5 vs ODE)
« on: June 11, 2021, 04:52 AM »
Well slowly working my way through testing games.... Seems I hit one game that doesn't work on the ODE, but works fine on the X5...

Dragon Ball Z: Taiketsu

You'll get a warning saying "game won't work on hardware" on the ODE, but it works fine on Krikkz's flashcart.

Anyone know what causes the issue?

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