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Messages - James Cree

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31
EverDrive GBA / Re: Can't boot AT ALL
« on: June 24, 2019, 06:57 PM »
That sounds like a dry solder joint.
The fact that it only works when you bend it makes me think a connection has failed somewhere.

32
EverDrive GBA / Re: Everdrive GBA X5 and battery?
« on: June 24, 2019, 04:53 AM »
Yeah that's odd.
Like you, I thought the battery was just used for the RTC. I thought saves were written straight to the SD card...

Hmmm

33
Is it possible to access the in game menu via some means other than clicking the cartridge?
If not, would such a thing be possible to add via a firmware update?

34
EverDrive GBA / Re: Frame rate drops. SD card speed issues?
« on: June 15, 2019, 05:20 PM »
Update:

Got a copy of Fusion in. Popped it in and started a new file. Noticed the stuttering STILL. It's not the Everdrive. Pulled the GCHD out of the chain and used S-Video directly into my PVM. Same story.
 
Looks like its either my Gamecube, the Game Boy Player, or these games just have a little stuttering every now and then and I'm just OCD enough to notice it...

Oh man. That is weird. No idea what that could be then.

35
EverDrive GBA / Re: Frame rate drops. SD card speed issues?
« on: June 08, 2019, 08:29 PM »
Hey, I appreciate that. I notice it the most on Metroid Zero Mission.

Ah, well that pretty much puts that to bed.
I played through both Zero Mission and Fusion like 3 weeks ago and there was no slowdown at all.  :(

'Natural' slowdown in GBA games is very rare. Far fewer games suffer with that than on machines like the SNES and Megadrive.

Do you have any original carts to test your player with?
Preferably a game that you know has the slowdown issue when you use the everdrive?
It's highly unlikely to be the player, but that's the last thing I can think to test before you send your everdrive back.

36
EverDrive GBA / Re: Frame rate drops. SD card speed issues?
« on: June 08, 2019, 07:34 PM »
I do not. I am using GBIHF on a gameboy player through GCHD mk2 and an rgb scart cable into a PVM-2030. Maybe the occasional stutterer can be attributed to something in that chain?

I doubt it's your GB Player.
It may be your hacky software. Have you got the original Nintendo disc to try it with?
Failing that, it sounds like you might have a dodgy everdrive.

Just tested on gba player with official disc and slowdown is still there.

Well let's check first before we definitely blame your Everdrive.
What game did you play to check your slowdown issue.
I'll try it on my Wide-boy.

Some GBA games do have minor slowdown issues regardless of how you play them.

37
EverDrive GBA / Re: Frame rate drops. SD card speed issues?
« on: June 08, 2019, 06:04 PM »
I remember Some flash solutions causing slowdown in some games back then. Some cart even regarded the fact it didn't had slowdowns as a feature. My M3 Perfect was one of them.

Yeah that was due to the cheap ass slow RAM that a lot of old carts had.
Some got around that issue by having the nonvolatile NOR area that you could flash a game to, which was a good deal faster.
The everdrives RAM is more than fast enough though. Unless it's faulty of course ;)

38
EverDrive GBA / Re: Frame rate drops. SD card speed issues?
« on: June 08, 2019, 05:55 PM »
I do not. I am using GBIHF on a gameboy player through GCHD mk2 and an rgb scart cable into a PVM-2030. Maybe the occasional stutterer can be attributed to something in that chain?

I doubt it's your GB Player.
It may be your hacky software. Have you got the original Nintendo disc to try it with?
Failing that, it sounds like you might have a dodgy everdrive.

39
EverDrive GBA / Re: Everdrive GBA X5 Save Problem
« on: June 08, 2019, 05:53 PM »
what exactly do you mean by "load but not start"? I'm having a similar issue

Select the game and choose "Select Only" instead of "Select And Start".
This will load the game into RAM but not actually start it.

40
EverDrive GBA / Re: Frame rate drops. SD card speed issues?
« on: June 07, 2019, 09:38 AM »
That sounds more likely.
The SD card will have nothing to do with in game slowdown. The Everdrive doesn't stream data from it.
Once the game is loaded, the SD card is only used when save data is created.

41
EverDrive GBA / Re: Feature request : Gmashark Code support
« on: May 15, 2019, 07:26 PM »
A unlicensed 3rd party accessory at that.

I mean that Krikzz historically doesn't show his Nintendo carts much love after their initial release.

42
EverDrive GBA / Re: Feature request : Gmashark Code support
« on: May 15, 2019, 08:49 AM »
I suppose it's a Nintendo accessory as well...

43
EverDrive GBA / Re: Feature request : Gmashark Code support
« on: May 15, 2019, 04:33 AM »
Yeah I know you can patch the ROMs on your PC, but who wants to piss about like that every time?
Is there any chance of Gameshark code support being added, like many other Everdrives have, Krikzz?

NEVER happening

Just like it didn't happen with the other Everdrives?

44
EverDrive GBA / Feature request : Gmashark Code support
« on: May 14, 2019, 01:55 PM »
Yeah I know you can patch the ROMs on your PC, but who wants to piss about like that every time?
Is there any chance of Gameshark code support being added, like many other Everdrives have, Krikzz?

45
EverDrive GBA / Re: Gamecube Gameboy Player Problem
« on: May 10, 2019, 11:29 AM »
Speaking of Gameboy Player... how well does it run pre-installed emulators such as Goomba and PocketNES if at all possible PCEAdvance though there is still no confirmation how the device can run RAW PCE games without the pre-made ones in Smokemonsters latest pack.

It'll run them exactly the same as a GBA.
It IS a GBA in a box.
My Wideboy runs them exactly the same as the handhelds.

Ah neat but how do RAW PCE games work on the GBA X5 not counting the premade ones that smokemonster combined into a multiple game file?

No idea bud, sorry.
I use my PCE for that :-)

Well if my memory serves me right on the issue that I was unable to figure out. PCE (Or more importantly TG16) games needed modifing with a device using a decrypting method with PCEToy32_10 to get the games to work so any source would not be any use... this also means excluding the pre-made emulator set that are TG-16 roms converted to GBA are the only ones that I could get to work.

The Super Card SD managed to run PCE games but was unable to run TG16 game while the Everdrive GBA can run both but only the pre-added ones that are in a list of games, no single vanilla PCE rom works on it sadly... so if you copy and paste a PCE rom into the GBA Everdrive and try to run it all you would get is the Gameboy logo with no Nintendo below which boots it up.

I would be awesome if the app worked still and I could make them for myself but as it no longer runs on later generation computers this seems impossible now forever.

Yeah that does sound a bit hopeless unless someone updates the tools.
Gotta love it when Windows renders useful stuff useless.

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