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Messages - Galron

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Any chance of adding a 3rd option for switching sides of famicom disks? Maybe a "key command" that has to be activated?

The reason being that automatic switching interferes with games like Legend of Zelda in which if you don't switch disks you go into title screen, hear intro music, and then load up the introduction story, and summary of the games items.

But with 'automatic disk switching' turned on it goes from title screen straight into the game, with no way to avoid it and watch the bootup demonstration stuff...

Maybe there could be programmable key command like "start + select" or some such, that could 'switch the disk', when you are ready to switch.

EverDrive 64 / Re: Trying to find MM (U) [f1]
« on: March 04, 2021, 02:43 AM »
I figure the only reason someone might want a specific 'dump' is if there is a romhack that only works with that specific dump. Otherwise I generally stick with NoIntro myself.

EverDrive GBA / Re: @ Krikzz. GBA X7 planned?
« on: February 11, 2021, 01:14 AM »
Hell ya, it has all the dream features I've wanted, and asked for. Short of 'motion' control/sun sensor (there is another company that sells those kind of flashcarts if someone needs it for something like Boktai translation)...

FXPAK (SD2SNES) / Re: SD2SNES Theme/Menu
« on: December 07, 2020, 01:44 AM »
Thanks I'll give it a try.

EverDrive N8 / Official Fire Emblem 1 US Switch localization.
« on: December 05, 2020, 06:19 PM »

So it appears its just a Japanese rom + dynamic real-time patching to English on the fly.

Is there anyway to pull the patch information and convert it to a useable patch for the japanese rom in the future?

EverDrive 64 / Re: Super Mario 64 3D All Stars (Rumble SUpport)
« on: October 10, 2020, 08:08 PM »
This is awesome finally having english version of Super 64 Rumble version...

My only other dream for the game would be for someone to hack together Super Mario 64 DS and all its features in a version that worked on original N64 hardware.

Maybe someone to add Zelda 64 and Majora's Mask remakes concepts to work on original hardware too... (mind you I still think original Majora's Mask is best, it would just be fun to see changed boss fights and stuff work on original N64 hardware, graphics obvioulsy downgraded).

Unless some firmware upgrade adds some fancy feature that v3.0 can't do, I'm sticking with v3.

EverDrive 64 / Re: Super Mario 64 3D All Stars (Rumble SUpport)
« on: October 07, 2020, 09:29 PM »
Crash, awesome, glad to see something finally complete!

Anything else cool in the source leaks?

EverDrive 64 / Super Mario 64 3D All Stars (Rumble SUpport)
« on: October 05, 2020, 12:42 PM »
Seems that the version fo Super Mario 64 in 3D All Stars on the Switch is based on the version with Rumble Support. Any chance of pulling out the rom and using it on hardware? Maybe modding it to restore the original button layout graphics?

EverDrive 64 / Re: Yakouchuu II N64 Translation
« on: October 05, 2020, 12:41 PM »
This is awesome, I'd love to play it...

ANyone plan to translate the recently leaked gameboy color version?

FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« on: September 21, 2020, 02:20 AM »
Ya it can get kinda complicated...

See DS to GBA enhancments include anything from hooking up a Aria of Sorrow and linking it to Dawn of Sorrow to unlock some extra items in Dawn of Sorrow. It simply reads off the header information. Lots of games that did stuff like that. Some unlocked extra missions if you had a previous GBA like Advance Wars GBA to Advance Wars DS apparently.

To more elaborate stuff such as pokepark and trading pokemon between GBA and DS games.

You brought up gamecube, there are a number of games that are also special compatible with the GBA through the GBA link cable. Having a copy of Fusion for example would unlock content in Metroid Prime II and vice versa... That's another list I need to look into for GBA flashcart....–_Game_Boy_Advance_link_cable

EverDrive 64 / Re: 40 Winks Rom?
« on: September 19, 2020, 03:11 PM »
I've never played them side by side so I don't know but since both were based later version roms, its possible there was newer content.

FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« on: September 17, 2020, 06:19 AM »
There are GBA enhancments and DS to GBA enhancment lists out there, and DS slot 2 enhancment add-ons lists. Not sure how complete they are not, or accurate.

FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« on: September 16, 2020, 02:55 AM »

Also it's possible to hack the games to leave the GBA features on permanently even on regular GBC hardware.

Here is a small list of games with unused SGB content...

Actually, a lot of games have unused SGB code but the site owner deemed them to problematic on count of cluttering pages, so some games were removed and I have saved most of my original research notes. A small portion of games list remnants of varying versions of an unknown SDK that was used to develop and select enhancements for the SGB including presets. There are games that actually still have the attribute ATTR_TRN and ATTR_SET overlays intact. Not much else is known about this SDK or if any original developers still have the files used for testing.

I would realy love to have full list! And wondering if they can be reactived in some cases through mod/patches?

FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« on: September 16, 2020, 02:53 AM »
Ya, Space Invaders is technical impressive marvel! Donkey Kong 94 also impresses me with its full color map screens. Some very cool sprite work done there...

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