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Messages - James Cree

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1
EverDrive GB / Re: Will Krikzz ever fix the X7 cheat system?
« on: December 02, 2019, 10:36 AM »
Is there any chance of gameshark code support for the GBC games?
The Game Genie was outdated by the time the GBC was released and there aren't many codes for it.

2
EverDrive GB / Re: Will Krikzz ever fix the X7 cheat system?
« on: December 02, 2019, 05:12 AM »
How reproduce the problem?

Choose a GBC game.
Enter a Game Genie code.
Most of the time it will do nothing.

The cheat thread has more info:
http://krikzz.com/forum/index.php?topic=1703.15

3
EverDrive GB / Will Krikzz ever fix the X7 cheat system?
« on: December 02, 2019, 12:39 AM »
The fact that the X7's Game Genie implementation is largely broken (especially for GBC games) is well known.
It's been many months since the last firmware update and Krikzz has made no comment about this broken feature.

As this is a listed feature in the store, I feel it's pretty poor form that it still hasn't been fixed.

4
EverDrive GB / Re: ED GB X7 remote menu mod
« on: November 25, 2019, 11:44 AM »
Wow this is really ingenious.
This mod could be implemented on many console's reset switch to have a remote reset function.
Good job!!

Thanks bud!
Yeah that would probably be possible.
Most high-end flash carts can reset to the main menu anyway though. And I'm not sure how happy I would be drilling microphone holes in my immaculate, original consoles...

5
EverDrive GB / Re: ED GB X7 remote menu mod
« on: November 25, 2019, 11:42 AM »
This is truly amazing!

I was thinking myself in something like a infrared sensor to use a remote control.

Yeah I did look at infrared kits.
They are surprisingly bulky, even the ones with a tiny footprint seem to require quite a bit of height.
Plus they all seem to come with a hideous, generic Chinese remote with 30 buttons intended for use with LED lamp setups.

Plus, I like not having another remote. :-)

6
EverDrive GB / ED GB X7 remote menu mod
« on: November 23, 2019, 04:11 PM »
It was bugging me that the in game menu for the X7 couldn't be accessed with a button combo on the controller.
It was the one flaw (other than the shitty cheat system) on an otherwise great cart.

I like to play games, even handheld games, on a proper screen via consoles and their various accessories.
Having to get up, walk across the room and click the cartridge every time I wanted to access the menu didn't appeal to me, so I set about finding a solution.

I have installed a clap sensor inside my X7 cart, so now all I need to do is clap my hands and the in game menu appears.
This is useful for playing the X7 via Super Gameboy, Gameboy Player or Wide Boy.

I am not suggesting anyone else try this.
This is merely an account of what I did to my cartridge.
If you do this, you will void any warranty that you have and possibly break your cartridge if you don't know what you are doing.
Only attempt this if you are comfortable with fine-pitch soldering/desoldering surface mount components in tight spaces.


I started by desoldering the menu switch from the board.
I don't like hot air, so I used a fine tip iron and desoldering braid to wick up most of the solder, then applied heat and gentle opposing pressure to separate the legs from the board one at a time.


The switch I am using is the VM-CLAP1 from Verbal Machines LTD.
I took note of the 3 contacts that are required for operation.


I found points on the X7 board that correspond to the 3 contacts on the clap switch. GND and OUT are where the old clicky switch was attached, 5v PWR will be tapped from one side of the resistor on the left.


I then flipped the switch unit over and made the solder nubs under the microphone as flat as possible by clipping them down and then sanding them flat.


Next, I cut the hole in the front of the X7 case.
I started with a 2mm and worked my way up to a 7mm bit, drilling slowly. I then took my time with a dremel and needle files to make sure I got a neat hole in exactly the right place, frequently trying the microphone against the hole and adjusting the direction of my filing as needed.


I then soldered the 3 wires to the clap switch. I used 30 gauge, silicone sleeved wires. I want them to be flexible because the case will have to be opened in the future to change the cart battery.
I soldered the wires at an angle so they are naturally clear of the screw post in the cart.
I soldered them on the top of the board so that there was no chance of the joints fouling on the X7 board when the cart was reassembled.


I fitted the clap switch into the top half of the shell, pushing it down as flat as it would go.
My hole was accurate enough that mechanical friction holds the board in place, and the top of the board is flush against the top of the cart shell, so it's perfectly straight. If I had not made a perfect hole, I would have squirted hot glue between the board and the case on each side to keep it in place.
I also cut and placed some insulation tape on the bottom of the switch board.


I then cut my wires to the correct length so that the case could be opened again and the 2 halves laid open next to each other.
I soldered the wires from the 3 contacts on the switch board to the corresponding points on the X7 board, taking great care not to short the "out" pad with the chip next to it.


I carefully closed the cartridge up, taking care not to trap the flexible wires in the process.




And it works fine! Yaaay!


Video of it in action:
https://www.youtube.com/watch?v=zJhhYvbAqDQ&feature=youtu.be

7
There were no feasible way to allow a button combo to work. Only a few games would work with a button combo approach, that is why Krikzz used a button on the cartridge.

Understood.
Thanks for the explanation.

I'll see if I can come up with a hardware solution of some kind...

8
Likely it would just be easier to use the power button when on a super Nintendo, it seems a lot more easier that way just expect a lot of clicking sounds.

The power button isn't going to bring up the in game menu though, is it?

Having a physical button inside the cart is way less convenient than a button combo.
Not everyone uses an actual handheld to play Gameboy games.

I'm using a Wide Boy 64, and it will be a pain in the ass to have to get up and walk across the room every time I want to make a savestate.

Still waiting for Krikzz to comment.
Could a button combo trigger be added via firmware?

Yep it brings up the menu while pressing reset restarts the game you have previously played.

As the Super Gameboy can only load up the game if it isn't fully turned off, turning off and on your SNES brings you back to the menu.

This also applies to boarders on SGB enhanced games the device will always keep the boarder on until the device is turned off so likely if an in game button menu did exist kind of like how the SD2 SNES did it in the future you would likely be able to use the boarders from any game on any non enhanced game complete with its pallet set.

Dude, I'm talking about the in game menu, not the front end.

9
Likely it would just be easier to use the power button when on a super Nintendo, it seems a lot more easier that way just expect a lot of clicking sounds.

The power button isn't going to bring up the in game menu though, is it?

Having a physical button inside the cart is way less convenient than a button combo.
Not everyone uses an actual handheld to play Gameboy games.

I'm using a Wide Boy 64, and it will be a pain in the ass to have to get up and walk across the room every time I want to make a savestate.

Still waiting for Krikzz to comment.
Could a button combo trigger be added via firmware?

10
EverDrive GBA / Re: GBA "x7" (Standard Size) to be released soon?
« on: October 20, 2019, 05:00 PM »
as old component hard to get or re-design of pcb
there are always newer models

But usually those newer models aren't renamed in such a way that it appears they have more features, when they actually don't.

11
EverDrive GBA / Re: GBA "x7" (Standard Size) to be released soon?
« on: August 27, 2019, 10:38 PM »
It would be great if Krikzz still read his own forums sometimes.
That way he could comment and clear up the confusion.

12
EverDrive GBA / Re: New EZ Omega is better than X5?
« on: August 26, 2019, 04:01 PM »
Someone got Wolfenstien 3D to work on Gameboy color...

https://www.engadget.com/2016/12/19/wolfenstein-3d-ported-to-game-boy-color-on-turbocharged-cart/

But it actually took putting a seperate CPU on the custom cartridge they made.

Technically if you did something like a Super Gameboy where the entire gameboy system is put into a cartridge, you might get it to 'work' partially.  Sure if you had a large enough and fast enough FPGA on a flashcart, and that flashcart FPGA could 'be a SNES' hardware/cpu/graphics processing, and just pass the video and sound through the speaker, and screen, then it might be possible to 'see' the game played on a GBA.

However, that woudl still leave the problem of 'not enough buttons'.... THere are a handful of SNES games that don't utilize all the buttons anyways, so those would probably be able to be played on the system if buttons are mapped properly. But most of the  best games utilize all the buttons, and there simply aren't enough on the system. One way to possibly get around that is do 'combo button' pushes, but that could cause problems itself like being overly complicated, and having actions you don't want to do happen before before you can pull of a combo.

Also dealing with an FPGA and other hardware that could handle this? Probably extremely expensive... at least $200... the other issue is it would have to be essentially an extremely shrunken down Mister or Super NT basically, and that might not be feasible on a GBA size cart, even if you made a special cart that stuck out as much as needed (for example something closer to the Warioware Twisted cart, or larger)...

But at that point you are no longer using the actual original hardware.
You could make a cart that runs PC games and just passes video and sound down to the GBA, but I wouldn't be interested in that shit :-)

13
EverDrive GBA / Re: New EZ Omega is better than X5?
« on: August 26, 2019, 11:55 AM »
Coming soon :o



Yeah, I understand this is a Krikzz forum, but not sure why people are recommending the X5 so vehemently when it seems the only benefit it has over the EZO is better battery life (I'll be using my DS and GBASP for this so I can always recharge the batteries before fully drained) and better build quality. Plus it will cost $40-50 more. Can someone who owns both chime in? I want to order soon as I'll be leaving on a relatively long trip and my only form of gaming will probably be with this flash cart.
Well,  the EZFLash Omega clocks drifts over time considerably by several minutes. Also if the EZOmega malfunctions after 6 months can you get an almost free replacement/fix from your chinese seller? I guess not.

Looks awfully like the X5, I don't know how it seems to be smaller as it still has the huge top area for the extra stuff. I think a huge selling point would be if someone managed to advance the SNESAdvance support feature. I know the X5 had native for Game Gear, NES and Master System but as from what I managed to re-create to make SNES games actually work better on a GBA this is a must and would be vastly superior as a selling point.

Every post you make you have to mention SNESadvance. Lol
It's never going to be any good. The GBA doesn't have the power, the resolution or the buttons.
Nobody cares about it, man. It's only ever going to be an experiment, it will never be usable.

Yeah... no one will care about it as it needed time and effort to work...

Also guess these 4 imgur links really don't show progress do they?

https://imgur.com/a/lpxsOam

https://imgur.com/a/EFVLq5l

https://imgur.com/a/KW8jkJP

https://imgur.com/a/j3vH4Jb

The first image is the premade one the other is the correction

A bunch of screen shots don't change the 6fps, no sound, cut off screen and physical lack of 2 buttons.
It.
Will.
Not.
Work.

14
EverDrive GBA / Re: New EZ Omega is better than X5?
« on: August 26, 2019, 06:09 AM »
Coming soon :o



Yeah, I understand this is a Krikzz forum, but not sure why people are recommending the X5 so vehemently when it seems the only benefit it has over the EZO is better battery life (I'll be using my DS and GBASP for this so I can always recharge the batteries before fully drained) and better build quality. Plus it will cost $40-50 more. Can someone who owns both chime in? I want to order soon as I'll be leaving on a relatively long trip and my only form of gaming will probably be with this flash cart.
Well,  the EZFLash Omega clocks drifts over time considerably by several minutes. Also if the EZOmega malfunctions after 6 months can you get an almost free replacement/fix from your chinese seller? I guess not.

Looks awfully like the X5, I don't know how it seems to be smaller as it still has the huge top area for the extra stuff. I think a huge selling point would be if someone managed to advance the SNESAdvance support feature. I know the X5 had native for Game Gear, NES and Master System but as from what I managed to re-create to make SNES games actually work better on a GBA this is a must and would be vastly superior as a selling point.

Every post you make you have to mention SNESadvance. Lol
It's never going to be any good. The GBA doesn't have the power, the resolution or the buttons.
Nobody cares about it, man. It's only ever going to be an experiment, it will never be usable.

15
EverDrive GBA / Re: New EZ Omega is better than X5?
« on: August 26, 2019, 06:06 AM »
If you look around you can find the Omega for $20-$30 including shipping. I don't expect it to be anywhere the build quality of the $100-$120 X5.

The difference is that the Omega is machine assembled and everdrives are human assembled.

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