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Messages - James Cree

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EverDrive GB / Re: super gameboy two
« on: Today at 12:10 AM »
It definitely works with Super Gameboy 2.
I dunno about that Retron doodoo though. I would guess not.

EverDrive GBA / Re: GBA Everdrive with savestates????
« on: Today at 12:08 AM »
Does this mean the ever drive gba x5 does not do the save states even for the emulators it’s compatible with? Like how you can save the game progress at any screenshot basically and resume it there later when using emulators on pc

The x5 does not support savestates as you describe for gba games.
Emulators may or may not as their features are not dictated by the x5.
As was mentioned above, if you want savestates in gba games you'll need an EZ Flash Omega.

EverDrive GBA / Re: Does ever drive play snes/mame?
« on: March 19, 2020, 12:14 AM »
... and it would still run like doodoo, not have enough buttons and have no sound.

Or Krikzz could add a file sorting option.

EverDrive 64 / Last Legion UX (English patch) saves don't work
« on: January 26, 2020, 11:47 AM »
Howdy folks,

I just tried playing the English patched version of Last Legion UX.
The game runs fine but pops up an error whenever it tries to save.
Does it use some kind of weird save system or something?
Anyone else tried it?

It has a bonus theme at the end of the game, and this version is just a bit more polished overall :P

Actually, it's a bad ideia to play the european version of Minish Cap, it's an older build than US version and it has a bug in the kinstone fusion that can make the game uncompletable. In case you really want to play this version, you can patch a US rom to get something similar.
That's the only bug I knew and I had never heard about the bug you mentioned.

Nobody was talking about the Minish Cap, bro.

EverDrive GBA / Re: Questions about GBA Everdrive
« on: January 25, 2020, 09:14 AM »
I don't have the drive, but was curious about getting the X5 mini when that comes out soon. My main concern with the X5 is the the absence of an isolated RTC feature. I would just wait until the X7 releases, but that probably won't be for a long time. Though I wish an X7 would be released instead of an X5 mini as I'd really like to have isolated rtc and cheats.

I was wondering just how the absence of isolated rtc exactly affects when you play multiple games with a real time clock.

There are only like 5 games with an RTC after all; the Gen. 3rd Pokemon titles (I'd play Emerald), Boktai 1 & 2, Harvest Moon: Friends of Mineral Town, and Rockman EXE.

I know there's potentially a patch for Emerald that helps with the RTC potentially

Though I haven't tried it yet. I just assume that it just allows you to change the rtc at the Pokemon centers but I don't know if that's exactly how or if it works the way I assume. My thoughts were to try and see if there were workarounds for this issue like with that patch for Emerald which would just allow you to change the rtc in game whenever, so that if the clock resets whenever you play a different game with a rtc, you could just change it, but there doesn't seem to be patches like that with the other games. Even if Boktai allows you to change the rtc whenever, I'd be stuck when it comes to Friends of Mineral Town since you have to set your rtc at the beginning of the game, so wouldn't switching between the games break a few of them even with the Emerald patch? I don't know. I don't really care for playing Rockman EXE, so I'm trying to figure out if there's some way to be able to play Friends of Mineral Town, the Boktai games, and Emerald on the device without breaking the games with the rtc resetting and without too much of an inconvienance to get the rtc back for each individual game when playing.

I'm also curious as to the emulation on the drive. I know that NES is scrunched on the screen, but how does it and GB/GBC run on it? Is it consistent and decent emulation? Does saving work properly? I know Goomba doesn't emulate the rtc but I'm okay with that because I could just play FireRed or Leafgreen, I'm more curious about the emulation quality itself.

And do you think you'd be able ot transfer the games and save data from the X5 to the X7 whenever that comes out?

Thank you!

EZ-FLASH Omega has isolated RTC, Cheats, Reset back to menu without power cycling and fits flush in GBA/DSlite

True that.
The Omega trumps the X5.
I'm hopeful that the X7 will be epic, but that might be years away...

EverDrive GB / Re: Will Krikzz ever fix the X7 cheat system?
« on: December 02, 2019, 10:36 AM »
Is there any chance of gameshark code support for the GBC games?
The Game Genie was outdated by the time the GBC was released and there aren't many codes for it.

EverDrive GB / Re: Will Krikzz ever fix the X7 cheat system?
« on: December 02, 2019, 05:12 AM »
How reproduce the problem?

Choose a GBC game.
Enter a Game Genie code.
Most of the time it will do nothing.

The cheat thread has more info:

EverDrive GB / Will Krikzz ever fix the X7 cheat system?
« on: December 02, 2019, 12:39 AM »
The fact that the X7's Game Genie implementation is largely broken (especially for GBC games) is well known.
It's been many months since the last firmware update and Krikzz has made no comment about this broken feature.

As this is a listed feature in the store, I feel it's pretty poor form that it still hasn't been fixed.

EverDrive GB / Re: ED GB X7 remote menu mod
« on: November 25, 2019, 11:44 AM »
Wow this is really ingenious.
This mod could be implemented on many console's reset switch to have a remote reset function.
Good job!!

Thanks bud!
Yeah that would probably be possible.
Most high-end flash carts can reset to the main menu anyway though. And I'm not sure how happy I would be drilling microphone holes in my immaculate, original consoles...

EverDrive GB / Re: ED GB X7 remote menu mod
« on: November 25, 2019, 11:42 AM »
This is truly amazing!

I was thinking myself in something like a infrared sensor to use a remote control.

Yeah I did look at infrared kits.
They are surprisingly bulky, even the ones with a tiny footprint seem to require quite a bit of height.
Plus they all seem to come with a hideous, generic Chinese remote with 30 buttons intended for use with LED lamp setups.

Plus, I like not having another remote. :-)

EverDrive GB / ED GB X7 remote menu mod
« on: November 23, 2019, 04:11 PM »
It was bugging me that the in game menu for the X7 couldn't be accessed with a button combo on the controller.
It was the one flaw (other than the shitty cheat system) on an otherwise great cart.

I like to play games, even handheld games, on a proper screen via consoles and their various accessories.
Having to get up, walk across the room and click the cartridge every time I wanted to access the menu didn't appeal to me, so I set about finding a solution.

I have installed a clap sensor inside my X7 cart, so now all I need to do is clap my hands and the in game menu appears.
This is useful for playing the X7 via Super Gameboy, Gameboy Player or Wide Boy.

I am not suggesting anyone else try this.
This is merely an account of what I did to my cartridge.
If you do this, you will void any warranty that you have and possibly break your cartridge if you don't know what you are doing.
Only attempt this if you are comfortable with fine-pitch soldering/desoldering surface mount components in tight spaces.

I started by desoldering the menu switch from the board.
I don't like hot air, so I used a fine tip iron and desoldering braid to wick up most of the solder, then applied heat and gentle opposing pressure to separate the legs from the board one at a time.

The switch I am using is the VM-CLAP1 from Verbal Machines LTD.
I took note of the 3 contacts that are required for operation.

I found points on the X7 board that correspond to the 3 contacts on the clap switch. GND and OUT are where the old clicky switch was attached, 5v PWR will be tapped from one side of the resistor on the left.

I then flipped the switch unit over and made the solder nubs under the microphone as flat as possible by clipping them down and then sanding them flat.

Next, I cut the hole in the front of the X7 case.
I started with a 2mm and worked my way up to a 7mm bit, drilling slowly. I then took my time with a dremel and needle files to make sure I got a neat hole in exactly the right place, frequently trying the microphone against the hole and adjusting the direction of my filing as needed.

I then soldered the 3 wires to the clap switch. I used 30 gauge, silicone sleeved wires. I want them to be flexible because the case will have to be opened in the future to change the cart battery.
I soldered the wires at an angle so they are naturally clear of the screw post in the cart.
I soldered them on the top of the board so that there was no chance of the joints fouling on the X7 board when the cart was reassembled.

I fitted the clap switch into the top half of the shell, pushing it down as flat as it would go.
My hole was accurate enough that mechanical friction holds the board in place, and the top of the board is flush against the top of the cart shell, so it's perfectly straight. If I had not made a perfect hole, I would have squirted hot glue between the board and the case on each side to keep it in place.
I also cut and placed some insulation tape on the bottom of the switch board.

I then cut my wires to the correct length so that the case could be opened again and the 2 halves laid open next to each other.
I soldered the wires from the 3 contacts on the switch board to the corresponding points on the X7 board, taking great care not to short the "out" pad with the chip next to it.

I carefully closed the cartridge up, taking care not to trap the flexible wires in the process.

And it works fine! Yaaay!

Video of it in action:

There were no feasible way to allow a button combo to work. Only a few games would work with a button combo approach, that is why Krikzz used a button on the cartridge.

Thanks for the explanation.

I'll see if I can come up with a hardware solution of some kind...

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