Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Kerr Avon

Pages: [1] 2 3 ... 105
1
somebody have a good and complet and   lastest save db file for my everdrive 64 v 3 ultra cic 2 please ?? thanks for the help or send me in PM message

The list in the first post of this thread is always kept up to date with all known settings, as people are always kind enough to post up corrections or new values for new games or hacks.

Thanks to IRL Random Hajile, and Floriane67 for the "T3=3      (Shin Nihon Pro Wrestling Toukon Road 2)" correction.

2
EverDrive 64 / Re: Linux now running on the N64!
« on: January 22, 2021, 02:17 PM »
Indeed 2020 was a surprisingly productive year for the N64.

We got a ton of new games from the N64brew homebrew jam!

Super Mario 64 modding has really improved the performance of the game engine and now custom more detailed levels run well on hardware.

Goldeneye / Perfect Dark modding still is going strong.

Doom 1 and 2 ports to N64 have been improved greatly. They run quite well with not many bugs.

Another World was ported over.

And Doom 64 was reverse engineered. I even have my own fork of its engine now!

I am probably missing quite a few things.

Was Another World released, or is it still unavailable to the public?

3
EverDrive 64 / Re: Linux now running on the N64!
« on: January 21, 2021, 04:41 PM »
This is very interesting, technically, and that alone is reason for someone to put Linux on a new (to Linux) system. But could this result in any actual benefits for N64 users? I've never used Linux, so i don't know how easy it would be to run any native Linux software on the N64, but I'd imagine that even if this is easily possible then given the N64's low hardware specs, and with whatever portion of those specs Linux itself will eat up, then only very basic programs and games will run well. Getting emulators of old consoles and computers running on Linux N64 would be great, if they could run fast enough, though of course I doubt 16 bit or later emulators will run at all well, but if ZX Spectrum, C64, Amstrad CPC, etc, emulators could be made to run well then that would be great. But even that might be pushing it, given that most of the N64's real power came from it's graphics hardware, which won't be involved in running emulators.

And I take it there is no N64 3D graphics driver/API in the N64 Linux build? Lack of public hard information about the N64's GFX hardware (is that still the case?), and the disparity between the N64's 3D hardware and other, more commonly used 3D hardware, make Linux N64 based 3D hardware support seem very unlikely, and that unfortunately probably won't change, give the tiny number of people who would use it even if someone put in the very hard work of writing it.

I'm not trying to be negative, I'm just curious as to what is possible here. N64 homebrew is very rare, so it would be good to believe that this could lead to more stuff running on the console. But at the moment, I can't help thinking that it would have been a better use of the Linux N64's programmer's time and effort to have directly ported an open source game or two to the N64. But maybe he has real plans for this new version of Linux.

4
When you load an NTSC or JAP game, then when the screen stays black, do you still hear the sound from the game? Try a game like Goldeneye, which has sound straight from almost the moment it boots. If you have a black screen but sound, then it means that your TV probably doesn't support NTSC or JAP signals. Most modern TVs do support NTC/JAP, but not all. There might be an option on your TV to support this mode, but I've never seen one.

If there is no sound either, then presumably the game rom is corrupt. Try downloading the game roms from a different source, and try those newer roms.

I am a PAL user (I live in England), and my (PAL) TV had difficulty showing some NTSC/JAP games, so I eventually bought a new TV. Because of the Covid lockdown, I couldn't go in to a shop with my N64 and test any potential new TVs, so I had to take a chance and buy a TV online, because for some reason, no TV manufacturer seems to list what old consoles will work with their TVs. And my new TV does a *terrible* job of displaying N64 games. It does show all three regions, no problem there, but all three regions look terrible, so I've ended up buying a RetroTINK 2X Pro and it makes my TV display N64 games much more clearly. It's still not ideal, sadly, but it's the best I could do for this TV, I think, other than getting an UltraHDMI (which gives a superb picture on any TV that has a HDMI input), but they aren't in production anymore (and scalpers are selling them for ridiculous profits) and weren't easy to find anyway. The bloke who made the UltraHDMI is apparently now working on a new version, so perhaps we'll be able to get them cheaply and easily in the future.


5
EverDrive 64 / Re: Issues with everdrive game launch -- newb alert
« on: January 13, 2021, 05:26 PM »
Yes, the Everdrive 64 can play games from all of the regions (PAL, NTSC, and JAP), but not all TVs can display all modes (and since most TV manufacturers don't actually bother listing what the TV can and can't display, then often the only way to test is trial and error).

Your TV will of course be able to play the games from it's own region (i.e. NTSC if you're in the USA, for example). What region are you?

You should check your TV's manual (or download the manual from the manufacturer's website, if you've lost the paper manual), as there might be an option on the TV to play other regions (probably not, but it's worth a try). Most games and game hacks are NTSC, though, and JAP games seem to play on all NTSC TVs, so if you're an NTSC user then not being able to play PAL games isn't a real problem. If you're a PAL user, though, then you might want to consider using a different TV, or buying a hardware converter, such as one of the RetroTINK ones, though even there it can be trial and error.

I've sent you a PM

6
There was a competition to create smaller mods for Super Mario 64, with a Christmas theme, and the results are available at:

https://docs.google.com/spreadsheets/d/1mX0wbi_XrUwEKMbt1nPBcJxXekI5GzHXsK2MRUaJv6A/edit#gid=0

If anyone wants to try them, and tell us which ones work on a real N64, then please do!

Since they are smaller hacks, then hopefully none of them demand more resources than the N64 can provide.

7
EverDrive 64 / Re: Should I get an Everdrive 64?
« on: December 30, 2020, 07:01 PM »
Yes, almost every game plays on the Everdrive exactly as it does on the original cartridge. And the Everdrive 64 will play games from any region, it doesn't care if the game is PAL, NTSC, or JAP. The problem is that not every TV can display all game regions, but that's down to the TV, most PAL TVs can display all regions, and any (as far as I know) NTSC TV can display JAP too, but not always PAL games.

Regarding the Everdrive 64 itself, all PAL and NTSC games work fine on the Everdrive 64, with the sole exception  of Pokemon Stadium 2, which has some corrupted graphics on the version 2.0 and 2.5 of the Everdrive 64. On the version 3 and version X7 of the Everdrive 64, Pokemon Stadium 2 works fine, meaning that all NTSC and PAL N64 games will work for you.

The other region of N64 games is JAP, Japanese games. Most JAP games do work on any Everdrive 64; the exceptions are the few games that have extra hardware in their game cartridge - there are four or so of these (that I know of), such as a Tetris game that can read your heart beat (seriously - it has a little connection you attach to your chest), a Pokemon game that uses a microphone so you can speak to the game, a game that has a realtime clock built into the cartridge so it always knows the time and date, and a shooter that used a non-standard gamesave. All four of these games are JAP only, no PAL or NTSC N64 game ever had extra hardware in the game cartridge, so there are no problems with non-JAP games.

An Everdrive 64 allows you to keep all of the N64's library on one cartridge, which is extremely convenient. It also allows you to play many NES and Gameboy games (via emulators contained in the Everdrive's software), to play the 64DD games (the 64DD is an add on disc drive, that was only released in Japan), and the Aleck64 games (the Aleck64 games are arcade games that were released in Japanese arcades).

It also allows you to play game translations (such as the English translations of games that were only officially released in Japanese, such as Sin and Punishment, Wonder Project J2, Densha de Go! 64 (a Train driving game), Custom Robo, Last Legion UX , etc), and also to play most of the many game mods (which add new levels, or new weapons, etc, to many of the best N64 games, such as Goldeneye, Perfect Dark, The Legend of Zelda: Ocarina of Time, Mario Kart 64, Super Mario 64, F-Zero X, Super Smash Bros., etc).

Basically, an Everdrive  transforms the N64, allowing you to play lots of games and mod that you wouldn't otherwise be able to do.

8
Yes, it's amazing how talented some people are.

9
Here's a new Banjo Kazzoie mod!

Banjo Kazooie NightBear Before Christmas

https://www.youtube.com/watch?v=jXRfuXqnW5Q





10
EverDrive 64 / Re: Please list any Everdrive 64 compatible rom hacks
« on: December 20, 2020, 03:16 PM »
I've sent you a PM.

11
It really is irritating that the main game hacks that won't run on a real N64 are almost always Super Mario 64 hacks, especially when you consider than SM64 is one of the best and most popular games on the system.
It's strange that people are still making this kind of crap. If it doesn't work on a N64 it's not even a N64 game. They will cease working on emulators as well at some point when emulators becomes more accurate.

Yes. I can understand it for the game mods/hacks that are designed to use more GFX/CPU/etc power than a real N64 can provide, some of the Super Mario 64 mods that are deliberately designed to do this are supposed to be amazing, and it's regrettable but understandable (I think) that they won't run on a real console.

But if, as it seems, most SM64 mods only require the resources of an N64, then I can't see any good reason not to make that mod run on real hardware. And most times if there is even a readme.txt in the game mod's .zip file then it fails to mention that it won't run on a real N64. Surely the author would at least tell you not to bother trying to get it to run on a real console?

Just about every game mod or hack I've seen for the N64 for maybe the last eight or so years has been fully compatible with a real N64. Be it a large scale mod, such as Goldeneye X, Super Smash Bros. - Smash Remix, F-Zero X Climax, or Banjo-Kazooie - Banjo Threeie, or a very small (but still good) mod, such as the Goldeneye 640 x 480 resolution patch, the F-Zero X first person view patch, the Perfect Dark patch that lets you and the sims all use mines and the Goldeneye weapons in multiplayer, or Ozidual's Space Station: Silicon Valley fix that fixes two game breaking bugs. These all work fine on a real N64. The only exceptions I can recall are a couple of Legend of Zelda: Ocarina of Time mods, and many Super Mario 64 mods.

12
Kerr Avon okay so i created a Fix for the English Version of Lugs Delightful Dioramas https://youtu.be/U9UtXi9cH78

and ofc i can try Fixing Halloween Mayhen :D

Great, the more mods we can run on real N64s the better. It really is irritating that the main game hacks that won't run on a real N64 are almost always Super Mario 64 hacks, especially when you consider than SM64 is one of the best and most popular games on the system. Have you tried to fix other SM64 hacks, especially the more popular ones? I know some of them can't be made to run at all, at least not without stripping down the mod (and maybe ruining it) enough to get it to run on real hardware, but I'd imagine some really good ones could be persuaded to run alright with no loss of game quality.

But regarding your link to the downloaded fix of (https://www.youtube.com/redirect?q=https%3A%2F%2Fcdn.discordapp.com%2Fattachments%2F762337132051169351%2F788429000573190144%2FLugs_Delightful_Dioramas_CCP.rar&v=U9UtXi9cH78&redir_token=QUFFLUhqa01hby03elZMNDhhT1ktX2liekdVVEgwUHZGd3xBQ3Jtc0trVVhhOFlsMzdtSEhWRVVUd055cHZ4MUM2a2pzUmU0OFRFb1JEYmVtWEdacWtLR2FYcmZBak80RmlhRUluS0haVzlMajFBd1RESDV4TGs0NlRPcGNTOWhNWDQ1ZWtwQkU1ME13YkpmSmZueWZWQk41dw%3D%3D&event=video_description) are you sure that that is the right download? The file Lug's Delightful Dioramas CCP.bps seems to be identical byte for byte to the original Lug's Delightful Dioramas V1.02EN.bps file.

13
Okay so Lug's Delightful Dioramas seems to work on real N64 Hardware tho its well laggy so i would recomenned playing it on emulator

OK, thanks for checking if it worked. If you get the chance, could you try Super Mario 64: Halloween Mayhem, please?

https://www.youtube.com/watch?v=BqmVnQPjcDI

14
Lug's Delightful Dioramas

(Not a misspelling, it is "Lug" and not "Luigi", as it seems to be named after it's creator, Lugmillord.



This is another interesting looking Super Mario 64 mod. The video and patch download is at:

https://www.youtube.com/watch?v=wjcbIJNr5Fs

And as usual, there's no hard information given as to if it will run on a real N64 or not, so if anyone wants to try it and see (I can't, my N64 is back home) then please post the results here. Like most mods, it will probably require the N64 to have an expansion pak plugged in.

15
EverDrive 64 / Re: Wallpaper thread! 320x240 only edition!
« on: December 11, 2020, 04:56 PM »
Replying just to hope someone already made a Conkers background.

Have you tried the ones in my archive? I've just uploaded a new archive with them in .JPG format, for X7 users.

Pages: [1] 2 3 ... 105