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Messages - supersign

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EverDrive 64 / Re: Picture quality getting wild when loading a rom
« on: October 12, 2020, 02:43 PM »
If you're trying to play US NTSC games, it's recommended to use a US or Japanese N64 as playing them on a Australian/European PAL N64 may cause issues.

In the meantime, use PAL ROMs only on a PAL N64.

Thank you so much for all that you have said!!! I'm confused as to what the UltraCIC II is although I have heard of it from videos, and when you say stuff about the x7 OS being compatible with the V2.5 & V3 Everdrives/2.12 OS improvements and small text menu information, ALL of that does confuse me but PLEASE don't judge me for that? Again I'm not really knowledgeable about this type of stuff, but I'm really wanting to play my N64 again and start having fun with VPW2 mainly and getting to WWF No Mercy eventually.
Don't worry. In the meantime, try the new 3.05 on your V3 and see how that goes.

I texted my friend recently & he actually advised me that IF I do get the new EverDrive that I want, by still having my current V3 EverDrive, he said I could just:

1) Move the entire file of VPW2 that has the English Translation Pack to my Laptop from my V3 EverDrive's SD-Card
2) Place my new SD-Card of the V7 IF I ever get one, to my Laptop
3) On my Laptop, that whole entire folder of VPW2 that has the English Translation Pack because my friend helped me get that around 2018, move that into my NEW V7 card that would obviously come with my eventual new EverDrive V7 if I ever decide to get that.
I don't quite understand #3. You don't need to put the .RUP patch file in the SD card, the ROM needs to be patched on your laptop. The Everdrive V3 & x7 only supports IPS & APS on-the-fly patching, not RUP files. Unless you store patch files in the SD card for storage purposes, which I don't personally do but you do you.

Would all of that work as well, this way I shouldn't and wouldn't have to download the ROM again & get the English Translation Pack from scratch?
If you follow my instruction of patching, it won't overwrite the original ROM, the patched ROM will save as a new copy and the original ROM will stay intact.

I do apologize[...]
No worries! It's all good, man.

I do feel better knowing the V3 is STILL AN AMAZING EVERDRIVE to keep & just because V7 is out and is the newest one, doesn't mean I should jump ship to that immediately! From what I have learned about the V3 EverDrive, it's pretty much a "Limited-Edition" product so it makes me cherish it more!!! I would LOVE to own an EverDrive product that has a new warranty though, in the event something drastically & surprisingly happened to my current EverDrive & once it breaks I cannot do anything about it, so that was why the V7 was also enticing to me (as Lame as it sounds LOL) but typically, I take GREAT CARE of my electronics so!!!
Oh yeah, the V3 still holds up to this day.

What does the Diagnostics say? Make sure you're not playing a bad dump of Paper Mario.

I use a PNY 32GB and a Sandisk Extreme 16GB, both SDHC & Class 10, and never had an issue like yours.

You could try a Sandisk Ultra, they're pretty darn good.

Hey there. Asking for ROMS is not, and should not, be allowed here.

Speaking from a v3 owner, I don't see the need to upgrade unless it broke.

The only real benefit to use the x7 if:

A) you have PAL & NTSC consoles and can't be bothered to flick the region switch. The x7 auto-detects the console's region.
B) you have the v2.0/2.5 and want to upgrade.
C) your v3 is not equipped with UltraCIC II and is only limited to one region.
D) your UltraCIC II V3 broke down/got destroyed.

The v3.0 with UltraCIC II can do what the x7 can, just that the parts for making v3.0 carts have been discontinued.

As for the English translation of VPW2, there's no difference whenever it's on v3 or x7. It'll play the same.

If you already have a clean Japanese VPW2 ROM, go to, place the rom in "rom file" then place the .rup file in "patch file" then click "Apply patch". This will give you the patched rom back. Then drag the patched ROM into the SD card.

I may add that the x7 OS is now compatible with v2.5 & V3 Everdrives so you're not really missing out. Also do check out jonesalmighty's fork of the 2.12 OS with extra improvements such as a 240p small text menu.

What about this cartridge cleaner? That could work.

EverDrive 64 / Re: Super Mario 64 3D All Stars (Rumble SUpport)
« on: October 05, 2020, 12:57 PM »
No point since it's just the Japanese Shindou Edition with real time patching basically.

My two cents:

Translating simple, yet fun multiplayer games should probably get priority. Multiplayer is such a huge component of the N64 experience and there are a number of great & untranslated games that get little or no love. Additionally, because of the multiplayer component, any 2-4 player games that are translated will probably gain more exposure, have more replayability and reach a wider audience/player pool.

My suggestions:

Susume! Taisen Puzzle Dama
Puyo Puyo Sun 64
Puyo Puyo 4
Ucchannanchan no Honou no Challenge: Denryuu IraIra Bou (Irritating Stick)
Ganbare Goemon: Mononoke Sugoroku
Getter Love!!

Ganbare Goemon & Getter Love would probably be the hardest of the two to translate/hack, but they are both very fun games. The other ones listed contain very little japanese and would be fairly easy/quick to translate.

I agree. +1 for Ucchannanchan no Honou no Challenge. A puzzle game I really like made by Yukes's of all people and published by Hudson.

EverDrive 64 / Re: Yoshi's story with the D-pad?
« on: September 29, 2020, 01:11 AM »
Yep, it supports it. It goes under 'VCDiff' (.xdelta) according to their github.

EverDrive 64 / Re: Yoshi's story with the D-pad?
« on: September 29, 2020, 12:59 AM »
Hi everyone! Anybody know where I could find the patch for using the d-pad in Yoshi's Story? The site that previously hosted it seems to be down.
I gotchu

EverDrive 64 / Re: ... and nothing works
« on: September 29, 2020, 12:54 AM »
What does the Diagnostics say?

EverDrive 64 / Re: Benefits to putting X-series v3.04 on v2.5 cart?
« on: September 21, 2020, 09:57 PM »
OS-V3.05 21.09.2020
1) Fixed broken SRAM saves for v3/v2.5

Oh yeah baby ! Great job from Krikzz as always !

Now we need the option for 480i menu and it will be perfect :P

480i previously caused issues with CRT users and those with scalers (OSSC, XRGB-mini, etc.)

Well, Controller Paks are region-free so buying one anywhere around the world isn't an issue. And you can have US, JP saves together in the Pak.

As for that link, I have that card on my desk right now haha :) I bought that a few years ago, It works... but the battery is dead now I think. I keep getting a message saying it's corrupted.
I guess with basic soldering skills you could replace the CR2032 but it looks like it's doable for a FRAM mod. It requires a desoldering heat gun to remove the main chip. As for someone who can mod that for you, I have no idea. Someone else may help you there.

As for storage, I forgot the name, but there's a 3rd Party Pak that has multiple 256k storages that can be flicked with a switch.
Edit: Oh wow, Blaze apparently made a 32 Meg one but that price..!  I didn't know this existed. I know Blaze made 8 Meg ones in the past but I never tried them.

If you can, get a FRAM Controller Pak. I have a modded official Controller Pak that uses FRAM from and it's brilliant, it doesn't rely on a limited battery life, it acts like an actual memory card! Makes the non-FRAM Paks not worth it honestly. The storage space is unchanged though.

And what Nuu said, I had to upgrade from 16 to 32GB due to so many romhacks.

EverDrive 64 / Re: New ED64 3.04 questions
« on: September 11, 2020, 02:16 AM »
OS-V3.04 10.09.2020
1) Saves management changes*
2) Included supports for EverDrive-V3 and V2.5
3) save_db.txt supports settings for RTC and game region. Description inside of file
4) Deleting files via cartridge menu
5) System files structure changed
6) OS will automatically boot autautoexec.v64 if such file found in ED64 folder
7) Fixed problem with Densha de Go! translation
8) Compatibility for Conker BFD and Perfect Dark encrypted prototypes

*System will move save data from battery ram to SD card every time when cartridge boots to menu (instead of moving when game changed).
It makes save system more clear and prevent lost of data for last played game if battery dry out.
No.2, though. Nice. just noticed this now. Everything seems present & correct on my v3 so far.

EverDrive 64 / Re: Everdrive64 2.5 & EON Super64
« on: September 09, 2020, 10:05 PM »
I think you may be confusing this post with another one from today, supersign :) Don't think Plumber notes whether their N64 is PAL or NTSC in their post.

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