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SD2SNES / Re: Chrono Trigger Music Library (English patch)
« Last post by frekote on October 22, 2019, 05:07 AM »
All of the bs files are sfc extentions :o however I did find one prepatched rom as smc that showed up garbled in bsnes, and didn't load on sd2snes either, after going through the town bios.
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SD2SNES / Re: SD2SNES Pro, Super NT and 8BitDo Adapter
« Last post by kygly on October 22, 2019, 02:35 AM »
You might need a higher amperage adapter, not just a higher voltage one.

What's the specs on the original Super NT's power supply, specifically the amperage?

The one that comes with the Super NT says 2100mA. I've also tried a 2.4A and 2.5A. I can't find anything lying around that's higher. I could order something though.
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SD2SNES / Re: SD2SNES Pro slowdowns?
« Last post by Sarge on October 22, 2019, 12:31 AM »
Yeah, definitely try it with them off and see if they go away. Something may be making the timing tight. It's a bit like running a Game Genie, although more lightweight than that CPU-wise. I know ikari worked hard to minimize the impact of the routine, but they may still be affecting things.

Or it could just be a one-off situation, as you speculated.
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SD2SNES / Re: SD2SNES Pro slowdowns?
« Last post by LotsOfDrives on October 22, 2019, 12:11 AM »
Pretty sure they are on.
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SD2SNES / Re: Chrono Trigger Music Library (English patch)
« Last post by TheShadowRunner on October 21, 2019, 08:11 PM »
Hmm, have you tried simply renaming the translated BS rom's extension from .bs to .sfc ?
Radical Dreamers english patch deliberately bypasses the BS Bios to make it work as a regular cart.
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SD2SNES / Re: SD2SNES Pro slowdowns?
« Last post by Sarge on October 21, 2019, 08:10 PM »
Do you have in-game hooks on or off? I believe in-game hooks chew up a little bit of cycle time, so that might impact performance a little bit.
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Master EverDrive / Re: New X7 OS v1.03
« Last post by goombakid on October 21, 2019, 07:28 PM »
There's really that much homebrew for SMS?

Not much, IIRC, but something like this opens up the opportunity for more homebrew games that'll be original console compatible and not just through emulation.
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SD2SNES / Re: SD2SNES Pro, Super NT and 8BitDo Adapter
« Last post by goombakid on October 21, 2019, 07:24 PM »
You might need a higher amperage adapter, not just a higher voltage one.

What's the specs on the original Super NT's power supply, specifically the amperage?
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I know this is an old topic but if anyone needs a 100% NTSC file just message me. I just recently did all 13 training exercises, all 30 of the N64 missions, and reached Elite rank on deathmatch mode. That's how you unlock all the bonus weapons and game mode types for the 64 version, medals don't matter for progress.

Unfortunately there is no "full wormage" game scheme in the N64 version, so I'm not sure what that action replay code is all about. There are only 7 game schemes, normal, beginner, advanced, super banana, retro, shopping, and reduce to rubble.  None give you every weapon in the game or unlimted ammo like the PC version's full wormage. The best thing you can do is pick the "beginner" game type which gives you almost every weapon (of the ones you've unlocked), then find some gameshark codes for infinite ammo if you can.

It does take many hours to do all this so my file is available if anyone wants to skip the unlocking. Worms Armageddon on N64 has a reputation of crashing and deleting all the players data, something there have been several threads about over the years. So my file should help avoid dealing with that too. If anyone knows how to diagnose crashes it would be cool to finally know why the crashing exists in the first place. I've lost a lot of hours on this game in the past because of it
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SD2SNES / SD2SNES Pro slowdowns?
« Last post by LotsOfDrives on October 21, 2019, 04:51 AM »
On two separate games I’ve noticed slowdowns that don’t exist on physical cartridges. The first one was super Mario world the other was donkey Kong country on the first level. So far I’ve only seen it once on each. Wondering if this was just a one off or if possibly it just happened to hit a spot that the system cpu caused a significant slowdown.
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