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Messages - Gh0st

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31
Off Topic / Re: krikzz can you remove the smite button please
« on: May 02, 2013, 02:10 AM »
Wow, looks like Krik actually removed the button.

This is honestly a bit shameful. Yes, there are people that will abuse the ability to smite (But also applaud) other users, but taking it away completely does not solve the problem.

Look at the following scenario.

User A is nice, but doesn't post much. He's gotten on people's bad sides before, but it wasn't from a personal attack or anything. Let's say his karma is +10/-2. Been a member for 4 months, by the way.
User B is a dick. He constantly bashes other users, and is constantly going on and on about how Krik should make something that he wants, bashing anything he doesn't like, etc. Very rarely constructive, but does occasionally post good content. His karma is +20/-200. Member for 5 months

Now, a new user can look at the two user's karmas, and with ease can discern that User A is probably a nicer/better person than B.

However, let's look back at the scenario without smiting.

User A would have 10 karma. User B would have 20.

A new user would mistakenly think that User B is a better person than A.

My Proposal? Just remove the whole system, or keep the smite/applaud system. Removing only the smiting option almost turns the forum into a totalitarian state. What only removing the smite option says is this:
"You can either like what I say, or be impartial to it. You can't not like what I say" (Sorry for the double negative, I couldn't think of another wording).

Now, with regards to the original intent of this thread, yes, I understand dvd's concern. However, if you're literally being smited to the stars, you may want to look back on yourself and what you've said. Remember, not everything is everyone else's fault. There will be people that disagree with what you say, but simply taking away their voice is not the solution to the problem. Listen to what they say, and you may find that they have a legitimate concern.

That is all. Have a nice day, everyone.

32
EverDrive 64 / Re: ED64 Loses Progress During Game
« on: April 30, 2013, 06:06 AM »
Perfect Dark should work without a memory card. I've played it long before I even got my first memory card. But it supports memory card for normal save profiles so check if you aren't actually saving on to the memory card instead of the game pak.

Try reformatting the SD with official formatting program or try an SD that you know is not a fake. I use 16 GB SanDisk Ultra with speed class 10 (at least class 6 is recommended). I never had problems and I've tried many many roms in the goodset including Goldeneye 007 and Perfect Dark. Also make sure not to force the wrong save type (with L/R) before loading the rom and use the latest ED64 OS.
I haven't ordered my ED64 yet, but I have bought an SD card.
Should a Class 4 Sandisk SDHC work fine?

33
Off Topic / Re: Re: Upcomming Everdrives?
« on: April 30, 2013, 12:40 AM »
I dont think a Jag Everdrive loading CD games would be possible, but I am not a techie, so what do I know. Now loading Sega Saturn games through it's cartridge slot seems more possible...

Sent from my SAMSUNG-SGH-I317 using Tapatalk 2

Not quite on the Saturn.
The Jaguar would be a bit more feasible, since (AFAIK) it all still goes through the cartridge slot.
On the Saturn, you'd be loading through a device that was only made for save files and the like, and is ill-suited for loading backup games.
Someone would have to build a loader, and that wouldn't have 100% compatibility.

34
Off Topic / Re: Re: Upcomming Everdrives?
« on: April 29, 2013, 06:05 AM »
hold on...lets roll back to the beggining...everdrives are flash cartridge devices that play game rom collections via a sd card on its respective cartridge consoles, lets not get carried away with ideas of a entire console replacement for cd systems, sega cd, saturn etc, new lasers and modchips already cover that.

asking for that would be like asking to squeeze 32X technology on the mega ED  ::)

No, that's not what that's like at all.
Squeezing 32X technology on the Mega ED would require either chips from an original 32X circuit board that the Mega ED is passed through in order to create the same effect as a Mega ED plugged into a 32X plugged into a genesis, or some type of replica chips (Which I'm fairly sure don't exist)
Disc Drive emulators (Correct me if I'm wrong, anyone) use streaming technology to replicate a disc drive with non-disc storage.

Standard Disc Drive: Data called for>Data found on CD track>Data loaded into RAM>Data executed
Emulated: Data called for>Data pulled from media (I think it would be easiest to load an ISO into RAM, and have the data loaded from the RAM cache)>Data executed.

Would it be more difficult to create than a cartridge solution? Yes. Would it be the same as recreating, to an exact degree, a piece of video game hardware.

By no means.

Also, Krik never said that the ED was only going to be a cartridge based series. Yes, he did say that it would be more difficult, and indicated that it wouldn't happen any time soon, but he never explicitly stated that it would never happen.

Here's the post where he talks about CD consoles, BTW.

the most important reasons:
1) lack of information about hardware
2) I am not a big fan of cd based systems

Note that it does not say, "I will not make a CD everdrive because Everdrives are only for cartridge based systems." This was in response to a post asking, "What's stopping Krik from making CD based everdrives?"

Does it indicate that there's a lower chance of that happening? Yes. Does it completely eliminate the chances of a CD Everdrive? By no means.

You can also advocate modchipping and laser-replacing over disc-drive emulation all you want, though. Lasers fail, and replacing them probably isn't the easiest thing in the world, either.

35
EverDrive 64 / Re: new problem
« on: April 29, 2013, 02:30 AM »
Try splitting the ROMs into folders.
For example:
Rather than store them all in one folder, store them in alphabetized folders (All ROMs starting with A's in the A folder, B's in the B, etc.)
My guess is that the ED64 can't handle that many files in one directory.

36
EverDrive 64 / Re: init error: 50
« on: April 26, 2013, 03:33 PM »
Is the ROM zipped?
More precisely, does the ROM look something like this:
pokemon stadium 2.zip
pokemon stadium 2.7z
pokemon stadium 2.rar

Or does it look like this?:
pokemon stadium 2.n64
pokemon stadium 2.z64

If you DL'd the ROM from somewhere like CoolROM, you have to extract the file before you can use it.

You can use 7-zip (It's free) to extract the files.

37
EverDrive 64 / Re: ED64 Loses Progress During Game
« on: April 26, 2013, 03:31 PM »
Edit: Experiment #2-- Can't create Perfect Dark profile... I've never played the game before, but I'm pretty sure I'm not messing up such a simple process. After entering my name, I am brought to a screen to delete a previous profile (of which none are listed).
Can you make a video of yourself making a profile in PD? Not saying you're doing it wrong, I'd just like to verify that you're doing it right.

38
The only feature I would like to see (though it may be difficult to implement, and the ED64 is already pretty awesome with out it) is a menu to assign buttons to ROMs, so that you could load a game right when you turn on the N64.

Example:
You assign Super Mario 64 to the START button. Upon starting the console, you immediately press and hold the start button. Instead of fully loading the ED64 OS, the ED64 loads SM64.

Just a thought. Not really a necessary feature though.

39
EverDrive 64 / Re: Banjo Tooie now works on the Everdrive 64!
« on: April 24, 2013, 05:07 AM »
Anyone have a working NTSC patched ROM? I can't seem to get the patcher to work on my copy of Tooie...

40
Off Topic / Re: Re: Upcomming Everdrives?
« on: April 15, 2013, 06:18 AM »
Dvd, just to make sure you're aware of this;

From Wikipedia, the Free Encyclopedia:

"This is a list of 814 games released for the Game Boy handheld video game system."

"The number of games in this [GameBoy Color list] is 467"

"67 games were for the Atari Jaguar itself, 15 were for the Atari Jaguar CD, which gives a total of 82 games."

"This is a list of 85 games for the SNK Neo Geo Pocket Color handheld game system."

That ends the statistics from Wikipedia

"(In response to a question asking how many games there were for the GBA) Going by Nintendo.com Master List 755"

Just thought you should be aware of these numbers. IMO, I wouldn't pay $200 for a flash cart that could only hold 82 official games (And only if it emulates the CD function).

Going by a pure # of games standpoint (Disclaimer: I am not advocating this as the proper way to look at the value of a system), the GameBoy/GBC would be the best to work on an Everdrive for.

41
EverDrive 64 / Re: Question about donor cart shields
« on: April 13, 2013, 10:57 PM »
Thanks for all of the replies! I picked up an 8GB SD card during Black Friday, but didn't have the forethought to grab a Micro.
I've seen before, though, where someone had sanded down the top of the SD card? I know that certain models don't have the whole shell full.
Anyone have any experience with a SanDisk 8GB SDHC and sanding? There's a partial circle with a 4 in it on the front of the card, if that helps in ID'ing the thing.

42
EverDrive 64 / Re: Question about donor cart shields
« on: April 13, 2013, 04:06 AM »
That's what you should do: http://imageshack.us/photo/my-images/210/dsc1000n.jpg/

So just bend the tops down?
Alright, cool!
Thanks Krik!

43
EverDrive 64 / Question about donor cart shields
« on: April 13, 2013, 01:08 AM »
Hey,
I'm considering buying an ED64. However, I'm still a bit shaky on one thing.
I have a cart that I'd be willing to use for the ED. However, I'm not quite sure about what exactly I need to modify in order to make the ED64 fit with the metal shields (Save for the SD card slot lol).

Has anyone here modded a donor cart for an ED64? Any help would be greatly appreciated.

44
Off Topic / Re: Re: Upcomming Everdrives?
« on: April 11, 2013, 02:05 AM »
Ive read this thread back-to-back and the amount of times dvd2vcd said atari jaguar is ridiculous.

Sent from my U8800 using Tapatalk 2

and ur point is? i already have a everdrive md, everdrive 64, turbo everdrive, everdrive n8, sd2snes, snes powerpak, ezflash4 (all sega and nintendo) whats wrong with wanting a flash cart for atari???

I think that the primary issue is that you've simply said it so many times, that if Krik doesn't make one, it's of his own accord, and not because he doesn't think there's a demand for it.

And, let's be honest here, exactly how many Jaguar games are there? Hell, only about 250K consoles sold. The few 'Good' titles are few and far between (AvP, for instance).
So, the demand for a flash cart isn't too high for Jaguar, but it definitely outweighs some others.

Personally, (and I've said this before) if Krik made a GBA flash cart, I'd buy it immediately. I understand that there are already alternatives, such as the EZ Flash IV, but no cart currently supports SDHC, something that's required to have a full set on one cart.

The other thing that I'd be interested in seeing is a GB cart. I know that Krik tried making one before, and that it had 2x the normal power consumption, but I'm sure that there are ways to reduce power consumption of the cart.

Wanting a Jag cart is just fine. Just don't announce it on every page.

45
EverDrive 64 / Re: Everdrive 64 v2.01 no signal
« on: April 09, 2013, 04:37 AM »
Wait, are you putting the Everdrive inside of a plastic cartridge before inserting it into the N64?
I did an experiment with an old game pak I had a while back.
Without plastic shell (Just the circuit board): No boot
With plastic shell: Boot.

Try putting the ED inside of a plastic cart, see if that helps.

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