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Messages - Monkey

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FXPAK (SD2SNES) / Re: Feature request : snes mouse support
« on: August 15, 2018, 01:35 AM »
I agree this would be great.

Also I bought a multi tap the other day, i notice player 2 can control the menu would controllers 3-5 be hard to add out of intrest?  Not a handy as mouse support but would be kinda cool.

FXPAK (SD2SNES) / Re: 1.8.0. bug: Save games lost 1.8.0 on IGR
« on: August 12, 2018, 01:01 PM »
Thanks but the game saves just fine.  I play to the end.  However if you use the IGR from the SD2SNES L+R+START+X comb (I think) the save is wiped/lost.

FXPAK (SD2SNES) / Re: 1.8.0. bug: Save games lost 1.8.0 on IGR
« on: August 10, 2018, 11:48 PM »
it  does seem to be just Parellel Worlds and Parellel Remodelled.  LTTP and other games seem to retain their saves on IGR.

FXPAK (SD2SNES) / 1.8.0. bug: Save games lost 1.8.0 on IGR
« on: August 04, 2018, 04:51 PM »
I lost my Parallel Worlds save a while back.  I used cheats to power back to the point I was at before.  On completing the game post credits I used IGR to reboot the game and the save was gone.  The good news is I'd finished the game.  I tested again and IGR in the hack and Zelda are lost with IGR.  I've a PAL 1 Chip SNES with SuperCRC mod.  I will back up my saves and try with other games and report back.

FXPAK (SD2SNES) / Lost SRM for Zelda Parallel Remodel
« on: June 29, 2018, 10:45 PM »
I've just booted up my SD2Snes to find my save is no longer there for Zelda Parallel Worlds remodel.  I'd just got to Saria's garden.  does anyone know how I can recover it?  The SRM has today's time and date but is only 8kb and empty :(

Alternatively is anyone has a save that's about the same place the could share with me that would be welcome.

FXPAK (SD2SNES) / Re: SD2SNES keeps asking for time on boot
« on: April 18, 2018, 08:41 AM »
Hi ikari_01 I've given it a go and sadly it doesn't seemed to have fixed it.  It's a shame but not a show stopper for using the sd2snes just a bit annoying.

Great product by the way!

FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 16, 2018, 01:46 AM »
Stunt Race FX US version.  Ran fine for 10 mins or so the after I retried the level a few times on the 5th retry I got this interesting error.

PAL SNES with super crc installed.  SFX chip speed normal all hooks set to off.

FXPAK (SD2SNES) / SD2SNES keeps asking for time on boot
« on: April 16, 2018, 01:05 AM »
My SD2SNES asks me to set the time every time it boots.  I've replaced the battery with a brand new one and the problem still occurs.  Any idea why this might happen it's only just started to happen and I've had it about 2 years now.

FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 10, 2018, 11:42 PM »
One issue on version 0.4 Star fox competition cart 2nd level boss disappeared.  Everything else seems good.

1 chip pal snes with super crc installed.

FXPAK (SD2SNES) / Re: usb support
« on: April 08, 2018, 04:55 PM »
So in theory you could have a raspberry pi connected to the usb port running software to make a modern day BSX feature?  There could be a ROM hacked version of games like F-Zero, Super Mario Kart or SMW etc. that coud run on the SD2SNES that you could select and download custom levels from online.  Upload scores and lap times/ host data. The pi could handle you account/ username and ghost is patches for the latest games to be hacked and features.

FXPAK (SD2SNES) / Re: usb support
« on: April 06, 2018, 01:16 PM »
This is really intresting stuff.  Does this mean that theoretically with 2 SNESes and 2 SD2SNES carts something like this could be hacked to work on real hardware?

A 4 player SMK would be really cool.  Or just 2 player battle mode without seeing the others screen.

Or a really bad way to play doom deathmatch!

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