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Messages - ErivandoXP

Pages: 1 2 [3] 4 5
31
FXPAK (SD2SNES) / Save State (redguy's hack)
« on: May 18, 2018, 03:35 AM »
I found this ROM modified by redguy that makes use of save / load and works perfectly on the official SD2SNES firmware!
https://www.romhacking.net/hacks/3339/

Even after turning it off and on, choose another game, the save was still there when I did the load!

I remember that redguy implemented the function on USB2SNES and it's amazing!

I ask the question: Is it possible to have an IPS patch for "all" other ROMS in the official firmware?

33
FXPAK (SD2SNES) / Re: SD2SNES Theme/Menu
« on: May 16, 2018, 01:27 AM »


Made a Super Famicom Classic menu.

v2




Very Nice!

34
Off Topic / Re: SD2SNES Cheats
« on: May 07, 2018, 06:19 PM »
Save this with the same name of your Contra III ROM. Save in the x:\sd2snes\cheats\ContraIII_your_ROM_name.yml

Quote
---
# Contra III - The Alien Wars (USA)
# Generated by GameHacking.org
- Name: "Always Invincible"
  Enabled: True
  Code:
  - "7E1F88FF"
# GG code: N/A (WRAM cheat)
- Name: "Enable Stage Select"
  Enabled: True
  Code:
  - "7E1E6001"
# GG code: N/A (WRAM cheat)


WWF WrestleMania - The Arcade Game (USA)
Quote
---
# WWF WrestleMania - The Arcade Game (USA)
# Generated by GameHacking.org
- Name: "Combo meter is at max"
  Enabled: True
  Code:
  - "C31E48A9"
# GG code: CBF0-84DE
  #######  - "C31E4B80"
# GG code: 6DF0-84AE

Jim Power - The Lost Dimension in 3D (USA)
Quote
---
# Jim Power - The Lost Dimension in 3D (USA)
# Generated by GameHacking.org
- Name: "Infinite Lives"
  Enabled: false
  Code:
  - "80C205A5"
# GG code: C9AD-CF0D
- Name: "Infinite Time"
  Enabled: false
  Code:
  - "81DF47A5"
# GG code: C920-3FA5
- Name: "Infinite SB"
  Enabled: false
  Code:
  - "80E81EA5"
# GG code: C93F-4764

36
FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: May 03, 2018, 11:09 PM »
Looks like version 10 is going to fix powerslide.  I'll patiently wait :)  Really cool stuff.

No need to wait: https://www8.zippyshare.com/v/4sG7go1G/file.html

I built an unofficial one including the Power Slide fix and also ikari_01's prototype 1CHIP brightness fix (fixes Capcom games, A.S.P., etc. on 1CHIPs).

Woow nice!

You can enable/disable the 1Chip fix in the menu.  :)
Aw crap, this is gonna break the dotsarecool menu editor again, isn't it?
You were right. After uploading, the highlighted message appears.


37
FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: May 01, 2018, 12:59 AM »
RedGuy just released a small v08.2 update which fixes GSU-1 and GSU-2 timings.

Where did you get this info? Just wondering as I'd like to know about these releases as soon as possible.

I checked the first post in this thread still points to v08 (not v08.2 as far a I can tell). And I checked on https://github.com/RedGuyyyy/sd2snes/releases/ but I don't see anything newer than v08 there.

Here https://discord.gg/EX57xnF

38
Mega link still working.

I bought SFZ2, but would appreciate the SFA2 SDD-1 Hack. I'm still hoping haha

39
FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 26, 2018, 08:15 PM »
RedGuy just released a small v08.2 update which fixes GSU-1 and GSU-2 timings.

Copy this over v08:
https://cdn.discordapp.com/attachments/430550791552630800/439066633458417684/fpga_gsu.bit

I have compared Stunt Race FX (GSU-2) intro+'first yellow car demo' and StarFox 2 demo (GSU-2), both stayed in sync almost to the frame.
Also, Vortex (GSU-2) looks pretty spot on.
Moreover, GSU-1 timing improved and now the ship explodes by the two rockets 95% of the time, and timing matches more closely.

Have Fun.

Works with "vTest"?

40
Super Mario 64 3D World - GREEN (I played a few with Peach, Luigi and Rosalina and it was all right)
Portal Mario 64 - Orange (The gun works, but sometimes it crashes)
Source for these?

I tested.

Super Mario 64 3D World
https://sm64hacks.com/hack.php?id=383

Portal Mario 64
https://www.youtube.com/watch?v=D5vqwQEWWlU

41
Super Mario 64 3D World - GREEN (I played a few with Peach, Luigi and Rosalina and it was all right)
Portal Mario 64 - Orange (The gun works, but sometimes it crashes)

42
FXPAK (SD2SNES) / Re: Newbie sd2snes
« on: April 23, 2018, 08:53 PM »
I found usb2snes and it does indeed enable the usb to live swap roms and other debug features.
I ran the diagnostic tool and PASSED all
I've read the incompatibility sheets and am not attempting to run any of those

my primary issue is that i can't do any thing in the menus. I can look through them, but when I enter the window that allows me to modify the setting, the system freezes. My secondary issue is that so far not many games work. Chrono Trigger, seiken densetsu and many others dont work. SMW works and addams family does too.

I've tried redguyyys custom firmware, 1.7e and 1.74 beta and they all produce the same result. I feel like I'm missing files but I have all the dsp's bsxbios and the rest.

im beginning to think its my snes. If it makes a difference I ordered my sd2snes straight from krikzz website (ukraine)

Did you check the SD card?

Try another.

If you have already tried, I will send (MP) a pack with my "sd2snes" folder that runs everything (which is compatible).

43
FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 21, 2018, 04:54 AM »
It doesn't even do anything. You can upload it, but you can't download anything. All you can do is create one and download that.
Dotsarecool's menu tool works perfectly. It detects your firmware correctly and creates a downloadable menu.bin. I just used it to create several themes and they're perfect with Redguy's new Super FX core.
*Facepalm* So it's supposed to upload old menu.bins and not let you download new converted versions? That's a neat feature. I've tried this in THREE browsers and it doesn't work. All it says is that 0.1.7E is detected or whatever. The download button doesn't do anything at all. The example immediately below the download page does not change, nor can you preview anything.

In addition to menu.bin you should upload a 256x56 image.

44
News / Re: Joyzz Availalbe for order!
« on: April 20, 2018, 02:15 PM »
Congratulations, it looks great!

I hope you make it to other consoles too!

Add to Wish List!

45
FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 19, 2018, 07:07 PM »
I installed the 07 release, and my menu has reverted back to the graffiti one? I had a custom theme until v07. What happened to the theme? Do I need to revert back on v06 to get it back? I can't stand the graffiti one.

Menu customizer has been updated to support the most recent gsu build! http://www.dotsarecool.com/sd2snesimg/
it should auto detect the version of your menu.bin, it still supports the non-gsu version as well.

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