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Messages - ErivandoXP

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16
FXPAK (SD2SNES) / Re: sa1 support [work in progress]
« on: August 03, 2018, 03:16 AM »
Pachi-Slot Monogatari - PAL Kougyou Special (Japan) is a SA-1 game, but I have black screen.

17
FXPAK (SD2SNES) / Re: sa1 support [work in progress]
« on: August 03, 2018, 03:03 AM »
Amazing work for a v02 (or is it v01? System Information shows v01) beta. From the very limited amount of testing I did this morning before I left for work, I didn't see any significant issues. Thank you so much for this and the SuperFX!

Redguy's answer about the version number:
"Ya, I forgot to update the number.  I'll fix it next time"

18
FXPAK (SD2SNES) / Re: sa1 support [work in progress]
« on: August 02, 2018, 02:03 PM »
The golf game bug not happened in my snes pal, it works perfect, my console is a  cpu Rev 2 ppu Rev 1 ppu2 Rev 3

In my test the game was good, but after a few moves the field changed from green to "blue". (NTSC FAT SNES 2-1-3)


Masters New - Augusta 3 (Golf)

19
FXPAK (SD2SNES) / Re: sa1 support [work in progress]
« on: August 02, 2018, 03:15 AM »
As redguy had already warned, I found a slowdown in J. League 96 Dream Stadium (I have the original cartridge and it goes fast).

Glitch graphic in Masters New - Augusta 3 (Golf)

In almost every other I tested (quickly) I did not notice much difference (but I only have 4 original SA-1 cartridges for comparison).

I'll continue testing and find bugs, I'll report. Thank you

20
FXPAK (SD2SNES) / Re: sa1 support [work in progress]
« on: August 01, 2018, 11:38 PM »
Thank you sir!!!

You are amazing!

21
Essa rom do Majora's Mask traduzida para o português do Brasil funciona perfeitamente no emulador, mas não funciona corretamente no everdrive 64, o jogo trava no primeiro dialogo.
A rom utilizada para tradução foi a USA.
Alguém saberia como corrigir esse problema?
Obrigado.
Eu só conseguí uma tradução que funcione do Majora Mask, numa rom Européia.
Esse aquí: https://www.4shared.com/file/nEPpCVtZca/Legend_of_Zelda_The_-_Majoras_.html
.
Mas se não me engano, por ser Europeu PAL, pegava Preto e Branco usando o cabo AV comum.
Hoje eu uso o cabo Video Componente da HD Retrovision, e por componente o jogo pega Colorido normal.
.
Mas não tenho certeza absoluta, baixa aí e faz um teste.

I have the European version translated into portuguese, but it would be better if there was an NTSC version. It's rom that I posted works on the emulator only on n64 that does not, this translation of the ntsc version also exists for game cube and virtual console of wii.

Text in portuguese.

Eu tenho a versão européia traduzida para português, mas seria melhor se houvesse uma versão ntsc. Está rom que eu postei funciona no emulador só no n64 que não, essa tradução da versão ntsc também existe para game cube e virtual console do wii.

I tried this version translated into Portuguese a while ago. But I always crashed and I gave up playing MM. But it's still on my list.

...
Cara eu fiquei traumatizado com essa versão do MM traduzida pra PT-BR. Joguei do início umas 3x ou 4x e sempre tinha algum bug que me fazia ter que recomeçar o jogo. Tanto que eu desisti da versão traduzida. Esperando passar um tempo pra criar coragem de novo. Mas dessa vez vou com a versão em inglês.

Tentei no Wii, android e Nintendont, não tinha o N64 ainda, mas não me animo de tentar ela no N64, vai que trava novamente.

22
Imperium works fine here (1.8.0 Snes NTSC IGH On)

23
I commented here https://sd2snes.de/blog/compatibility/in-game-hook-compatibility that Contra 3 is incompatible with the IGH, it seems to be the same glitch.

24
Quote
Q1: When more enhancement chips get implemented in the future, does that mean a necessary hardware upgrade?
A1: No, the hardware is final. All additional features are introduced by means of firmware updates. Hardware upgrades might happen if any “physical” problems become known or some end-of-life parts have to be replaced. However the capabilites of the hardware will remain the same. That also means if SuperFX or SA1 should turn out to be impossible on the current hardware then that’s set in stone. Popular demand will determine whether or not I’d go and design upgraded hardware. ;)

Answers here:
https://sd2snes.de/blog/faq

25
FXPAK (SD2SNES) / Re: Fix for capcom 1 chip brightness issue
« on: June 27, 2018, 05:03 PM »
It will be in the next firmware that should be released this week (with official GSU / FX support)

26
Today I finally learned how to create MSU-1 VideoClips.  :)

If anyone wants, I can create a step by step how I did it.

I followed the Conn's tutorial that came along with this file: http://bszelda.zeldalegends.net/stuff/Con/zelda3_msu.zip

My first MSU-1 videos:

YuYu Hakusho Into Jpn 61.4 MB
https://mega.nz/#!5Zt1FBrS!LAVrXyDr-0k4OAOjMY5b0GZBmLY16iL5E941J4KV5Fs

BadApple_3D 96.1 MB
https://mega.nz/#!dA1nEBIa!84aYzu16uoAWi5oBT5rYG3T-wKl2MSG0KZJe9RR3lyI

BadApple_Classic MSU 56.0 MB
https://mega.nz/#!lRtjVSoY!vYMCndFCV-ZNEiMwSeXL9W1XavyxQ2sqGuMsMv8ZaU4

Sonic_Mania Trailler 71.3 MB
https://mega.nz/#!tQEyFaAZ!5hglUky_Ib1Idb_x0nj93JlMmsYw4fEzn5QUKvIS-9A

27
Most of the chip BIOS circulating online won't work. I posted a set of all of the correct chip BIOS here. They're named correctly and tested. Just copy them to /sdsnes or /SPED

I'm having the same problem with the frozen Nintendo sign when I select the super Mario kart Rom
can you please post another link because the old one doesn t work anymore
http://caitsith2.net/snes/dsp/
and
https://mega.nz/#!sVN01IqK!-u-CtQVfmGcMfrto_G67neZr0GbiN5XMmqKt_E8CcPA

28
FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: May 24, 2018, 03:24 AM »
powerslide fix in v10? the demo is a jittery mess. whats fixed? thanks.

I have the same problem. Moving the camera around works fine, but when I switch to the driving mode, the camera freaks out and all I can do is move the dot on the steering wheel. The A/B/X/Y buttons don't do anything. All I can do is take it back into the initial camera mode, where it works fine again.


Did you try to hold the "B or A" button for a few seconds? (The car moves forward)

Here it works.
can you make a quick video showing us please?

Yes, here:
https://youtu.be/oG5vg5tAsgA

My SNES Fat Rev 2, PPU1 1, PPU2 3.
FW Unofficial-GSU-v10+

Sorry for the bad vídeo.

Edit:
Hold the "button Y" until the car moves forward. (It takes a few seconds for it to move)
If you try to go back, the camera is glitch.

29
FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: May 23, 2018, 05:41 PM »
powerslide fix in v10? the demo is a jittery mess. whats fixed? thanks.

I have the same problem. Moving the camera around works fine, but when I switch to the driving mode, the camera freaks out and all I can do is move the dot on the steering wheel. The A/B/X/Y buttons don't do anything. All I can do is take it back into the initial camera mode, where it works fine again.

Did you try to hold the "B or Y" button for a few seconds? (The car moves forward)

Here it works.

Edit.:
Hold Y to gas.
Hold B to reverse.

30
FXPAK (SD2SNES) / Re: Save State (redguy's hack)
« on: May 23, 2018, 05:27 PM »
Some answers from redguy at discord:



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