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Messages - Shadow_Zero

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Hi there,

I'm trying to run Master Quest on my original PAL hardware using a retroblaster (not an everdrive).
While the game runs, there are several issues:
 - The game runs at a higher speed
 - The colors are oversaturated
 - The music and sounds play to fast and stutters
With this version of the patch and no other patches apart from that:
Legend of Zelda, The - Ocarina of Time - Master Quest (Europe) (GameCube Edition) [60 Hz] - GCto1.0 v09.09.2019

I tried changing the header from NZLE to NZLP but to no effect. It seems the user geriatrix voiced similiar issues on October 26, 2016 (Reply 103). Using an emulator, the game runs fine with no issues at all.

The ROM I'm using is the euopean version of Master Quest from the Ocarina of Time double Pack in the Wind Waker Special Edition and has been ripped using my Wii. But I feel that the problems lie at a diffrerent place.

Does anybody have an idea why this is occuring and how to fix that?

All of the GameCube releases (PAL, NTSC-J, NTSC-U) are at 60MHz, so NTSC.  They would require some massive rewiring to get them to run on PAL systems.  That is all on Nintendo though.  I think the most recent version of OoT that will run on a PAL system is currently the PAL v1.1 cart release (AKA PAL rev. A).  No version of Ocarina of Time since then has been made to run on a PAL system.

So even if you loaded up the original, unpatched PAL Master Quest rom would not run on a PAL system.
My curiousity awakened. PAL GameCube games usually had a boot option to select 50 or 60Hz. Doesn't that falsify the statement that everything was 60Hz? And I recall a youtube comparison vid of Ocarina of Time (not sure if it was the N64 or GC version, dunno if it would matter) showing NTSC-J, NTSC-U and PAL next to eachother. PAL-60 was still slower. And I think NTSC-J was even slightly faster than NTSC-U, but not entirely sure anymore.

This could've been the vid:

Ah, just saw a video showing PAL GC Zelda "This game supports 60Hz mode only".

You mean that's the stock version, and not the hacked one?

EverDrive 64 / Re: Show your N64 game collection
« on: March 27, 2020, 09:59 AM »
I've got 1 Ikea Billy with Nintendo games (NES to Wii U), this is the N64 section:

Man, such good memories with Mario 64 and International Superstar Soccer! And playing Mario Kart 64, Mario Party and Smash Bros. with friends  XD
Still should finish Paper Mario sometime! (and many other games, but Paper Mario started out excellent).

Maybe I'll get around making a pic of the hardware sometime  :)

EverDrive 64 / Re: Neon 64 0.3b
« on: March 22, 2020, 10:30 PM »
Hey jonesalmighty, I'm new here and maybe you're a celebrity around here (or I missed some post), but what is your unofficial official os and where do we find it??  :)

EverDrive 64 / Re: Neon 64 0.3b
« on: March 22, 2020, 01:54 PM »
Where can I find this unofficial official menu? (I have the X7)

EverDrive 64 / Re: Super Mario 64 Splitscreen released by Kaze
« on: March 22, 2020, 01:05 PM »
Kaze just released his new splitscreen mod; it runs at good framerate on console as well.
That's so awesome! Man, imagine it would have had 2-player co-op back in the day!  :O
(difficult now to play with a friend from school  XD )

EverDrive 64 / Re: Neon 64 0.3b
« on: March 22, 2020, 02:32 AM »
You have to tell the Everdrive 64 to use the Dezaemon 3D SRAM emulation save type for the emulator.

To do this, open the file save_db.txt which is in your SD card's \ED64\ folder.

And add the following lines to the bottom of the 'save_db.txt' file:

0x8979169C=4   (neon64 NES emulator v3 - Press L and R for savestates)
0x1974961C=4   (neon64 NES emulator v3 - Press L and R for savestates)

and it will probably work. It tells the Everdrive 64 to use the Dezaemon 3D SRAM save game method for two different versions of the emulator.

I can't test this, as I don't have my N64 with me, so it might be wrong. If this works, then please post to say so, and if it is wrong, then follow the tutorial:

and please post here the right line to put into the save_db.txt file.
Additionally, Kerr Avon, there are 2 lines here for Neon64, but there's only 1 in

Can you elaborate?

EverDrive 64 / Re: Neon 64 0.3b
« on: March 22, 2020, 01:09 AM »
Trying my luck here as well, coming from
Did the X7 get the latest emulator incorporated, or do we still need to manually 'install' Neon64 0.3b ?

Sorry for bumping this, but it's such an interesting topic (still need to read everything).
Is there any chance to get SM64 Multiplayer working with the EverDrive? Or that's just impossible?

I have a 'BK-Smash Bros TEMPLE' file, but no clue what it is (other than something Banjo Kazooie hacks/mods). Can someone enlighten me? Google gets a YT hit :)

Neon64 NES emulator for the Everdrive 64

This is a hacked version of the Everdrive 64's NES emulator, to add more functions such as being able to save the game to the Everdrive 64.

Features of 0.3b mod compared to original 1.2b:

- Temporary save state in Expansion Pak memory
- Persistent save state in N64 SRAM
- NES SRAM to N64 SRAM redirection (saving to Memory Pak can still be used)
- Screenshot functionality (64drive USB)
- Dither filter disabled

- Expansion Pak
- Dezaemon 3D SRAM (emulation)

The functionality can be accessed by the R+L Menu.

For more information and download:
Is this, currently, still the best NES emulator instruction for the EverDrive? (or did the EverDrive-64 X7 get an update?)

A friend of mine had Fighter's Destiny which also was a horrible PAL port. A nice video of that even on YT:

EverDrive 64 / Re: Rare Nintendo 64 ROMS
« on: March 19, 2020, 11:14 PM »
My EverDrive-64 X7 arrived today and this was an interesting topic to read  :)
Hope I can find the time to give it a go soon! (first have to find a micro-sd somewhere in the house  heh)

Looking forward to play Mario 64 NTSC-U (I originally played the PAL, but that's not optimized). Or should I try a Mario 64 rom hack?

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