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Messages - Richardragon87

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1
EverDrive GBA / Re: Saving with Goomba
« on: May 09, 2021, 03:42 PM »
Kind of reminds me of the old days when the Super Card SD did the same thing, it would save a state but shortly later as soon as the loaded game was forgotten it would always say NEW next to it again.

2
The PC Engine, Sega consoles, N64 and GBA doesn't have the above problems on the same scale. That's why flashcarts with very good compatibility are much easier to make for these consoles.

I have been thinking of this for a long time but I finally came to a conclusion the reason why NES and SNES are really hard to replicate on the real hardware... this reason being is they are both disk based systems despite them still being cartages like N64 and GBA if we look into their history one was going to be joint developed by NEC being the FDS which is why the NES used disk based games, I wouldn't be surprised if the NES games themselves had some replication of how they were running despite them being on a cartage and the SNES was originally going to be a CD based system too and not a cartage as it was going to be joint developed by Sony if I recall so likely some decrypted features are still embedded into those platforms which is why its so hard to run most of them. 

3
I wasnt aware that PC engine games could be patched with cheats and just stumbled upon this thread.

So the roms when patched will play on the everdrive?

The link in original post to patch files just takes me to a blank page with no download. Where can I find these?
Thanks

As the page has been inactive and ran out here's all the read only memory hacks that the readme provided codes for that have been patched ^^ - https://www.sendspace.com/file/68tp7j

4
EverDrive N8 / Re: Where site do you get your ROM's from?
« on: April 30, 2021, 03:49 AM »
I got all the .nes extracted all the 2741 games, i moved it so the SD card directly in root folder al the *.nes files but only get games that start with A and B. When i boot up i get EDFC and all the A,B games listed. There's no option to show all.

Could it be because the directories are not listed as .nes at the end of them it may be the uploader changed the file end names to only reveal some but not all games, likely putting .nes at the end will make them appear.

5
EverDrive GBA / Re: What license is GBAIO released under?
« on: April 30, 2021, 01:56 AM »
Hello, I'm looking to add GBAIO support to a project, but I can't find a license file anywhere. What license is this published under?

What is GBAIO?

Probably either GBAIOS or GBAISO referring to the main program that runs the device.

6
EverDrive N8 / Re: Where site do you get your ROM's from?
« on: April 30, 2021, 12:03 AM »
I got this: https://archive.org/details/no-intro-nintendo-nintendo-entertainment-system-20170618 but it doesn't show me all the games its A - C only. I'm i missing something ?

You have to click show all that is found on the far right side and ignore the torrent mention above it then view contents for them to appear.

7
My Everdrive GBA X5 Mini arrived recently and I wanted to look inside the cartridge in case the battery ever needs to be replaced. I picked up a screwdriver and tried to unscrew the screw on the back, but it just keeps on turning in place, it doesn't go up nor down whatsoever. Stuck about 1mm deep. No matter what I do the screw will not budge, it can only turn endlessly.

I've read other threads about this but they don't seem to solve my problem. Any advice on removing the screw?

Seems like a problem with the way they are made for example my retro towers one had the same issue as that and when they managed to fix it I now have a gaping crack inside the inner plastic it's thankfully only the back that had the gash and its not the outer shell thankfully all in all this has been an issue dating back to the non Mini X5 am surprised the Mini didn't fix it.

https://imgur.com/a/5iUPXh7

I can say they either tightened the screws so tight that it was cracking the inner shell of the back so they had to loosen it as there was no space for it to breath for the bottom having a bit of breathing space where both parts of the plastic before the screw on the back would stop turning into place.  To be precise it's likely better to ignore it than get it resolved of course you can always get it corrected but it ruins the craftsman's ship as you see in the link above.

8
EverDrive N8 / Re: Where site do you get your ROM's from?
« on: April 29, 2021, 12:38 AM »
I got the GoodNES 3.23b a lot of ROM's but it doesn't read all the games on there, any idea why ? I made ROM folder in root and added all the .nes roms. only get a - c roms. And what's with the ROMS being labeled "Zombie Nation (U) [b1].nes" I understand the U means united states J japan but b1 b2 b3 ??

B stands for broken or at least that's how I did it on my SNESAdvance games I once patched, I would presume that if rom uploaders were able to make it more simple the ! should have been changed to P as in playable that's how I listed my SNES ones I converted. If it was somewhere in between it would be G and then P being glitchy but playable... now I think of it it's been years since I made those xD

9
Likely it would be better to not use the MSU-1 version of Super Road Blaster and you shouldn't run into that problem, though I didn't know the SD2SNES supported the awesome silver top 128GB sandisc micro SD HC X1 as I only used it for my emulation station that is the GBA X5.

10
EverDrive N8 / Re: Mapper 42 Bio Miracle FDS Cart Conversion
« on: April 24, 2021, 08:27 PM »
Their has been quite a few mapper fixes for that game in the past that have worked on the hardware though these days they are more likely harder to find as the site that had mapper fixes closed down years ago.

11
Oh! Because the super game boy feature. Reeeeaally important. And the is fresh so... but who knows.

Likely as their would be so many games your kids would never end up discovering the SGB modes or the patch that runs them, to be honest I still haven't gotten through a magnitude of a full rom pack of every SNES game and played them all by myself and likely never will manage to play every one of them due to stuff always happening xD

12
I would hire$ anyone who can make it work with my menu file. btw: SD2SNES version v1.10.3
Anybody up for this? Here's my file: https://mega.nz/file/BQYXxILQ#c-gRJ6JJ1rYYx1YPI5OvVLNTA9UY6Xyt6wJ0fptblDk

I have an idea why not use a much older revision before that feature was added it's a long shot but I am sure it existed before.

13
EverDrive N8 / Re: Where site do you get your ROM's from?
« on: April 23, 2021, 11:56 PM »
My guess at this point of time it would always be archieve.org as their hasn't been a actual pack of roms made for years now, as most stuff gets achieved there your best bet is there.

14
EverDrive N8 / Re: N8 Pro NTSC - Games are too fast
« on: April 21, 2021, 05:00 PM »
No-intro naming uses Rev A, Rev B etc instead of V1.1, V1.2 etc but they mean the same thing (V1.1 is the same as Rev A). It's strongly recommended to use no-intro ROMs instead of goodroms as many of the goodroms are incorrectly dumped and/or incorrectly labeled. Some use "[!]" even though it's a bad dump.

Yeah that's true Rev A is usually the same as v1.1 and Rev B is the same as v1.2, so if a game said to use REV B or super Mario bros it would be 1.2 on some roms but it has the same meaning.

15
EverDrive N8 / Re: N8 Pro NTSC - Games are too fast
« on: April 21, 2021, 02:27 AM »
The (E) suggests that those are PAL versions of the games, so they should be faster. They are made to play faster so they would play correctly on a PAL NES. Try an NTSC version of the ROMs. "Super Mario Bros. (World).nes" is the no-intro naming of NTSC SMB1 and "Super Mario Bros. 3 (Japan).nes" or "Super Mario Bros. 3 (USA).nes" for SMB3.

Japan - NTSC
USA - NTSC
Europe - PAL

There are others but these are the main ones you will see.

Many released PAL ROMs were never made faster though and will play identically to the NTSC version (and therefore play slow on PAL NES). Some PAL games are designed for the PAL NES timings only and turns out very glitchy on an NTSC Famicom or NES, and vice versa.

On the subject of that here's some interesting single words and what they mean E = Europe region/PAL game, U = USA/NTSC game, J = Japan/NTSC game. (World) = means it was released around the same time for example if a Japan rom says (World) it means their is no differences between the N/E version of the same rom (This kind of confused me years ago till I realized this lol) some more mind bending words would be "Random game name" 0.1 = Original "Random game name" 1.1 = Revision 1 and "Random game name" 1.2 = Revsion 2 so usually alphabetical revisions can get confusing but usually they mean the same thing so if a rom name says Super Mario World with a random number its likely the 2nd revision and stuff like that. Likely their is other key words too but they are the important ones to note.

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