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Messages - Galron

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EverDrive GB / Re: Japanese GB and GBC (English friendly)
« on: December 12, 2016, 09:46 PM »
Ya, love and its translation section!

Can't wait to play through Parallel Trippers.

Although there are some other classic gamebory RPGS I'd love to see translations for....

"Legend" looks interesting.

EverDrive GB / Re: EDGB compatibility list
« on: December 12, 2016, 09:26 AM »
It's possible it may depend on the rom dump? The rom I tried loads right up into a glitched level and you have control of the ship no background and a pod trailing behind the ship, with level music playing, and status bar below. No enemies show up but you can fire weapons and even pause.

EverDrive GB / Re: EDGB compatibility list
« on: December 10, 2016, 03:39 PM »
So basically various groups hacked the Rocket Games graphics and games and then converted them into a playable compatible emulator/flash cart format?

That's not exactly "public domain" its copyright infringements galore as is any rom collecting but still very useful! Or did the original developers modify it themselves and rerelease it in useable format?

Can someone do that for the Huc3 and Wisdom Tree games and convert them to standard mappers?

EverDrive GB / Re: EDGB compatibility list
« on: December 09, 2016, 08:36 AM »
What is PD?

Did you find the "freeware" version?

Why not play the actual Space Invaders that these games are clones of?

Off Topic / Re: Would a DS Everdrive be possible in the near future?
« on: December 08, 2016, 11:00 PM »
To be honest I'm happy with my current DS flash cart (Dstwo plus)... but if Krikzz released a new generation flashcart that was compatible with DSi Enhanced features and DSi titles I'd definitely buy one.

I still hold out hope at some point DSi Ware will be playable off a flashcard someday too.

EverDrive GB / Re: EDGB compatibility list
« on: December 07, 2016, 11:34 PM »

Here are links listing the Sachen and Gowin games:

Surprising I've tried a rom of Sachen's Thunder Blast Man, and it actually works. So perhaps other Sachen games will work as well?

EverDrive GB / Re: EDGB compatibility list
« on: December 07, 2016, 11:31 PM »
They don't work. They are mentioned in then above link.

Rocket Games
ATV Racing
Full Time Soccer
Hang Time Basketball
Karate Joe
Pocket Smash Out
Race Time
Space Invasion

These were unlicensed Game Boy Color games by Rocket Games, a label from Datel and InterAct, makers of the GameShark and Pro Action Replay cheat devices.  They also issued some multi-carts with these games.  I assume these games will work in a real Game Boy Color.  They do not work in an Everdrive GB.

Sachen and Gowin also released unlicensed Game Boy and Game Boy Color games, but they are too obscure and awful to be worth mentioning.  They will not work in an Everdrive GB.

EverDrive GB / Re: EDGB compatibility list
« on: December 07, 2016, 04:59 PM »
That is what I suggested.
Ahh I thought you meant something that attaches to a non existent usb port? Or possibly the 'ext1/2' ports?

I was thinking more something along the lines a cart that has all the extra features that a cart could be hooked to.

Sort of like the mega-memory back up device, or the various cheat code cartridge devices.

Or perhaps something a bit thicker that the cart can actually slide into form the 'top'?

With the former one problem is that the EDGB cart (or other compatible flash carts?) could get shaken loose by the rumble feature. So a device that the cart could fit directly inside of might be a bit more 'secure'.

The one issue with motion control if was included in a device like this, it would need some way of being able to define which direction the cartridge was pointing.. Kirby's Tilt and Tumble won't work on Gameboy SP for example because cartridge slot is 'upside down'. But if you were using a rom on a device that could be assigned with the ability to change settings to invert the 'controls' and compensate for an upside down setup, it could probably fix the problem. That would make the device more useful than the original Kirby carts.

Note: it was possible to get Kirby to work correctly on GBA SP by hooking it up to one of the cheat code devices since it would realign the cartridge in the right direction.

Is HuC1 using a separate IR-port on the cart, or does it use the one on the GBC? HuC3 seems to have an IR-port among other things.
I'm not sure, I was probably mixing it up with the Huc3.

EverDrive GB / Japanese GB and GBC (English friendly)
« on: December 07, 2016, 01:41 AM »
Any good games that are Japanese "only" but still have English text (or doesn't require English to understand the game and still have fun), or has a fan translation?

One example is Ninja Spirit for the original Gameboy. As far as I can tell all the menus and level screens are in 'english' but the game was never released to English speaking audiences.

EverDrive GB / Re: EDGB compatibility list
« on: November 28, 2016, 04:43 PM »
I wonder  if it would be possible to make a rumble and/or infrared device in which the EDGB could be interfaced with and then slipped into your console. That could act as mcb5 or HuC1 for Few games that need them? Sort of like a GameGenie or game shark interfacing?

EverDrive GB / Re: EDGB compatibility list
« on: November 27, 2016, 11:16 PM »
Look at the MCB5 Rumble Pak and the size of the Robopon cartridges and how bulky they are... It might actually be better to make it a separate combination flash cart with just enough built in memory to hold all the games, plus their regional versions (although having microsd support is fine, its just not cart I'd want to play from on regular basis for all games). Maybe incorporate both features into it.

The cart is just not really pocket friendly.

RTC however is something I'd definitely want to see on a regular sized revision. Although it would be improved if they can figure out how to have cartridge back up more than one RTC game's settings.

EverDrive GB / Re: EDGB compatibility list
« on: November 27, 2016, 08:36 PM »
I'd like to see someone figure out a way to utilize the 'gyro' in this 'microsd' for purpose of these old games ;).

EverDrive GBA / Re: GBA everdrive with Super Retro Advance
« on: November 25, 2016, 11:57 PM »
Well some people do prefer to see "scan lines " i.e. how these things would have looked on classic crt tv. it can help if you were using something like super gameboy or other clone super gb like products if you considered scan lines to be an improvement. But it takes a bit of work to use on a hdmi LCD screen.

But I can't think of any hardware that would do actual "smoothing" filters but perhaps something could be made to function similarly, but probably not perfectly. I just don't know of anything.

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