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Messages - ArrisonChan

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SD2SNES / Re: gsu (superfx) support [work in progress]
« on: April 05, 2018, 09:01 AM »
Give this version a try.  I fixed the doom graphics glitch bug which may have also fixed stunt race fx and the startup crash.  You can turn the in-game hooks back on, but they are now temporarily disabled in gsu games.  I still need to fix that bug.

Fixed doom graphical glitch.
Fixed in-game hooks by temporarily disabling with gsu games.
Fixed save problem with non-gsu games.

https://github.com/RedGuyyyy/sd2snes/releases/download/gsu_v02/sd2snes_gsu_v02.zip
https://github.com/RedGuyyyy/sd2snes/releases/tag/gsu_v02

Nice! I'll give this a shot here in a few. Thanks for the hard work!

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SD2SNES / Re: gsu (superfx) support [work in progress]
« on: April 04, 2018, 05:35 AM »
I just did some stopwatch comparisons of Star Fox with a real cart vs. the SD2SNES on both a SNES 1 and a SNES 2 if anyone is curious. Forgive the utter lack of video editing. Not really my forte and this was just moreso for science anyways.

https://youtu.be/hAJuzOAu4rg

Seems like the SD2SNES is about 10% slower, which is crazy progress considering the sheer speed in which this has been put together.

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