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Topics - StarDust4Ever

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EverDrive 64 / SD Media launcher???
« on: January 26, 2017, 02:37 PM »
Forgive me if this has been asked before, but I found an N64 Media launcher:
http://pdroms.de/nintendo64/smplayer-v1-0-n64-application

"SMPlayer v1.0 (N64 Application)
Added Aug 22, 2010, Under: Nintendo 64

SMPlayer is a simple music player for the N64, which plays Ogg-Vorbis, MP3, and MIDI files from a ROM or from SD card."


Anyway I installed the v64 file on my Everdrive and added a folder with a Red Hot Chilli Peppers album in Vorbis codec, but when I loaded the ROM I did not see anything on the SD card and could only access the demos burnt into the ROM file. Did I do something wrong?

2
EverDrive GBA / Battery Life: GBA-SP 001 versus DS Phat
« on: August 29, 2016, 05:55 AM »
I haven't made any actual measurements but been playing a lot lately (currently playing through LOZ: Minish Cap, a game I passed on bitd) and my launch model DS seems to get much longer battery life on the Everdrive GBA X5 compared to my "Classic NES Edition" GBA SP 001 (sidelit screen). Pretty sure my DS has gotten more usage over the years too. Both were purchased new in 2004 and still have the original battery. I suppose the DS either had higher capacity battery or is more power efficient in GBA mode.

Also I forgot when the power LED turns from green to red there's still a fair amount of reserve capacity, but the LED does not flash when the battery gets critical like the later DS models. After a period of time with red warning LED, the game will simply shut off unexpectedly and you're screwed if you didn't save often... :P

What system do you use and how is the battery life?

3
EverDrive GBA / GBA Everdrvie X5 double shipment. Please advise...
« on: August 17, 2016, 02:01 AM »
The day after I received the Everdrive GBA in the mail, I received a second package identical to the first. I checked the contents of the second package and there was a second GBA Everdrive X5 I did not pay for. The anti-static bag is still sealed and I placed it back in the box. I checked my Krikzz store and bank account statement. Only one order was placed and one credit card charge. Please advise what should I do with the spare Everdrive? Do I need to return it? I feel it would be unethical to stay quiet and simply keep the spare or resell.

Also I am curious if anyone else received double shipment from Krikzz? I would hate for Krikzz to lose money on these... :-X

4
EverDrive GB / Save high scores in Game boy Tetris???
« on: August 05, 2015, 02:56 AM »
I was curious if anyone had created a hack of Game Boy Tetris to save the high score tables to SRAM. I've been playing on a DMG that I installed a backlight mod to, and it would be nice if "Tetris (World) (Rev A).gb" could be modified to save the high score table.

I found this thread where someone started work on it but it appears work on the save hack has been abandoned.
http://www.romhacking.net/forum/index.php?topic=17979.0

Everyone just says "use emulator save states" which atm is not possible on GB Everdrive. It would be cool to track my best scores in SRAM instead of trying to photograph the screen. Thanks...

5
EverDrive GB / Genjin Collection (Japan) not working...
« on: August 03, 2015, 12:57 PM »
GB Genjin (Bonk's Adventure), GB Genjin 2, and Genjin Land all work. However, the 3-in-1 Gengin Collection is broken. When I boot the game, it reloads when I make a selection. Not a huge deal since the three included games are playable on their own.

Does "Genjin Collection (Japan).gb" a standard bankswitvh ROM or does it use some wierd licensed multicart mapper? Also is there a list of incompatible GBED ROMs?

6
Hi. I'm not looking for recommendations of commercial ROMs at this time as I have the full US/JAP set as well as PAL F1 Racing and Taz Express.

I'm looking for any cool tech demos or homebrew apps / games, playable or not, that run on real hardware.

I'm not too interested in ROM hacks unless someone has confirmed Mario 64 hacks running 100% on real hardware. I'm aware that this was made very difficult by the Toad's Tool expanded ROMs which are all bunk on real hardware due to indexing objects to odd address value. Also if there's a working ROM for the multiplayer M64 hack with Mario and Luigi, I'd like to try that out.

But I mostly come to see if someone can help me find any cool tech demos or homebrew apps/games, vintage or modern.

The N64 Everdrive is a great piece of kit and kudos to Krikzz for including his fine NES emulator capable of running NES ROMs with common mappers.

7
Serial #007 Gold Deluxe Edition from StoneAge Gamer. It is a first launch edition which I did update the v4 BIOS sometime back in 2013.

I know I posted a message earlier about the Everdrive working in the AV Famicom and SRT clone but not the NES (due to the CopyNES issue), but now it appears it's not loading anymore at all on either console. Last time I actually played the Everdrive was late 2014 sometime and all was working perfectly. It has been sitting on the shelf for past few months and now it won't boot at all. All I get is a gray screen, same color as if I boot the AV Famicom with nothing in the cart slot. I've scrubbed the cart contacts with Qtips and alcohol multiple times (they appear flawless), sprayed contact cleaner in the AV Fami slot loader. All my Famicom games boot flawless but the Gold Everdrive will not boot anymore. I have no idea why but last time I actually played with it some months ago it worked great. I recently loaded a new ROMset on the micro SD card but even if the card had issues, it would not prevent the Everdrive or at least an error message from loading at all. I get the gray screen with or without the SD card inserted. Looking at the hole in the top of the cart, I see a faint red glow from the internal LED that lights up momentarily before fading out. So I know power is getting to the cart internals.

The Famicom case is sealed like original games and I have no way of opening it without potentially breaking it, which I am weary to do especially since it is a gold-painted collector's edition from Stone Age Gamer. I am at a loss as to why it would mysteriously stop working without reason or rhyme. :'(

8
EverDrive N8 / N8 Everdrive works on AV Famicom, but not NES
« on: March 28, 2015, 08:57 AM »
Hi. I bought my N8 Everdrive from StoneAge Gamer in Spring 2013. It is a "Deluxe Edition" in a gold Famicom Shell, serial #007.

Well, I bought an AV Famicom around the same time frame and it's awesome.

I've tried both a 3rd party adapter from Venezuela and an official "Gyromite" adapter with the Everdrive N8, and it works flawlessly in the AV Famicom, it never worked in my NES deck. My NES deck has numerous mods, including the expansion audio mod (using a grounded 10k audio volume pot operating as a true voltage divider, instead of the usual series 47kohm resistor), a CopyNES addon board for USB dumping, a blue power LED, and lockout disable (cut pin 4 on the lockout chip).

I can't seem to get the Everdrive to work using a Famicom adapter on the NES deck, even though it works flawlessly on the NES side my Super Retro Trio using the same adapters. Never had any issues with the Powerpak on my NES deck, or any other original or homebrew game.

Powerpak works on the AV Famicom using an adapter, and the Everdrive runs on my AV Famicom and Super Retro Trio using daisy chained adapters (ie NES <-> Famicom <-> NES <-> Famicom) but obviously not the NES.

My only thought is the CopyNES is somehow interfering with proper operation of the Everdrive on my NES deck. The NES CPU is socketed to the CopyNES USB board which is socketed to the NES. I have not attempted to uninstall the CopyUSB mod yet but the addon board can be uninstalled easily and the NES CPU reinstalled in the socket.

Just wierd the Everdrive N8 works on the AV Famicom natively and the Retrobit Super Retro Trio clone (with adapter) but not my NES. And I have no plans to buy an NES version of the Everdrive N8 for testing. I also do not have a second NES control deck handy for testing...

Thoughts?

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