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Messages - Adrian Gauna

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Mega EverDrive / Re: Mega Everdrive X7 Save/Load
« on: November 18, 2020, 09:36 AM »
I'm an owner of a Mega EverDrive X7 and I play everything in PAL as i'm a PAL 50Hz gamer and i'm proud of the fact that I ignore NTSC 60Hz, it's just not my preference for retro video games and I can assure you save states work on the X7 just fine on an unmodified PAL SEGA Mega Drive model 1 and Analogue Mega SG.

All PAL games running in 50Hz are compatible with save states, honestly the made up rumours you guys come out with is hilarious! Like ''Ohh it's 50Hz so it'll wreck my X7'' or ''PAL is not supported by the Mega EverDrive X7'' The cart is designed to fully support PAL and NTSC 50/60Hz, if there is an error it's usually down to the individual game you're trying to save on or your console is broken or unsupported if it's modded.

Pitfall The Mayan Adventure
Misadventures Of Flink
Shinobi III
Y's III The Wanderers

I know for a fact that these games listed above do not work properly with a Mega Everdrive X7, there is probably more out there but these are the one's I know about.

Games that use 68k sound drivers save state with the music, games that use Zilog Z80 sound drivers do not save state with the music. And the X7 does support save states, it's jerky because it's something the Mega Drive/Genesis was never designed to do and Krikzz is not responsible for this, you're lucky you can save state at all. In the old days, games were designed to be played in one sitting not like today where games go on forever without an ending.

If you're smart enough to learn when and where to use a state you can avoid the muted music issue.

For example in a Sonic game, save state right at the end of a completed level ''Sonic Got Through Act 2'' when the continue icon is flashing, that way when you load a state next play the music will kick in straight away for the next zone or act. This practise should be applied on all games. Another thing you can do is go to the sound test and play the track from the level you've save stated and then load that state then and there and the music will continue playing through your save.

Run a diagnostic test in the EverDrive X7 menu to see if the issue is highlighted or not? Maybe that might give you a hint where the problem lies.

I forgot to add Y's III, Megaman The Wily Wars and Wonderboy In Monster World to that list of glitched graphic games when trying to save state on the X7. Just remembered them now my bad..

If anyone's interested

Here is a list of games that glitch when you use save states on the X7:

1. Zool
2. Misadventures Of Flink
3. Shinobi III
4. Lemmings
5. Pitfall The Mayan Adventure

Here is a list of games that work perfectly fine but don't allow you to save state:

1. Lemmings 2
2. Chuck Rock II Son Of Chuck
3. Michael Jackson's Moonwalker
4. Super Street Fighter II (I know it's because it's a large ROM)

Mega EverDrive / Re: Disabling SRAM on the Mega Everdrive Pro
« on: September 06, 2020, 01:30 PM »
I can confirm the patch works. I just tried the game with a password that unlocks all the levels in the game. I tried the password with both ROMS, the SRAM disabler patch ROM and the other without, only the SRAM disabler ROM worked while the non- SRAM disabler patch ROM gave me a creepy message about telling me to buy a real copy of the game just to see all the levels.

There's your fix, have a nice day.

Mega EverDrive / Re: Disabling SRAM on the Mega Everdrive Pro
« on: September 06, 2020, 01:01 PM »
Someone on made an SRAM disabler fix patch for this game a few years ago, so downloading and patching the patch is your best answer with this game. The patch is in XDelta format, just patch it to the ROM and it should behave just like an original cartridge.

I downloaded and patched it on my Mega EverDrive X 7, it still creates a save file but I think the game doesn't bother checking the SRAM and continues like an original cartridge. I don't know for sure as I haven't really played this game and don't care enough for it to play to the end of level 5 but if you download the patch yourself maybe you can verify since you're the one that raised the issue. Sorry but it's a frustrating game that I have little patience for, I might have to use Game Genie cheats for this one.

Mega EverDrive / Re: Krikzz...WAKE UP!!!
« on: September 04, 2020, 08:25 AM »
@Marteicos Yep you're right, if you have a PAL Mega-CD you have to stick to PAL games and if you have an NTSC SEGA-CD you have to stick to NTSC games. I've tried running NTSC SEGA-CD games on my PAL Mega-CD and half of them don't even load, and that's with the Mega EverDrive's Mega key for region lockout removal and correct US region bios. It's not the Mega EverDrive or the EverDrive Pro thats to blame it's the master clock inside the console not being able to fully handle the 60Hz speed at forced 50Hz or vice versa.

I know for a fact that Road Rash on SEGA-CD will not even load beyond the bios if using a PAL Mega-CD (well model 2 anyway).

Mega EverDrive / Re: Mega ED Pro
« on: July 04, 2020, 01:36 PM »

The damage is already done on MP3 files from the start. Converting them to anything else doesn't bring back the data loss, therefore downloading them is a waste of time.

Certainly not. Standard redbook audio when converted to a file is a 44.1kHz, 16-bit WAV file @ 1411kbps. MP3 is all those except it's encoded at a maximum of 320kbps. Compare 1411kbps with 320kbps. It's compressed by more than three quarters of it's original quality. Granted, the safety overhead in 1411kbps is quite large, and MP3 filters out frequencies that are unneeded and that are mostly inaudible to human ears, but it still filters frequencies and is what is called a "lossy" format.

Okay i'm not arguing with you or any of you, you guys know more than me on this matter and I apologise for sounding dumb, i'm listening to you and I understand but I personally cannot get WAV files to play on an emulator, example is Kega Fushion (it's the only emulator that attempts to play Mega-CD games, Gens + won't even load) and the damn thing only accepts ISO and MP3 cued into a single file, if they're seperated the game usually has no music. I get an error message if it's a WAV file and some games come in IMG files that can't be extracted as someone else pointed out on this thread and they don't play on emulators.

I'll break it down in points:

To my knowledge and experience

Emulator - accepts only ISO and MP3 or ISO/MP3 cued.

Real Mega-CD/SEGA-CD attachment with files burned to CD-R accepts ISO, MP3 ISO/MP3 cued and IMG files that extract once written onto disc.

If and when I ever get a Mega EverDrive Pro i'll certainly try changing them to bin in a cued file. Makes sense actually seeing as cartridges take bin files with the Mega-CD core implemented.

Mega EverDrive / Re: Mega ED Pro
« on: July 03, 2020, 10:16 AM »
That's great!

What about using IMG burn just to cue the ISO and mp3 tracks into a single cue?
The damage is already done on MP3 files from the start. Converting them to anything else doesn't bring back the data loss, therefore downloading them is a waste of time.

How are mp3 files damaged? That's the standard red book audio format, mp3. It's usually

track 1 ISO
track 2 mp3
track 3 mp3 and etc. And to make it work on an emulator you just cue the entire list.

Changing them to bin doesn't work on Kega Fushion neither does WAV. So hearing everybody say that bin/cue is the only way to play Mega CD games on the Mega EverDrive Pro sounds confusing, seeing that bin/cue files do not work on a real game disc or an emulator.

Mega EverDrive / Re: Mega ED Pro
« on: July 01, 2020, 10:17 AM »
What about using IMG burn just to cue the ISO and mp3 tracks into a single cue? Can that single cue folder be changed to bin and will it run on the Mega EverDrive Pro?

Sorry if it sounds dumb but when it comes to MEGA-CD files i'm hopeless at understanding this stuff.

Is there a full list of such SMS games that don't work on the x7? 

I busted out my original Master Everdrive, and noticed that Krusty's and Lion King both worked fine on that everdrive.

I can't give you a full list but i can give you a list of the one's that I know of that don't work properly.

1. Sega Chess - black screen, nothing when loaded.
2. The Lion King - Can't get into the game after the title screen, black screen.
3. Super Space Invaders - keeps looping the very first screen with text, won't actually start.
4. The Jungle Book - will only play up to level 2, the bonus stage resets the game everytime.
5. James Bond 007

These one's you need to disconnect Mega-CD attachment in order for them to play properly.

1. Fantasy Zone
2. Ghost House
3. Black Belt
4. World Grand Prix
5. The Addam's Family

There's probably more but those were the only games i've found so far.

Mega EverDrive / Re: Everdrive High score keeping
« on: April 26, 2020, 06:45 AM »
Looks like you were right bola. Krikzz really is trying to win one over Teraonion's Mega SD because the Mega SD couldn't save state for SMS games.

Mega EverDrive / Re: Everdrive High score keeping
« on: April 25, 2020, 07:51 AM »
I too cant really see it being possible on the ED Pro because bringing up the in-game menu while playing an SMS game means the entire console has to jump right out of Master System compatibility mode and back to Mega Drive/Genesis 16-bit mode and back and forth which will surely wreck the SMS game you're currently playing.

The best thing to do is to buy a Master System EverDrive X7 for Master System games as the in-game menu is built into the Master System 8-bit mode which will allow you to save. The Mega EverDrive X7 has it built for the Sega-16 mode so only Mega Drive/Genesis games can work with it. That's the going rate unfortunately.

Mega EverDrive / Re: Everdrive High score keeping
« on: April 23, 2020, 12:28 PM »
Well it only takes a few seconds to load up the game you want and then bring up the in-game menu to load your save which will have all your hi-scores saved, if you're too impatient to do that then you might aswell stare at four grey walls for 6 months while Coronavirus is going on because it's pretty easy to do.

Also Krikzz has absolutely no plans on making any sort of ''super save'' feature in the EverDrive X series (be nice to have but it's not going to happen) as he's putting all his efforts into the new EverDrive Pro which will rival the Teraonion Mega SD.

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