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Messages - infidelity

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1
SD2SNES / Re: Confusion on which firmware to use for save states
« on: April 20, 2019, 02:46 PM »
Oh ok, thank you for the link. Works great.  :)

2
SD2SNES / Confusion on which firmware to use for save states
« on: April 18, 2019, 01:48 PM »
I'm using the latest 1.10.3, GSU/SA-1/S-DD1 are all playing for me. I went into the sd2snes options and don't see any selection for save states. Is this a feature implemented in the latest firmware? Or is this in an older firmware? I like the ability to play the new special chip games, and yes I've heard that special chip games cant use the save state function. I apologize if this has been covered before, I'm not here alot and there have been many advances with the firmware and I'm behind in the news. Thanks!

3
EverDrive N8 / Re: Any way to run bigger ROM files?
« on: April 14, 2019, 10:51 PM »
Don't hold your breath on this, I know this from personal experience with going back and forth on this same subject with krikzz, regarding my 2mb mmc5 titles. (Legend of Link & Super Mario All-Stars NES) For now, you're subjected to repo carts and emulation.


Here's my original post https://krikzz.com/forum/index.php?topic=6645.0

4
Mega EverDrive / Re: Whip Rush 2222 AD (j) random freeze on x7
« on: April 03, 2019, 02:50 AM »
Same as brianvgplayer. I tested "Whip Rush - Wakusei Voltegas no Nazo (Japan).md" on my Model 1 VA6 w/rgb scart & framemeister, played up to stage 4 with no crashes/lockups/freezes.

Edit - my VA6 is TMSS as well.

Edit 2 - my everdrive info

Cart type: Mega-ED X7
Cart Gener: Model 15
OS Version: 3.07
MegaKey Mode: Software
System Type: US NTSC 60
32X Addon: Yes
CD-ROM: US NTSC
Assembly Date: 23.1.2018
Assembly Time: 18:55:36

5
Mega EverDrive / Re: Whip Rush 2222 AD (j) random freeze on x7
« on: April 02, 2019, 07:24 PM »
I'll take a look and report back.

6
EverDrive N8 / Re: Castlevania 3
« on: March 30, 2019, 01:10 AM »
I'm just going to revert back to OS_v16. 20_rc7 is just way too buggy. And CSIII boots for me on OS_v16.

7
EverDrive N8 / Re: Castlevania 3
« on: March 29, 2019, 12:37 PM »
I'm in the same boat with the US Castlevania III rom. Will not run on my N8 with the latest OS saying MMC5 is fully supported. My system is an NES front loader with the kevtris hi-def nes board. Please help!

8
Mega EverDrive / Re: Whip Rush 2222 AD (j) random freeze on x7
« on: March 28, 2019, 11:09 PM »
Love this game, I know it by heart. Can you be specific where it crashes? If anything triggers it? I'll see if I can replicate it.

9
SD2SNES / Re: gsu (superfx) support [work in progress]
« on: May 03, 2018, 11:51 AM »
v9 is great! I'm able to reset out of StarFox & Yoshi's Island! So awesome!

10
SD2SNES / Re: gsu (superfx) support [work in progress]
« on: April 30, 2018, 09:47 PM »
I don't have a beef, idk if you are misreading my posts? Yes, in game hooks work for my "non gsu" games. All that I was saying, is that I hope in game hooks will be implemented for gsu games, like star fox & yoshis island. And remarks like "why not use the reset" defeats the purpose of my remark. I wouldn't of said anything, if I just wanted to simply reset my console. I'll just refrain from posting anymore on this thread unless there is an issue with the firmware. I'm not missing any point.

My original post, clearly pointing out gsu.
I'm hoping for In-Game-Reset to be implemented for GSU-1/2. I don't like constantly using the power button on my system, I want to preserve it's functionality for as long as I possibly can.

11
SD2SNES / Re: gsu (superfx) support [work in progress]
« on: April 28, 2018, 10:07 PM »
Quote
Here is how I feel about this. Firmware v0.1.4 was released around the same time krikzz started selling these. Here is ikari's update on this firmware at the time:
https://sd2snes.de/blog/archives/256

Not sure what you are getting at? Before redguy came here, I had the latest sd2snes firmware, and was able to reset all my games with the button combination "L,R,Select,X" that would take me back to main menu of sd2snes.

When redguy implemented gsu-1/2, the firmware doesn't allow the user to reset from those versions of games, back to the main menu.

So that is what I'm waiting for, to be able to exit back to the main menu via button combination in gsu-1/2 games.

12
SD2SNES / Re: gsu (superfx) support [work in progress]
« on: April 28, 2018, 07:04 PM »
I'm hoping for In-Game-Reset to be implemented for GSU-1/2. I don't like constantly using the power button on my system, I want to preserve it's functionality for as long as I possibly can.

13
SD2SNES / Re: gsu (superfx) support [work in progress]
« on: April 19, 2018, 06:52 PM »
I installed the 07 release, and my menu has reverted back to the graffiti one? I had a custom theme until v07. What happened to the theme? Do I need to revert back on v06 to get it back? I can't stand the graffiti one.

14
SD2SNES / Re: gsu (superfx) support [work in progress]
« on: April 14, 2018, 09:17 PM »
where do I obtain the v0.5 firmware? it's not on the first page of this thread. Thanks!

15
SD2SNES / Re: gsu (superfx) support [work in progress]
« on: April 07, 2018, 04:46 AM »
redguy, I have an image here of Star Fox running on my rgb 1chip-03.

https://imgur.com/a/ALkRl

Does the arwing look like this for you too? The checkerboard patterns on its wings? It comes and goes, I've noticed it on both your firmwares. Just wanted to double check and see if this is due from the infancy of the firmware, and not my actual hardware.

Thanks!

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