Author Topic: Super Mario 64 and Super Mario 64 DS  (Read 1923 times)

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Offline Galron

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Super Mario 64 and Super Mario 64 DS
« on: September 27, 2019, 10:16 PM »
How different is the code for each version? Any possibility of somehow making a version of Super Mario 64 DS that would work on the original N64 system?

Offline CrashOveride

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Re: Super Mario 64 and Super Mario 64 DS
« Reply #1 on: September 30, 2019, 04:52 PM »
What are you talking about? the version that would work for n64 IS the original game?

Offline Galron

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Re: Super Mario 64 and Super Mario 64 DS
« Reply #2 on: September 30, 2019, 05:18 PM »
I mean taking assets from the DS version and modding the n64 version to have those features. Mainly the new characters, levels etc.

Offline dreimer

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Re: Super Mario 64 and Super Mario 64 DS
« Reply #3 on: September 30, 2019, 08:57 PM »
The NDS uses a ARM9 (66.6 MHz on normal and on DSi 133.3 MHz) and a ARM7 (33.3 MHz).
The N64 uses a MIPS R4300i RISC (93,75 MHz)

So we have a lil problem here. You would have to translate quite some engine changesfrom one arch to another first to move anything over to the N64 version. Then the main problem. The NDS version looks worse in big parts because the resolution is way lower on it. It would look.... funny to say it nicely. I think doable is everything, but easily done? Naah

Offline Galron

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Re: Super Mario 64 and Super Mario 64 DS
« Reply #4 on: October 01, 2019, 01:10 AM »
Keep in mind that DS assets are actually much higher resolution than shows on the screen itself. You can see the full resolution if you use one of the DS emulator forks, that allows for upscaling.

https://kotaku.com/what-nintendo-ds-games-look-like-in-high-res-1701086917