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Messages - ErivandoXP

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1
FXPAK (SD2SNES) / Re: where are all the good snes rom packs??
« on: October 08, 2020, 02:17 PM »
Edit: Google

2
FXPAK (SD2SNES) / Re: Sonic SNES demo/proof of concept
« on: September 16, 2020, 02:43 PM »
The developer TiagoSC released a small update with more sound effects and some improvements.

http://forums.nesdev.com/viewtopic.php?f=12&t=20638

3
FXPAK (SD2SNES) / Re: SGB2 + save states?
« on: September 09, 2020, 03:15 PM »
Can someone show me their BIOS folder, so I know what files I'm supposed to have in there, please?

All necessary files and bios are here:
https://github.com/furious/sd2snes/releases/download/savestate_v12/sd2snes_v1.10.3-frs-v12.zip

4
FXPAK (SD2SNES) / Re: Clarification: Save States on the FXPak Pro
« on: August 27, 2020, 04:59 PM »
SD2SNES firmware 1.10.3-frs-v11 (Unofficial) by FURiOUS

https://github.com/furious/sd2snes/releases/tag/v1.10.3

5
http://forums.nesdev.com/viewtopic.php?f=3&t=20531

https://www.youtube.com/watch?v=irF8gSVrVOs

Thanks to Myself086!

Quote
Project Nested uses a JIT+AOT compiler to convert NES games into SNES games. It runs at roughly full speed depending on the game, 60 fps and mapper support.

Main github page: https://github.com/Myself086/Project-Nested
Download: https://github.com/Myself086/Project-Nested/releases

Specifications requirement for reproduction carts and flash carts:
- Up to 8mb of fast ROM, HiROM format.
- 16kb of SRAM.
- Battery if required by the game.
- No co-processor.

Target specs (planned future updates):
- Up to 8mb of slow/fast ROM, HiROM format.
- 0kb to 256kb of SRAM depending on the game and settings.
- Battery if required by the game.
- No co-processor.

Mappers: 0, 1, 2, 4

Compatiblity spreadsheet: https://docs.google.com/spreadsheets/d/1xKZIyNz1DSI3ZBdMfaTEaa_9b6IEABx-ZPwOb6XqcLQ/edit?usp=sharing

6
EverDrive 64 / Re: Shiren the Wanderer 2 N64 Translation
« on: July 31, 2020, 03:03 AM »
Thanks!

7
EverDrive 64 / Re: New Neon64 beta released
« on: July 28, 2020, 07:49 PM »
https://github.com/hcs64/neon64v2

Version history
---------------

2020-07-27 - beta 3
  - Add mappers 9, 10 (MMC2, MMC4)
  - Added overlays, so mappers can modify the core PPU loop
  - Runtime PAL switch
  - Improved MMC3 IRQ timing
  - DMC and frame counter IRQ
  - Assorted timing adjustments
  - Support some mid-line changes (e.g. Marble Madness)
  - Fix MMC1 PRG mode 0 (e.g. Pirates!)
  - SUROM support (Dragon Warrior III and IV)

2020-07-07 - beta 2
  - Add mappers 30, 31, 71
  - Source release

2020-07-04 - beta 1
  - Initial beta release

8
EverDrive 64 / Re: GameBoy Emulator
« on: July 14, 2020, 12:09 AM »
Awesome! Thanks!


Yep, Works in ED64Plus...

9
EverDrive 64 / Re: New Neon64 beta released
« on: July 13, 2020, 11:09 PM »
Nice. The scrolling is smoother.

Yep, worked on the ED64Plus.

10
FXPAK (SD2SNES) / Re: Universal button combo for save states
« on: July 03, 2020, 04:04 PM »
You need customize the config.yml file:

Quote
IngameSavestateButtons: SR
IngameLoadstateButtons: SL


Instructions in the readme file:

Quote
Customizing Save/Load Inputs
--
You'll just need to type the input buttons as string (without any spaces):

- `B Y A X` = Buttons
- `u d l r` = Dpad
- `s` = Select (lowercase)
- `S` = Start (uppercase)
- `L R` = Shoulder buttons

### config.yml
*"IngameSavestateButtons"* and *"IngameLoadstateButtons"* variables holds the default inputs for Save/Load, which are:

- **SL** = `Start+L`
- **SR** = `Start+R`


### savestate_inputs.yml
You can define custom inputs for each game you want, you'll need the rom checksum value (different versions has different checksums). Examples:

```
# CHECKSUM: SAVE,LOAD
EF80: XR,XL     #dkc1 v1.1 (US)
2BCC: XR,XL     #dkc1 v1.1 (US)
0C17: XR,XL     #dkc1 v1.0 (JP)
1202: XR,XL     #dkc2 (US)
9860: XR,XL     #dkc2 (US)
35CE: XR,XL     #dkc2 (JP)
B28C: XR,XL     #dkc3 (US)
E545: XR,XL     #dkc3 (JP)
F8DF: sYR,sYL   #super metroid (*)
0C17: AR,AL     #super valis (US)
5B4C: AR,AL     #super valis (JP)

11
FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« on: June 22, 2020, 02:33 AM »
Nice! Thanks!  ;D

12
Shop and Shipping / Re: Problema com a minha super ever drive
« on: July 08, 2019, 07:42 PM »
Sinto muito, mas o fórum é pra suporte de produtos oficiais do Krikzz.
E além disso as perguntas devem ser escritas em inglês.

Sorry, but the forum is for official Krikzz product support.
Questions should be written in English.

13
In a broadcast on Twitch he said he would release a new version with support for 1.10.1. But it will take a while.

14
FXPAK (SD2SNES) / Re: Occasional black screen in Shiren the Wanderer
« on: February 18, 2019, 09:45 PM »
Have you tried the pure Japanese version?

15
FXPAK (SD2SNES) / Re: Original or fake?
« on: January 20, 2019, 04:25 PM »
"Fake" from China

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