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Messages - galvatron1983

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Joyzz / Re: Future Wireless Controllers?
« on: July 08, 2019, 02:03 AM »
Please add IR blaster and revamp everdrives with ir receiver so we can wireless reset and go back to the rom page :)
Super NT, Mega SG, AVS NES / NT Mini and UltraHDMI N64 and all have built in hotkeys to do exactly what you want. FPGA consoles are the way to go anyway so that's my recommendation for NES, SNES, Genesis and N64 at least. Also I doubt designing a remote reset into a flash cart is as easy as adding an IR receiver.

Some of Krikzz flash carts have a built in reset-to-menu function, such as the Mega Everdrive x7. Its triggered by a button combo on the pad, and no modding of the console itself is required.

Joyzz / Re: Future Wireless Controllers?
« on: July 08, 2019, 02:01 AM »
On top of my PC Engine pad suggestion, an updated Mega Drive pad with a turbofire switch would good too!

FXPAK (SD2SNES) / Re: SDD1 Support is here!
« on: November 28, 2018, 12:16 PM »
Tried it last night and SFA2 plays perfectly, Im stunned!

Only issue for me was the in-game hook didnt work properly, just froze on a black screen when hitting the button combo for it.

FXPAK (SD2SNES) / Re: sa1 support [work in progress]
« on: October 29, 2018, 12:06 PM »
He cant, hes referring to ROMs of SFA2 that have been patched to run on emulators, such as Canoe on the Snes Classic Mini. Theres no such patch for it for work on a real SNES via SD2SNES.

Ergo, we still need SDD1 support.

FXPAK (SD2SNES) / Re: sa1 support [work in progress]
« on: October 28, 2018, 11:30 AM »
I know SF Alpha 2 can run in emulators that dont properly support the SDD1 by using a version of the game thats been patched so all the graphics data is de-compressed, bypassing the need for the SDD1. I dont think that patched version works on a real SNES via a flashcart though? So I dont think its moot.

Joyzz / Re: Future Wireless Controllers?
« on: October 22, 2018, 03:21 AM »
+1 for the wireless MD Joyzz to work with other DB9 systems, especially Amiga!

+1 for a wireless Turbografx/PC Engine pad!

FXPAK (SD2SNES) / Re: Save states on SD2Snes
« on: October 17, 2018, 04:55 PM »
FYI, the in game hook doesnt work with save states enabled.

FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 03, 2018, 04:14 PM »
Amazing work Redguy, you are officially a SNES legend from this point on.

Once SuperFX is perfected on SD2SNES, is it just SDD1 and SA1 left to cover?

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