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Messages - iwasaperson

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46
FXPAK (SD2SNES) / Re: Implementing GSU Chip (SuperFX) in Verilog
« on: March 17, 2018, 05:59 AM »
I think you'll find these "rock star" coders to be extremely friendly and willing to help, regardless of how little you have implemented so far. I know ikari_01 visits this forum on occasion, so he may see this thread, and byuu is very responsive on his forum. Kevtris can probably be contacted pretty easily through AtariAge or perhaps through other means.

I (a much stupider person than you :P) have asked each of these people questions and they have been more than willing to answer.

47
FXPAK (SD2SNES) / Re: Monthly Updates?
« on: March 17, 2018, 05:42 AM »
Nobody said the SD2SNES was dead. ikari_01 is still quite active around here, and while I'm not sure if he has been working on anything, I know redguy has implemented savestates and USB support for debugging in a custom firmware. There's also the Status page on the website promising new features in the future: https://sd2snes.de/blog/status

The SD2SNES has gone through previous points where there were no updates, and then it got updated quite a bit (such was the case from 0.1.6 to 0.1.7).

Well okay, I was curious because I believe I encountered an issue with Chrono Trigger in the latest firmware, but I'll make a video and thread for that. Save states is pretty cool.

I just played through Chrono Trigger on the latest firmware and have experienced zero issues, although I also had in game hooks turned off (which improves compatibility with some games). I do not think CT has any issues with IGH though, so I'm curious to see what the issue is.

48
FXPAK (SD2SNES) / Re: sd2snes label differences among revisions?
« on: March 16, 2018, 11:10 PM »
Looks Chinese. KRIKzz never uses TIANQIU batteries as far as I know. ;)

Is the battery really a strong evidence to say this is a clone?

Yes. KRIKzz is the only "official" manufacturer of the SD2SNES and buying one from either KRIKzz directly or through an official reseller is the only way to be guaranteed a working product. If you buy a new SD2SNES and it's a Rev. F or earlier, it is almost guaranteed to be a clone, as the board schematics for newer revisions were never released (although information on how to mod a Rev. F to a Rev. H is available).

The SD2SNES is open source, so Chinese-made ones are technically not "clones," but QA can be a massive problem (most commonly MSU-1 does not work due to bad soldering or dead chips, but there can be other issues), and warranty is not always available. You could get lucky and get a perfectly working one, but if you're spending that much money on a product already, I'd just go official, that way you get a guarantee that it will work properly.

Also most of the clones I've seen have that same label, but as previously mentioned, that is not a reliable indicator of it being a Chinese-made one, as someone could have replaced the shell or label.

And if the guy that made the SD2SNES (ikari_01) says it's a fake, it's probably a fake. :P

49
FXPAK (SD2SNES) / Re: Monthly Updates?
« on: March 16, 2018, 11:03 PM »
Nobody said the SD2SNES was dead. ikari_01 is still quite active around here, and while I'm not sure if he has been working on anything, I know redguy has implemented savestates and USB support for debugging in a custom firmware. There's also the Status page on the website promising new features in the future: https://sd2snes.de/blog/status

The SD2SNES has gone through previous points where there were no updates, and then it got updated quite a bit (such was the case from 0.1.6 to 0.1.7).

50
EverDrive N8 / Re: 72 or 60 pin ED?
« on: March 12, 2018, 11:02 PM »
What about FM audio?
All audio is routed the same, including FM.

51
FXPAK (SD2SNES) / Re: Monthly Updates?
« on: March 12, 2018, 09:51 PM »
There has been no git commits: https://github.com/mrehkopf/sd2snes

So monthly updates would consist of nothing.

52
FXPAK (SD2SNES) / Re: Implementing GSU Chip (SuperFX) in Verilog
« on: March 12, 2018, 09:49 PM »
Talk to ikari_01 (creator of the SD2SNES), kevtris (creator of many FPGA cores including a SNES core), and jwdonal (creator of VeriSNES and SNES-related documentation).

SNESdev is a fantastic resource for SNES: http://forums.nesdev.com/viewforum.php?f=12&sid=6e23c9d83bf0d6f683ea595999c0bc25

53
No-Intro ROM's are probably the cleanest ROM dumps for 16-bit systems and below, and they're the least cluttered sets in that they contain regional variations and maybe a beta or a prototype of certain ROM's. Other ROM dump sets are filled with 10 different hacked and patched versions, trainers etc. There's a lot of stuff there most people would never use, not saying you wouldn't, but for good reliable dumps and less clutter, go with No-Intro.

Or use SmokeMonster's ROM set, which is sourced from No-Intro.

54
FXPAK (SD2SNES) / Re: SD2SNES original AVR version source code?
« on: February 21, 2018, 12:17 AM »
You can find an archive of all releases' source code here: https://github.com/mrehkopf/sd2snes/releases

55
EverDrive 64 / Re: Pokémon Stadium 1 hack patching help
« on: February 14, 2018, 11:24 PM »
I'd recommend using byuu's BPS patching format. You can create and apply patches using Floating IPS: http://www.romhacking.net/utilities/1040/

56
FXPAK (SD2SNES) / Re: Snes “jr” and MSU-1 audio
« on: February 13, 2018, 10:40 PM »
Many MSU-1 audio packs had their audio boosted in order to compensate for the lower audio levels in older SD2SNESs (Rev F and below). You need to download a new pack that works well with the newer versions of the SD2SNES or higan (as they have the same MSU-1 audio levels).

57
FXPAK (SD2SNES) / Re: S2DSNES being able to play other Emulators?
« on: October 13, 2017, 02:52 AM »
Even that would likely be problematic because of the resolution mismatch (Genesis usually ran at 320x224, SNES at 256x224).  It would be really interesting to see, though.
Actually the SNES has a high res mode available in a couple of background modes (5 and 6 I think) which makes it 512x224.

58
Tried the decompressed ROM (removed the sfrom header first) on my SD2SNES and I just got a black screen.

59
FXPAK (SD2SNES) / Re: S2DSNES being able to play other Emulators?
« on: October 12, 2017, 03:20 AM »
If a third party system was being used like the Retron 5 or something like that?  Since its more like a Standalone emulator not using original hardware.
Guess really just curious if you could some how run Zsnes, HIGAN etc...

Thank you for your input

Traditional software emulation wouldn't be possible. The SNES simply isn't powerful enough to emulate other consoles well.

Why you named ZSNES and higan as examples of emulators to run on the SNES, I have no idea.

FPGA hardware emulation is better in almost every way anyway, so other FPGA cores being ported to the SD2SNES may even give a better result than emulating on a computer (assuming it works correctly). The only flaw I foresee is the same flaw that the Super Gameboy has, and that's video stuttering.

60
FXPAK (SD2SNES) / Re: S2DSNES being able to play other Emulators?
« on: October 12, 2017, 03:07 AM »
No. The SNES simply isn't strong enough to run other emulators.

However, I think the FPGA in the SD2SNES might have the potential to have other FPGA cores ported to it (ex. some of the open source cores used in the MIST), provided there's enough room and a proper interface from the core to the SNES itself were developed. I don't know who would be willing to put in the effort though.

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