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EverDrive 64 / Re: Doom 64 Playtesters Wanted (Merciless Edition II)
« on: February 16, 2021, 04:10 PM »This is great! The sort of thing the N64 really needs to see more of.
I do have some requests about the game's controls. Would it be possible to add an option for preset control definitions in the game, so that the player could quickly choose:
Control Preset 1:
C = Buttons - Move (forward, backward, strafe left, strafe right)
Z = Fire current weaponm
A = Select Weapon via a weapon wheel
B = Activate Switch/Open Door/etc
Left Shoulder Button = Toggle Between Run and Walk Movement Speed (Auto-Run)
Right Shoulder Button = View the Map
Analogue Stick = Turn
Start = Go to the Pause Menu
Control Preset 2
Mostly the same as preset 1, but now the analogue stick moves the player forward and backward (and still turns the player, of course), and the C-Left and C-Right buttons still strafe left and right respectively.
I think most players would be happy with a choice of those two set ups (I'd be using the first preset!)
One of the problems with Doom 64 was having to scroll forward or backwards to get the weapon you wanted to use, which wasn't great when you were under fire. It would be much better if there was a 'weapon wheel' function. So that when the player holds down the A button, then the game pauses (only for as long as A is held down) and a list of the player's current weapons are listed onscreen, and the user can use the analogue stick or D-Pad to move up and down through the list to highlight what weapon he'd like to switch to. And then when the player stops pressing the A button, then the weapon list disappears, the game continues, and the game changes weapon to what was highlighted when the player stopped pressing A. This would be much more convenient than having to scroll through the weapons one at a time duing gameplay, plus it allows the game to function well with only one 'Change weapon' button, leaving the B button to be used for opening doors, activating switches, etc.