Author Topic: Everdrive 64 Compatibility  (Read 290105 times)

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Offline nuu

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Re: Everdrive 64 Compatibility
« Reply #210 on: May 27, 2020, 08:32 PM »
Goodset roms are not recommended, you should really go with no-intro for N64 roms. Also those pre-patched roms may have a number of other fixes for older copiers that the Everdrive 64 have no need of. It's much better to use a no-intro rom and apply the patch if you have it.

Yes the Everdrive 64 can auto-patch for you. If it's the same on the v3 as on v2, you need to name the patch file the same as the CRC of the rom (plus the ips or aps extension) and put the patch file in the AUTO folder on your SD card. This should soft-patch a copy of the rom in memory every time you launch it. To find out the CRC you can use Real N64 CRC Tool V2 (By RaO) or possibly just use 7zip.

I would rather just have a hard-patched copy of the rom on the SD card though. If winaps doesn't work, look for another program. There are web-based patchers too.
« Last Edit: May 27, 2020, 08:37 PM by nuu »

Offline skankcore

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Re: Everdrive 64 Compatibility
« Reply #211 on: February 24, 2021, 08:35 PM »
Does the X5 support Pokémon Stadium 2 since it has dedicated save memory like the X7?

Offline nuu

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Re: Everdrive 64 Compatibility
« Reply #212 on: February 25, 2021, 12:27 PM »
Yes that's how I understand it. 64MB ROM space and separate (dedicated) save memory for up to at least 128kB save data.