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Messages - Richardragon87

Pages: [1] 2 3 ... 43
1
EverDrive GB / Re: Transfer Pak
« on: June 15, 2021, 10:07 PM »
Ya, the dust cover option.

Personally I'm thinking of getting one of the regular Omega's (with the DS Lite dust cover) for use in my DS Lite, will probably use my oversized GBA X5 for use in my Gameboy Player, and the Omega Definitive Edition (which is a size 'inbetween') for most uses (GBA AGS-101 and other GBA in my collection).

I have several options for my Super Gameboy, between original Everdrive GB, and ED X7, as well as FPGA method on the SD2SNES Pro/FXPak Pro, etc... But I'd definitely buy a 'slim' option if it existed for carrying around for my GBA AGS-101, or other GBA's in my collection. It would be so much easier to carry around since it wouldn't stick out, or at least stick out as much (if they were forced to use Boktai or Yoshi's Topsy Turvy form factor).

If they went with the Yoshi Topsy Turvy method on the GB Everdrive their would be no way to pull out the cart in the Super Gameboy also it wouldn't reach the pin connectors as it would need to be twice the length if it was a mini one.

2
Thank you, for pointing me to that thread. I removed the wires and it works. Do you know why it doesn't work with  the brightness adjustment wiring?

Likely due to the fact the IPS has a name called "Funny Playing" sounds like some knock off brand name that is used in many products of that type, is better to stick with the genuine ones by Nintendo on the AGS-101 variants as refurbished ones tend to vary on that.

3
EverDrive GB / Re: X7 - Cart button doesn't work very often
« on: June 09, 2021, 03:26 AM »
"Boarder" kept bothering me to.

Anyway Richarddragon, the switch isn't hidden by the label, it's inside the plastic shell on the X-series of the EDGB. If you don't have the X-series there is no switch to press. No one ever said anything about any labels except you. You keep ignoring half of what people say and makes up your own version of that half. You should learn to "read from the book".

I likely have both the X series and the older one, If one is transparent and one is black then yeah that's likely the way to tell which version is which as for border being misspelled as boarder the spell checker has no red line when you type in "Boarder" just try it in the message and it doesn't refer it as incorrectly spelt... it's kind of like how I usually say releace instead of release of course the latter name has a red line under it so I right click and change it to the correct word.

That's because "boarder" and "border" are both real words but with significantly different meanings.

I'm guessing the way I spell it means the costal one while the latter one is the proper one that refers to what is on the SGB screen.

4
EverDrive GB / Re: How do .savs, .srms, and .rtc differ?
« on: June 08, 2021, 11:21 PM »
Try finding a code that enables a dubug mode that allows you to get all the stuff you acquired and where you left off at then save a game state and continue where you felt like you wanted to.

5
EverDrive GB / Re: X7 - Cart button doesn't work very often
« on: June 08, 2021, 10:14 PM »
"Boarder" kept bothering me to.

Anyway Richarddragon, the switch isn't hidden by the label, it's inside the plastic shell on the X-series of the EDGB. If you don't have the X-series there is no switch to press. No one ever said anything about any labels except you. You keep ignoring half of what people say and makes up your own version of that half. You should learn to "read from the book".

I likely have both the X series and the older one, If one is transparent and one is black then yeah that's likely the way to tell which version is which as for border being misspelled as boarder the spell checker has no red line when you type in "Boarder" just try it in the message and it doesn't refer it as incorrectly spelt... it's kind of like how I usually say releace instead of release of course the latter name has a red line under it so I right click and change it to the correct word.

6
EverDrive GB / Re: X7 - Cart button doesn't work very often
« on: June 06, 2021, 09:13 PM »
yeah keep doing it, you'll eventually break your hardware, lose saves, way to go.
There's a reason manufacturers put locks in the first place, this discussion is absolutely ridiculous.

Plot twist the intention was never to use game saves as various GB/GBC roms would eventually have been patched with hacks so no data can be lost, this allows full functionality with the EDGB to play any boarder with any non enhanced rom also from what I noticed the EDGB is too well made to loose game saves if it always resets to the OS menu but if you have a spare EDGB it's worth using it for a custom boarder set.

7
EverDrive GB / Re: X7 - Cart button doesn't work very often
« on: June 06, 2021, 01:20 PM »
Unless you can prove that hotswapping cartridges on the Gameboy and SNES is without risk (hint: you can't) there is no discussion.

I don't have the X7, but I don't think it's any more impossible to press the "cart button" on the SGB than on other Gameboy models. The switch is inside the cart casing, so you just squeeze the cartridge case to activate it.

Where is the button as it is covered by a label and as I have been doing that for years without risk my opinion is still valid.

8
EverDrive GB / Re: X7 - Cart button doesn't work very often
« on: June 05, 2021, 10:36 PM »
That's irrelevant to the discussion of damage due to hotswapping cartridges.

Why is it irrelevant, it likely would save further problems if that way is better than the method that does it in the first place... then again as the SGB hides the button it's likely not going to be possible to press. Besides you can always turn the power off on the SNES and on again to load the root menu while if you press reset on the SNES it just loads up the previous game while the boarder is the default SGB one till a game loads the other method always keeps whatever boarder loaded when going back to the menu... it doesn't fade out to revert back to the SGB default one plus the X button input will always have the pallet from the past game too.

9
EverDrive GB / Re: X7 - Cart button doesn't work very often
« on: June 05, 2021, 07:25 PM »
Yeah sure the components in the SNES and Gameboy are all for show. The device runs on mana energy and the console and cartridge is just a catalyst to channel this energy with.

The Gameboy cartridge is connected to +5V power and ground or it wouldn't work.

Just because it didn't break for you yet doesn't mean it can't break. The risk potentially exists.

Ok here's an untested idea if someone were managed to press the cart button to reset to the default everdrive menu would the OS menu load up the front root menu or load up the past game that has been played by default, as of now I can confirm my method always loads up the OS root menu but keeps the boarder on the screen due to the burn in effect where it generates a image for the SGB but I presume if you were to somehow be able to press the cart button it would give the same results if it's possible to press while in the SGB.

10
EverDrive GB / Re: X7 - Cart button doesn't work very often
« on: June 04, 2021, 12:12 PM »
What do you think powers the Gameboy? A steam engine?
There are golden fingers on the edge of all cartridges, these makes contact with the cartridge connector pins inside the console. Of course there is an electric connection between the cartridge and console otherwise the cartridge hardware couldn't be driven.
Here are the pins: https://dhole.github.io/media/gameboy_stm32f4/gb_cartridge_pins.jpg the rightmost pin is the GND pin and is the same length as the other pins, so there is no guarantee that it gets disconnected after all other pins when you pull it out with power on, and this may be enough to damage some sensitive components. It doesn't need to get hot for them to get damaged and become useless.

Stop coming up with stupid ideas with things you don't know what you are talking about.

It's still not actually connected to the power supply be it pins or not, only the one that is inserted into the SNES is what causes it to get hot or damaged. Never in my life have a pulled out a SNES game when the device is still on, only the ones that just hold the cart in the middle of the SGB can be removed with no damage... the pins you speak of are nothing more than just chips that make the device work for the everdrive they really are just for attention to detail. Try any enhanced original Gameboy game and you'll see what I mean, I wouldn't call it a stupid idea as it never ever breaks the device.

11
FXPAK (SD2SNES) / Re: MicroSD card card sizes.
« on: June 04, 2021, 12:07 PM »
I've never seen a 512GB standard SD. I've seen them mostly up to 32 and 64, maybe 128 in the stores. I'll take your word for it. 

Did a search on amazon, surprised to see PNY has put out a 1tb standard SD card. Doesn't seem to be many companies doing the larger size standard cards, PNY only, from what I could see. I usually stick with sandisk because of its recommended for maximum compatibility with devices.

Most of the Micro SD cards I have are sandisk, so the adapters that come with many of them are sanddisk as well I've had them break down over time as well.

The main reason I have to 'switch' out micro sd and adapters, is because I have multiple flashcards, and need to use the adapter for multiple Micro-Sds.

I still find the adaptors to be a 'weak point' in the chain.

I oddly find it the opposite, the reason why is due to the huge size of the adaptor it makes it easier to insert it into your SD2SNES or at least the ones that used to allow the biggest SD cards when it was decent be it the spring added SD2SNES or the Super Everdrive that didn't have a spring but did have a huge slot to put the biggest SD card into the only downside is you had to ply it out with your nails as it didn't have a spring until the device supported micro SD's in all of them.

Also how could the adaptor break when its always going to be holding the micro SD in it's slot the thing is a lot of flimsy plastic but when cared for you can just take it out with the SD card slotted in your device and just slot it into your computer without the need to find those USB pen type adaptors that held the SD card in or finding another adaptor.

These days they are so micro that you will always have to find an adaptor to update them if you put it in your computer, at least for the Super Everdrive it used to have a huge sided SD card space for it so you just took it out and updated it in your computer.

Unlike the above now that all Everdrive's contain the micro SD your always going to find having to find an adaptor or a pen a pain to update them, it was understandable on the Gameboy Everdrive line as the SD card had to be small so it could have space for the stuff to run Gameboy games but with a device as huge as the old Everdrive's changing to Micro SD HC was a bad more in my opinion.

12
EverDrive GB / Re: X7 - Cart button doesn't work very often
« on: June 03, 2021, 07:42 PM »
Some signals may not like to have voltage applied to when the GND pin isn't connected. If the two GND fingers on a SNES cartridge would have been longer than the other fingers it would disconnect last when you pull it out and it would be fine. But since the GND fingers are of the same length as all other fingers on the edge connector this isn't the case. This could in theory damage the hardware which is why Nintendo and Sega built cartridge locks in some of their consoles.

If you look at Nintendo DS carts you can see that some fingers are longer than the others to allow hotswapping.

Cassette tapes are not comparable because they don't make any electric connection.

Yeah I see that point, but I wasn't talking about pulling out the SGB or SNES carts while the device is on, the Gameboy ones are not in any means effected from being removed as the device can't have any voltage to something that isn't connected anywhere. The pins you say being the GND fingers are slotted into the SNES circuit and of course the cartridge would get hot but never once has the SGB ever gotten warm or the Gameboy games in there ever felt hot either it has so much space it's just fun to take them out and put it in again especially as you can play games that didn't have enhanced pallets now with whatever game was loaded beforehand and best of all once you put the Gameboy cart back in it would just load up the menu screen again as it's not remembered the last game just the boarder it had. I think this is kind of resemblance to when you play on a normal Gameboy and turn the power off it has a ghost effect of the screen when it's turned back on.

13
FXPAK (SD2SNES) / Re: MicroSD card card sizes.
« on: June 03, 2021, 01:35 AM »
Your sadly out of luck unless you managed to get a much earlier model SD2SNES that allowed a bigger SD card with a micro SD HC adapter to fit into the middle as it now only used micro ones which are a pain to ply out when you want to push it down to add more games to it, it's such a huge flaw the Super Everdrive also did and it ruins the usefulness factor as your more likely going to bust the spring than just have it pop out as it used to stick out as it should back then.

14
EverDrive GB / Re: X7 - Cart button doesn't work very often
« on: June 02, 2021, 09:54 PM »
And possibly a barbecued cartridge or SNES if you pull it out in an angle shorting something.

The cart can't get warm as it's not connected into the holder of the SNES device don't forget it's no different than taking out a cassette tape that has been in a player, as both don't require any means of being turned off just by taking them out their is no risk of anything... it sounds too good to be true at first but guaranteed if you like using SGB boarders it's likely the best thing you will see.

15
Super EverDrive / Re: American SNES - NTSC -Roms
« on: June 02, 2021, 06:39 AM »
PAL SNES devices are pretty much awful, if you can bear the 16:9 ratio in every game you play it's just the icing on the cake when you begin to notice the music being far too behind stuff happening in FMVs in the games... it's times like this when I wish the S2DSNES did something more than just the 50hz and 60hz option as it never makes the games appear full screen and the lag is awful.

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