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Topics - Kerr Avon

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1
EverDrive 64 / Post your favourite N64 mods and hacks here
« on: November 29, 2020, 11:01 PM »
I thought it might be a good idea for us to post our favourite N64 game mods and hacks here, as of course newer members of the forum might not be aware of older mods and hacks.


Goldeneye X - My favourite N64 game mod, and the one which made me buy an Everdrive 64, so I could play it on my N64. It's an amazing mod, which aims to bring Goldeneye over to the Perfect Dark engine, thereby allowing Goldeneye to have all of PD's technical advantages, such as weather effects, much better enemy A. I., bots in multiplayer, etc. The present version of the mod has an almost finished multiplayer mode (and it's fantastic!), but only a couple of single player levels are playable, and aren't guaranteed to be glitch/bug free. Most of the other single player levels can be walked around, but there are no enemies and can't be completed by the player. The mod is still being worked on, and a new version will hopefully be released in the not too distant future.

http://n64vault.com/pd-multi-levels:goldeneye-x







Perfect Dark Plus - A great mod that lets you play in multiplayer as a Skedar (brilliant!) or as Dr Carroll! Also adds two new multiplayer levels, Stack and Caves, and lets you use the 'classic' (i.e. the Goldeneye weapons) in the multiplayer. Finally, you can play as a Skedar!

http://n64vault.com/pd-multi-levels:perfect-dark-plus






Conker's Bad Fur Day - Several different hacks, with no real names given to them (as with most hacks or mods), all made by the *very* clever ConkerGuru. These hacks include things like being able to view any cutscene at anytime (which you can use to see the cutscenes that otherwise never play, play any of the speech samples at any time, and view the memory contents as the game runs, if you're smart enough (i.e. not me) to understand and care about how the game works.

Personally, it's the two game hacks that I love. One of them randomly chooses what characters the computer controlled enemies are in Deathmatch (in the unmodded game, they are all Tediz, this mod makes it look more interesting and varied. The other hack is brilliant - it stops the game resetting everyone's positions in the Colors game mode when someone captures the flag and scores a point. It might not sound like much, but it really improves the game, as now you can find a great sniping point and stay there as long as you like, or get a great weapon and keep it as long as you like and watch/guard a specific area etc, for as long as you choose, no matter how many points are scored by either team. And both the time limit and the score limit are effectively set to no limit, so you can just play until you get bored and choose to end the game, if you like.

http://krikzz.com/forum/index.php?topic=6118.0








Smash Remix - A *very* detailed and impressive mod for Super Smash Bros.  that adds eight new characters, 54 new stages (levels), new options, and new or modified moves. Any SSB fan would love this mod!

http://n64vault.com/ssb-characters:smash-remix






Sin and Punishment - An English translation of the fantastic, previously Japanese only game, which was voted the best "Run and gun" game ever, by the British Retro Gamer magazine.

Download and use this patch: https://mega.nz/file/DZcBDKyQ#01dpxqGnGmXYHj0fEuPbQuVI6GJ8HpS6UoFvvzdAJAE

Note that there are two other English translations of this game, available on the http://www.romhacking.net/ website, but at least one of those only works on emulators (not on a real N64), whereas the translation in the link, above, works very well on with a real N64.






SimCity 64 - This is an English translation of the unique and utterly fantastic 64DD exclusive game, SimCity 64. For those of you who have never heard of it, SC64 is basically SimCity 2000, but with lots of improvements, such as the editing stage is in real(ish) 3D, you can walk around town in a first person view and speak to people (to find out how they feel, and what they want in their city), you can drive around, fly around in a helicopter, even gamble for more money. The translation isn't 100% complete yet (it's no doubt a very complicated job), but it is still in progress, so we'll no doubt see it completed at some point, but fortunately for us it's very playable now, with no language problems in the base game mode to hinder us.

On a personal note, this was the 64DD game I most wanted to see released for the N64 in PAL format, so of course it was never released over here (I've never been lucky  :(), and with the dual obstacles of the game only being available on the 64DD (which wasn't released outside of Japan), and being entirely in Japan (which I don't speak), I thought I'd never get to play it. But due to the effort and hard work of Luigiblood, Zoinkity, Krikzz and others, in making the Everdrive 64 play 64DD games, and Ozidual in translating the game, I finally got to play it and managed to find out that it's even better than I thought it would be. Don't you love it when that happens?

If you want a more thoughtful game, that can really draw you in and make hours pass like minutes, then give SimCity 64 a go. Note: Don't confuse SimCity 64 with SimCity 2000, which is also on the N64 (and also Japanese only!).



https://krikzz.com/forum/index.php?topic=6982.0







There are many more that I could add, but this will do for a start. What are your favourite hacks, mods, etc for any N64 games?

2
Every so often, someone creates a new thread on this forum, regarding news about a new mod or hack, or sometimes about a newer, later version of an existing mod. This is really helpful and informative to anyone else who might be interested in playing it, of course, but the problem is that to anyone who is away from the forum for a few weeks, then they might not ever see that thread, because it will be moved down in the thread list over time as more topics are made. So it might be a good idea to have just one thread for such news and announcements, as that thread will tend to stay near the top of the thread lists (at least it should always be on the the first page of the thread list), and so anyone can find it whenever they like, and keep up with the latest updates and new releases.

So please feel free to post in this thread any links and a quick description to any mod or hack, whether it's new or an updated version.


Here's some new ones, to get the ball rolling:



Doom 64 Brightness + Features Menu (A hack for Doom 64 that adds a features/cheats menu, and fixes the game being too dark for many televisions) - http://www.romhacking.net/hacks/5544/






Ocarina of Time Redux (Ocarina of Time, but with various improvements, also includes the same hack for the Ocarina of Time: Master Quest game) - http://www.romhacking.net/hacks/5138/






Majora's Mask Redux (Majora's Mask, but with various improvements) - http://www.romhacking.net/hacks/5122/






Super Smash Bros. Sonic 2 Mod  (A mod that changes all of levels in Super Smash Bros. into levels based on those from Sonic the Hedgehog 2. Also changes the music, but not the in-game characters that you play as) - http://www.romhacking.net/hacks/5534/






Nintama Rantarou 64 Game Gallery English Translation (An English translation of the Japanese only game Nintama Rantarou 64 Game Gallery. But, since the person who made this translation, Zoinkity, describes the game as " Arguably the worst Nintendo 64 title not produced by Titus", then you might not want to bother with this hack....






Smash Remix (A *very* detailed and impressive mod, that adds eight new characters, 54 stages (levels), new options, and new or modified moves) - http://n64vault.com/ssb-characters:smash-remix







Tomorrow Never Dies 64
(A Total Conversion (albeit a short one) of Goldeneye, based on the movie Tomorrow Never Dies) - http://n64vault.com/ge-campaigns:tomorrow-never-dies-64



3
The fantastic ongoing Banjo Kazooie mod, Banjo Kazooie - Stay At Home has received yet another update, and now you can (and must!) guide Banjo and Kazooie through Goldeneye's iconic first level.

It looks brilliant!

https://www.youtube.com/watch?v=FLq1NfoAcgA

The mod also lets you guide Banjo and Kazooie through levels from Ocarina of Time, Bomberman 64, Super Mario 64, and Donkey Kong 64, and will hopefully distract you a little from the worry and the misery of the current Covid 19 situation, as you  guide the bear and the bird through these new (to them!) worlds.

To download the patch to create the mod, go to the above Youtube page, click "Show More", and follow the download link that you see.

4
Mario Kart 64 - Amped Up, a brand new fan made modification of Super Mario 64 has been released, and it's supposedly pretty good.





So if you're a fan of SM64, then here are some new levels for you to race around!







For a video showing the mod, and the link to the patch, go here:

https://www.youtube.com/watch?v=0L9gLe-bbxg&feature=emb_logo



Note that this mod does work on a real N64 with an Everdrive 64, but you need an expansion pak plugged into your N64 (most mods actually need the expansion pak, even when the base game itself didn't). Also be aware that:

- The first course "SMW Raceway R/T" has problems starting on real hardware.

- Some courses may suffer from frames dropping and graphical glitches in certain areas on real hardware.

- Under rare circumstances, courses may start with a black screen. In this case, just pause, exit out and start the course again.




5
EverDrive 64 / Another World/Out of This World coming to the N64
« on: September 16, 2020, 05:05 PM »
The 1990's classic game Another World (known as Out of This World in some countries) is coming to the N64!





As Johnson noted, Jnmartin84 (who made the fantastic N64 ports of the PC games Doom and Doom 2) is bringing the game to the N64, and the source code is available from:

https://github.com/jnmartin84/aw64?fbclid=IwAR2ARgYKFFilV7GTKosBbkCMxKkDlzv5_pC_E7EaKXPx3LFq0kN2uLox8o8

It's still being worked on (the last update was only seventeen hours ago), so I don't know how complete it all is, but if anyone wants to try it then you'll need to be familiar with building a binary from C++ source code. Or wait until it's complete, as Jnmartin84 will no doubt release a simple Windows program to do all of the work for you.





Here's a video of the game:

https://www.youtube.com/watch?v=wjMf_bEfqIc

Warning: Don't watch much of the video, as the game is all about exploration with a bit of brain-work, so you don't want to spoil the game by already knowing how to get through the game.

6
A rather unusual mod for Super Mario 64 has been released.

Grow, Care for and play with your Yoshis! Breed your favourite Yoshi color and plot your Yoshis against each other in competitions!

The video and patch download are at:

https://www.youtube.com/watch?v=nKeoVO5jNxE

Can anyone confirm that it works with an Everdrive 64, please?

7


A new rom hack for Bajno Kazooie has been released. It's called The Legend of Banjo-Kazooie - The Jiggies of Time, and for more information and a download link for the patch, go to:


https://n64today.com/2020/07/25/banjo-kazooie-jiggies-of-time/


According to that web page:

"Kurko [the author of the mod] has been working on this mod for the past five years. It’s a full-length game that contains nine worlds with 100 Jiggies, 900 musical notes, and a ton of Easter eggs to find.

To call Jiggies of Time a labour of love just wouldn’t do it justice. This is a staggering achievement in N64 modding, and without doubt the best N64 mod to date.



At its core, The Legend of Banjo-Kazooie: The Jiggies of Time is still a Banjo-Kazooie game. It plays just like the bear ‘n’ bird’s original N64 adventure, but set in Ocarina of Time’s world.

Something has gone wrong in the land of Hyrule. The wicked witch Gruntilda has somehow sidelined Ganondorf and decided to take the kingdom for herself. Young Link apparently isn’t up to the task of giving her the boot, and so the responsibility falls to Banjo and Kazooie.



Kurko has done a fantastic job of merging the two universes together. The world of Ocarina of Time is lovingly recreated, managing to feel both familiar and fresh at the same time.

Classic locations, such as Kokiri Forest, Kakariko Village and Death Mountain are instantly recognisable by their layout. That said, they’re not one-to-one replicas – and rightly so.





Everything is decorated and styled to look like the world of Banjo-Kazooie. Even the enemies are re-skinned to resemble classic Zelda creatures. Not only that, but Kurko has used creative licence to slightly alter or outright expand areas with new features.

As a result, Jiggies of Time feels very much like its own game, rather than an awkward retread through an already well-trodden world. It really strikes a perfect balance.



Kurko has stuffed the game full of Nintendo and Rare references.

Everywhere you go, you’ll stumble upon classic game boxes and other Easter eggs that’ll make you smile. The amount of effort that has gone into some of these is truly astonishing.
"

8



A new mod for the game the Legend of Zelda: Ocarina of Time has been released. It's called The Missing Link, and it takes place bewteen the games Ocarina of Time, and Majora's Mask. It's supposed to be very good, by all accounts.



You can watch the trailer and download the game patch from:

https://www.youtube.com/watch?v=LM8Nc13bkGg





What does seem strange though is that the Missing Link game rom is only 16MB in length, being half of the size of the original (unpatched) Ocarina of Time rom. Most game mod roms are the same size as their original game rom, with a few mod roms being larger than the original, to encompas extra game data. Ordinarily, I'd assume that there was a problem with the Missing Link patch, and that most of the hack data was being wrongly truncated, but the rom loads and starts alright (in an emulator, I can't try on my N64 until I get home), and no one else that I can see has complained about problems with the rom, so the lower rom size must be as intended. Unusual, though.



Edit: I asked Kaze (who released the Missing Link) and he said that the Missing Link file is supposed to be only 16MB in size.



Edit: The patch has been updated to version 1.3, to fix various bugs. Make sure to download and use the latest version.

Version 1.4 is the latest version.

9
A prototype of the unreleased N64 game Freak Boy has been released.







You can read about the game here:

https://www.nesworld.com/article.php?system=n64&data=n64-unr-freakboy&fbclid=IwAR08gSlnphY_mVL7H1r9T8hfAoZO1uyUq_7In301AQTEMeex_D6Gow1OzCo


and you can download it from:

https://hiddenpalace.org/Freak_Boy_(Prototype)


Here's a video on the subject:


https://www.youtube.com/watch?v=xUWOUXe-2M0

10
I don't keep up with mods for either Super Mario 64 or Zelda: Ocarina of Time (partly because it's a so disheartening that so few of them seem to work on genuine hardware, those two games being the big two N64 games whose mods will not mostly run on a real N64), and I'm not a fan of mods that simply swap the graphics, characters, and maybe some game mechanics between the two games, but I do like the look of this mod. Plus there's been so little interesting N64-related news for a while, so I thought I'd post this.






Quote from the website (

"In a parallel universe where Hyrule doesn’t exist, Zelda is kidnapped by Ganon in her own castle.
It is up for our hero, Link, to find all the Golden Skulltula Tokens and save the princess!

This first demo of The Legend of Peach contains one full level to play.
In that level, you can experience a new, made from scratch, custom boss!

PS: The title screen is unchanged as of now. Also, there are some chests and heart pieces not normally obtainable in the ROM Hack. Those are meant to be accessed once you get more items in other levels. However, nothing is stopping you from using glitches or speedrun strats to get those
"

You can download the demo from it's web page at:

https://hylianmodding.com/?p=1519

BTW, had anyone tried the other Zelda mods on that site? If so, which of them work on a real N64?

Edit: Forgot to say, I haven't yet tried this mod, but I've read that it does work on real N64m which is why I've posted about it here.

11
EverDrive 64 / Does the Zelda's Birthday hack work for anyone?
« on: March 21, 2020, 04:50 PM »
I've heard or read that the fan made mod Zelda's Birthday works fine on the Everdrive 64 and a real N64. But no matter what I try, it always crashes when I leave the first room. Can anyone confirm that it does work, that when you start the game you can move Link out through the door and the game continues to run as normal, please?

12
One thing that's lacking in this forum is a list of N64 game mods and hacks that are *fully* playable right to the end on a real N64 and an Everdrive 64. If you've played all the way through a mod or hack, then please can you post on here with the name of the mod/hack, and any details that you remember about it that are important, such as any slowdown (such as in a Super Mario 64 mod or hack) or graphical glitches or especially anything that you could do that might result in it crashing.

In particular, are the Zelda hacks, such as Voyager of Time, and Zelda's Birthday, possible to complete on a real N64? If not, then how far is it possible to get before you are forced to finish (because of a game crash, or an impassible obstruction, or an incomplete-able objective, etc)?

Hopefully we can build up a list of things that can and can't be completed on real hardware.

13
EverDrive 64 / New Mario Kart 64 Editor!
« on: March 07, 2020, 11:30 PM »
Great news for Mario Kart 64 fans! There's a new editor for the game, which allows you to make new levels for the game. You can find the most recent version (as of March 3rd, 2020) of the tool called Overkart64 - by Deadhamster - here:

http://www.mediafire.com/file/07ltvj627nh8ju2/OverKart64_Designer_Edition.zip/file

along with latest version of OverKart 64 Designer Edition, which I think is a more advanced version of the editor, for more technical people to use.

This script within the file, only uses 3D software known as 3DS Max. No Blender support yet but it would be easy enough to implement!

New Tutorial by Deadhamster on creating Custom MARIO KART 64 levels!

https://www.youtube.com/playlist?list=PLmH2zZgxOdzg9duLMDOlj00RRlxdxtku5

Thanks to gr8ful123 for passing on the news.

14
EverDrive 64 / New Donkey Kong 64 hack Tag (switch) Kongs anywhere!
« on: February 26, 2020, 04:40 PM »
A new hack for Donkey Kong 64 has just been released, that allows you to switch between the Kongs whenever and wherever you like! So anytime you choose, you can simply press Left or Right on the N64 joypad's D-Pad, to become any of the Kongs that you like, thus saving *lots* of backtracking to a transformation point whenever you need to change Kongs.



Here is the demonstration video:

https://www.youtube.com/watch?v=c6HHVB8bbac



And here is the patch:

http://www.romhacking.net/hacks/4961/



Many thanks to gr8ful123 for letting us know about this release.

15
I've just found out that Conker's Big Reunion, a follow up to the N64 classic Conker's Bad Fur Day, was released in 2015 for the XBox One, and was also apparently playable on the PC. But Microsoft then withdrew it from sale, so you can no longer get it.






Oh, and to judge from it's appearance and the comments of people who've played it, it's not good at all. And, amazingly, if you watch this video of it being played through, and compare it to Conker: Live and Reloaded on the original XBox, you'll notice that the game from the original XBox  (two console generations ago!) looks better than this game does:

https://www.youtube.com/watch?v=L5xb-gJJnMk




Alright, so this was a game apparently made by a game making program on the XBox One, but how does that excuse the game looking worse than one from more than a decade prior? And the new game seemes distinctly lacking in humour, clever touches, and imagination, especially when you consider how amazing the original game was.

And granted I don't have an XBox One, so I'm mostly ignorant of it's games, but I'm a PC gamer and this can apparently be run on the PC, so I'd have expected to hear about this on PC forums, but no. Did Microsoft not publicise this on the PC websites and forums?



 


Quote "Conker's Big Reunion was a third person platform game released as a digital add-on for Microsoft's Project Spark. The Game takes place 10 years after the events of Conker's Bad Fur Day. It expands upon the world and features familiar places.

The game was released on April 23, 2015 worldwide and cost $4.99 on its own. It was also released with the Conker Creation Pack, a pack that lets you create your own levels using Conker, for $9.99. However, Project Spark, and therefore Conker's pack, became completely free on October 5, 2015.

On May 13, 2016 Microsoft announced that Project Spark would no longer be available for download and that online services would no longer be available as of August 12, 2016. DLC content is no longer accessible, including all Conker based content (unless previously downloaded), and all further Conker's Big Reunion episodic content has been cancelled.
"

Source: https://conker.fandom.com/wiki/Conker%27s_Big_Reunion


Doesn't look like we missed much, though...

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