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Messages - ka55

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17
FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 15, 2018, 10:08 PM »
RedGuy - Hoje às 16:05
https://github.com/RedGuyyyy/sd2snes/releases/download/gsu_v06/sd2snes_gsu_v06.zip

Changed synchronization of ron/ran to be aligned with cycle end.
Added gsu menu speed option.

18
FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 14, 2018, 09:54 PM »
where do I obtain the v0.5 firmware? it's not on the first page of this thread. Thanks!
https://github.com/RedGuyyyy/sd2snes/releases/

19
FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 08, 2018, 10:07 PM »
I've received these errors in Stunt Race FX... The first one is a camera bug, but the game is still "playable". The second one freezes the screen, but the music and timer keeps running.

https://imgur.com/a/cQ9tn

 :-\ :'(

- SNES Fat PAL-M (brazilian model)
- SD2SNES Rev. F
- Original power supply


I keep facing errors on v3...  :'( :'(

https://imgur.com/pOYgVuZ
I tested v0.3 on my super nintendo 1chip manufactured by gradiente and ran without the problem shown in the gif.
My sd2snes is rev F, bought in the retrogate store.

Text in portuguese
Eu testei o v0.3 em meu super nintendo 1chip fabricado pela gradiente e funcionou sem o problema mostrado no gif.
O meu sd2snes é rev F, comprado na loja retrogate.

Where do you get your rom? I don't believe it's the problem, but I'm considering do a test with another one. I've tried star fox 2 and the image freezes some seconds after the intro starts.

I got the rom on the planetemu.
Is your sd2snes krikzz or chinese? If you're Chinese maybe that's the problem.

text in portuguese
Eu peguei a rom no planetemu.
O teu sd2snes é do krikzz ou chinês ? Se for chinês talvez seja este o problema.

20
FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 08, 2018, 07:29 PM »
I've received these errors in Stunt Race FX... The first one is a camera bug, but the game is still "playable". The second one freezes the screen, but the music and timer keeps running.

https://imgur.com/a/cQ9tn

 :-\ :'(

- SNES Fat PAL-M (brazilian model)
- SD2SNES Rev. F
- Original power supply


I keep facing errors on v3...  :'( :'(

https://imgur.com/pOYgVuZ
I tested v0.3 on my super nintendo 1chip manufactured by gradiente and ran without the problem shown in the gif.
My sd2snes is rev F, bought in the retrogate store.

Text in portuguese
Eu testei o v0.3 em meu super nintendo 1chip fabricado pela gradiente e funcionou sem o problema mostrado no gif.
O meu sd2snes é rev F, comprado na loja retrogate.

21
FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 08, 2018, 01:38 AM »
I've received these errors in Stunt Race FX... The first one is a camera bug, but the game is still "playable". The second one freezes the screen, but the music and timer keeps running.

https://imgur.com/a/cQ9tn

 :-\ :'(

- SNES Fat PAL-M (brazilian model)
- SD2SNES Rev. F
- Original power supply
I am Brazilian, in my snes the stunt race (wildtrax) worked normally, a bit slow, but it works.

Text in portuguese
Eu sou brasileiro, no meu snes o stunt race (wildtrax) funcionou normalmente, um pouco lento, mas funciona.

22
FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 07, 2018, 10:36 PM »
Tested - v2, working sweet with my Super Famicom =D   I did notice a problem with 2 games - Star Fox (PAL) and Yoshis Island (PAL) both start but hang with some graphical issue - like some text has a messed up font, on a black background.  But those same games in NTSC region work fine.  Strangely Doom from PAL region works fine despite this being NTSC.  I did also find that if you reset back to the menu and load another game it would freeze to a black screen, but after power off and on it would then boot that game.  I also found Star Fox 2 showed a black screen to start with, but after pressing reset it booted.   All in all, very impressive release!

I got to level 3 in Doom.  Does anyone know how you save in Doom?  I saw no options in-game, and just pressed reset.  I cannot remember now if you are supposed to hold reset to go back to the menu for it to save or what.  Been a while since I used my SD2SNES.
snes doom do not save the progress

23
FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 03, 2018, 06:18 PM »
redguy excellent work, thank you very much.  ;)


Text in portuguese.
Excelente trabalho redguy, muito obrigado.  ;)

24
FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: March 26, 2018, 09:16 AM »
thanks.
Great work.  ;)

25
FXPAK (SD2SNES) / Re: Implementing GSU Chip (SuperFX) in Verilog
« on: March 25, 2018, 11:29 PM »
I want to test the hell out of that,  how would I go about it?
please send this firmware for me to test on my sd2snes.
thanks.
There's no use for us users to test this incomplete and non-functioning implementation... let's wait for the developers to actually make something usable first.
OK.
Thanks. ;D

26
FXPAK (SD2SNES) / Re: Implementing GSU Chip (SuperFX) in Verilog
« on: March 25, 2018, 10:36 PM »
Just modified the firmware to accept the GSU FPGA configuration (good thing I know C :P). Still just a black screen on everything (with both cores). I was hoping to see a glitchy mess in Star Fox :(

I know it's reading the FPGA core since GSU games take a bit longer to load (like when loading Cx4 games).

EDIT: Dirt Racer boots, but crashes instantly. DOOM gets to the menu, but crashes when it tries to render anything. Basically whenever the GSU is trying to be used, it crashes (go figure :P)

please send this firmware for me to test on my sd2snes.
thanks.

por favor, envie este firmware para eu testar no meu sd2snes.
thanks.

27
FXPAK (SD2SNES) / Re: Newest SD2SNES Board Revision?
« on: February 11, 2018, 06:24 PM »
https://sd2snes.de/blog/about
Features:

    SD/SDHC/SDXC support (tested up to 200GB; no exFAT support yet so SDXC cards must be reformatted using FAT32)
    High quality push-push memory card slot
    Fast ROM loading (~9MB/s)
    Fast menu navigation
    Directories are sorted automatically, no need for FAT sorting tools
    High resolution menu (512×224) for adequate display of long file names
    Real Time Clock
    Supports ROM size up to 128MBit (96Mbit actually implemented as there are no larger known memory maps)
    Automatic near-time SRAM saving to SD Card (while the game runs). Some limitations apply:
        near-time saving is switched to periodic saving when a game is found to use the SRAM as work RAM.
        Automatic saving is disabled when MSU1 is used. SRAM is saved on reset.
    Enhancement chip support (see below for implementation status)
    SuperCIC key (SNES CIC clone):
        enables operation on unmodified consoles of all regions
        supports software 50/60Hz switching on SuperCIC enhanced consoles only
    Auto region patching: eliminates “This Game Pak is not designed…” messages regardless of 50/60Hz setting
    Supports up to 16000 files per directory


28
FXPAK (SD2SNES) / Re: Newest SD2SNES Board Revision?
« on: February 11, 2018, 01:09 AM »
https://sd2snes.de/blog/status

   
WIP for v1.8:

    Cheat Menu
    possibly ROM folder loading

planned for v1.9:

    Skin support
    USB support (dev feature to quickly send ROMs for testing)

outlook for v1.10 / v2.0:

    Try and implement experimental save state feature (may or may not work out)
    Begin work on either SuperFX or SA1

29
Thanks ikari for the information.

30
Is it possible that this is adapted to work in SD2SNes?

https://www.youtube.com/watch?v=LoATh19iujw

https://www.reddit.com/r/miniSNES/comments/74z4oo/street_fighter_alpha_2_running_on_canoe/
both are running a snes emulator
any emulator can do
can not be apply
to sd2snes

O emulador do snes mini não suporta sdd1, por isso descomprimiram a rom, para poder rodar no snes mini.
Eu levantei está questão, pois talvez fosse possível adaptar a rom descomprimida para o snes mini para ser utilizada no sd2snes.


The snes mini emulator does not support sdd1, so they have decompressed the rom so that it can run on snes mini.
I raised this question because it might be possible to adapt the decompressed rom to the snes mini to be used in sd2snes.

Awesome!


Que legal cara! Acredito que se fizessem esse mesmo esquema como foi feito pro Star Ocean, daria certo no SD2SNES.
Sim, mas até agora nada, talvez seja mais complicado de fazer essa descompressão no street fighter alpha 2, de forma que funcione no sd2snes.

Yes, but so far nothing, maybe it's more complicated to do this decompression on street fighter alpha 2, so that it works on sd2snes.

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