Author Topic: New v1.11.0 Beta Firmware From ikari (July 10th 2021)  (Read 1418 times)

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Offline the_randomizer

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Re: New v1.11.0 Beta Firmware From ikari (July 10th 2021)
« Reply #1 on: July 12, 2021, 12:57 AM »
Okay, this is pretty cool  8) :o

Offline Ykiam

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Re: New v1.11.0 Beta Firmware From ikari (July 10th 2021)
« Reply #2 on: July 12, 2021, 07:34 AM »
The savestate works for me, however when loading the save, the game cannot evolve. Mega Man X for example, after a load, if I die or a scene/dialogue appears, the game is stopped.

Should it "work" anyway?

Offline nuu

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Re: New v1.11.0 Beta Firmware From ikari (July 10th 2021)
« Reply #3 on: July 12, 2021, 10:52 AM »
As Ikari said it won't work with all games.

Offline dreimer

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Re: New v1.11.0 Beta Firmware From ikari (July 10th 2021)
« Reply #4 on: July 12, 2021, 11:17 AM »
As compared to an emulator this save state feature can not save the current audio RAM states it might go haywire on some games and in some circumstances. Almost impossible to do that any better due to hardware limitations.

Offline Ykiam

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Re: New v1.11.0 Beta Firmware From ikari (July 10th 2021)
« Reply #5 on: July 12, 2021, 05:27 PM »
Yes yes, I understand it all. However I thought that at some point the audio would normalize, but in addition to not normalizing the game is buggy. My only question was if it's working anyway or if it's a problem with my hardware.

However the update solved my problems with Star Ocean and Street Fight Alpha 2, both of which were crashing. I was very happy about it.

Offline nuu

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Re: New v1.11.0 Beta Firmware From ikari (July 10th 2021)
« Reply #6 on: July 13, 2021, 12:11 PM »
I haven't download the new firmware yet but I expect that kind of behavior will be common in many games. Save states would throw the game and sound engine in the APU out of sync and it might never normalize depending on how much the game is able to deal with unexpected behavior. Those other bugs are not surprising me either.

Offline Richardragon87

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Re: New v1.11.0 Beta Firmware From ikari (July 10th 2021)
« Reply #7 on: July 13, 2021, 08:22 PM »
Looks to me like the only way to keep the save from desyncing the audio when a state was loaded is trying to save a state in a screen where the audio is mute like a title card or a developer presents screen which should do the trick...
[quote Random dating spambotJ

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Great, the photo didn't load! Does anyone know how to fix this?
In any case, my other photos can be viewed here, I will be glad to meet you, I love flirt))

P.S Richardragon87! Don't write me again, dude! You're in ignore list!

Offline Relikk

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Re: New v1.11.0 Beta Firmware From ikari (July 10th 2021)
« Reply #8 on: July 13, 2021, 09:04 PM »
Aye, or pausing (as long as the game mutes the audio during the pause).

Offline mistermorcus

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Re: New v1.11.0 Beta Firmware From ikari (July 10th 2021)
« Reply #9 on: July 16, 2021, 12:25 AM »
I tested out the new firmware and liking it so far.  In the old save state beta firmware, you could not use in-game hooks while using it. Now you can save states and go back to menu which is great. 

Super Empire Strikes back was not working with save states before, but is now with the new firmware. Indy's Greatest Adventures still has an issue with save states and the game freeze's upon loading. I didn't have much time to test anything else out, but everything else seemed to be working really well from what I saw.