EverDrive Forum

General => Super EverDrive => Topic started by: manorock850 on March 22, 2015, 01:51 AM

Title: Code requests here...
Post by: manorock850 on March 22, 2015, 01:51 AM
I would like please an infinite lives code or possibly invincibility whichever.thank you
Title: skyblazer code requests
Post by: manorock850 on March 23, 2015, 11:14 AM
I would like infinite lives and infinite energy there is no gg codes only raw codes on gamehackers thanks kyle or mezmorize.I also put in for a request for cotton game on Super Nintendo as well I haven't requested codes in awhile but I'm backbeen busyand I know that you folks don't mind as long as its codes that you can handle makingwith your skill level and when you have the time god bless thank you
Title: Re: Code requests here...
Post by: goombakid on March 24, 2015, 10:31 PM
All code requests go here and only in here, please. Do not create new threads for code requests.

Title: Re: skyblazer code requests
Post by: Mezmorize on March 25, 2015, 08:58 AM
I would like infinite lives and infinite energy [for Skyblazer (http://gamehacking.org/?game=44472)] there is no gg codes only raw codes on gamehackers thanks kyle or mezmorize.
I have not really delved into SNES code hacking yet...
In fact, I've only ever made one single Game Genie code for the system:
http://gamehacking.org/vb/threads/11799-REQUEST-SNES-Earthworm-Jim-Invincibility-and-Infinite-Lives-Game-Genie-Codes/page2

Plus, that game already has an Infinite Health and Enemy Attacks Don't Touch You code created.

I also put in for a request for cotton game [Maerchen Adventure Cotton 100% (http://gamehacking.org/?game=43615)] on Super Nintendo as well I haven't requested codes in awhile but I'm backbeen busyand I know that you folks don't mind as long as its codes that you can handle makingwith your skill level and when you have the time god bless thank you

Added the names of the games to your post, since the titles were deleted when merging your threads.

I feel you should be making request at GameHacking.org (http://gamehacking.org/vb/) for faster results.
Title: Re: Code requests here...
Post by: manorock850 on March 25, 2015, 10:18 AM
Im sorry guys for the new code request post I won't make anymore  and thanks for letting me know and mentioning that code request for that cotton game for me. I hope you guys are enjoying your ever drives as much as I am god bless have a good one
Title: Re: Code requests here...
Post by: manorock850 on March 25, 2015, 10:21 AM
I saw what you said mesmerized about sky blazer I honestly didn't see an infinite health code the last time someone must have just added it thanks for the tip buddy you take care talk to you later.
Title: Re: Code requests here...
Post by: goombakid on March 26, 2015, 10:37 AM
Im sorry guys for the new code request post I won't make anymore  and thanks for letting me know and mentioning that code request for that cotton game for me.

Just trying to avoid having many threads regarding the same subject (codes). Just mention the title of the game you need codes for in the "Subject" line in this thread from now on.
Title: Re: Code requests here...
Post by: manorock850 on March 27, 2015, 09:47 PM
Will do  coton 100% snes (j) invinsibility is the only code that I was  wanting or infinite lives
Title: Re: Code requests here...
Post by: Kyle on March 28, 2015, 04:29 AM
Maerchen Adventure Cotton 100% (Japan)

Infinite Lives (tested to ending)
A5F1:AD

I can't fill many requests (no time) so thanks Mezmorize for all you do.
Title: Re: Code requests here...
Post by: manorock850 on March 30, 2015, 12:12 PM
Thanks to both of you.Kyle I know what it's like to not have a lot of time that's why I haven't been on here in a while I bought a new house and I'm getting ready to install a fireplace and a bunch of other things. thanks for what you can do just do what you can but thank you.I might have some more requests but whoever can get to it. I try to keep it a minimum amount.god. bless you kyle and mesmerize ...:O
Title: Re: Code requests here...
Post by: manorock850 on March 30, 2015, 12:14 PM
Mezmorize and kyle I know you guys don't take donations but if I can support any YouTube gaming channels or whatever you're involved in just let me know its the least I could do is say thank you !you guys saved me a lot of time with some of these games on many systems and my nieces and nephews love being able to play them for their skill level.!
Title: super turican 2 infinite health and infinite lives
Post by: manorock850 on May 13, 2015, 11:15 AM
I tried the almost infinite health code it doesn't seem to work very well + when you fall down holes you still lose lives.I was just wondering if anybody can possibly create a better code that gives true infinite lives and  true infinite health that's better than the Game Genie codes listed on game hackers. I know there's  a couple raw  codes for infinite lives and infinite health but not Game Genie codes created thank you Josh.
Title: Re: Code requests here...
Post by: Kyle on May 13, 2015, 04:34 PM
Yeah many games do something like that. Would another keep lives when falling down holes code help? That wouldn't be hard to make. I'll look it over when I have a chance.
Title: Re: Code requests here...
Post by: manorock850 on May 13, 2015, 10:12 PM
Yes it would because if you fall down holes or fall off the edges of the screen with the bosses you keep losing lives.Kyle the almost infinite energy code is kind of a joke as well because certain things just kill you.there is a wrong code that does have infinite energy I'm just going to assume the hacker that made that means infinite energy completely.I just want a complete infinite lives and infinite energy code the best of your ability thank you Josh
Title: Re: Code requests here...
Post by: Kyle on May 14, 2015, 02:29 AM
Try this for lives because I'm lazy (Start with 255 lives).

EEC3-1FA5
Title: i beat this game thanks!
Post by: manorock850 on May 15, 2015, 11:42 AM
Kyle I want to thank you again for the extra lives code its in the AM hours eastern  time in ohio and I just beat it even with Game Genie codes this game was a son of a b! I must have died at least a hundred times but if you get a chance play this game all the way through its really good.fire striker is another rare gem that people don't talk about I'm always looking for rare games that nobody heard of or cares about or doesn't even know existed that's fun to creat codes.I saw you posted that on game hackers that's great now other people can enjoy the codes god bless you man.
Title: i beat this game thanks!
Post by: manorock850 on May 15, 2015, 04:32 PM
Worked great you should play this all the way through is hard as hell but great game
Title: Re: Code requests here...
Post by: manorock850 on May 16, 2015, 12:51 AM
I beat this game last night awsome rom I think anybody that loves contra should give this a shot very good game.the code worked wonderfully I'm so thankful for that code thank you.the first turagine game is very good too
Title: Re: Code requests here...
Post by: Enzo1960 on June 10, 2015, 09:59 PM
Please can you supply infinite health for Super Mario RPG?
I know, this SA1 game don't run on SuperEverdrive, nor Sd2Snes, but I own a japan SuperFamicom cart that I modified with a socket, so I can insert an american, or also an italian translated rom.
I searched for GG codes, or already patched rom, but I find nothing, only AR codes that cannot be used with GGguy....
It is possible? Thanks in advance!
Title: Re: Code requests here...
Post by: Johnny23b on July 18, 2015, 10:11 PM
Is there a downloadable file including Pro Action Replay Codes for the NES, SNES and Mega Drive?
For Mega Drive maybe Game Genie Codes?
I would like to have them printed for offline use.
For any help I am very thankful.
Title: infinite lives
Post by: manorock850 on July 22, 2015, 06:30 AM
I was wondering if anyone can make a gg code for infinite lives for whirlo for the snes. I would also like a jump in mid air for the short jumps. Thanks josh
Title: Re: Code requests here...
Post by: StarDust4Ever on July 28, 2015, 02:55 PM
Please can you supply infinite health for Super Mario RPG?
I know, this SA1 game don't run on SuperEverdrive, nor Sd2Snes, but I own a japan SuperFamicom cart that I modified with a socket, so I can insert an american, or also an italian translated rom.
I searched for GG codes, or already patched rom, but I find nothing, only AR codes that cannot be used with GGguy....
It is possible? Thanks in advance!
A real game genie won't work with games that use special chips (besides DSP1) because the Game Genie does not have pass through for the expansion pins. Any SNES game with extra side pins will not run properly with a Genie. This includes popular chips like SA-1 and SFX.

EDIT: I just realise you have a socket and want to burn a hacked game ROM. This should work. You can also use cheat codes in an EMU with chipped games. There are tools available to convert codes into hex address and visa versa. Try GGconvert. Good luck!

EDIT2: If your emulator has a debugger or trainer, you can locate the RAM address that holds Mario's health. This value should decrease every time Mario takes a hit. Next, you will need to search the ROM for instruction to decrement (subtract from) this RAM address, and replace with a NOP instruction. This requires a basic knowledge of assembly code. Good luck!
Title: Re: Code requests here...
Post by: StarDust4Ever on July 28, 2015, 03:11 PM
I would like to request feature to disable GG codes while playing. The real Game Genie can do this with a switch on the cart. I attempted to play Megaman X1 on my Everdrive with infinite health and infinite energy, but I quickly found out the boss of the first area was undefeatable. I watched a youtube video and megaman must take damage from the boss to the point of near death before his sidekick dog intervenes and destroy the boss.

On real system, the player could manually switch off the Genie during the boss fight to allow to take damage and proceed through the game, then switch it back on to continue playing.

Because the Everdrive applies the codes as ROM patch prior to load, it is impossible by design to disable and reenable the codes during play. A potential workaround I thought up is to place the Everdrive on top of a real Genie, enter the cheat codes, turn Genie off, boot the Everdrive menu, load game, then turn the codes on. The Genie must be off when booting the Everdrive, otherwise the patch would be applied to the OS resulting in error or possible corruption.

Before anyone brings it up, yes I'm aware that my feature request to disable codes is impossible with current firmware, as I explained in the third paragraph. I mainly want to know is it safe to use a real Game Genie with the Everdrive? Has anyone tried this? Probably not wise but I thought I'd ask. Everdrive is a highly sophisticated piece of technology and I wouldn't want to break something.
Title: Re: Code requests here...
Post by: Kyle on July 28, 2015, 06:21 PM
There's a fair amount of this in hard coding cheats. Maybe there's another for infinite E tanks or similar.
Title: Game genie codes - menu - button - text files
Post by: schooluser on July 30, 2015, 08:06 PM
Is there a downloadable file including Pro Action Replay Codes for the NES, SNES and Mega Drive?
For Mega Drive maybe Game Genie Codes?
I would like to have them printed for offline use.
For any help I am very thankful.

I thought game genie codes were compatible with pro action replay for SNES... I have a file for SNES game genie codes, I downloaded it from an arcade kiosk building forum, it's scraped from the game genie website...

I thought everdrive only used game genie codes.

What is the best way everyone implements the codes in their rom collections? I have dozens of favorites across several platforms. Of course with a single file the codes are easy to find, but it's a serious task to try and separate each game out and make an individual file, and even then you don't know what the codes do while selecting them in the everdrive menu. I'd like to keep this whole file so that I can select each game's cheats when I start. My idea is to create a text file with the game name and what the cheat code does, with the code inside, but I'd like a better way to do this. Does anyone know if you can apply multiple separate cheat text files when you're about to start a game?

I wish there were a way to choose in a list view with cheat descriptions which codes to use and apply all at once and start the game, like in the USB CFG loader for wii. I'd hate to have to make thousands of files because I plan on doing codes for every game that has them in NES, SNES, N64, and eventually TG16.

What's the current way everyone is storing their cheats for each game?

I'd also like to know from krikzz how possible it is to implement an external button that enables/disables cheats and if there's an easy way to modify the OS or something concerning how cheats are selected. Anyone know the best way to ask him since most people hate being private messaged out of the blue?

(I tried attaching the game genie SNES codes file to here, it's just a text file, but it says the upload folder is full.)
Title: Re: Game genie codes - menu - button - text files
Post by: StarDust4Ever on July 31, 2015, 05:26 AM

I'd also like to know from krikzz how possible it is to implement an external button that enables/disables cheats and if there's an easy way to modify the OS or something concerning how cheats are selected. Anyone know the best way to ask him since most people hate being private messaged out of the blue?

(I tried attaching the game genie SNES codes file to here, it's just a text file, but it says the upload folder is full.)
This would not be possible because the cheats are patched directly into the flash where the game is stored. Once you hit "apply", the patches are permanent stored in flash area until you reflash it with a new ROM. Think each code acts as a tiny IPS patch that overwrites one byte of data somewhere in the currently flashed ROM.

You cannot disable the codes as per the switch on a real Genie. The real Genie stores these modified values in RAM and when this address is accessed, returns the modified value instead of the actual value present in the ROM. When you switch the Genie OFF, the original ROM value, not the modified one, is passed to the console. So if a particular cheat code causes you to get stuck in game, switch it off temporarily.

I don't believe it is possible on the current Everdrives to disable codes on the fly without adding additional hardware. That's why I am asking if it is safe to use a real Genie with the Everdrive attached, assuming I switch it off when booting to the menu. I am scared of corrupting the ED firmware if I forget to turn the codes off. Krikzz said the firmware is loaded off the SD card at boot, so I shouldn't have to worry about corruption of the ED itself. But I need to know for sure. He likely added patch support so people wouldn't attempt to use external cheat device like I am tempted to do. An active patch running during the ED menu could really bork the Everdrive OS or cause malfunction, just like a bad code in a game can cause it to crash or operate erratically.
Title: Re: Code requests here...
Post by: Enzo1960 on August 11, 2015, 12:39 AM
Please can you supply infinite health for Super Mario RPG?
I know, this SA1 game don't run on SuperEverdrive, nor Sd2Snes, but I own a japan SuperFamicom cart that I modified with a socket, so I can insert an american, or also an italian translated rom.
I searched for GG codes, or already patched rom, but I find nothing, only AR codes that cannot be used with GGguy....
It is possible? Thanks in advance!
A real game genie won't work with games that use special chips (besides DSP1) because the Game Genie does not have pass through for the expansion pins. Any SNES game with extra side pins will not run properly with a Genie. This includes popular chips like SA-1 and SFX.

EDIT: I just realise you have a socket and want to burn a hacked game ROM. This should work. You can also use cheat codes in an EMU with chipped games. There are tools available to convert codes into hex address and visa versa. Try GGconvert. Good luck!

EDIT2: If your emulator has a debugger or trainer, you can locate the RAM address that holds Mario's health. This value should decrease every time Mario takes a hit. Next, you will need to search the ROM for instruction to decrement (subtract from) this RAM address, and replace with a NOP instruction. This requires a basic knowledge of assembly code. Good luck!

Thank you for informations!
But, after several tries, I discovered that Snes disassemble isn't easy, because ram locations aren't visibles in rom code. So, best solution I find was to buy an Pro Action Replay 2, that works with SFX carts too. I was lucky because this device isn't so esay to find, novadays: I'm waiting for it...
Title: Re: Code requests here...
Post by: Kyle on August 11, 2015, 04:03 AM
Good choice. I have one for SNES and Mega Drive. They are not cheap. My hardest one to hunt down was for Master System. Those puppies are rare.
Title: Re: Code requests here...
Post by: Enzo1960 on August 11, 2015, 10:27 AM
You're right, I payed for it about 40 eur.
I hope it works with Super Famicom or Super Nes too, because it is for PAL Super Nintendo!
Anyway, I own all 3 consoles, so I can use this PAR2 for sure.
Title: Re: Code requests here...
Post by: Kyle on August 11, 2015, 12:07 PM
They work fine on NTSC systems.
Title: Re: Code requests here...
Post by: Enzo1960 on August 13, 2015, 05:22 PM
Last news (I hope isn't Off Topic):
I received today Pro Action Replay 2 (that support FX games): but it DON'T WORK with Super Mario RPG (SA1 chip).
PAR2 hangs pressing start after inserting codes.
So, no cheat possible in this way. I hope this can help to save money someone...
Title: Re: Code requests here...
Post by: Kyle on August 14, 2015, 02:02 AM
Good grief. I remember the game having copy protection but it looks like you may be correct. PAR2 is still an awesome device.

http://forum.digitpress.com/forum/showthread.php?153978-Super-Mario-RPG-doesn-t-work-with-the-PAR-2
http://www.cherryroms.co.uk/forums/copier-and-hardware-forum/super-mario-rpg-u-pal-system.html
http://forum.gamestm.co.uk/viewtopic.php?p=113227&sid=26d614af49e33651c01a3da1760741cc#p113227
Title: Re: Code requests here...
Post by: Enzo1960 on August 14, 2015, 01:42 PM
I solved: I get program "Lazyshell" and modified my italian translated rom, so I can start with 99 Health points and experience level 30.
I flashed it in my modified cart, of course.
I can't do infinite health because these values are in Wram and not in Rom. However, best of nothing is!

One last thing about SMRPG and CIC/Country protection: Japan cart that I modified with translated USA rom works ONLY on Super Famicom! I tried on American Super NES, but don't start.
On thing again: PAR2 don't start too with Kirby's Dream Land and others SA1-Roms, so isn't a rom code protection problem, but a problem with SA-1 architecture. I opened PAR2 and discovered that added external pins (respect PAR), only 1 is connected. So, perhaps, it is possible some hardware fix to allow PAR2 to start with SA-1 games....
Title: Re: Code requests here...
Post by: fgdhjjhr on November 03, 2015, 08:56 AM
Would another keep lives when falling down holes code help? That wouldn't be hard to make.
casesam (http://www.casesam.co.uk)
ourcase (http://www.ourcase.co.uk)
Title: Re: Code requests here...
Post by: blackgta on May 11, 2017, 04:32 AM
I'm using Super Everdrive v2 on original SNES NTSC console and playing Super Metroid. I wanted to use the game genie feature but the Master Code FA68-4760 + DD6A-C7DF does not seem to work. Has anyone been able to get this working? The ROM I'm using is the Super Metroid (JU) [!].smc. I've tried others but they don't work either. Game Genie codes that don't require the Master Code work fine. Thanks for any help.