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Topics - James Cree

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Joyzz / Paprium compatibility?
« on: January 08, 2021, 03:59 PM »
I hear that Paprium has compatibility issues with some 3rd party controllers.
Has anyone tried the Joyzz with this game?

EverDrive GBA / @ Krikzz. GBA X7 planned?
« on: December 27, 2020, 09:33 PM »

Do you plan on making a GBA X7/Pro cart with savestates and cheats etc?
If so, any idea when such a thing would be finished? 2021? 2022?

Thank you.

EverDrive 64 / Last Legion UX (English patch) saves don't work
« on: January 26, 2020, 11:47 AM »
Howdy folks,

I just tried playing the English patched version of Last Legion UX.
The game runs fine but pops up an error whenever it tries to save.
Does it use some kind of weird save system or something?
Anyone else tried it?

EverDrive GB / Will Krikzz ever fix the X7 cheat system?
« on: December 02, 2019, 12:39 AM »
The fact that the X7's Game Genie implementation is largely broken (especially for GBC games) is well known.
It's been many months since the last firmware update and Krikzz has made no comment about this broken feature.

As this is a listed feature in the store, I feel it's pretty poor form that it still hasn't been fixed.

EverDrive GB / ED GB X7 remote menu mod
« on: November 23, 2019, 04:11 PM »
It was bugging me that the in game menu for the X7 couldn't be accessed with a button combo on the controller.
It was the one flaw (other than the shitty cheat system) on an otherwise great cart.

I like to play games, even handheld games, on a proper screen via consoles and their various accessories.
Having to get up, walk across the room and click the cartridge every time I wanted to access the menu didn't appeal to me, so I set about finding a solution.

I have installed a clap sensor inside my X7 cart, so now all I need to do is clap my hands and the in game menu appears.
This is useful for playing the X7 via Super Gameboy, Gameboy Player or Wide Boy.

I am not suggesting anyone else try this.
This is merely an account of what I did to my cartridge.
If you do this, you will void any warranty that you have and possibly break your cartridge if you don't know what you are doing.
Only attempt this if you are comfortable with fine-pitch soldering/desoldering surface mount components in tight spaces.

I started by desoldering the menu switch from the board.
I don't like hot air, so I used a fine tip iron and desoldering braid to wick up most of the solder, then applied heat and gentle opposing pressure to separate the legs from the board one at a time.

The switch I am using is the VM-CLAP1 from Verbal Machines LTD.
I took note of the 3 contacts that are required for operation.

I found points on the X7 board that correspond to the 3 contacts on the clap switch. GND and OUT are where the old clicky switch was attached, 5v PWR will be tapped from one side of the resistor on the left.

I then flipped the switch unit over and made the solder nubs under the microphone as flat as possible by clipping them down and then sanding them flat.

Next, I cut the hole in the front of the X7 case.
I started with a 2mm and worked my way up to a 7mm bit, drilling slowly. I then took my time with a dremel and needle files to make sure I got a neat hole in exactly the right place, frequently trying the microphone against the hole and adjusting the direction of my filing as needed.

I then soldered the 3 wires to the clap switch. I used 30 gauge, silicone sleeved wires. I want them to be flexible because the case will have to be opened in the future to change the cart battery.
I soldered the wires at an angle so they are naturally clear of the screw post in the cart.
I soldered them on the top of the board so that there was no chance of the joints fouling on the X7 board when the cart was reassembled.

I fitted the clap switch into the top half of the shell, pushing it down as flat as it would go.
My hole was accurate enough that mechanical friction holds the board in place, and the top of the board is flush against the top of the cart shell, so it's perfectly straight. If I had not made a perfect hole, I would have squirted hot glue between the board and the case on each side to keep it in place.
I also cut and placed some insulation tape on the bottom of the switch board.

I then cut my wires to the correct length so that the case could be opened again and the 2 halves laid open next to each other.
I soldered the wires from the 3 contacts on the switch board to the corresponding points on the X7 board, taking great care not to short the "out" pad with the chip next to it.

I carefully closed the cartridge up, taking care not to trap the flexible wires in the process.

And it works fine! Yaaay!

Video of it in action:

Is it possible to access the in game menu via some means other than clicking the cartridge?
If not, would such a thing be possible to add via a firmware update?

EverDrive GBA / Feature request : Gmashark Code support
« on: May 14, 2019, 01:55 PM »
Yeah I know you can patch the ROMs on your PC, but who wants to piss about like that every time?
Is there any chance of Gameshark code support being added, like many other Everdrives have, Krikzz?

EverDrive N8 / Game Genie codes save?
« on: January 04, 2018, 07:20 AM »
Hi there,

Is there any chance that when you enter GG codes in the menu, the ED could save them to a text file (so you don't have to enter them every time), like the Mega Everdrive does?

I know you can manually make a cheat text file on your computer but I much prefer doing it on the console rather than having to faff about with computers and memory cards each time.

Off Topic / Refurbished Tennokoe Banks for PC Engine
« on: November 21, 2017, 12:07 PM »
Hi all,

Just shamelessly plugging my site
Where you can send your Tennokoe Bank to be refurbished or purchase a ready refurbished one.

Mega EverDrive / Dump CD bios using Everdrive X7?
« on: August 27, 2017, 05:40 PM »
This is really aimed at krikzz, but info from anyone would be great.

Is there any way to use the Everdrive usb port to dump the bios from a cd unit?

Krikzz, did you make any tools that can do this?

I need to dump the bios from my Wondermega M2 and I don't want to remove the actual bios chip.

Thanks guys.

Turbo EverDrive / Can TED be used as Tennokoe Bank?
« on: May 16, 2017, 12:40 PM »
Sorry if this has been asked before, but is anyone aware of a way to use the TED like a Tennokoe Bank to backup BRAM saves and such to the sd card?
You can load the ROM of the Tennokoe Bank and it navigates fine, but obviously doesn't actually work as it should.

Just thought this would be handy  :D

EverDrive GBA / The Great LED poll!
« on: September 13, 2016, 03:15 PM »
Mine is green.
Shadow666 mentioned that his was red. This just made me wonder if anyone has any other colours.
A bit silly, I know, but it's just for fun  :)

Off Topic / Everdrive GBA e.t.a. In KRIKzz store?
« on: June 30, 2016, 06:11 PM »

I'd rather buy the Everdrive GBA from here than go to stone age or elsewhere.

When can we expect to see it in the store here?

Mega EverDrive / Mega CD 32X compatibility?
« on: November 12, 2015, 10:39 PM »
Hi folks,

Been using my Mega ED v2 for mega cd games for a while now and it's gone without problem.
This morning I got my first CD 32X game, Night Trap and after I select the bios file, I get the Sega cd splash screen, followed by sonic throwing his magic pixie dust, then it just sits on a black screen.
Do I need a special bios or something?

I have the full set up before anyone asks :-)
Mega drive 1, Mega CD 2 and 32X, all Japanese.
MD has region switch and it's set to USA.

Mega EverDrive / Mega ED v2 Mega CD ram cart capacity.
« on: November 04, 2015, 04:39 PM »
Howdy folks!

Been using the mega ED v2 with my mega cd for a while now and it works flawlessly.
My question is this:

Is there any way to make the virtual ram cart bigger?
It emulates the original one perfectly, including its capacity, but there are now ram carts available that have over 8000 pages, which I believe is the maximum that the mega cd can address.
It would be cool if the mega ED could simulate a cart of this capacity.

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