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Messages - D4v3WTF

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The NES emulator is not supported by krikzz.

EverDrive 64 / Re: DD support
« on: June 26, 2016, 10:36 PM »
Did you say you have a Blue Disk DD? Cool.

OT: I've found this blue disk on eBay.

EverDrive 64 / Re: Doubutsu no Mori (animal forest)
« on: June 21, 2016, 10:19 PM »
I thought there is a working one?

FXPAK (SD2SNES) / Re: SD2SNES Cartridge shell
« on: June 20, 2016, 02:04 PM »
^i wish they'd release a JP/EU cart too.

There are already jap/eur shells. Just go down to shell region an select Japanese/European.

FXPAK (SD2SNES) / Re: This product is no longer in stock
« on: June 15, 2016, 12:21 AM »
185 euro lol

That's the same price that Krikzz has. I've brought mine on Black Friday for much less.

Can you test your ED64 on a different N64? Do original games work? Do you use roms from the goodsets? Can you try a different power supply?

EverDrive 64 / Re: [tool] ED64-Saveswap v0.1 beta
« on: May 31, 2016, 10:15 AM »
hi saturnu,

can this program allow me to change a save file from PJ64 to Everdrive and back? I know it does at least the first part (pj64-> everdrive), I'm more curious about the other way around. thanks

Just had an idea. Maybe it works if you load your ED64 file into the app and select the same options like you did to convert it for the ED64.


Maybe you can make a dummy save on Project64 and compare it in an HEX Editor with your ED64 file? Or try to contact Saturnu, maybe he can help you. 

EverDrive 64 / Re: True Betas (I think now Master ED64)
« on: May 31, 2016, 01:07 AM »
Wow! Thank you for your work! Will download it directly!

EverDrive 64 / Re: pokemon stadium 2 - ed64 v2.0/v2.5 issue
« on: May 30, 2016, 08:55 PM »
Sounds great Saturnu! Good luck on getting this working!

EverDrive 64 / Re: True Betas (I think now Master ED64)
« on: May 30, 2016, 08:54 PM »
So what's this all about? Are there all known and dumped prototypes in it?


EverDrive 64 / Re: Banjo Tooie beta bottles revenge mode again
« on: May 29, 2016, 05:18 PM »
In this video  beta bottles revenge mode again is demonstrated
this mode is enable via gameshark code but since banjo tooie requires a patch to launch, no gameshark codes can be used, so i was wondering if anyone could patch the mode in the rom or something like that?

With Saturnus UltraCIC II you don't need the patched version anymore.

Thank you very much for this, I really like the idea!

FXPAK (SD2SNES) / Re: SD2SNES (last revision of the board)
« on: May 27, 2016, 11:11 PM »
I don't like cutting traces  ;D

Off Topic / Is it possible to create a DSP-1?
« on: May 27, 2016, 10:56 PM »
Hi guys, does somebody know if it is possible to burn the DSP-1 file on an attiny or an pic? Or if it is possible to make an clone like the SuperCIC and the UltraCIC? I ask because I have a Super Mario Kart without this chip.

Thanks, greetings

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