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Messages - ErivandoXP

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You need customize the config.yml file:

IngameSavestateButtons: SR
IngameLoadstateButtons: SL

Instructions in the readme file:

Customizing Save/Load Inputs
You'll just need to type the input buttons as string (without any spaces):

- `B Y A X` = Buttons
- `u d l r` = Dpad
- `s` = Select (lowercase)
- `S` = Start (uppercase)
- `L R` = Shoulder buttons

### config.yml
*"IngameSavestateButtons"* and *"IngameLoadstateButtons"* variables holds the default inputs for Save/Load, which are:

- **SL** = `Start+L`
- **SR** = `Start+R`

### savestate_inputs.yml
You can define custom inputs for each game you want, you'll need the rom checksum value (different versions has different checksums). Examples:

EF80: XR,XL     #dkc1 v1.1 (US)
2BCC: XR,XL     #dkc1 v1.1 (US)
0C17: XR,XL     #dkc1 v1.0 (JP)
1202: XR,XL     #dkc2 (US)
9860: XR,XL     #dkc2 (US)
35CE: XR,XL     #dkc2 (JP)
B28C: XR,XL     #dkc3 (US)
E545: XR,XL     #dkc3 (JP)
F8DF: sYR,sYL   #super metroid (*)
0C17: AR,AL     #super valis (US)
5B4C: AR,AL     #super valis (JP)

FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« on: June 22, 2020, 02:33 AM »
Nice! Thanks!  ;D

Shop and Shipping / Re: Problema com a minha super ever drive
« on: July 08, 2019, 07:42 PM »
Sinto muito, mas o fórum é pra suporte de produtos oficiais do Krikzz.
E além disso as perguntas devem ser escritas em inglês.

Sorry, but the forum is for official Krikzz product support.
Questions should be written in English.

In a broadcast on Twitch he said he would release a new version with support for 1.10.1. But it will take a while.

FXPAK (SD2SNES) / Re: Occasional black screen in Shiren the Wanderer
« on: February 18, 2019, 09:45 PM »
Have you tried the pure Japanese version?

FXPAK (SD2SNES) / Re: Original or fake?
« on: January 20, 2019, 04:25 PM »
"Fake" from China

FXPAK (SD2SNES) / Re: Contra stage 2 issue
« on: January 14, 2019, 03:31 PM »
well i got contra stage 2 to work but then mario kart and pilot wings wont work now.. im going to return the sd2snes..

Try with one of these firmwares, it contains all the necessary files:
1.9.0 Official:!9RcGkC6Q!tuYMbHU0m65212yUvLcaCvI4Rgn5UlBJRo2J_y56odQ

1.8.0 Beta (SA1 + S-DD1 Core):!pBUSCayC!XtOmTCJmUwWyupEyu7ZV9WE_EE2u2FFV7yE8jn7IQGw

FXPAK (SD2SNES) / Re: Contra stage 2 issue
« on: January 12, 2019, 04:50 AM »
Contra and Super Probotector are incompatible with "In Game Hooks". Maybe is the problem.

FXPAK (SD2SNES) / Re: MSU-1 hacks...
« on: December 10, 2018, 11:16 PM »
In honour of the latest S-DD1 support for SD2SNES...

Street Fighter Alpha 2:

Thanks!!  ;D

FXPAK (SD2SNES) / Re: Sd2snes: which is the bios list needed?
« on: September 05, 2018, 03:12 AM »
is it necessary to find them or will they be created automatically when Empower 3 will starts?
Take this and be happy ^^

FXPAK (SD2SNES) / Re: Sd2snes: which is the bios list needed?
« on: September 03, 2018, 03:24 AM »

with the new 1.8 fw the Super FX games are added. Does the needed bios for these games is present in your list?


Yes. Super FX -> fpga_gsu.bit

FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: September 01, 2018, 04:30 PM »
I ran into a bug last night in the first castle on yoshis island.   Vertical black lines on the screen whenever any object that used the sfx 3d effect was present.  I.E. the falling doors.  And in the case of the lava monster weird red lines shaped like the top of its head.  Them finally on the boss there was a constant vertical line in the middle of him.  It surprised me because all the levels prior worked perfect.   Currently running 1.8 plus V6 of the SA1 beta firmware.

With IGH?

FXPAK (SD2SNES) / Re: With SA-1 Games now playable..
« on: August 08, 2018, 04:44 PM »
The rest of the unplayable games are all basically obscure puzzle games right?

GSU and SA1 are for sure the two chip the sd2snes community was waiting for the most, but in addition to the S-DD1 for Star Ocean and SFZ2, don't forget the SPC7110 for Far east of Eden zero which have an english translation.
Maybe owners of the superscope are looking for the support of OBC-1 for Metal Combat: Falcon's Revenge
But i don't think anybody really want the support of S-RTC (Daikaijuu Monogatari II, a non translated RPG) or the ST chips série (Exhaust Heat 2 : Driver no Kiseki / F1 Roc 2 : Race of Champions and 2 shogi games)

I finally tested Far east of Eden Zero translation this summer and just loved it. Hopefully one day it will be playable with sd2snes, instead of my laptop  ;D

Did you play in which language?

PS: If it is in English it is possible to play in SD2SNES through this version

FXPAK (SD2SNES) / Re: sa1 support [work in progress]
« on: August 05, 2018, 07:41 PM »
Thanks Redguy!  Just fired up a few games and so far it works great.

Does anyone have a list of SA1 romhacks?  I'd like to give some a try.
Discussion about lists here:

FXPAK (SD2SNES) / Re: With SA-1 Games now playable..
« on: August 03, 2018, 10:40 PM »
I was looking for this list, thank you.  :D

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