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Messages - Greg2600

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EverDrive 64 / Re: Dinosaur Planet Mod, Patch and Discord
« on: August 01, 2021, 05:03 AM »
Good to hear, I'll continue to wait.

FXPAK (SD2SNES) / Re: Byuu/Near has passed away :(
« on: June 29, 2021, 07:44 AM »
Oh my, just terrible news.  Such a painful affliction mental illness is.  Huge loss to the community.

EverDrive 64 / Re: Dinosaur Planet Mod, Patch and Discord
« on: April 29, 2021, 07:09 AM »
Great to hear!  Goemon to the rescue once again!

Off Topic / Re: EverDrive Complete Game Packs
« on: April 02, 2021, 09:37 PM »
Well most forums do not allow direct rom linking.  The problem with these packs now are that once Smokemonster stopped curating, there's zero quality control.  I have found many roms that do not run on the very devices they're purported (Everdrive's, Gamedrive's, etc).  There's also no effort at doing changelists, so someone like me who has all of these archives has no idea what may have been added or removed.

Off Topic / Re: Atari 7800 Everdrive... Any interest in this?
« on: March 16, 2021, 08:04 PM »
I was able to order a Concerto late last year, and got it.  The firmware is still in quite active development.  The developer batari is going to continue to produce them, albeit he's a bit backed up at the moment. 

You have to react to a post in the "#Rules" page, and then the rest of the Discord is open.  This is an absolutely unwieldy discord though, with like 2 dozen channels.  As far as I can tell, the Sabre patch is not quite foolproof.  There's options between Game Shark, a LUA script, and an XDelta patch, but each have significant issues related.  IMO it's still too much trouble.

Secondly, there is no current project working on "fixing the game."  They are de compiling the rom, which is only about 10% done.  However, if you read this site (, you can find tricks and walkthroughs which will get you through the game without it glitching.  There's also Gameshark codes, a few of which are apparently necessary to progress.

Edit: Within Discord go to the #xdelta-patches page for the patches.

EverDrive 64 / Re: Goldfinger 64 has been released!!!!
« on: March 13, 2021, 08:52 AM »
Actually the mod dates back to Sept 2017.  It's done.

Not sure if the same team, but four months ago The Spy Who Loved Me demo was released.

There's also a Tomorrow Never Dies mod though I have not played either yet.

I believe you can finish the game.  There are several points where the game may become stuck though.  There's a modding Discord for this ( where people are currently working to "fix" the prototype.  They have already made a patch which restores the original "Sabre" character model over Star Fox (video

EverDrive 64 / Re: Wallpaper thread! 320x240 only edition!
« on: March 13, 2021, 08:34 AM »
Yet to see any better than the simple one with the controller and/or default ones from Krikzz.  Most of the ones posted make reading the text impossible.

Yeah worked really well, I didn't need anything else. 

The only snafu's I've encountered is that I haven't had luck getting the game pak memory off several 256Kbit
games.  I got Zelda (Ocarina of Time) off, but F-Zero X, Super Smash Bros., and WCW/NWO Revenge not such luck.  The Gameshark just doesn't "find" the game pak saves for me to extract. 

One other issue was that Mario Party kept crashing on the ED64 when using a save file, but I replaced the rom I had from "The Everdrive Packs" with another and it worked again.

Figured it out.  Well first I updated the OS to 3.05 and btw I have an X7 idk why still calling it 3.0.  Anyway, the trick I was missing was that when I saved the game pak save after extracting it from the controller pak mpk using MPKEdit, I wasn't hitting CTRL so that the output was "raw."  Once I did that, and renamed it to Goldeneye blah bah.EEP, then it worked like a charm! 

I've read some old threads here and there, and I'm trying to backup my game pak saves (mainly EEPROM), and then load them onto the Everdrive 64 (v3).  I am taking them off the old games with a Gameshark, and copying to my controller pak.  From there, I dump the pak to the ED64 as an mpk.  I then use MPKEdit ( to export the save as a "note" file.  However, I am now stuck, because I don't know how to get it into an EEP.  Or whether this will actually work, as in a hex editor, that note file doesn't look quite right.  I tried using saturnu's old program ED64-Saveswap, but that isn't working either.  The game doesn't recognize any of them on the ED64.

EverDrive 64 / Re: Dinosaur Planet by Rare on N64 has been released
« on: February 23, 2021, 05:27 AM »
Good help on the save file, works for me now.

EverDrive 64 / Re: GoldenEye 007: Remaster for XBLA Xbox 360, Dumped.
« on: February 05, 2021, 10:47 AM »
Working good for me on my modded 360 but I can't get any settings to save on it.

It's not a for sure thing and it sounds like if it can't be done via the hucard port Krikzz might not be interested.

He didn't quite say that either.  He was asked about a "Pro" and his reply was it may not work.  I would assume like nuu said, if not then he would go the expansion port route.  I'm just saying that's a bit more work/development than Krikzz has done before.  Having to incorporate an AV component in one of his devices.  If he doesn't, who's going to buy it?  Furthermore, fitting a case to the port which fits on the PCE and TG16 is not trivial nor cheap either.  Now you're talking about the potential of having a mold created.  If I'm Krikzz, I investigate the HuCard slot exhaustively. 

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