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Messages - KRIKzz

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Yes, i already noted this thing, fixed it today. Will be included to the next update

Mega EverDrive / Re: Mega ED Pro
« on: August 06, 2020, 01:39 PM »
Sewer Shark labeled  "Not for Resale" should work fine, it is later version of game with fixed audio. Early game build has the same stuttering audio glitch on real mega-cd2 and on mega-ed, but in same time works fine with cdx.
Double Switch works fine at original console, seems problem appears only at MegaSg

Mega EverDrive / Re: Issue with Snatcher on Mega Everdrive Pro
« on: August 06, 2020, 01:29 PM »
Thanks guys, it fixed. Fix will be included to the next OS update.

Mega EverDrive / Re: Issue with Snatcher on Mega Everdrive Pro
« on: August 06, 2020, 03:12 AM »
Sorry, internet power outage right after I uploaded the files.
Load slot 3 and select “Reconstruct corpse”.
Sit and “enjoy”.

But i have only two slots. Keep in mind that save data will be copied on sd card only when you run another game

Mega EverDrive / Re: Issue with Snatcher on Mega Everdrive Pro
« on: August 06, 2020, 02:38 AM »
Are you in a room with 3 doors? If so go in door 3, then a short cutscene plays. Then look at remains then investigate remains. Then keep choosing the new investigate option that appears, then choose reconstruct corpse once it appears. Then the long cutscene will play.

in first save slot i in chief room
in second save slot i on the street

Mega EverDrive / Re: Issue with Snatcher on Mega Everdrive Pro
« on: August 06, 2020, 02:01 AM »
Whatever file allows for "Reconstruct Corpse" as an option.  Very long scene plays ending with an explosion.
I can't see anything like that

Mega EverDrive / Re: Issue with Snatcher on Mega Everdrive Pro
« on: August 06, 2020, 12:51 AM »
Here's my save file from the mega ed pro.
It's right before the long cut scene... unfortunately you'll still have to watch it until the explosion.

Is that first or second save slot? First at 5:51 seems show some other cut scene, second at 6:45 without cut scene

Mega EverDrive / Re: Issue with Snatcher on Mega Everdrive Pro
« on: August 05, 2020, 11:21 PM »
Thanks so much! Looking forward to the fix so I can finally finish this game after all these years!

You’re the man Krikzz! I love your carts and I own most of them.

I wonder if there any way to look mentioned cut scene without long play? I just made a fix but tested it only using cd player so far (cd player should stop playing last track automatically if problem fixed)

Mega EverDrive / Re: [SOLVED] MSU-MD Help/Tips???
« on: August 05, 2020, 08:53 PM »
yeah, rom and cue names should be the same. You can rename either rom or cue. For auto ips patcher patch name should match to rom name or rom id. In last OS versions you can also put patch to the same catalog with rom, patch name should match to the rom name.

Mega EverDrive / Re: Issue with Snatcher on Mega Everdrive Pro
« on: August 05, 2020, 08:40 PM »
Yes, I fixed this issue a long time ago in Genesis Plus GX.
The solution is described in one of the latest post in the bitbucket issue report linked above: the game waits for a specific cd status code (0xC) to be reported when the last audio track (corresponding to this very long cutscene) ends, indicating lead-out area has been reached.

Thanks for notice. I didn't know that. With this info shouldn't be hard to fix it

I completely forget about another way for save files importing:
1. copy your save file to the any place on sd card. Change file extension to to the .brm if it has some other extension.

Thing is, my save file is stored on the physical Sega CD. The only way I know how to copy it is to load the game on my physical Sega CD and save the game using the Mega ED Pro as a RAM cart. I want to use that same save, but by running the game from the Mega ED Pro instead of from the physical Sega CD. Does that make sense? Maybe I'll make a video when I have a minute.

Then you just need:
1. run actual mega-cd with mega-ed as ram cart (using Run Mega-CD menu)
2. copy save file to ram cart via cd bios menu
3. run mega-cd game via mega-ed
4. copy file from ram cart to mcd ram using mcd bios menu.

You don't need any manual file moving on sd card. "Per Game Ram Cart" option should be turned off

Hi there!

I'm developing a GBA game and I'm testing it with my Everdrive GBA X5. When I added save functionality it didn't work straight, I had to manually go to ROM settings and select SRAM as save type.

Is that info that the flashcart reads directly from the ROM or is there a hardcoded list with all the save types of every game?


Cart uses Game ID to determinate save type. So you can use Game ID from some known game which has required save type

Mega EverDrive / Re: Problem with Mega Everdrive X5: Disk Error 03
« on: August 04, 2020, 04:15 PM »
Should I maybe send the cartridge in for repairs then?
This is what it looks like:

can't say for sure without test with another console and sd card. But if you can't test it then you can send cart to us and we will check.

Mega EverDrive / Re: Mega ED Pro
« on: August 04, 2020, 04:07 PM »
I just got new Mega ED Pro and Genesis/SMS stuff is working fine but I have some problems with Sega CD games (freezes when loading game). Can someone tell if I have done everything right or did I miss something?

This is what I have done:

1. Downloaded and unzipped latest firmware (4.02)
2. Moved Sega CD bios files (EU, US, JP) in /MEGA/bios folder
3. Renamed bios files as mcd-us.bin, mcd-jp.bin and mcd-eu.bin
4. Dropped some Sega CD games in their own folders
5. Started Sega CD game

The hardware I am using is Mega SG with latest firmware.

1. Try another sd card if possible. At least two people reported about problems with sandisk 128GB card when using cd function. However i bought such card and seems everything fine in my case.
2. Make sure that power supply is powerful enough, also you should use good cable for powering this all. Thin cables designed for 500mA current may cause faults. Peak power loading comes in CD mode

Figured out my issue.  It was due to the Mega Amp 2.0 inside my Genesis 2.  Apparently, for whatever reason, it draws too much power to allow the Mega Everdrive Pro to play 32x games.  Genesis and Sega CD worked fine, but it must have just not had enough juice to power everything in my configuration.  I switched to a different Genesis (model 1 without Mega Amp) and now 32x works fine.

Are you sure it not just an problem with 32x contacts? Sometimes i must reinsert my 32x few times to make it work properly. 

So where does the file save when using the Mega ED Pro as a RAM cart? I can delete my save files off the ED, but when I hook up the Sega CD and try to save my old Lunar EB save to the RAM cart, I am warned that the file exists and I will be overwriting it, even though there are no files in the save folders.

I guess that save system still isn't clear for you. And from your description i not fully understand what exactly you doing. May be better just made an video?
cartridge has on-board battery ram where stored saves for last launched application (game, cd bios what ever)
When you push "start game" in file menu OS seek if some saves for this game actually exists on SD, if they exist then OS will copy them to internal battery ram. Main copy of save data will be stored in internal ram till you run some another game.
When you run another game OS will copy save data from internal ram back to SD. So it meant that even if you removed save file from sd you still have copy in internal ram for last launched game/bios etc.

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