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Messages - protheanbeacon

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I've heard that Ikari (the SD2SNES's creator) is in talks with a guy (programmer) who has created code to make the RPG "Far East of Eden" play on another device/program that plays SNES games and so the specific "talks" are finding out if Ikari can port that guy's code to the SD2SNES thereby making this game playable on the device.

As for the other features?

Apparently it may be possible for some programmer out there to implement original Game Boy support but I'm sure that will take a lot of work and tinkering and so likely isn't about to come out anytime soon (if ever).

Also the save state feature you seek may be available now but I think its still unofficial.

Not sure where you can find it exactly though I think someone once posted a link to the code on this forum somewhere so you will have to scour the forum to find it most likely.

FXPAK (SD2SNES) / Re: What should I buy?
« on: October 11, 2019, 01:23 AM »
Yeah the SD2SNES Pro is the best one overall (as it plays the most games) and its best in a future proofing sense as it may get more features (Game Boy support perhaps?) and games or at least "a game" that being "Far East of Eden" playable on it over time.

However if you just want to play the main/core Nintendo game library of Mario, Zelda, Mario Kart, etc krikzz Super Everdrive may be just fine for you.

Ok, ok with Super Everdrive there's a Kirby game you can't play nor can you play Super Mario World 2: Yoshi's Island but just saying if all you really care about is Super Mario World, Zelda: Link To the Past, Super Metroid, Mario Kart, Street Fighter II and a reasonable amount of popular RPG's the lower priced krikzz Super Everdrive again may be just fine for you.  :P

FXPAK (SD2SNES) / Re: SD2SNES on the verge of death?
« on: October 11, 2019, 12:20 AM »
Just curious randomizer but did you really play your SD2SNES a lot before this happened or did you not play it all that much and this happened?

I ask because when I asked FeverDrive about my GBA X5 I'd played it a bit here and there but it wasn't like I was finishing Castlevania games, all the Mario's and various RPG's and fighting games left and right.

I was a play a few minutes kind of guy and then shut it off usually and never really sat down and put hours into it at that point save for maybe an hour or two of Double Dragon Advance (badass co op game possibly the best in the series that everyone should try out thats into fighting games btw).

So anyway before I digress it seemed shortly after buying my GBA X5 from krikzz the battery died or started to die so just wondering if you think you just got a rare "lemon" so to speak as I believe I did?

Good stuff.  8)

FXPAK (SD2SNES) / Re: SD2SNES on the verge of death?
« on: October 04, 2019, 04:29 AM »
Pretty sure krikzz/ikari have set up SD2SNES like the rest of krikzz Everdrive line to the best of my knowledge meaning you don't need a soldering iron to replace the batteries in these things, you just need the particular screwdriver an Everdrive or SD2SNES in your possession requires to get the shell apart then you basically carefully poke the battery out of its clip enclosure with the end of said screwdriver or alternative thin poking tool of your choosing and slide a new battery into place, then rescrew the shell, plug the cartridge back into the console and make sure it boots up and you're done.  :P

I did exactly this with my GBA Everdrive X5 after the poster FeverDrive told me I needed a new battery for it a long while ago.

FXPAK (SD2SNES) / Re: Some general questions and a thank you!
« on: September 28, 2019, 11:13 PM »
"2) What is the file structure needed for MSU-1 enabled games (LttP with orchestral sound) I believe I have all the necessary files to enable the feature. See attachment that shows my "sd2snes" root folder contents."

To get this to work you'll have to google around for MSU-1 websites and follow the instructions.
It involves patching the roms with a special program to get them to work with the new music.

So the issue here isn't so much "file structure" as it is having "patched roms". 

"4) Once in a blue moon, I'll select "RUN CARTRIDGE" from the Super NT main menu and will get nothing but a black screen. Is this a known issue?"

Yeah, that happens to me from time to time as well and is usually resolved by removing the SD2SNES cartridge and inserting it again more firmly as for whatever reason it seems like it must become loose over time or need a reseating in the console for whatever reason to work. Oh well. Just another of life's videogame mysteries I guess.  :P

Just some other random tips/discoveries I have to share nothing special but here goes...  :P

If you're into the Final Fight series of SNES games I think the SD2SNES's button code reset doesn't work with either Final Fight 2 or 3 or perhaps both of them.

Also I believe last I checked the Super NT's inbuilt reset feature doesn't work with the game "Spriggan Powered".

(Extra note to the topic creator: If you go through the Super NT's menu system eventually you will find a section where you can change the console's reset to menu code to whatever you want it to be within reason ie you could have it select + left if you wanted or select + down, etc, etc you get the idea I'm sure. Its been a while since I've played the console, so maybe you use start instead of select with it or maybe you can use both but yeah you'll understand once you find the console's menu system).

Though keep in mind I haven't tested Spriggan Powered out since Kevtris's latest firmware update he created for the new DAC module the Analogue company he works for that makes the Super NT and Mega SG among other redesigned FPGA retro consoles likely commissioned him to make so people could play light gun games with these HDMI consoles on CRT televisions and PVM monitors.

FXPAK (SD2SNES) / Re: Competition carts on SD2SNES Pro?
« on: April 11, 2019, 03:58 AM »
Out of those I've got the DKC competiton rom and it works just fine on my SD2SNES pro and Super NT.  :P

Mega EverDrive / Re: Mega Everdrive X7 Ingame Reset - Mega SG
« on: April 01, 2019, 03:10 AM »
A work around using the Mega SG is to simply go into it's menu and select "run cartridge" which then has basically the same effect as the Mega Everdrive's in game reset.  :P

If any of you meant to say that the Mega SG's menu is no longer working/coming up for you then well this isn't really an ideal work around but if you have the new 8bitdo Sega Genesis controllers they come with a dedicated Mega SG menu button that could potentially bring it up for you if the hotkeys don't work.

« on: March 24, 2019, 12:21 AM »
Quote from: RoberMC
This is a business, this guys make this product to earn money with it, they sell it all over the world earning a profit, just like any other business or company. So, all of you, as customers, should demand that every single one of the capabilities advertised when you bought the product to be perfectly working!. Well but nobody is perfect and sometimes sh*t happens, but at least demmanding an official answer or an ETA is a customer's right.

Seriously, i do not know if feel more embarased by the lack of official support, or by some customers comments.

Everything you said in your post would absolutely apply if the SD2SNES were being made by a large gaming corporation like Sony, Microsoft or Nintendo but since its a hobbyist project made by just one guy we basically have to take it or leave it.

Caveat Emptor- let the buyer beware.

If you're not satisfied by a product be it made by a hobbyist or a large corporation the best thing you can do is vote with your wallet by not buying said product or products until they get up to snuff to your personal standards.

I feel the SD2SNES Pro is worth the value despite it's initial problems but perhaps you don't and thats ok.

You can always send the Pro back assuming you've ordered one and get a refund and then decide to rebuy it or not once (if ever) ikari/krikzz/redguyyy/magno or someone else fixes it's minor issues.

« on: March 18, 2019, 06:51 PM »
Ikari and the 3rd parties works faster on this than Analogue does with their products. THere are still bugs to iron out on the Super NT, and they have moved onto the Mega SG....

If thats the case its because as far as I know ikari's SD2SNES is open source meaning anyone with programming skills can work on it if so desired ie redguyyy and magno implementing special chips for example.

Whereas with Analogue as far as I know about that its a closed source project that basically only has kevtris doing the majority of the coding/programming work whereas any other programmers just do minor things like create the console's menu layout or musical starting jingle or whatever.

So with that understanding its clear why SD2SNES gets updated faster ie there's more talented people working on it at their own pace whereas Super NT and those other Analogue consoles basically only have kevtris doing the lion's share of the work involved in making and upkeeping them with firmware updates.

Kevtris has admirably been very quick about fixing critical bugs in the Super NT as he quickly released new firmware when someone reported the Mega Man X game's color palette was wrong and another time when people reported Mortal Kombat II's graphics were glitching out.

Really the only thing I think he has left to fix that he wants to fix with Super NT at some point is to make it automatically play PAL games instead of the user having to manually switch the console to PAL mode.

Hmmm, I'm thinking Jose is probably right.

Archimage are you using the official Nintendo power supply brick per chance or a third party one?  :P

If you are using the official OEM Nintendo power brick do you have any other OEM Nintendo power brick's to test with your SNES Jr. console?

Just curious Archimage but is your SNES Jr. modded for RGB and or S-video and are you playing it on the Framemeister?

Also via SD2SNES from it's menu do you have in game hooks turned on or off and any other weird, wacky and wild menu settings we/ikari/redguyyy should know about???

Oh yeah your log file should probably give them all they need to know but I felt I'd ask anyway.  :P

« on: February 27, 2019, 08:46 AM »
Quote from: FeverDrive

What is the error screen that appears?

Oh it just takes you to the screen where right after you buy a krikzz product it tells you the transaction is either a success or a failure.  :P

So in effect the "error" for me simply was getting my transaction/payment attempts denied, declared "failures", etc, etc.

Anyway good news for me feverdrive ol buddy. :D

I gave the credit card a break with the krikzz site and waited some days and just now or rather perhaps 30 minutes to an hour ago at most my latest attempt at paying for the new SD2SNES Pro device was finally approved!  ;D

So I get to be a happy krikzz camper once again, but damn our little buddy krikzz sure needs to figure out an alternative method of payment for us to use.  :o

I read on the forum here via searching around on topics relating to payment troubles why they can't use paypal ie paypal doesn't approve of some of krikzz business practices/products and I suspect I know the reason for why that is and its probably the same reason paypal gave Jason a.k.a gametechus of youtube infamy so many problems with his services over the years and that is they seem to hate modding/the idea of selling modding devices and or services or devices related to it.  ???

So flash carts for whatever reason must fall under paypal's nebulous "modding" umbrella.

EverDrive 64 / Re: ED64 doesn't do anything at all
« on: February 27, 2019, 08:39 AM »
Quote from: nintendiswitch
That's what I was thinking. Shoot. Thank you!

No problem, but anyway as bizarre as it may sound you could also try cleaning the contacts of your ED64 and try plugging it back in and seeing if that fixes things.

I say "bizarrely" as one would not expect a brand new flash cart to have built up any oxidation residue and or other filth on it, necessitating a cleaning in order to work, but then again who knows how long a particular ED64 has been waiting to be bought in one of krikzz's cabinets or storage bins?  :P

I mean its worth a shot if you've got some game cleaning fluid or paste and cutips for the job.

EverDrive 64 / Re: ED64 doesn't do anything at all
« on: February 27, 2019, 08:29 AM »
So the screen is pure black with no weird programmer writings from krikzz displayed onscreen?

If its a total blackout then yeah you probably just got a dud one unfortunately and need to contact krikzz's engineer via the "contact us" link somewhere around here for a return and replacement.  :P

Anyway what you may want to try before sending it in is to take the cartridge out and put it back in again and try this over and over again a few times to make sure the cartridge is being seated correctly.

This can also cause blackouts (when they aren't seated correctly) I've discovered, but in particular I discovered this with my SD2SNES cartridge and not the ED64 V3 but I'm practically sure the same thing could happen to that cartridge as well if its not seated right.  :-\

So yeah just saying simple solutions are sometimes usually what fixes things.

Lastly I have to ask you...

Did you do a clean FAT32 format of your cards before placing the firmware in the root of the SD card's directory?

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