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Messages - husan93

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FXPAK (SD2SNES) / Re: SD2SNES Pro goes crazy
« on: March 27, 2020, 02:35 PM »
Sorry for the late reply.
I "solved" my problem with buying another SFC with a newer revision.
I saw in another thread that you want to investigate that issue. I you want, I can lend you my problematic SFC.
But I'll try to cover the one pin first, as soon I have time. I'm in the middle of moving.

FXPAK (SD2SNES) / Re: SD2SNES issue - N-Warp Daisakusen
« on: January 06, 2020, 08:16 AM »
Did you run it on an NTSC or PAL console? The game works for me only on my PAL console. On my NTSC console, it crashes after the intro.

FXPAK (SD2SNES) / Re: SD2SNES Pro goes crazy
« on: January 02, 2020, 01:59 PM »
For some odd reason, my TV has some bigger tolerance for sync on its analogue inputs. The OSSC only works with 480p max on this TV.

I was only waiting for such an answer  ;D

Anyway, i lend an original MD Power Supply. It should be close enough to an original SFC Power Supply for now.
While I was testing it with the 3rd Party Power Supply to reproduce the issues...there weren't any. They vanished. I have currenty removed the top case cover and most of the shielding. And I reattached the edge connector. Maybe it was that?

I was speaking to early. I found finally a game where I can reproduce it 100% everytime. I use Starfox 2 Beta with english patch. As soon you see the map for the first time, it starts its magic.
So, I tested it with the MD Power Supply and absolutely no difference at all.

It's very likely that the fuse inside the snes is blown. Do you have any equipment to test the fuse?
Did you test your sd2snes in another SNES to see if at least the cart still works?

FXPAK (SD2SNES) / Re: SD2SNES Pro goes crazy
« on: December 31, 2019, 06:44 PM »
I am well aware of the sync problems with SNES and OSSC  ;D
That's why for all the testing, I hooked up the SNES directly to the TV.

FXPAK (SD2SNES) / Re: SD2SNES Pro goes crazy
« on: December 31, 2019, 03:16 PM »
Power Supply is well known to be working with JP/US consoles. Since you are from germany, the company "Voltcraft" should say enough.  ;)
I can try it with a MD power supply, if I can find it... The video cables should be ok, they are from Retro Gaming Cables UK.
My next step would be a recap anyway. It is the oldest revision, so it would make a lot of sense that something internal has simply aged.
The firmware downgrade seemed like a good solution at first, but in the end, the lost sync problem is more or less unpredictable...
All options are disabled, including 1Chip fixes and brightness limit.

FXPAK (SD2SNES) / Re: SD2SNES Pro Black Screen
« on: December 28, 2019, 09:40 PM »
The diagnostic firmware linked on the website is only for the original SD2SNES.

Here is the link for the SD2SNES Pro:

it behaves a bit different than the other firmware. It's finished when one LED blinks smoothly and the screen is green.

FXPAK (SD2SNES) / Re: SD2SNES Pro goes crazy
« on: December 27, 2019, 08:07 PM »
So, I checked the master clock and it jumped around right after the SD card capacity and access time calculation with around 400 counts. But after 30 seconds, it changed around 20 counts maximum very slowly.

Just played another SA-1 game. OSSc loses again sync when the screen turns black and some menus are completly broken/ whole screen is just glitchfest.

Another update. I upgraded the temporary 16GB MicroSD to a 128GB MicroSD (which has much faster access time). But now MSU-1 Video drops sync too. I wonder if the SD card draws just too much power? Everything points to the power supply now. But after powering it down and up, it worked fine... I tested it with another 400 GB card and that worked fine (except the high access time). It's really hard to pin it down. ^^"

More updates:
I bought another generic power supply which delivers 2.2A, no change at all. So the power supply delivers enough power. I ran the diagnostics, everything passed. Finally, I downgraded to 1.10.2 and look at that, progress! Winter Gold on my NTSC consoles shows a complete and stable picture. It still drops it at all black screens and sometimes during gameplay or in the menu, but it's massively improved. For now, it seems like an firmware issue maybe?

Tested it with US version of Starfox and it loses sync while in the menu and it crashes after a minute.

FXPAK (SD2SNES) / Re: SD2SNES Pro goes crazy
« on: December 27, 2019, 02:11 PM »
That was my first though too, but it's hard to pin it down.

So far, it only happend to the NTSC console. It doesn't happen on the menu on either console.
I noticed on the PAL console, that with Winter Gold, everytime the screen goes black, the OSSC loses sync.

NTSC console has Revision 1/1/1 of CPU/PPU1/PPU2. I'll check the master clock as soon as possible.

Also note, I use for the NTSC console a generic Multi Voltage Power Supply which provides 1.5A and is set to 9V. The PAL console uses an original Nintendo power Supply.

FXPAK (SD2SNES) / Re: SD2SNES Pro goes crazy
« on: December 26, 2019, 10:13 AM »
I played around yesterday if the game and system matches, it goes crazy quite random. SA-1 worked so far for me, expect the background has some glitches.

FXPAK (SD2SNES) / SD2SNES Pro goes crazy
« on: December 24, 2019, 06:29 PM »
Hi guys, first post here.

Recently bought a SD2SNES for all those games that don't run on my SNES Powerpak.
So far, I'm quite happy, until it dropped Sync quite often. The SNES is hooked up via a OSSC. To see if the SNES crashes, I plugged the SNES directly to the TV (my TV is that old).

The Picture looks.... interesting? Here is a Video of it:

I tested several games and it some had this issue and some not. To be honest, I didn't test any games without any special chips yet. MSU-1 games work fine. BS-X games sometimes work.

Any of you guys have the same problem or have any suggestions?

I know that the game on video is Wintergold and I'm running it on an NTSC Console. The Game runs fine on my PAL console. The point is, that it behaves like that with other games too.
Another example: Star Fox runs fine, but as soon I let run with FX Speed Fast, it shows the same picture. I don't know if this is an expected behavior or not.

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