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Messages - Spoonman

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EverDrive N8 / Re: Unofficial Everdrive N8 Compatiblity List
« on: December 16, 2019, 06:49 AM »
Has this list been updated with the new v20 OS ?

Some games work now and some others where RTS didn't work, it does now...

No, for the reason that the v20 OS is a beta version and completly bugged/broken. I would update it if there would be a fixed, final v20 OS version released but it doesn't seem like it is going to happen, with the focus switching to Everdrive n8 pro and everything.

Is this true? I would hope he would at least leave the N8 with a final and stable OS. Customers might lose faith in the brand.

FXPAK (SD2SNES) / Re: Save states on SD2Snes
« on: December 31, 2018, 10:21 AM »
So is this feature going to find it's way into an "official" firmware at some point?

Hope so.

FXPAK (SD2SNES) / Re: Firmware v1.9.0 released
« on: December 18, 2018, 09:39 AM »
Great news.
Will FURiOUS's save state function be integrated into this at some point?

News / Re: EDN8 OS v20-BETA. Large update incoming
« on: September 12, 2018, 05:50 AM »
Don't bother keeping the old files, it's recommend to delete the EDFC folder and replace it.

OK, thanks.

News / Re: EDN8 OS v20-BETA. Large update incoming
« on: September 12, 2018, 01:52 AM »
Probably a dumb question, but when upgrading from an older Everdrive N8 OS, to v20-rc7, do I keep the existing mapper files and copy the new files into the /MAPS folder?

Doing this would give me 32 RBF files instead of 16.

08/25/2018  01:50 AM            70,656 000.RBF
08/25/2018  01:50 AM            75,264 001.RBF
08/25/2018  01:50 AM            75,264 002.RBF
08/25/2018  01:50 AM            70,656 003.RBF
08/25/2018  01:50 AM            64,000 004.RBF
08/25/2018  01:50 AM            69,632 005.RBF
08/25/2018  01:50 AM            74,240 006.RBF
07/04/2017  11:36 AM            56,320 009.RBF
08/25/2018  01:50 AM            65,024 019.RBF
08/25/2018  01:50 AM            70,656 021.RBF
07/04/2017  11:36 AM            59,392 022.RBF
07/04/2017  11:36 AM            58,368 024.RBF
08/25/2018  01:50 AM            88,064 027.RBF
07/04/2017  11:36 AM            56,320 028.RBF
07/04/2017  11:36 AM            56,832 032.RBF
07/04/2017  11:36 AM            57,344 033.RBF
08/25/2018  01:50 AM            87,040 037.RBF
08/25/2018  01:50 AM            73,728 056.RBF
07/04/2017  11:36 AM            57,344 064.RBF
07/04/2017  11:36 AM            67,584 065.RBF
08/25/2018  01:50 AM            64,512 069.RBF
08/25/2018  01:50 AM            79,360 085.RBF
07/04/2017  11:36 AM            60,416 090.RBF
07/04/2017  11:36 AM            66,048 118.RBF
07/04/2017  11:36 AM            56,832 186.RBF
07/04/2017  11:36 AM            64,000 249.RBF
07/04/2017  11:36 AM            69,120 250.RBF
07/04/2017  11:36 AM            60,928 251.RBF
07/04/2017  11:36 AM            62,976 252.RBF
07/04/2017  11:36 AM            60,928 253.RBF
08/25/2018  01:50 AM            70,656 254.RBF
08/25/2018  01:50 AM            58,368 255.RBF

Also, should I have RBF files for each supported mapper, or do they support multiple mappers per RBF file.
I'm not really familiar with the whole mapper system on these carts.

FXPAK (SD2SNES) / Re: sa1 support [work in progress]
« on: August 17, 2018, 11:50 AM »

bsxbios.bin and bsxpage.bin both are needed for Satellaview. BIOS is as the name suggests the BIOS ROM and bsxpage.bin is the BS-X memory map / Satellaview base unit registers. You always use the bsxpage coming with your most recent firmware. fpga_cx4.bit is the only one you need for CX4 support. It's the bitfile for the fpga emulating the CX4 on hardware.

Cool, thanks for the explanation. :)

What do you mean? It doesn't come with the SD2SNES.

Strange. The only files I've added to the SDcard were SmokeMonster's rom pack, and the official firmware.
IIRC, I ran the SGB rom while using the SD2SNES. maybe it creates the SGB-CPU.BIN file in the /sd2snes dir.
I ran this using the Super Nt. If that makes any difference.

FXPAK (SD2SNES) / Re: sa1 support [work in progress]
« on: August 16, 2018, 12:20 PM »

SGB is the Super Game Boy - don't keep it
CX4 is the Cx4 chip - keep it
BSX is the Satellaview - keep it


What would the Super Game Boy file do for the SD2SNES, and why would it be here to begin with if it doesn't do anything?

So the "CX4.bin" is different from the 1.8.0 firmware included file: fpga_cx4.bit?

Also, how are the 2 BSX files, bsxbios.bin and bsxpage.bin, different from the 1.8 included file: bsxpage.bin?

Hi, you don’t need the ST-0011, the SD2SNES doesn’t support it.

requires 54kB of Block RAM; the FPGA only provides 36kB of Block RAM.

Got it. Thanks.

FXPAK (SD2SNES) / Re: sa1 support [work in progress]
« on: August 16, 2018, 06:22 AM »
copy v1.8.0 on your SD cart and THEN the sa1 update. Then your question will be answered

Of course I had done that. I'm actually pretty good at following directions, and have always first read the README.NNO (text) before doing anything since the 80's.

In this case it says:
* Verify you have a working copy of the base 1.8.0 firmware before applying the sa1 changes.

"" contains the following files:

and contains:

Neither of which answers my original questions, which to reiterate, was:

"but st0011.bin does not exist, only the little endian rom version. Will this matter?

Also, should I add these back?
cx4.bin (or is it now fpga_cx4.bit?)
SGBCPU.BIN (something to do with Super Game Boy?)
SGB-CPU.BIN (same...)"

FXPAK (SD2SNES) / Re: sa1 support [work in progress]
« on: August 15, 2018, 06:11 AM »
I randomly tried playing Super MARIO Kart and it just hangs at the Nintendo logo.  Other Roms seem to work and this rom has worked flawlessly in the past.

You probably made the same mistake I've made in the past when updating to new firmware ie you likely deleted your entire SD2SNES folder or reformatted the SD card and forgot to redownload the DSP1 chips.

You can find them at this link as Mario Kart and Pilot Wings won't run without them.

You were right on the money.  I have no idea how I deleted the .bin files.  Put them back on and all is good.  Bonehead mistake.  Thanks for the help.

I did the same thing too. :P
I wiped out the dir just to make sure I didn't have old files interfering with anything, then downloaded the official FW, then the SA-1 beta.

I just had a quick question.

So I see:

but st0011.bin does not exist, only the little endian rom version. Will this matter?

Also, should I add these back?
cx4.bin (or is it now fpga_cx4.bit?)
SGBCPU.BIN (something to do with Super Game Boy?)
SGB-CPU.BIN (same...)

Thanks... and a super-sized thank you to Redguy, as always!  :D

FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: June 06, 2018, 01:18 PM »
Looks like he posted here as well.;topicseen#msg57996

According to him, his requirements for the bounty were:

1) The code is implemented into and from there
2) it is released as part of an official SD2SNES firmware update

FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: June 05, 2018, 03:11 PM »
I will start integrating it. It will likely take a week or so. ;)

Awesome. Thanks.

Hey, if I'm not mistaken there was someone on here who was offering up a rather large bounty to whomever could get Super FX games working on the SD2SNES. When questioned about it, he said he would definitely pay up, but only if it was part of the official FW.

Well.. I hope this guy kept some cash in his PayPal account because it's about to be official. :)

And I hope he's a man of his word because Redguy definitely deserves it.

News / Re: EDN8 OS v20-BETA. Large update incoming
« on: May 12, 2018, 07:49 AM »
Can someone please clear up something with the rom pack N8 (v.6)

It has a folder of "N8 v6\Unsupported Games - N8\Sort By - Mapper"
but only shows 5 folders,
Mapper 5
Mapper 37
Mapper 105
Mapper 159
Mapper 228

Only 228 was listed as an "unsupported mapper" on this pack. Does that mean the others are already integrated into the rom listing or were they never added to begin with?

News / Re: EDN8 OS V14
« on: April 13, 2018, 02:25 PM »
Please add the mapper support for Action 52.

It's a bad collection of 52 different games, but it would still be one step closer to a perfect 100% NES flash cart.

FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 03, 2018, 01:11 PM »
Has the FX enabled SD2SNES firmware been released publicly as of yert?
It looks very impressive from what I've seen.

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