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Messages - Richardragon87

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1
FXPAK (SD2SNES) / Re: Assistance in setting up Super Gameboy
« on: January 19, 2021, 08:05 PM »
Hey all - just to put closure on this, and thanks for you help Relikk.

Turns out as I suspected - it was a noob error/fault on my part.... tried another TV, another cable (Composite and RGB) and then tried another card. On trying another (non-Sandisk) card I uploaded a different rom file to test, but the rom had a lowercase ".gb", and all my roms that I have had were all saved with an uppercase ".GB".

I did read the readme of the original SGB firmware where it advised it could read roms with the extension of ".gb", and I recall at the time thinking, I wonder if it's case sensitive.... nahh - doubt it.

Well, turns out me test rom I had with a lowercase .gb booted up no issue!! Copied a bunch of other roms I have to the SD card, "renamed" them with a lowercase ".gb" and hey-presto  - they all booted up! I feel like a right muppet!!

I'm now learning about the "rom pack lists" and how to manage my roms to make them in a decent structure and all compatible with the lowercase .gb extension, and it's going great - was able to upload a bunch of roms to the card and have played them all without issue.

Thanks to those who came to my help with some ideas - always remember to cover the basics! haha!

Steveo

Reading that reminds me of the good ol days when I noticed a lot of GB roms were actually GBC and had to rename them and vice versa be it public domain games or demos or just intros and endings (Think they were what you would call a rom that had a trainer like text program and nothing much else) ah good times when I finalized the EDGB final version back then ^^

2
to clarify, the GBC mode on a GBA has access to scaling hardware that the GBA mode does not.

https://www.dwedit.org/dwedit_board/viewtopic.php?pid=3452#p3452
https://www.dwedit.org/dwedit_board/viewtopic.php?pid=3598#p3598

hence why there is no solution to stretch out the image.

Which is a shame as we already know how pristine the official attempts were done by Nintendo on the Classics series for NES game working on a GBA in widescreen instead of it's normal 4:3 ratio. What does kind of irk me is the way the sprites were much bigger than the map they were on so they would fit in the screen, a similar practice is also applied to how a lot of the emulators on the GBA managed to do the sprites to become bigger than the objects but it just makes my head hurt so I tend to leave it as unscaled instead.

3
The stretching is really a stupid thing, and I don't understand why Nintendo put it there. I prefer to play GB games on a DMG or SGB2 and GBC games on a GBC (or possibly a GBPlayer to play on the TV), so a EDGB is a no-brainer for me.

It has always been a theory the reason why they did that was because of how stretched the GBA screen was to the GBC one, likely they wanted a way to stretch the ratio to fit in all corners of the screen which was a ground breaking thing back in the 2000's and figured out to use the L and R buttons to upscale it by stretching it. The problem is the stretch makes everything look blurry as said a text based game is the best way to notice this, oddly on emulators such as SMSAdvance and SNESAdvance the stretching doesn't blur the detail in fact it makes it crystal clear oddly enough though some do let you keep the standard 4:3 screen and not stretch it like SMS and SNES did.

4
Many thanks for that Richard, I'm using an Ibuffalo gaming pad through Ootek emulator so hopefully the codes will still work.
Yes It's good to have an invincy cheat but when it doesn't allow you to pick up the power ups it result in you playing through the game and fighting the bosses with the weakest weapon which can take AGES to do as It's like fighting a Lion with a pea shooter :-/

To be honest even with powered up weapons the 1st boss takes no extra damage with that without any power ups collected seems their is a odd RNG of damage delt when he first appears which sometimes destroys him in 3 shots when he appears and sometimes it drags on until you turn him into a headless robot...  you can play the 1st stage without the ingame code and face him and you'll see what I mean even the bigger fireball still drags the fight on as much as collecting all power ups before facing him.

Japanese versions are the only ones I ever provided
Thanks again anyway, seems that I'm not going to be able to play those games all the way through as I need invincibilty cheats for them,...infy lives no good as you are send back to checkpoints.

Oh, I can't get that invincible cheat to work on Shinobi, do I need to enter it on the Shinobi title logo screen or at beginning of level 1?! Either way I can't get that input cheat to work :-(

If I recall that Shinobi cheat likely was proven incorrect as the one who typed it likely didn't get the hard kick that kills your character it's likely easy to mistaken that one as you can't actually die until a direct blow or kick is inflicted by the enemy on you making you loose a life, it does say the same instruction on gamefaqs being...

Invincibility

If you push the following code at the beginning of the game (on the main screen), then you will be invincible.

Effect: Invincibility

Code: II, I, I, II

Then again it took me weeks to figure out Tenseiryuu - Saint Dragon's code which made no sense on Gamefaqs detailing it as this...

Invincibility

At the title screen, hold Up and reset the system. If done right, when you start the game, you'll be invincible.

As you know it needed more inputs than that so I guess Shinobi likely does work but am not sure how to activate it for now.

 

5
EverDrive N8 / Re: Question about saving games using an Everdrive N8
« on: January 16, 2021, 01:37 AM »
Such bold claims requires proof.
If you are not sure, I don't see any reason not to hold reset and risk your save data.


The Super Card SD isn't even a NES flashcart and there are no X5 for the N8, so they are totally unrelated to the discussion.

As the N8 runs on flash carts alone is no different to the GBA Super Card or the official GBA X5 for comparison, I only make the claim that the method likely doesn't need to be done on how the NES used to save game progress because as you know it saves the data automatically when it's first saved... as said I only played 2 NES games that had that message so I mentioned them.

6
I’m struggling to find any noticeable issues with the GB emulation the GBA X5 is capable of. Still, there are a number of GB and GBC games I want to play on my new modded GBA.

Is there anyone with savvy and perhaps both cards who can tell me whether there’s any reason for me to buy the GB as well? I don’t mind the high cost if there are emulation issues I haven’t run into yet; my understanding is that with the GB, the GB/C support becomes native. And I can stretch to full screen with the L button?

I'd be surprised if the latest version of Goomba done in 2019 couldn't stretch the screen though to be honest after playing a physical GB cart and stretching it the screen looks super blurry so you're not missing much, it's not noticeable on games that don't have walls of text but ones like the Pokémon TCG2 GR Card 2 game it looks so jarring likely as it's just a upscale stretch and not a reformatted stretch like a lot of emulators can seem to do.

7
EverDrive N8 / Re: Question about saving games using an Everdrive N8
« on: January 15, 2021, 06:16 PM »
Has been a while since I played NES games on my X5 and Super Card SD but if I recall those restrictions don't apply to the flash carts running those roms, the same thing can also happen in the Legend Of Zelda and likely it's sequel game too. No means you have to follow that reset method to save the game, it likely only applied to the physical cartridge versions instead.

8
I received my Everdrive mini yesterday, red christmas version, and it works flawlessly with my GB Player/GC with GC Loader/sd2sp2/Swiss/GBI. Sometimes GBI hangs on the intro 'GAME BOY' screen but a hit of the reset button and it works. GBA games play flawlessly and the limited GB and GBC roms i have used also play fine using Goomba.

Very happy!!

Am surprised the Goomba games worked on the GB Player but I guess this was one of the reasons why the Everdrive GBA was the ultimate flash cart that could play any game system imaginable that it was capable of, shame I never used my Gamecube much except over this period of Lockdown just mostly playing the Sonic Mega Collection and Sonic Gems Collection complations as well as the Namco Museum 50th Anniversary disk too...

9
FXPAK (SD2SNES) / Re: FX Pak Pro Chrono Trigger Issue
« on: January 14, 2021, 05:47 AM »
It may be the fact your In game hooks are turned on, sometimes when a game jams in some weird way be it if it sticks on a static screen and the music plays or the screen plays music when the screen blackout and doesn't respond it may have something to do with the button inputs that let you get back to the game menu by inputting them.

The best way to determine this is playing Kamen Rider and see if you can get past the intro screen as you'll notice nothing will respond until the in game hooks are turned off and hopefully this will resolve Chrono Triggers one too.

10
EverDrive GB / Re: Everdrive GB x7 does not work in my GBC
« on: January 14, 2021, 12:10 AM »
On my non refurbished AGS-101 handheld the metalic silver chrome one I got back in gamestop years ago it has never worked on it, however those cheap comic con refurbished ones that are a AGS-001 with a AGS-101 screen it has no problem running on it... the odd thing is the old X5 one always worked on either this was around the time when the Gameboy Pocket also had issues running the later everdrives too.

Hmm okay. Maybe I will see if I can return it and buy and x5 or exchange it for an x5 then. Bummer.

I have a GBA x5 that I absolutely love, was looking forward to having the equivalent on the GB.

Yeah it likely is better, your not really missing much on the X7 except for the RTC unless you are really into RPG's saving with real time clocks the X5 is likely better as it works on ANY Gameboy made be it the Classic, Pocket, Colour, GBA or even the two AGS GBA SP models... on a side not I am not sure if the Chinese IQUE models would work on the X7 as I only own the physical Nintendo AGS 101 and a refurbished 101 that likely isn't the real deal, the good thing is it wont loose its paintjob ever as its rougher material than the smooth glossy ones so I use it more than the genuine one for now.

11
EverDrive GB / Re: Everdrive GB x7 does not work in my GBC
« on: January 13, 2021, 08:21 PM »
Their seems to be a certain version of the GBC revision that the GB X7 cannot run on, which seems to also be linked to the AGS-101 that uses the same system as it. The 001 can work fine with the X7 but the 101 just resets constantly.
Hmm, if this is the case is my only option to try and return the cart for a refund?


Do you have another GBC reachable? Did you try a PSU for power?
I have two GBC consoles, a IPS modded one and a stock one, I get the same result in both systems when trying to launch a game. I tried 2 different SD cards too. I tried alkaline batteries and rechargeable NI-ZN batteries. I don't have a PSU, but I can try to look for a cheap one, however it sort of defeats the purpose of having a handheld system I guess.

EDIT: I tried cleaning the power switch of my GBC consoles with isopropyl and tried downgrading to older versions of the OS. The only difference I noticed is that on the older versions I seem to get more frozen garbled screens instead of blank white or black screens if that means anything.

On my non refurbished AGS-101 handheld the metalic silver chrome one I got back in gamestop years ago it has never worked on it, however those cheap comic con refurbished ones that are a AGS-001 with a AGS-101 screen it has no problem running on it... the odd thing is the old X5 one always worked on either this was around the time when the Gameboy Pocket also had issues running the later everdrives too.

12
EverDrive GB / Re: Everdrive GB x7 does not work in my GBC
« on: January 13, 2021, 07:40 AM »
Their seems to be a certain version of the GBC revision that the GB X7 cannot run on, which seems to also be linked to the AGS-101 that uses the same system as it. The 001 can work fine with the X7 but the 101 just resets constantly.

13
I think the recent one was the 2019 smoke monster one as his last ever rom pack physically was dated back in 10.31.2019, I haven't been keeping tabs on how to add them to the GBASYS folder as it tended to be premade in advance so you just pasted it and it worked... wouldn't want to ruin it if the device already embedded the emulator in advance and mess it up.

The version of the X5 OS I downloaded didn't come with any emulators preinstalled. But it was pretty easy to add it. I just downloaded goomba color from the Dwedit link, renamed it gbc.gba (and then created a second one and named it gb.gba) and slapped it into the "emu" folder in GBASYS.

No pressure to try it of course if you're happy with your set up, but you could always create a backup of what you have now and revert if it doesn't work for you.

Kind of sounds like SNESAdvance and SMS advance well I'll give it a try in the future, have saved the link for further reference.

14
Nice to know the X5 now runs all 3 of them, I guess that is the recent Smokemonster pack that incorporated into the system to run it... I haven't really been checking many GB roms on the X5 but I did notice some of the midway arcade games that had the boarders didn't run or boot up when played in the boarders section like the boarder would show but the game wouldn't like millipede and centipede I think and some others...

I originally installed standard goomba as the emu and ditched it in favor of goomba color. The latest version of goomba color was released in May of 2019. Apprently the folks who made the original goomba are different than Dwedit, who created the superior color version. Might be worth trying it for yourself. The issues you mentioned might be corrected now.

Here's the link: https://www.dwedit.org/gba/goombacolor.php

Pokemon Crystal will not never run on goomba

Yeah I haven't run into any issues with Crystal so far.

I think the recent one was the 2019 smoke monster one as his last ever rom pack physically was dated back in 10.31.2019, I haven't been keeping tabs on how to add them to the GBASYS folder as it tended to be premade in advance so you just pasted it and it worked... wouldn't want to ruin it if the device already embedded the emulator in advance and mess it up.

15
I don't think goomba ever did that for G/S/C though I remember playing C on the Super Card SD and it was all garbled up... am not sure if Goomba ever fixed that issue but some garbled games on Pocketnes got corrected however corrupted games that used to work on it so its a mix and match it seems.

Speaking of C it's unusual why Pokémon Prism worked fine as it was basically C all along?

Yes, you're right that goomba doesn't utilize the X5's battery for RTC for G/S/C. The latest version of goomba color does seems to run all three of them, including most rom hacks, quite well. The only issue is the "stuck" RTC.

Nice to know the X5 now runs all 3 of them, I guess that is the recent Smokemonster pack that incorporated into the system to run it... I haven't really been checking many GB roms on the X5 but I did notice some of the midway arcade games that had the boarders didn't run or boot up when played in the boarders section like the boarder would show but the game wouldn't like millipede and centipede I think and some others...

Oh wow I just noticed replying to a quoted post made it part of their own one, unlike the PC Engine post I cant fathom how to separate it so I'll likely leave it as is... seems like a bug on the board which wont end the / quote so you can reply under it.

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