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Messages - FeverDrive

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EverDrive GBA / Re: Can't navigate menu on X5 mini
« on: July 10, 2020, 12:09 AM »
Sometimes some mods interfere with the normal operation of the Everdrives.

Off Topic / Re: the next everdrive?
« on: July 03, 2020, 05:48 AM »
Thanks for the info Rouken.
I thought you had an EMS Action Replay with the switches  :'(
That weird cartridge looks hard to find.

how to protect the cartridges from moisture if i don't have silica gel?
You can store them in those kitchen plastic containers, making sure the air inside is dry when you put the cartridge.

Off Topic / Re: the next everdrive?
« on: July 03, 2020, 03:50 AM »
Half that... The Action Replay Plus have the following features:
  • 4MB RAM;
  • Cheat Codes;
  • Save backup function.
The Action replay plus also has Region lock breaker BTW

1) The cartridge don't have an auto 1Mb/4Mb function. It's full 4Mb. That means some SNK games who asks the 1Mb cartridge will show some graphical glitches. I have a 1Mb/4Mb cartridge with switches, who let me select 1Mb or 4Mb manually. I think some kind of controller command / menu option / disc check could be better options, but I'm ok with switches.
I didn't know this, in fact all the marketing about the features of this product say that it has automatic 1M/4M RAM switching. So are they lying? Or they sell a faulty/incomplete product?

Can you give more details about this switch? It's a mod you did to your cartridge or it came this way from the factory?

Off Topic / Re: the next everdrive?
« on: July 01, 2020, 05:05 AM »
But I would love to see some kind of Everdrive SS (for Sega Saturn), not to load ISOs, but to do some crazy features, like:
1) Have the ROMs of Ultraman and KoF'95 cartridge pre-burned and ready to select;
2) Suport for RAM expansion, with 1MB and 4MB selectable (or disabled);
3) Backup cartridge support (to be used by the compatible games and the Sega Saturn system);
4) Data Bank (for saves) support (separated from the Backup cartridge function);
5) Import/Export saves from the backup / data bank to a conected SD card;
6) Homebrew launcher from a conected SD card;
7) Region lock breaker;
8) Action Replay codes supported.

Do you mean something like this? but made by Krikzz?

FXPAK (SD2SNES) / Re: Dark Horizontal Lines
« on: July 01, 2020, 04:54 AM »
Perhaps are you talking about electromagnetic interference?
Upload a video if you can to see the exact problem.

FXPAK (SD2SNES) / Re: FX Pro Pak is Dead
« on: June 27, 2020, 03:41 AM »
I think it's dead. You can send it back for replacement/repair.

EverDrive GG / Re: Gunstar Heroes issue
« on: June 27, 2020, 03:35 AM »
Thanks for the links Zaphro, you are right.
Excellent news.

FXPAK (SD2SNES) / Re: SD2SNES Pro (fxpakpro) video issues
« on: June 26, 2020, 02:42 AM »
  • Format your SD card
  • Unpack on your PC
  • Copy the "sd2snes" folder into the root of your SD card
  • Use this SD card to boot the Fxpak pro

EverDrive GG / Re: Gunstar Heroes issue
« on: June 26, 2020, 02:32 AM »
With the new Gamegear Everdrive I believe it works.
I don't think it got fixed, please don't post unconfirmed information.

FXPAK (SD2SNES) / Re: FX Pro Pak is Dead
« on: June 26, 2020, 02:23 AM »
Did you try running the diagnostics firmware?

FXPAK (SD2SNES) / Re: SD2SNES Pro (fxpakpro) video issues
« on: June 26, 2020, 02:16 AM »
Try cleaning the cartridge contacts between the Fxpakpro and the console with Isopropyl alcohol.
Run the diagnostics firmware and post the results:

If we put magnets inside the SD2SNES it COULD be possible. ::)

I know nothing about FPGAs and can tell you it's literally impossible.
I'm 100% sure.

EverDrive 64 / Re: Pokemon Stadium 2 on ED V2.5?
« on: June 23, 2020, 03:17 AM »
As far as I know the only problem is corrupted graphics.
When I played the game I remember some Pokemon pictures didn't show up on the Pokemon selection screen.

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