Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Richardragon87

Pages: [1] 2 3 ... 23
1
No not possible. A GB rom can't run on a SNES (otherwise it would be a SNES game and not a GB game). It needs the Game Boy hardware to run.

This is actually incorrect, the sd2snes can run GB and gbc enhanced games now.

I think the snes is capable of running nes games through the sd2snes as well actually, especially when you consider that the Sega Genesis can run nes games through the new Genesis Everdrive pro cart , I really dont think it is much of a stretch to get it done, just needs the right programmer/coder for the job.

Hang on... the genesis could run NES roms? That's a first though I do remember the SNES managed to run NES roms in the A&S hacks back in the 90's so reverse processing is possible in some form...

In the Mega ED Pro Krikzz included a FPGA to play NES roms on the Genesis. It is far from perfect, but it is a neat trick.

That's pretty cool... as for us in the 90's we had quite a few NES games that managed to work on the SNES from Burger Time, Donkey Kong and Star Soldier to name a few. They were done around the time when Trainers were made which included a custom audio track to them and were also far from perfect and had graphical errors and values which I learnt to fix for SNES games to play on GBA.

2
No not possible. A GB rom can't run on a SNES (otherwise it would be a SNES game and not a GB game). It needs the Game Boy hardware to run.

This is actually incorrect, the sd2snes can run GB and gbc enhanced games now.

I think the snes is capable of running nes games through the sd2snes as well actually, especially when you consider that the Sega Genesis can run nes games through the new Genesis Everdrive pro cart , I really dont think it is much of a stretch to get it done, just needs the right programmer/coder for the job.

Hang on... the genesis could run NES roms? That's a first though I do remember the SNES managed to run NES roms in the A&S hacks back in the 90's so reverse processing is possible in some form...

3
There's a bug with Dragon Spirit 's invincibility, instead of the ending there's a black screen :/
No such issue with Dragon Saber.

That bug is actually due to the value being the same as the 100 continues button input code, when it happened on my Coregrafx Mini I had to get back to the grindstone and do it again as it had save states at least and it's creepy isn't it... the screen stretches and then nothing appears ><

Has been years since I used those hacks so I can't remember if I ever beat dragon spirit to notice that xD

4
FXPAK (SD2SNES) / Re: Sd2snes sound problems in fx games
« on: August 03, 2020, 11:08 PM »
I tried Star Fox and compared. I don't hear that buzzing/ticking sound on either the real cart or the SD2SNES, they sound identical to me.
Maybe it's noise caused by something else. What power supply are you using? You may want to try one with around 1A output, because the SD2SNES is power hungry. Make sure polarity and voltage are the same as the OEM power supply so you don't fry the SNES.

I also tested Star Ocean using the SD2SNES on both NTSC and PAL SNES systems. On the PAL system it has the same kind of stuttering or looping as in your video, but on the NTSC system it sounds like it should. I'm sure it's a PAL timing issue and not the SD2SNES, you need an NTSC system to play this game on.

That's weird because if it was a PAL issue wouldn't the dialogue go faster than the length of the NTSC speed they had. For example when playing Street Fighter Alpha 2 on a PAL SNES the music at the start finishes way faster than the FMV intro scene... I heard this was fixed on Super Mario RPG by a rom hack patch but I don't know about Star Ocean to know why that happens.

5
FXPAK (SD2SNES) / Re: Sd2snes sound problems in fx games
« on: August 02, 2020, 10:17 PM »
I use the official Nintendo AV cable; My snes is Pal, but he tested both the Star Wing star and the Star Fox star. As I comment, the Bug also occurs in Doom.

I just tried Stunt Race FX and have not noticed Bug in this game.

In other games with chips that are not FX there is no type of failure.

The firmware is version 1.10.3

He also tried Star Ocean as the companion indicates, and has the sound faults that the comment, made a video showing both Star Wing, Doom and Star Ocean so that they understand me better; an almost constant "tic tic tic tic" is heard, very marked for example in Doom.

I leave you the link:

https://youtu.be/eDE3nt5geoY

Greetings and thank you!

Oh wow I completely forgot how bad the screen crunch was on those FX games, it was kind of less jarring on the SNES Classic but still noticeable. I myself have a PAL SNES too and that audio issue is the same as mine as I have the word "Man" looping twice on Star Oceans intro along with those other issues. This ticking is only in Doom and Star Ocean as it seems the SD2SNES replicates the chip used but can't match it up to the original. If the original cart wasn't so expensive for Star Ocean I'd love to see if it was my PAL SNES struggling with the audio samples but if this is the case the SFC games called EMIT (Time in reverse) and it's volumes would have no audio coming from the samples and they don't appear to be functioning on the SD2SNES either though I recall they had dialogue on other platforms and maybe the SNES didn't have them to begin with. I tried another game called Emerald Dragon and it has no issues with the audio samples so it must be something with the real hardware running the flash carts.

6
FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« on: August 02, 2020, 07:13 PM »
I doubt the majority of the GBC only games would be playable at all with such hacks. They are set to GBC only because they use the GBC hardware and probably rely on it to work.

Believe it or not reverse coding does actually work though it's really flawed as the real hardware will eventually give up processing it due to the nature of the beast.

7
FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« on: August 02, 2020, 02:45 AM »
I did a test with Pokemon Gold and it worked, but the pokemon crystal didn't work. Has anyone managed to make it work?

There are some hacks on gamehackings page that reverse the lock on certain only GBC games so they run on a SGB most noticeably Pokémon TCG2, but I haven't checked the long list for so many years on Crystal that I am not sure if a reverse console patch that turns GBC into standard GB exists for that game, I did however get it working back in my early years by using a save state on my Action Replay and loading the state up on a SGB resulting in this, though it was only the title screen...

Found this for crystal "Make Game Boy/Super Game Boy compatible" by nensondubois code to be used on GGGuy - FA5-B9B-6EE

It seems to be based off the same description code that makes the Pokémon TCG2 rom work on a SGB but only until after the prologue found here https://gamehacking.org/game/11404

It likely will crash after the intro screen but I remember playing TCG2 on my SGB and I got stuck in the wall and the game was super slow.

8
EverDrive GBA / Re: Micro SD setup?
« on: August 02, 2020, 02:17 AM »
I used an application called guiformat-x64 if I recall it changes your SD card automatically to FAT 32 after you change it in the options just don't change the value settings it pre-sets and format it with the application.

And for SD card the biggest one and likely the best one to use is the Sandisk Ultra 128GB Micro SD XC A1 card being the top red and lower grey color variant.

9
EverDrive GB / Re: help using GB X7
« on: August 01, 2020, 09:41 PM »
Just got an ED GB X7, but there is no manual and I can't find information on its use online. Like a manual, guide or something like that.

How do save states, in-game menu, and soft reset work? What buttons do I press?

I am not sure about the save state functions as I never used it because I am more used to just saving in game on how games are meant to function where they save in their own options, I do know however the device creates SRAM files that save data as a original cartage would have done and you can keep up to date with all of your saved games in the SAV folder in your EDGB directory... just be aware when you play any game it will always create a back up of the game but this doesn't save it and instead allows you to play it the last games menu of the most recent games you have played as far as I am aware their is no way to disable it and in the end you would have to remove some SRAM files to get the device working again.

The in game menu always takes you to the root folder layout upon boot up, this would otherwise be known as your main screen that shows the folders you have organized and displayed you then can click on any folder where the device will load up a blank folder for 10 seconds before the roms appear and can be clicked on to be played with.

As this never was implemented on my X7 I cannot refer it as to how it works because if I am certain the Retro Towers variant had no feature of this kind but the Krikzz variants elsewhere do.

The usual holding A and B buttons along with start and select to soft reset any game and it works like the real hardware does, as of now I have never encountered a game that cant use that command.

10
FXPAK (SD2SNES) / Re: Sd2snes sound problems in fx games
« on: August 01, 2020, 09:34 PM »
Hi!
I have two problems with the cartridge:

1- It emits a constant buzz with my snes Pal 1chip.

2- With the Fx games there are sound failures (the video is perfect). For example, I have original Star Wing and when playing the rom in sd2snes the sound has faults that its original version does not have. The same thing happens to me in games like Doom.

 Can you think of something?

Thanks, greetings!

Sounds like the same issue as mine. The best way to check is to try out Star Ocean if the audio is cracking and looping in the dialogue as you say it's a common issue for sure.

11
Hi,

I need Invincibility for Tenseiryuu - Saint Dragon (Japan) :).

Thanks a lot, Jorge Rio de Janeiro Brazil

Despite me providing a hack that gives infinite lives their is a in button game code that gives you invincibility, sadly gamefaqs or TCRF doesn't make it specific enough so here is my solution to get it to work...

Method 1 (Done in regular gameplay)
-----------------------------------------

In gameplay, place one finger near the Up button then hold down both Run and Select to reset the game. Just as the screen flashes black before the title screen appears again quickly let go of both buttons and press the Up button then keep holding Up as you press Run then let go of both buttons when you see the cutscene of the dragon rising from the ground then when the stage appears and the dragon starts moving forwards to the right head towards the 1st enemy and collide into it and you will be invincible for the whole game.

Method 2 (Done from the title screen itself)
------------------------------------------------

At the title screen use your left hand and place one finger next to the Up button on your controller but don't press it yet, instead use your right hand and press the run button with one finger and then select with the other while still holding down the run button. This will cause the game to reset itself now when you have pressed run and select quickly let go of the run and select buttons before the title screen shows, and quickly hold the up button then press run once then release both buttons you see the cutscene of the dragon rising into the sky then when the gameplay begins fly straight into the 1st enemy you see and you will go through them thus making you invincible for the entire game!

Extra tip
----------

It may sound confusing you only need to hold the up button until the title screen changes after resetting the game once it doesn't need to be held when Tensiryuu goes all the way up the screen or in gameplay you will have the code activated, also you cannot pick up power ups in this state.

12
Oh wow I didn't even know their was a test program in the Nintendo service that was leaked that tests out your GBA's functions, I wonder if it was common in the packs years ago?
The Aging Cartridge has been in the no-intro set for years, it's not connected to the recent leak.

Thanks though I stopped getting updates for the games years ago, so if new stuff was leaked in the past I wouldn't know of it. I meant it was leaked years ago but I never checked all GBA games as I don't use it for those games.

13
I found that this happens with other homebrews too. I imagine there's also an internal database of problematic retail games as well as heuristics, as there's games that lie about their save type to fool emulators and flash carts.

All emulators do that on the everdrives this is because the device has that last played function. The reason why you can press select on the GBA ones to see a list of your preveous games is because the device always makes a back up of the game even if you don't think it is saving it, every rom loaded will always create a SRAM file. I noticed this when I went through every NES game eventually the screen blacked out and said a error message when everytime any rom was loaded up be it an emulator one or a GBA one. It was only after I removed all the backed up save files the device made that it ran and worked again.

14
Replacement mini x5 is working OK on couple of different consoles I've tested.
For what it's worth the PCB revision and casing look identical on both.
Happy now =]


Oh wow I didn't even know their was a test program in the Nintendo service that was leaked that tests out your GBA's functions, I wonder if it was common in the packs years ago?

15
EverDrive GBA / Re: Games that won't work?
« on: July 28, 2020, 07:37 PM »
There are only a set few games that will not work on the Everdrive GBA but those ones are not one of them, sometimes a bad rom will say the data is corrupted when loading them as it's pretty common those ones have been tried and tested. It's better to get more than one variant and test them out to get the one that works.

Pages: [1] 2 3 ... 23