Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Richardragon87

Pages: [1]
I mean like I can understand why it would take them years to make the app as they needed to make it multiplayer online but the lack of extra screen modes feels a bit jarring... especially when playing Super FX games when you include Redguys speed up patch on the SD2SNES it seems like they are in a small square box with a really ugly boarder to top it off and the still impossible to mention way of turning off the control panel unless you find it for yourself has still a ways to go before it's decent.

What do you think?

As I haven't been keeping track of updates to the SD2SNES for a few months now I finally decided to go to the SD2SNES downloads page and download the folder called "sd2snes_firmware_v1.10.3" after copying and pasting the 17 items into the already made SD2SNES folder I booted up the device getting the new information of it saying "Firmware version: 1.10.3"

But when I played a Japanese game which would normally be region locked I got the "Game Pac message"

I went back and checked the configuration of In-game Settings and it says Auto Region Patch ON so what has happened here?

Edit: Upon further checks SA1 games like Kirbys Super Star no longer work and if you in game button reset Doom it glitches the whole menu screen...

Also region locked games are randomly working and then not working when going to the menu and clicking them again.

Lastly on a side note I am not sure if the region patching broke as soon as I turned the In Game Button Hooks off so I could play this game with my findings here

Unsatisfied with how Nintendo decided to go with such a horribly default enhanced 4 pallet color scheme when playing Pokémon Pinball on real hardware, excluding clone devices and ones that allow you to have the GBC pallet when playing the game, I had a try a long time ago to improve the color sceme. Far less green tint, better easier on the eyes color direction, and making the title screen look pretty close to how it would appear when played on a Gameboy color or Gameboy player.

I've made a screen cap of the password to input so you can experience it as close as possible as I saw it. No easy undertaking on my choice for Pikachu as it was my first try but I think it turned out pretty well.

The only thing I was unable to do was to best match up the colors to be even halfway as close as how the actual color of certain Pokémon look including the ones in the Pokédex after encountering and catching them, this also means there is no transition between the effects of changing between the Red and Blue fields but from my memory Nintendo never decided to make one so either will look fine.

The only result I haven't tried was using a pallet from another Pokémon game to make sure it would change on different areas, you're more than welcome to try and see if any of the other games have an effect on this one as the real hardware carries over any automated color enhancement to a game to be used on another in the Super Nintendo's internal memory, apart from that enjoy!

Screen Caps of the nicer looking parts complete with the password

Title default chosen pallet -

Title my polished up pallet -

Option default chosen pallet -

Option my polished up pallet -

As of owning the X5 GBA everdrive I usually ran into the issue where the screen would black out and say either FAT 0F Error or, Disk IO Error which originally I expected this was due to the sheer amount of Super Nintendo games I added to it or the SRM from them. But I just noticed that it seems the device has a huge urge of taking data from any rom that is loaded meaning if you go into the Emusave folder and delete the SRM games (Which will be dozens in there garunteed) it fixes this error without the need to get a new SD card or format it again which likely would work on any everdrive device but in this case the SAVE folder.

I never noticed this until now but it seems the X5 does it to every game played so always check the Emusave folder or whichever folder your device remembers the games you played if this happens.

SD2SNES / Karmen Rider SFC blackouts
« on: June 11, 2019, 11:24 PM »
Did anyone manage to fix or find a way around to getting Karmen Rider to work on the SD2SNES or was it fixed with the in game hooks disabled?

The game will either hang on the theme song with no buttons responding or load the prologue and crash with the music running or just black out, literally I have tried so many ways around it be it a No Intro or GoodSNES or even NonGoodSNES roms that I gave up and just decided to play through it on my GBA X5's SNESAdvance emulator without graphic fixing yet as I have been doing other projects.

EverDrive GBA / XGflash2's existance with PCEAdvance?
« on: May 28, 2019, 07:33 PM »
So a while ago I stumbled across Smoke Monsters premade PCE folder set that had the entire list of PC Engine and Turbografix-16 roms in a line... of course I had to remake an entire directory to make it part of the X5 game list but more on the subject that I overlooked the information when the L and R button was pressed and only noticed this exact detail that may make it possible to play pre-hacked PCE roms on a GBA.

It says "Powered by XGFLASH2.Com 2005/PCEAadvance v7.5 on GBA" when the L and R button is pressed on the GBA while running a premade PC Engine or Tubrografix-16 rom.

So what I would like to know was XGFLASH a really old app that you needed to purchase to convert PCE roms to run on a GBA or is it freeware like SNESAdvance was... if anyone knows this would be much appreciated as I can only stand button inputs off gamefaqs for in game codes as much as I feel like I am breaking my fingers apart holding down buttons on a GBA SP.

This is a list based off my Super Card SD description guide that has changed the gamefaqs PC Engine cheat codes button inputs to be detailed in the style when used on a GBA. For example Run has become Start, button I has become button A and button II has become button B.

This list allows you to make full use of the PC Engine in game codes as the Everdrive GBA X5 isn't compatible with these type of games of any kind except for the ones premade into a list.

It's not flawless as there was already a huge amount of codes that could be injected into the roms themselves but as the Everdrive GBA X5 cannot run RAW roms of either PC Engine or Turbografix-16 this is the best that cane be done for now.

Hopefully someone will find a way to play vanilla roms and I may be able to have no need for this list in the future...

Also had a try at something similar with the Turbografix-16 ones... don't mind the blank spaced ones with nothing in there, it was just a reminder for me on what games I liked in those catagories xD

I hope someday someone finds a way of converting vanilla files so that the added code ones could once again be enjoyed on a AGS-101 screen.

EverDrive GBA / NES Rom Compatability Between PocketNES Versions...
« on: February 11, 2019, 01:08 AM »
It has come to my attention that certain roms only work on different versions of PocketNES while later versions fix certain mappers making unplayable games work but in the result end up making those which were once playable glitchy or unplayable via crashng in game.

The one I have always stuck with using is PocketNES v9.97 as it seems to support those more hard to work mapper games such as Punch Out and those Dragon Ball Z Card game NES series ones.

Among other things if you ran the Everdrive GBA X5 with the included finalized VisualNES variant these games now no longer work or have more issues with mappers...

Cobra Triangle - The once seen boat sprites that moved in motion can no longer be seen as they did on v9.97

Day Dreamin' Davey - This game had odd sprite flickering on v9.97 but at least it could be seen while on the finalised one they are gone

Eliminator Boat Duel - As before the sprites visible on v9.97 are no longer there on the finalized version

Greg Normans Golf Power - On v9.97 the game wont freeze after the course creation screen while on finial version it freezes

Hunt For Red October, The - Though the sprites were a bit glitched on v9.97 they were visible while the final has none

Of course I did research on what worked better on the final version it's only less than a half of them as I went through all games up to where the end of this one goes also there was too many to list so here was what I found out -

So far from what I looked up only these 3 games worked on the final version that the v9.97 one couldn't do - Advanced D&D Hillsfar & Bill and Teds Excellent Adventure

But at the cost of loosing or now not working at all - Break Time - The Pool Tour, Days of Thunder, 4 Dragonball themed games and likely many others.

So I wonder why does fixing stuff cause games that used to work now longer work?

SD2SNES / So was ever the 48MB Star Ocean Rom dumped?
« on: January 24, 2019, 01:10 AM »
That being the non compressed version... I searched everywhere and found a site outside of the goodsnes packs though I presume the packs hold a certain of 5 roms of Star Ocean but none of them go up to 48MB they were...

Star Ocean (J)[!].smc
Star Ocean (J) [h1].smc
Star Ocean (J) [h2].smc
Star Ocean (J) [T+Eng1.0_DeJap].smc
Star Ocean (J) [T+EngBetaR1_DeJap].smc

All 5 have the same filesize of 6,291,456 (6.00MB)

I am aware of the SDD-1 patched one which was 15MB if I recall.

But compared to the smc and the patched one what was really lost and is it worth hunting down the RAW file too?

SD2SNES / Problem With Some Sufami Turbo Games...
« on: January 18, 2019, 05:51 AM »
I cannot for my life seem to get the Gundam Sufami Turbo games to work on my PAL SD2SNES. It seems every time I start the battle it goes right to the Game Over screen and goes back to the menu.

And the Ultra Man Sufami Turbo series also has a weird glitch when the opponent uses a special attack it always crashes the game, I think the only time I managed to beat the final 4th boss before it reset back normally to the 1st opponent is when I used a pre-made trainer which had a hit anywhere code attached to it.

I have tried several roms of these one be it normal ones or the ones with the Bios but neither seem to fix this issue if anyone has a fixture of these and can provide me with the corrected ones it would be much appreciated - Richard

EverDrive GBA / Broken Game Tyrian 2000...
« on: January 11, 2019, 01:34 AM »
I never really understood this but why does Tyrian 2000 not run on an X5 GBA Everdrive?

I have little to no issues with demo roms on the GBA so why does this one only show the Gameboy screen and hangs there. It's about as a bigger mystery as of why RAW PC Engine and Turbografx-16 games hang on the same screen too??

Why is it the GB Everdrive X7 right away take you to a blank screen before the roms appear in about 15 seconds while the GB Everdrive X5 freezes for 15 seconds and loads the folder up correctly displaying all the roms in 1 go?

This also applies to going to another page. It never happened on the X5 as it would process the data of each game before showing what the game titles are and just looks really weird when the folder is blank and the games just appear after some seconds.

Back in the 2000's Flubba made an emulator for GBA which made it possible to play SNES games on a GBA though around 2006 everything went quiet be it the project never finished or it was just forgotten about.

I tried to look up the past of it's development and could only come up with that it came out just 1 year before the DS was showcased and they took the development onto it itself then a few years later they dropped the project on it as well.

The thing that confuses me is there are two different projects that were made around just a few months in a year one was PocketSNES and the other was SNESAdvance… so what I wonder is why the change and why did it fail?

If it interests you I intend to revive this project fixing games along the way and making it possible to play SNES games on a GBA though if the game didn't function on the app it wont work even if it's corrected.

Any help on this question and it's past would be much appreciated and thank you for reading this - Richard

Pages: [1]