Author Topic: Strange problem with Banjo-Kazooie  (Read 2166 times)

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Offline dj0786423

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Strange problem with Banjo-Kazooie
« on: April 04, 2021, 12:20 AM »
I wondered if anybody could shed any light on this strange issue with this one game only, Banjo-Kazooie tested with several U roms including the 1.1 and everdrive patched version, same issue on all versions.

The problem is when pressing start during the intro song the game will hang with a black screen, unless I watch the entire song until the 'press start' screen appears and then it will work.

No problems with other games apart from the odd random freeze/lockup usually when attempting to play goldeneye mods on 3/4 players.

Japanese System, ED64 2.5, OS 2.13 (same issue on 2.12), sandisk 16Gb sd card,
« Last Edit: April 04, 2021, 12:24 AM by dj0786423 »

Offline nuu

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Re: Strange problem with Banjo-Kazooie
« Reply #1 on: April 04, 2021, 09:14 AM »
"Everdrive patched version" of Banjo Kazooie? Or do you mean Banjo Tooie?

Offline nokel

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Re: Strange problem with Banjo-Kazooie
« Reply #2 on: April 04, 2021, 12:35 PM »
If you have a Japanese n64, have you tried playing the european (or PAL) rom? I mean, it shouldn't really matter, but have you tried none-the-less?

Offline dj0786423

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Re: Strange problem with Banjo-Kazooie
« Reply #3 on: April 04, 2021, 10:28 PM »
NUU: Sorry, you are right about banjo tooie, for some reason i though there was a patched version of BK, i am talking about BK, BT works fine.

Nokel: PAL versions are doing the same thing, strange thing though all versions function correctly on my PAL system using the same everdrive setup. its only a problem on the JAP system.

Its not a big problem i can play it fine if i wait out the intro, its just a headscratcher of a problem, next thing to try is another sd card, ill get back with results.

is it possible different SD cards have different power needs? i remember using a diff sd card did fix some of my goldeneye mod problems on my pal system but as i understand it once the game is loaded into the ED64 ram the sd card no longer plays a part when actually playing the roms.
« Last Edit: April 04, 2021, 10:38 PM by dj0786423 »

Offline nuu

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Re: Strange problem with Banjo-Kazooie
« Reply #4 on: April 05, 2021, 11:33 AM »
Yes I don't think the SD card should matter once the game is loaded, but you say changing the SD fixed some Goldeneye hacks?
I guess it could be a faulty Japanese N64 or faulty roms. Try no-intro roms if you aren't already.
Are you using the same PSU for both the Japanese and the PAL N64?
Is the save type for the game set correctly? Can you save in Banjo Kazooie?
« Last Edit: April 05, 2021, 11:35 AM by nuu »

Offline fabio_rosendo

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Re: Strange problem with Banjo-Kazooie
« Reply #5 on: April 05, 2021, 04:37 PM »
Banjo Tooie hacked version needs Expansion Pack to work.

Offline dj0786423

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Re: Strange problem with Banjo-Kazooie
« Reply #6 on: April 05, 2021, 10:29 PM »
Yes I don't think the SD card should matter once the game is loaded, but you say changing the SD fixed some Goldeneye hacks?
I guess it could be a faulty Japanese N64 or faulty roms. Try no-intro roms if you aren't already.
Are you using the same PSU for both the Japanese and the PAL N64?
Is the save type for the game set correctly? Can you save in Banjo Kazooie?

Yes some GE hacks dont work on 3/4p on my main sd card and can be more reliable on a 512mb one I have somewhere.

Pretty sure all  of the roms are good i have tried several versions now, same issue persists on all.

the PSU was actually another possible concern, I am using my original launch PAL PSU on both systems, possible its getting weak in its old age? although it is completely stable with retail carts on both systems.

saving works on BT yes, i have beaten the first two levels and it loads and saves the savegame correctly when it does work.

Offline nuu

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Re: Strange problem with Banjo-Kazooie
« Reply #7 on: April 06, 2021, 10:26 AM »
BT? Wait wait wait are we talking about the first Banjo Kazooie or its sequel? Which game hangs?
And what CIC does your ED64 v2.5 use? 6102, 7101 or some UltraCIC?

If the PSU works fine with ED64 on one console it's probably fine. I also use my PAL PSU with both my PAL and my Japanese N64.

Offline lee4

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Re: Strange problem with Banjo-Kazooie
« Reply #8 on: April 06, 2021, 07:26 PM »
ED64 v2.0 comes 6102 or 7101
ED64 v2.5 has UltraCIC only
ED64 v3.0 older model 6102, 7101 and newer model UltraCIC
ED64 v2.0, 3.0 & X7 | EDMD v3 | MEGAED X7 M15 v2.01 & PRO rev B | TED v2.4 | EDN8 v1.2N & Pro M19 N1 | SED v2.1 | SD2SNES rev E1 & PRO rev.B | EDGB v1.1 & X7 M17 rev B | EDGBA X5 M16 rev A & Mini M19 Rev B
RetroUSB AVS | Super NT | Mega SG | Super Retro Advance |  16bitPocket GBC | PCE+SSD3

Offline nuu

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Re: Strange problem with Banjo-Kazooie
« Reply #9 on: April 07, 2021, 11:44 AM »
Ok it should have UltraCIC then. But does it have the UltraCIC II firmware that is required for Banjo Tooie?

Offline dj0786423

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Re: Strange problem with Banjo-Kazooie
« Reply #10 on: May 04, 2021, 10:15 PM »
Just a quick update on this:

It seemed to be a problem with the save file as a fresh rom with no save file would be fine but the same rom with a save file present it would crash.

I fixed the problem by formatting the sd card and starting from scratch with a fresh OS + 1.1 BK rom from goodset (and copied my save file across as well)

working fine now no problems.

also on an unrelated note it seems to me that Banjo Tooie has a better framerate when not using the everdrive patched rom i haven't done any detailed analysis other than just playing it myself but it does seem to chug more when using the dextrose patch.

Offline dj0786423

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Re: Strange problem with Banjo-Kazooie
« Reply #11 on: May 19, 2021, 12:35 AM »
Another update: I was getting similar crashes with OOT and MM but changing SD read to 25Mhz which I forgot to do has (touch wood) solved this.

Its definitely save file related as games only crash when they already have a save file on the sd card a fresh rom is always 100% crash free.

edit: spoke too soon OOT worked a little longer but has still once again crashed.

edit2: it is not the SD card, tested on an old 512mb one and all problems persist, back to square one.
« Last Edit: May 19, 2021, 01:14 AM by dj0786423 »

Offline Kerr Avon

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Re: Strange problem with Banjo-Kazooie
« Reply #12 on: May 19, 2021, 04:21 PM »
Does the Everdrive's test screen show any errors?

Offline nuu

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Re: Strange problem with Banjo-Kazooie
« Reply #13 on: May 20, 2021, 11:06 AM »
Once again try no-intro. The goodset is no good.

Offline dj0786423

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Re: Strange problem with Banjo-Kazooie
« Reply #14 on: May 21, 2021, 11:22 PM »
KA: ED64 test screen all passes, pretty sure the ED64 is not the problem as it functions on my PAL system with no issues.

after much testing, it appears to be an issue between the NTSC system and the PSU, possibly a bad or loose connection somewhere, if I remove and reinsert the PSU it can fix the problem and be playable with no crashes, played BFD and OOT for a couple of hours but then next time I try it will crash again, so just need to keep retrying until its stable again.

I suppose it could possibly be bad or failing caps inside the PSU or system itself.

Strange thing is when I test the system with a retail cart there is never any problems it only crashes with the ED64, does the ED64 cart draw more power than a retail cart?