Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Richardragon87

Pages: 1 ... 18 19 [20] 21 22 23
« on: February 23, 2019, 02:53 AM »
its a Micro SD card on sd2snes Pro or SD card ?


That seems really weird for a cartridge as big as it shows. I can understand the Everdrive GB/GBA's using that micro SD implementation as a regular SD reader with a micro in it would take up too much space and the extra chips wouldn't fit inside it.

But the great thing the SD2SNES had over that idea was the spring function from the Gameboy Everdrives and that the micro SD could fit into a SD card reader so you could easily take it out and put it in again.

Also I'd hate to say it but if a normal wider slot for the spring and SD couldn't be implemented at least they could have done it the same way as the Super Everdrive though the chances of getting it pushed down too much and picking it out heavily increased.

« on: February 22, 2019, 09:04 PM »
I've got so many SD2SNES's already plus both versions of Krikzz's Super Everdrive carts one with the original long loading screen and the other with the alternative one.

I don't know if I will upgrade to the Pro on my birthday in 4 months time with no firmware updates or the SDD1 implementation available yet but I guess with that 4 month gap things may progress to my likings so only time will tell ^^

EverDrive GBA / Re: Micro SD card slot won’t push down?!
« on: February 20, 2019, 02:23 AM »
Just adding to this post... Just got a brand new GBA X5 in, back reports "Model 16, Rev. B 08.06.2017"

My SD card also will not lock down into place. :(

I will do as the above post suggests and reach out.

I had the same issue with Model 16. Rev. B which was made near enough to my birth month. And there is a precaution you should take when returning it, and that is depending on whom makes them they can do a lot worse than better in some cases taking it apart and redoing it.

Take retrotowers for example who did mine and tightened the screw so much they cracked the inner plastic at the back, you are better off just getting a whole new build than a 2nd try in my opinion.

EverDrive GBA / Re: GBA X7 (2019)
« on: February 17, 2019, 07:16 PM »
The only thing that could do well for the X7 is it had the capacity to play Super Nintendo games. As the in development SD2SNES Pro will apparently play Super Gameboy games with an accurate clock which is a step up above the rest the X7 GBA Everdrive could do the same but play SNES games.

I mean I am working on improving SNESAdvance but still...

GBA. Cannot. Emulate. Snes. Decently.

Why would you want to play games with 2 less buttons, no audio, and 2/5 of the screen resolution?

If you want to play Snes on the go, there are HUNDREDS of chinese android handleds that can do that for a few tens of euros.

Because it looks awesome on an AGS-101 screen and also shows how well the GBA could play SNES games. I'm all for a upgrade over SNESAdvance if possible though if not I'm satisfied with how well SNESAdvance works especially if time and effort is put into improving the graphics.

FXPAK (SD2SNES) / Re: MSU-1 Audio Levels (upgraded SD2NES Revision H)
« on: February 15, 2019, 05:17 AM »
If you turn the boost off it fixes everything. Using the boost just makes the Audio Levels go way over the Sound Effects as I learnt on Castlevania Dracula X's MSU-1 hack.

EverDrive GBA / Re: GBA X7 (2019)
« on: February 14, 2019, 11:09 PM »
The only thing that could do well for the X7 is it had the capacity to play Super Nintendo games. As the in development SD2SNES Pro will apparently play Super Gameboy games with an accurate clock which is a step up above the rest the X7 GBA Everdrive could do the same but play SNES games.

I mean I am working on improving SNESAdvance but still...

Turbo EverDrive / Re: Problem with No intro romset
« on: February 12, 2019, 05:44 AM »
Try another download source.

Its' likely something to do with a decrypting method with PCEToy32_10 to get the games to work so any source would not be any use... this also means excluding the pre-made emulator set that are TG-16 roms converted to GBA are the only ones that I could get to work.

I would be awesome if the app worked still and I could make them for myself but as it no longer runs on later generation computers this seems impossible now to me.

Um what does this have anything to do with Everdrive GBA X5 ?

As it's related to the built in emulator...

There is no "built in" emulators

As it has support it's related to Everdrive GBA X5

Um what does this have anything to do with Everdrive GBA X5 ?

As it's related to the built in emulator...

EverDrive GBA / NES Rom Compatability Between PocketNES Versions...
« on: February 11, 2019, 01:08 AM »
It has come to my attention that certain roms only work on different versions of PocketNES while later versions fix certain mappers making unplayable games work but in the result end up making those which were once playable glitchy or unplayable via crashng in game.

The one I have always stuck with using is PocketNES v9.97 as it seems to support those more hard to work mapper games such as Punch Out and those Dragon Ball Z Card game NES series ones.

Among other things if you ran the Everdrive GBA X5 with the included finalized VisualNES variant these games now no longer work or have more issues with mappers...

Cobra Triangle - The once seen boat sprites that moved in motion can no longer be seen as they did on v9.97

Day Dreamin' Davey - This game had odd sprite flickering on v9.97 but at least it could be seen while on the finalised one they are gone

Eliminator Boat Duel - As before the sprites visible on v9.97 are no longer there on the finalized version

Greg Normans Golf Power - On v9.97 the game wont freeze after the course creation screen while on finial version it freezes

Hunt For Red October, The - Though the sprites were a bit glitched on v9.97 they were visible while the final has none

Of course I did research on what worked better on the final version it's only less than a half of them as I went through all games up to where the end of this one goes also there was too many to list so here was what I found out -

So far from what I looked up only these 3 games worked on the final version that the v9.97 one couldn't do - Advanced D&D Hillsfar & Bill and Teds Excellent Adventure

But at the cost of loosing or now not working at all - Break Time - The Pool Tour, Days of Thunder, 4 Dragonball themed games and likely many others.

So I wonder why does fixing stuff cause games that used to work now longer work?

« on: February 10, 2019, 11:01 PM »
besides I prefer the stock SGB boarder

All of the original Super Game Boy borders are on the Super Game Boy 2. You just have to put in a code to use them. Select the black border, exit the menu, then press LLLLR. Now all the borders will be the original SGB borders. To switch back to the SGB2 borders, just repeat the code.

Oh I forgot that input. But still it's not the same without using SGB enhanced boarders which load up on certain games which can be transferred onto other ones that do not have them. I think if the Pro has the reset button config it may or may not work like the other method worked.

Not even Goomba could do that but they were able to use the unique pallet trickery that the SGB does and replicate it almost but not accurately enough.

On a youtube video that I just saw it seems that Smokemonster mentioned there was even a scam of inserting a really old revision Chinese Super Everdrive gut into a SD2SNES shell though I haven't been able to find the article of it.

What would be weird is if they stepped up their game and it played SD2SNES supported games but if its 1.0 then it would be that old revision that had the loading bar in green like a windows computer.

Turbo EverDrive / Re: Problem with No intro romset
« on: February 10, 2019, 10:13 PM »
Hello,i haved download no intro romset for pce, and mosly US rom doesnt work and boken danshaku the lost Sunheart jap rom too.

Why can i fix it ?

I have that same issue with PCEAdvance will be interesting what response comes from it.

« on: February 10, 2019, 11:27 AM »
Short answer: No.
Long answer: Noooooooooooooooooo.

What is it with all the Gameboy on the SD2SNES requests?
I'm with ya on that one. Especially since we have a wonderful Gameboy flash cart from krikzz. Pair that with a super gameboy 2 and you're in a wonderful world of 8 bit hand held gaming on the big screen. I can understand where people are coming from to a point. It's convenient and easier on the wallet if the sd2snes does everything but people need to curve there expectations.

The only problem is the SGB2 is unusable unless you have a Japan SFC a lot of us only have the regular SGB which works on international SNES consoles. Also it's interesting to note the SGB2 rom actually loads on a stock SD2SNES but nothing responds on it so you cannot use that custom boarder anywhere... besides I prefer the stock SGB boarder even though I prefer to use custom SGB boarders that load up with any game.


Gonna go out on a limb here and guess that the version of DBZ Hyper Dimension you got on cartridge is a PAL version, while the version you are trying to play on SD2SNES is NTSC (US or Japan).

Oh, and Star Fox doesn't have an FMV intro, so I'm not sure what you're talking about (FMV stands for "full-motion video", something SNES games are not known for). If there is an audio delay in Star Fox (other than the one in the credits, which is known, but isn't really a delay--the credits themselves run a little too slow), maybe you should try Star Wing instead of Star Fox.

Nope the box is clearly Japanese as was the manual the need to use either the Action Replay Pro for SNES or the multi region game converter that also needed two carts one being PAL and the other being NTSC to run.

And the audio does not crack or loop... it's only in the character victory quote screen and the story mode it happens. I think no matter what HZ my SNES runs it will always have the music playing faster in the intro scrolling down towards Goku but the cracking of the voices seems weird on the SD2 SNES.

And I likely mean the intro of Star Fox and Star Fox 2 which had those clips of two scenes happening, they both have the audio ahead of the video so the music goes mute before the ending of the start happens.

I think Richard needs to get himself a 60Hz mod.

Yeah I would likely love to play SNES games in full screen though I have kind of gotten used to them being 16:9 and I presume changing the 50HZ to 60HZ on the SD2SNES does nothing to my screen of what size it fits into the corners.

Pages: 1 ... 18 19 [20] 21 22 23