Author Topic: Sprites in a Game with SD2SNES broken, but Burn-In Test ok?  (Read 2431 times)

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Offline paul4711

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Hi. After i bought another "new" Super Famicom (see my post with the troubles with Front Mission) the Burn-In Tests now all are OK and nothing fails. Front Mission now finally is running smoothly  :)  Anyway, i found out that the Game "The Shadow", running too from my SD2SNES Card, shows the sprites not always correct. They (the people you are fighting) ie. the sprites, are switching between correct and "meshed up" in about seconds alternating. Now is my SF broken again ? or the GPU? Or is this just a software ie. ROM problem with SD2SNES?

i appreciate your help. Cheers.

Offline ozzy2k

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Re: Sprites in a Game with SD2SNES broken, but Burn-In Test ok?
« Reply #1 on: October 22, 2016, 01:41 PM »
I have the same problems with that game.
PAL SNES (2 1 3) 50/60Hz Mod, SD2SNES modded E1 to G with latest firmware (in game hooks disabled).


Edit 1: Seems to be normal. Even in ZSNES the error exists.
Here is a screenshot within ZSNES



Edit 2: It seems that the Beta version doesn't have this issue. (tested with ZSNES so far)
« Last Edit: October 22, 2016, 01:57 PM by ozzy2k »

Offline paul4711

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Re: Sprites in a Game with SD2SNES broken, but Burn-In Test ok?
« Reply #2 on: October 22, 2016, 05:55 PM »
ok thanks, now i know it is not the console or the SD2SNES Card ;)