Author Topic: New Neon64 beta released  (Read 6975 times)

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Offline CrashOveride

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Re: New Neon64 beta released
« Reply #15 on: July 13, 2020, 02:19 AM »
Latest updates and source code is maintained at https://github.com/hcs64/neon64v2

Offline Kerr Avon

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Re: New Neon64 beta released
« Reply #16 on: July 13, 2020, 07:19 PM »
Thanks for the heads up.

We really could do with a regularly updated, central website that hosts news of newly released game hacks and homebrew for the N64. Why is it that the N64 feels so under-represented on the 'net?

Offline CrashOveride

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Re: New Neon64 beta released
« Reply #17 on: July 13, 2020, 09:06 PM »
Abundance of demand, not enough supply

Offline ErivandoXP

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Re: New Neon64 beta released
« Reply #18 on: July 13, 2020, 11:09 PM »
Nice. The scrolling is smoother.

Yep, worked on the ED64Plus.

Offline triclon

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Re: New Neon64 beta released
« Reply #19 on: July 17, 2020, 10:58 AM »
Just tested it out on my Everdrive x3.  Runs a whole lot better than the old version.  Can't wait for save states.

Offline johnson

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Re: New Neon64 beta released
« Reply #20 on: July 26, 2020, 06:11 PM »
Strange , this emulator looks in black and white with the retrotink 2x , and I'm using the correct version for my video system NTSC tried with rca and s-video through the retrotink resulting the screen in black and white in both.

but connecting the rca cable direct to the TV looks fine I use the version  v2.0-beta.2.  ???

At the moment I will continue with the Visor's version of neon64 0.3c

Offline saturnu

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Re: New Neon64 beta released
« Reply #21 on: July 27, 2020, 12:14 AM »
it looks like the source code of the famicom emulator in Dōbutsu no Mori was leaked, too.

Offline CrashOveride

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Re: New Neon64 beta released
« Reply #22 on: July 28, 2020, 08:23 AM »
it looks like the source code of the famicom emulator in Dōbutsu no Mori was leaked, too.
I haven't been able to get it working yet, building system is not very clean

Offline ErivandoXP

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Re: New Neon64 beta released
« Reply #23 on: July 28, 2020, 07:49 PM »
https://github.com/hcs64/neon64v2

Version history
---------------

2020-07-27 - beta 3
  - Add mappers 9, 10 (MMC2, MMC4)
  - Added overlays, so mappers can modify the core PPU loop
  - Runtime PAL switch
  - Improved MMC3 IRQ timing
  - DMC and frame counter IRQ
  - Assorted timing adjustments
  - Support some mid-line changes (e.g. Marble Madness)
  - Fix MMC1 PRG mode 0 (e.g. Pirates!)
  - SUROM support (Dragon Warrior III and IV)

2020-07-07 - beta 2
  - Add mappers 30, 31, 71
  - Source release

2020-07-04 - beta 1
  - Initial beta release

Offline family_brick

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Re: New Neon64 beta released
« Reply #24 on: July 29, 2020, 03:16 AM »
Those extra mappers (and the later Dragon Warrior games) being supported is badass, looking forward to some more testing.

I never thought I'd be recommending an N64 based NES solution but here we are. Awesome.

Offline Everton32x

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Re: New Neon64 beta released
« Reply #25 on: August 14, 2020, 07:04 AM »
I tested the emulator and saw that control 2 is not working with you, gave the same problem? If not, would you help me?

Offline iray1979

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Re: New Neon64 beta released
« Reply #26 on: August 17, 2020, 07:55 AM »
Strange , this emulator looks in black and white with the retrotink 2x , and I'm using the correct version for my video system NTSC tried with rca and s-video through the retrotink resulting the screen in black and white in both.

but connecting the rca cable direct to the TV looks fine I use the version  v2.0-beta.2.  ???

At the moment I will continue with the Visor's version of neon64 0.3c


I'm having the exact same issue. I am using a retrotink 2x via svideo because I actually love the smoothing option on N64 games that the retrotink provides, but all of the NES games I tried are all in black and white when i'm using the retrotink. Luckily, I also have an Ultra HDMI unit installed in my N64 that I can switch to but I'm not very happy using the Ultra HDMI output since it lacks a smoothing option and games look too pixelated and dithered for my tastes. At least the retrotink hides most of that.

I am however impressed with the performance increase of the new Neon64 emulator update, nes games are running much much smoother as far as the framerate is concerned.
« Last Edit: August 17, 2020, 08:05 AM by iray1979 »

Offline smvb64

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Re: New Neon64 beta released
« Reply #27 on: August 24, 2020, 09:20 PM »
Just tested it out and its working great so far, great release

Offline IRL Random Hajile

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Re: New Neon64 beta released
« Reply #28 on: September 19, 2020, 08:28 AM »
Got an EverDrive 64 V3 with me and tested this out about a week ago using Krikzz's ED64 OS-V2.13.
Stoked about the results of games like Dragon Warrior III and IV running on Neon64 now! Love me some Dragon Warrior, and more mappers being supported is an absolute treat!
Also noticed that games like Journey to Silius has the DPCM Bass samples playing back correctly now compared to Visor's Neon64 0.3c which played those Bass samples at the wrong pitch. (The audiophile in me got myself irked over that haha)

I should mention however that for some strange reason, when I try to run Neon64 v2.0-beta 3 using Krikzz's recent ED64 OS-V3.04 update, NES games like The Legend of Zelda, Dragon Warrior III, and IV for example don't boot up and actually gives me this error message:

Bad opcode: $6f at PC=$244a, P
=$24, A=$0e, X=$00, Y=$00, S=$
fb, cycle-1081968
Neon64 2.0-beta.3
CRC $74d630bd $5d14c363


This is what the error message said when trying to run Dragon Warrior IV, when using Krikzz's recent OS-V3.04 update and Neon64 v2.0-beta 3.
Does anyone have an idea why this is happening on recent ED64 OS? On earlier OS, Neon64 emulator works as stated by the changelog, so it strikes me as odd...
"BH75001, Random Hajile... that's
R-A-N-D-O-M H-A-J-I-L-E."

Offline family_brick

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Re: New Neon64 beta released
« Reply #29 on: September 19, 2020, 10:04 PM »
I noticed that a bunch of games previously tested as working don't anymore. I actually assumed it was the last update to Neon64v2 itself that broke some compatibility (rather than the new firmware update) but I hadn't got around to confirming it. It's a shame as playing NES this way with an N64 controller is way more enjoyable than it ought to be, and this regression has kinda taken some shine off.