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Messages - Kerr Avon

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EverDrive 64 / Re: Doom 64 Playtesters Wanted (Merciless Edition II)
« on: February 16, 2021, 04:10 PM »

This is great! The sort of thing the N64 really needs to see more of.

I do have some requests about the game's controls. Would it be possible to add an option for preset control definitions in the game, so that the player could quickly choose:

Control Preset 1:

C = Buttons - Move (forward, backward, strafe left, strafe right)

Z = Fire current weaponm

A = Select Weapon via a weapon wheel

B = Activate Switch/Open Door/etc

Left Shoulder Button = Toggle Between Run and Walk Movement Speed (Auto-Run)

Right Shoulder Button = View the Map

Analogue Stick = Turn

Start = Go to the Pause Menu

Control Preset 2

Mostly the same as preset 1, but now the analogue stick moves the player forward and backward (and still turns the player, of course), and the C-Left and C-Right buttons still strafe left and right respectively.

I think most players would be happy with a choice of those two set ups (I'd be using the first preset!)

One of the problems with Doom 64 was having to scroll forward or backwards to get the weapon you wanted to use, which wasn't great when you were under fire. It would be much better if there was a 'weapon wheel' function. So that when the player holds down the A button, then the game pauses (only for as long as A is held down) and a list of the player's current weapons are listed onscreen, and the user can use the analogue stick or D-Pad to move up and down through the list to highlight what weapon he'd like to switch to. And then when the player stops pressing the A button, then the weapon list disappears, the game continues, and the game changes weapon to what was highlighted when the player stopped pressing A. This would be much more convenient than having to scroll through the weapons one at a time duing gameplay, plus it allows the game to function well with only one 'Change weapon' button, leaving the B button to be used for opening doors, activating switches, etc.

Yes, thanks for posting this, and to Piko Interactive for releasing it.

Brilliant! Thanks for letting us know, Cyberlink420.

EverDrive 64 / Re: Save Files tested and working on the ED64
« on: February 08, 2021, 03:20 PM »
Figured I'd submit a few more saves for those that need them, so here's completed saves for AirBoarder 64, Last Legion UX, and both Custom Robo games. Had to use GameShark for AirBoarder 64, but considering what a miserable experience playing that game is, I don't think anyone will object.

Still looking for completed AeroFighters Assault and RE2 saves if anyone's got 'em.

Thanks for these, mate.

EverDrive 64 / Re: GoldenEye 007: Remaster for XBLA Xbox 360, Dumped.
« on: February 04, 2021, 07:05 PM »
Very interesting! I may mod my 360 just for this!

And me. Or, if it's easier, I'll probably buy an already modded 360. I haven't checked, but I bet the release (well, leak) of Goldeneye XBLA has caused the prices of modded 360's to go up on ebay and other places.

EverDrive 64 / A new HDMI output mod for the N64
« on: February 01, 2021, 11:35 PM »
A new N64 HDMI output mod is apparently on the way. The web-page doesn't say much about it, though, saying simply:

"- Digital lag-free HDMI output up to 1080p

- Analog RGB/YPbPr through multiout

- Simple firmware update procedure via WiFi

- Video Filters: Deblur / Scanlines / Smoothing

Available April 2021"

Does anyone know anything more about this?


EverDrive 64 / Re: Play SNES on N64?
« on: January 31, 2021, 03:10 PM »
I don't think the N64 would be powerful enough to properly emulate a SNES. Most of the N64's power is in it's 3D hardware, and that hardware would be of little, or maybe none at all, use in emulating a SNES. The N64's CPU would have to do all of the work, and I doubt that it is fast enough to do everything that would be required to give a competent level of SNES emulation.

I would love to be proven wrong, though.

If you want to emulate a SNES, then if you don't want to use a PC or a laptop, then if you have an original XBox, or a Wii, then you can soft-mod it and run emulators on it. Original XBox's, and Wiis are very cheap to buy now (and you might find one already modded and with the emulators and roms already on it), and I use my 20ish year old original XBox for emulators, and it is fantastic for emulating 8 and 16 bit systems, such as the SNES, Megadrive (Genesis), Atari ST, Commodore Amiga, ZX Spectrum, Commodore 64, Amstrad CPC, MAME (arcade games), Atari 2600, etc. Emulating 32 and 64 bit systems is much more hit and miss, so some N64 and PSX games run well, some run badly, and some don't run at all. So only buy an original XBox if you just want to emulator 8 and 16 bit systems, and if you don decide to try N64/PSX/Atari Jaguar, etc games on it, then treat the ones that do work as a bonus. Plus of course you can play all of the original XBox's XBox games too, and the hombrew games that fans have ported to the XBox, such as Doom 1 and 2, Duke Nukem 3D, Shadow Warrior 3D, and Descent 1 and 2.

To learn more about using the original XBox for emulation, have a read up at:

I've no experience of emulation on the Wii, so I don't know what works and what doesn't, sorry.

0x5A968457=1   (N64brew Game Jam 2020 - 64noid)
0x414EDF2B=1   (N64brew Game Jam 2020 - Juicin' 64)
0xE4928616=1   (N64brew Game Jam 2020 - Telocation Gemini)

DD=3   (All 64DD games SRAM)

Added, thanks.

No, as I understand it that's not correct Kerr Avon. Kleber is right, the signal will always be PAL on a PAL N64 even if you run an NTSC game. And there is no color encoding called "JAP". There are mainly NTSC, PAL and SECAM, and Japan has NTSC (I think I've told you this before many times).

I see thanks (I don't remember reading this before, but I read a *lot* - especially when bored at work  ::)). So 'JAP' refers to the place of release and in most cases the content's primary language, but all games of this region are straight NTSC?

If PAL and NTSC are close enough that a PAL N64 can simulate NTSC in it's PAL output, then that does make you wonder why any even remotely modern hardware should be confined to one standard and not be enabled to run both.

Anyway, given how often new users post here about problems running NTSC game roms on PAL (or vice versa) this forum could  really could do with a sticky topic covering the subject.

General rule of thumb is never use NTSC roms on a PAL unit and PAL roms on a NTSC unit.  Both don't mix well, due to inaccurate clock signals and should only be played on their native 50Hz or 60Hz refresh rate.  The TV is not the cause of the issue, as I live in the UK and have used CRT's, since the early 90s on USA/Japan hardware fine using a combination of AV composite and RGB SCART.   

I play lots of NTSC roms on my PAL N64 + PAL TV. This is because most hacked/modded roms are only for the NTSC versions of the roms), and I never notice any problems. Admittedly that might well be because I have no memories/experience of true NTSC to compare with, but a speed difference of 2% is surely below most peoples' level of awareness, visually or aurally.

Also, some PAL ports of NTSC N64 games were badly done, and ran considerably slower than the NTSC versions (for example, many PAL users refused to play the PAL version of Mario Kart 64, because it runs 17.5% slower than the NTSC version  >:(), and/or the PAL versions of such games had black borders instead of of the game covering the whole screen.

Here's a list of them:

somebody have a good and complet and   lastest save db file for my everdrive 64 v 3 ultra cic 2 please ?? thanks for the help or send me in PM message

The list in the first post of this thread is always kept up to date with all known settings, as people are always kind enough to post up corrections or new values for new games or hacks.

Thanks to IRL Random Hajile, and Floriane67 for the "T3=3      (Shin Nihon Pro Wrestling Toukon Road 2)" correction.

EverDrive 64 / Re: Linux now running on the N64!
« on: January 22, 2021, 02:17 PM »
Indeed 2020 was a surprisingly productive year for the N64.

We got a ton of new games from the N64brew homebrew jam!

Super Mario 64 modding has really improved the performance of the game engine and now custom more detailed levels run well on hardware.

Goldeneye / Perfect Dark modding still is going strong.

Doom 1 and 2 ports to N64 have been improved greatly. They run quite well with not many bugs.

Another World was ported over.

And Doom 64 was reverse engineered. I even have my own fork of its engine now!

I am probably missing quite a few things.

Was Another World released, or is it still unavailable to the public?

EverDrive 64 / Re: Linux now running on the N64!
« on: January 21, 2021, 04:41 PM »
This is very interesting, technically, and that alone is reason for someone to put Linux on a new (to Linux) system. But could this result in any actual benefits for N64 users? I've never used Linux, so i don't know how easy it would be to run any native Linux software on the N64, but I'd imagine that even if this is easily possible then given the N64's low hardware specs, and with whatever portion of those specs Linux itself will eat up, then only very basic programs and games will run well. Getting emulators of old consoles and computers running on Linux N64 would be great, if they could run fast enough, though of course I doubt 16 bit or later emulators will run at all well, but if ZX Spectrum, C64, Amstrad CPC, etc, emulators could be made to run well then that would be great. But even that might be pushing it, given that most of the N64's real power came from it's graphics hardware, which won't be involved in running emulators.

And I take it there is no N64 3D graphics driver/API in the N64 Linux build? Lack of public hard information about the N64's GFX hardware (is that still the case?), and the disparity between the N64's 3D hardware and other, more commonly used 3D hardware, make Linux N64 based 3D hardware support seem very unlikely, and that unfortunately probably won't change, give the tiny number of people who would use it even if someone put in the very hard work of writing it.

I'm not trying to be negative, I'm just curious as to what is possible here. N64 homebrew is very rare, so it would be good to believe that this could lead to more stuff running on the console. But at the moment, I can't help thinking that it would have been a better use of the Linux N64's programmer's time and effort to have directly ported an open source game or two to the N64. But maybe he has real plans for this new version of Linux.

When you load an NTSC or JAP game, then when the screen stays black, do you still hear the sound from the game? Try a game like Goldeneye, which has sound straight from almost the moment it boots. If you have a black screen but sound, then it means that your TV probably doesn't support NTSC or JAP signals. Most modern TVs do support NTC/JAP, but not all. There might be an option on your TV to support this mode, but I've never seen one.

If there is no sound either, then presumably the game rom is corrupt. Try downloading the game roms from a different source, and try those newer roms.

I am a PAL user (I live in England), and my (PAL) TV had difficulty showing some NTSC/JAP games, so I eventually bought a new TV. Because of the Covid lockdown, I couldn't go in to a shop with my N64 and test any potential new TVs, so I had to take a chance and buy a TV online, because for some reason, no TV manufacturer seems to list what old consoles will work with their TVs. And my new TV does a *terrible* job of displaying N64 games. It does show all three regions, no problem there, but all three regions look terrible, so I've ended up buying a RetroTINK 2X Pro and it makes my TV display N64 games much more clearly. It's still not ideal, sadly, but it's the best I could do for this TV, I think, other than getting an UltraHDMI (which gives a superb picture on any TV that has a HDMI input), but they aren't in production anymore (and scalpers are selling them for ridiculous profits) and weren't easy to find anyway. The bloke who made the UltraHDMI is apparently now working on a new version, so perhaps we'll be able to get them cheaply and easily in the future.

EverDrive 64 / Re: Issues with everdrive game launch -- newb alert
« on: January 13, 2021, 05:26 PM »
Yes, the Everdrive 64 can play games from all of the regions (PAL, NTSC, and JAP), but not all TVs can display all modes (and since most TV manufacturers don't actually bother listing what the TV can and can't display, then often the only way to test is trial and error).

Your TV will of course be able to play the games from it's own region (i.e. NTSC if you're in the USA, for example). What region are you?

You should check your TV's manual (or download the manual from the manufacturer's website, if you've lost the paper manual), as there might be an option on the TV to play other regions (probably not, but it's worth a try). Most games and game hacks are NTSC, though, and JAP games seem to play on all NTSC TVs, so if you're an NTSC user then not being able to play PAL games isn't a real problem. If you're a PAL user, though, then you might want to consider using a different TV, or buying a hardware converter, such as one of the RetroTINK ones, though even there it can be trial and error.

I've sent you a PM

There was a competition to create smaller mods for Super Mario 64, with a Christmas theme, and the results are available at:

If anyone wants to try them, and tell us which ones work on a real N64, then please do!

Since they are smaller hacks, then hopefully none of them demand more resources than the N64 can provide.

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