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Messages - StarDust4Ever

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16
EverDrive GBA / Re: Micro SD issues with EverDrive GBA
« on: September 08, 2016, 11:53 AM »

Whole no-intro gba romset 24.3 GB
I got No_Intro GBA, GB, GBC, and NES on my 32Gb Kingston with a bit under 2 Gb free space to spare. A bit tight but everything still fits with a bit more room for homebrew, translations, and save data.

u will need more space when he adds SMSAdvance support haha

Not really, the full Master System set is 128MiB and the Game Gear is 162MiB. 290MiB is significantly less than a bit under 2GiB, so still plenty of space.
It will be a tight fit for sure to cram the Sega games in. Looking forward to GG but I'll probably just leave SMS off as I can play those on my Genesis. Also I'm not a fan of the scaling down 240p NES games to fit 160p with sprite tiles reduced to 8x6 pixels and missing scanline data. I imagine SMS will be similar.

Currently have No_Intro sets for GB, GBC, NES, and GBA. Didn't think I'd need more than a 32Gb to hold the 24Gb GBA set, but dang! Also the Kingston seems to have slightly less room than my Sandisk and Samsung... :o

17
EverDrive GBA / Re: Micro SD issues with EverDrive GBA
« on: September 08, 2016, 11:50 AM »
Not hard at all, but i want to keep everdrive tradition to be as simple as it possible, and i reject all requests according fancy thing for menu. I personally hate all modern tendency to make everything with lot of design and LOT of useless functions, and i will never make products in this way. So i will not make any customization things for menu (:
Sometimes less is more. I applaud you! ;)

18
This is amazing!  ;D

19
EverDrive GBA / Re: List of games which are not perfectly working
« on: September 04, 2016, 11:25 AM »
Space Invaders GB crashes under Super Game Boy emulation in Goomba when you attempt to access arcade mode, likely due to the fact there's an entire SNES ROM tucked away in there. :o

Works great though on GB Everdrive with a real SGB module. ;D

20
EverDrive GBA / Re: Battery Life: GBA-SP 001 versus DS Phat
« on: September 04, 2016, 11:06 AM »
Do they still make replacement battery for GBA-SP?

21
EverDrive GBA / Re: Micro SD issues with EverDrive GBA
« on: September 04, 2016, 11:01 AM »

Whole no-intro gba romset 24.3 GB
I got No_Intro GBA, GB, GBC, and NES on my 32Gb Kingston with a bit under 2 Gb free space to spare. A bit tight but everything still fits with a bit more room for homebrew, translations, and save data.

Don't use the goodsets as those are full of trash and broken ROMs.

22
Just a friendly reminder, even if you don't intend to use save states for the game, Goomba does not automatically record the GB SRAM to the X5. You need to create a save state before exiting the game or turning off the GBA. Once you do this, the SRAM will be recorded with the save state. When you load the GB game again from the menu, it will boot to title with the previous GB SRAM intact. Or you can also resume to exactly where you left off.

Also do not enable autoresume and autosave. At least with the NES emulator, it causes the game to crash on boot and you have to manually delete the save file.  :'(

23
Yes, this is amazing. I got off my butt as soon as I found out and updated the OS! ;D

Couple issues: Saving is not automatic on GB and NES games that use SRAM saving. Workaround is to access the EMU menu (L+R) and select SAVE STATE. This records the current state and any GB or NES RAM to the X5 RAM. Next time you boot the game, you will start with the current SRAM state intact, or can simply resume to the previously saved state using the EMU menu (L+R). ;)

There's also some nice options that you can even play select GB Color dual mode games in native color with the Super Game Boy borders intact! ;)

Another issue: do not enable the autoload and autosave options on the NES emulator. Game will boot to an unrecoverable state upon load and the only workaround is to access the SD card using your PC file manager and delete the affected save file.  :'(



24
EverDrive GBA / Re: Goomba saving
« on: September 03, 2016, 03:54 AM »
OS v1.10 has native support of goomba and pocketnes, you don't even need to make emulation packs, cart can run .gb, .gbc and .nes files right from menu and loads emulators on the fly
Hot-diggity!  ;D

I am curious, for those Game Boy color games that use the RTC like Pokemon, does the Goomba EMU utilize the RTC? If not that's fine, but considering the GB ED don't have an RTC, it may be useful. Not that it matters much since the Pokemon games are partially broke on the GBA X5 considering they reset the RTC for all games each time you start a new file on one of the ROMs.

EDIT: I added Goomba and PocketNES. I booted up "WarioLand 3 (World).gbc". Worked great. Played through the intro and saved. Power off GBA. Restart and progress was not saved... :'(

EDIT2: Red light on X5 does not flash when saving to SRAM in game using Goomba. Hit L+R to access menu and manually save current state. The red light on the X5 flickers showing that data was recorded. Next time you load the Game Boy or Color Game, it will start with current SRAM, even if you never actually resume from the save state you created. You must save state from the Goomba Menu to record your progress... ;)

EDIT3: Auto save / auto load option from saving sub-menu on NES games is buggy. Do not use. You will crash the game and boot into an unrecoverable state. Delete save using PC file manager and start over...  :'(

25
It's in the custody of USPS as of Monday morning. Krikzz gave me a voucher for my troubles. Honestly I'm surprised he didn't wait for receipt. I used it to buy a Famicom adapter.
https://krikzz.com/store/home/40-famicom-to-nes-adapter.html
Yeah I already got some converters from various manufacturers that work both ways, but I'm kind of an import junkie and the price was right... 8)

26
EverDrive GBA / Re: Micro SD issues with EverDrive GBA
« on: August 29, 2016, 04:52 PM »
Krikzz, I have Kingston 32Gb SD card that now works flawlessly with x5. I'm still on OS v1.01. Do you recommend updating the bootloader for future compatibility with other cards, or just the OS?

27
EverDrive GBA / Re: Battery Life: GBA-SP 001 versus DS Phat
« on: August 29, 2016, 04:34 PM »
Weird. My GBA AGP-001 only seems to last a couple hours now, but can play all day long on the DS without charging... :P

28
EverDrive GBA / Re: Some ROMs not in alphabetical order?
« on: August 29, 2016, 07:09 AM »
I used FAT sorter on my Atari Harmony cart in the homebrews folder. It worked wonders.

Generally my workflow for No_Intro sets places the files in sequential order in Windows. I use 7z drop down menu to extract the Zip, RAR, or 7z file, resulting in a single folder with 1000s of compressed ROMs. Next I select all, 7zip -> "extract to here" which unzips all of the ROMs. I then delete the compressed ROM files which are useless on a flash cart. I then sort by folder into alphabet, grouping small letters like UVW and XYZ together and occasionally splitting larger ones like M and S so that no subfolder has more than 250 files. I then copy the system folder to the Everdrive so that appears first, then I copy the ROMs folder to the SD card. Depending on speed and size, this can take considerable time, but generally the files transfer in alphabetical order from A to Z.

Homebrews, hacks, and translations I generally keep in a separate folder from No_Intro sets, and I use FAT sort to auto-arrange the index in these folders. It is a handy little EXE file, but it won't excecute properly if you store it on the SD card. You need copy the EXE file to internal drive before running it.

29
EverDrive GBA / Re: List of games which are not perfectly working
« on: August 29, 2016, 06:43 AM »
Classic NES series work fine. LOZ Link to the Past + Four Swords (Euro and USA versions) saving both work. Pokemon videos work.

As far as I can tell, the only games broken so far that I'm aware are the tilt based games Yoshi and Wario, and those are cheap enough to buy.

On my Retro Advance Port plugged into my Super Retro Trio, activating sleep mode in later GBA games will crash the system, but IMO power saving mode is unnecessary on a console clone adapter. That's also a Retro Advance Port bug, not an Everdrive bug.

Some of the old ROMs people are using, ie Classic NES or Famicom Mini series historically used special commands causing incompatibilities with early GBA emulators. ROMs were patched to work correctly on early emulators, ultimately causing them to break on real hardware or later more accurate emulators.

My advice is download the No_Intro sets since the "Good" sets are full of garbage, patches, and bad dumps.

30
EverDrive GBA / Battery Life: GBA-SP 001 versus DS Phat
« on: August 29, 2016, 05:55 AM »
I haven't made any actual measurements but been playing a lot lately (currently playing through LOZ: Minish Cap, a game I passed on bitd) and my launch model DS seems to get much longer battery life on the Everdrive GBA X5 compared to my "Classic NES Edition" GBA SP 001 (sidelit screen). Pretty sure my DS has gotten more usage over the years too. Both were purchased new in 2004 and still have the original battery. I suppose the DS either had higher capacity battery or is more power efficient in GBA mode.

Also I forgot when the power LED turns from green to red there's still a fair amount of reserve capacity, but the LED does not flash when the battery gets critical like the later DS models. After a period of time with red warning LED, the game will simply shut off unexpectedly and you're screwed if you didn't save often... :P

What system do you use and how is the battery life?

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