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Messages - keropi

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31
Mega EverDrive / Re: First network game for Mega EverDrive
« on: December 09, 2014, 09:35 AM »
awesome!!!!

32
^ so this is different from the one posted in this thread?

33
Just tested it, easy stuff - apply 2 patches on the no-intro US rom, copy all files to a directory and play away .
I thought the intro video would be kinda lame but it bonds really well with the game !

34
awesome! will try it later!
what is the base rom? the US rom of Zelda?

35
Off Topic / Re: PSIO is going to need a modchip?!
« on: October 28, 2014, 02:38 PM »
sd is bleh² for a cd-based system like the PS... at any rate over at assember forum I learned that the "special modchip" is a device that detects psio and re-directs the system to it.

36
Off Topic / Re: PSIO is going to need a modchip?!
« on: October 28, 2014, 02:23 PM »
kinda bleh...
is the usb port an option or is this sd-only?

37
Off Topic / Re: Sega Saturn - Rhea
« on: October 10, 2014, 08:58 PM »
very nice!
I still don't like the whole SD card deal though for a system that works with CD images... I would really prefer a usb solution on this one...

38
Mega EverDrive / Re: EA bug in image roll to the rescue
« on: October 09, 2014, 11:12 PM »
that's normal for the megadrive, it has this artifacts on the overscan area

39
Off Topic / Re: Dreamcast - GDEMU
« on: September 28, 2014, 10:39 PM »
^ you'll have to contact MNEMO via ICQ , he has 3 pieces ready to go
remember , he only accepts Western Union payments

40
Off Topic / Re: Dreamcast - GDEMU
« on: September 28, 2014, 09:35 PM »
Has the MNEMO usb board had it's final revision?  I'm pretty confident GDEMU SD has seen it's last major revision for quite some time.  I'm more apprehensive about buying the USB-GD thing if it's due to be revised.

I asked MNEMO last week, he says there will not be another hardware revision, just software updates.
At some point though the end user will be able to solder on the board the original drive open/close lid switch , it will be supported in the future. That's all I know for now.

41
FXPAK (SD2SNES) / Re: Enhanced games on PAL SNES
« on: September 24, 2014, 02:49 PM »
wouldn't installing a SuperCIC work better? (no holes/switches)

42
FXPAK (SD2SNES) / Re: SD2SNES fw 0.1.7 pre
« on: September 23, 2014, 12:10 PM »
thanks for clearing things up borti4938  :)

43
FXPAK (SD2SNES) / Re: SD2SNES fw 0.1.7 pre
« on: September 23, 2014, 10:09 AM »
yeah I've read the comments on the release... so it's a menu option whether you want to use the sd2snes igr functions or you have to press the disable shortcut each time for games that don't like it? Haven't tested the menu yet, I need a couple of days before I can  :-\

44
FXPAK (SD2SNES) / Re: SD2SNES fw 0.1.7 pre
« on: September 22, 2014, 09:22 PM »
thanks for the heads up!
I see now that there are in-game keys, so the IGR addon for the superCIC is becoming obsolete?

45
Off Topic / Re: Dreamcast - GDEMU
« on: September 15, 2014, 09:00 PM »
^ try ICQ harder , someone posted they ordered a unit today

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