EverDrive Forum

General => SD2SNES => Topic started by: Missingno255 on February 03, 2019, 03:55 AM

Title: SD2SNES Pro
Post by: Missingno255 on February 03, 2019, 03:55 AM
https://twitter.com/krikzz/status/1091876756477394944 (https://twitter.com/krikzz/status/1091876756477394944)
So it begins......When the mighty transcend to the heavens, and become gods!
Title: Re: SD2SNES Pro
Post by: Greg2600 on February 03, 2019, 04:02 AM
Eh, kinda does everything on the system now.  There are other systems he should consider, such as getting into the 32-bit realm.
Title: Re: SD2SNES Pro
Post by: leonquest on February 03, 2019, 05:45 AM
Eh, kinda does everything on the system now.  There are other systems he should consider, such as getting into the 32-bit realm.

I'm precisely wondering who would buy this, the regular model already costs 200 dollars, an amount many are willing to pay for the promise of near 100% compatibility. Would anyone pay 50 (wishful thinking, might be more)  more for just save states on SA-1 / SFX?
Title: Re: SD2SNES Pro
Post by: Richardragon87 on February 03, 2019, 06:06 AM
I think it would be worth it for the SGB working with it alone though it would be a shame if they cannot implement a way to use the loaded SGB boarder with any non SGB enhanced game like how the old Gameboy switcharoo trick used to work.
Title: Re: SD2SNES Pro
Post by: Sarge on February 03, 2019, 08:04 AM
I doubt I'll upgrade, as great as the SD2SNES is already.  It's definitely been my most solid flash cart; nary an issue with it.
Title: Re: SD2SNES Pro
Post by: doubledangaming on February 03, 2019, 09:52 AM
I'm curious to know if ikari_1 is using an FPGA with more memory - it'd be interesting to see an SD2SNES capable of MSU-1 enhanced SA-1 and GSU-1/2 games, to say nothing of the few remaining unsupported chips (though these, I feel, are of less import).
Title: Re: SD2SNES Pro
Post by: James-F on February 03, 2019, 11:19 AM
Xilinx Spartan 3 - XC3S400-4PQG208 == 32$ LINK (https://www.digikey.com/product-detail/en/xilinx-inc/XC3S400-4PQG208C/122-1519-ND/1494077)
Altera Cyclone IV E - EP4CE15F17C8N == 29$ LINK (https://www.digikey.com/product-detail/en/intel/EP4CE15F17C8N/544-2808-ND/2288302)

This Cyclone IV is almost twice the logic gates BUT the price is slightly less than the older Xillinx Spartan 3.
According to ikari, the reason for the update is to stop having to buy end of life parts like the Xilinx Spartan 3 FPGA and Ram chips which are no longer in production,
also to prevent chinese clones since the Pro will have more advanced clone protection.
In actuality there is nothing 'pro' about it just yet, it is the same firmware as the current sd2snes until further development.

The price of the Sd2SNES Pro should be the same as the current SD2SNES since the manufacturing costs are the same.
The best solution is to lower the price of the current sd2snes till the stock runs out, and sell the new sd2snes-pro for the current price of 197$.
So if the price is higher than 200$ it is nothing but monetization by krikzz since the actual manufacturing is the same if not cheaper.

With that being said, I am excited for the new SD2SNES Pro if it is fairly priced. :)
Title: Re: SD2SNES Pro
Post by: fille1976 on February 03, 2019, 01:27 PM
If its a good price,then i upgrade to the pro version.
Title: Re: SD2SNES Pro
Post by: supersign on February 03, 2019, 02:57 PM
Looks cool an all - I like the new label! But personally I like to see a N8 Pro one day.

Edit: Saw Iggor's tweet regarding N8. Interesting!
Title: Re: SD2SNES Pro
Post by: Deltax5 on February 03, 2019, 03:36 PM
I may wait for a review. Ill prob get rev 2 as I want a more perfect version.
If the is a SGB built in. I hope they put a link cable plug on the cart. Hope they can squeeze gbc or even gba but a doubt gba.
The sd2snes is top notch at the moment. The fx and sa-1 firmware doesn't run 100% speed. i think it's close enough thou.
Lets hope it runs all the chip games with savestats and cheats with almost 100% capability.
I bet most people will stick with their sd2snes.
Title: Re: SD2SNES Pro
Post by: KRIKzz on February 03, 2019, 06:30 PM
Xilinx Spartan 3 - XC3S400-4PQG208 == 32$ LINK (https://www.digikey.com/product-detail/en/xilinx-inc/XC3S400-4PQG208C/122-1519-ND/1494077)
Altera Cyclone IV E - EP4CE15F17C8N == 29$ LINK (https://www.digikey.com/product-detail/en/intel/EP4CE15F17C8N/544-2808-ND/2288302)

This Cyclone IV is almost twice the logic gates BUT the price is slightly less than the older Xillinx Spartan 3.

Yeah, this is because outdated parts price constantly rise once production stopped. Those spartans production already stopped for a long time and they become costs astronomical amounts. New cyclone has much more power and at the moment cost even less than spartan.
SD2SNES PRO retail cost will be same, by the way.
Title: Re: SD2SNES Pro
Post by: josete2k on February 03, 2019, 07:09 PM
Clone protection? In an open source project?


Xilinx Spartan 3 - XC3S400-4PQG208 == 32$ LINK (https://www.digikey.com/product-detail/en/xilinx-inc/XC3S400-4PQG208C/122-1519-ND/1494077)
Altera Cyclone IV E - EP4CE15F17C8N == 29$ LINK (https://www.digikey.com/product-detail/en/intel/EP4CE15F17C8N/544-2808-ND/2288302)

This Cyclone IV is almost twice the logic gates BUT the price is slightly less than the older Xillinx Spartan 3.

Yeah, this is because outdated parts price constantly rise once production stopped. Those spartans production already stopped for a long time and they become costs astronomical amounts. New cyclone has much more power and at the moment cost even less than spartan.
SD2SNES PRO retail cost will be same, by the way.

Nice.
Title: Re: SD2SNES Pro
Post by: James-F on February 03, 2019, 07:30 PM
SD2SNES PRO retail cost will be same, by the way.
Good move.
Thanks!
Title: Re: SD2SNES Pro
Post by: yojc on February 03, 2019, 07:34 PM
I wonder if it would be possible (on paper at least) for the SD2SNES Pro to play Game Boy Color games... now THAT would be a big reason to upgrade.
Title: Re: SD2SNES Pro
Post by: Greg2600 on February 03, 2019, 11:40 PM
Upgrading to in-production components does make sense. 

As for increased power with MSU1, I'm not really sure what avenues that opens up to?  It's still a Super NES/Famicom with the same old, slow processor and whatnot!
Title: Re: SD2SNES Pro
Post by: ka55 on February 03, 2019, 11:45 PM
Anyone know what the advantages of SD2Snes Pro will be?
I have a sd2snes rev F purchased in retrogate.
Title: Re: SD2SNES Pro
Post by: FeverDrive on February 03, 2019, 11:47 PM
 8) NICE 8)
Title: Re: SD2SNES Pro
Post by: cacophony on February 04, 2019, 02:02 AM
Anyone know what the advantages of SD2Snes Pro will be?
I have a sd2snes rev F purchased in retrogate.

One of the big features is likely to be 100% functional / official save state support. This requires a full simulation of the sound chip which wasn't possible to do with the more limited SD2SNES hardware.
Title: Re: SD2SNES Pro
Post by: Richardragon87 on February 04, 2019, 06:09 AM
Anyone know what the advantages of SD2Snes Pro will be?
I have a sd2snes rev F purchased in retrogate.

One of the big features is likely to be 100% functional / official save state support. This requires a full simulation of the sound chip which wasn't possible to do with the more limited SD2SNES hardware.

That sounds like an interesting feature but to keep in mind that a similar device called Action Replay for GBC did that too and had a feature of using save states.

It was a really cool thing back in the day where it could reset a Gameboy game back to where the save state loaded it on a real super Gameboy but at the cost it was what killed it off to whom ever discovered and tried to use it.

It was called Action Replay Online for Gameboy Pocket and Gameboy Color and had a feature that could save and load states but at the cost of it killing off any chance of it working again due to the memory being saved to its limited storage it could hold.

Any idea if the Action Replay Pro for the SNES had this feature too and how reliable was it?
Title: Re: SD2SNES Pro
Post by: BambooShadow on February 04, 2019, 09:06 AM
is there an overview/summary for new features?
Title: Re: SD2SNES Pro
Post by: lee4 on February 04, 2019, 09:48 AM
interesting
Super Everdrive X5 and SD2SNES Pro pcb has simliar layout
and new shell can be use on both
Title: Re: SD2SNES Pro
Post by: Relikk on February 04, 2019, 11:33 AM
Let's hope it doesn't end up with five board revisions this time.
Title: Re: SD2SNES Pro
Post by: doubledangaming on February 04, 2019, 12:14 PM
Upgrading to in-production components does make sense. 

As for increased power with MSU1, I'm not really sure what avenues that opens up to?  It's still a Super NES/Famicom with the same old, slow processor and whatnot!

Currently, there's not enough block memory for GSU-1/2- or SA-1-dependent games to take advantage of the MSU-1 chip specification.  If the newer Altera (and thank you so much for switching to Altera instead of the awfulness that is Xilinx!) has more memory available, then this could open up that avenue for gamers who really, really want to play Star Fox with a heavy metal soundtrack.
Title: Re: SD2SNES Pro
Post by: OneBagTravel on February 04, 2019, 04:42 PM
Sounds great n all but I'll be waiting until there's an actual need to upgrade. For example, features like NES emulation and Super Gameboy support.

Current SD2SNES is still kill'n it.
Title: Re: SD2SNES Pro
Post by: AlxUnderBase on February 04, 2019, 05:37 PM
For me was awesome before this announcement happened ! Thank you,Krikzz  :)
Title: Re: SD2SNES Pro
Post by: Jegriva on February 04, 2019, 09:19 PM
A cheap-ass like me now is waiting for the clearance sale of the old SD2SNES :D
Title: Re: SD2SNES Pro
Post by: Greg2600 on February 04, 2019, 09:21 PM
One of the big features is likely to be 100% functional / official save state support. This requires a full simulation of the sound chip which wasn't possible to do with the more limited SD2SNES hardware.

Has that been mentioned by Krikzz or ikari_01?  I would agree that's a worthwhile feature for some, though I would imagine might be quite buggy for awhile.  The MegaED X7 employed Save States, but I only upgraded because my previous MegaED still wrote to EPROM when loading games (aka too slow).

Currently, there's not enough block memory for GSU-1/2- or SA-1-dependent games to take advantage of the MSU-1 chip specification.  If the newer Altera (and thank you so much for switching to Altera instead of the awfulness that is Xilinx!) has more memory available, then this could open up that avenue for gamers who really, really want to play Star Fox with a heavy metal soundtrack.

Again, if the newer carts are priced the same as the current ones, it would be a nice feature, but not worth upgrading for.  I've lamented many times that MSU-1 capabilities have been squandered on soundtracks. 
Title: Re: SD2SNES Pro
Post by: Alvis on February 04, 2019, 10:30 PM
One of the big features is likely to be 100% functional / official save state support. This requires a full simulation of the sound chip which wasn't possible to do with the more limited SD2SNES hardware.

Has that been mentioned by Krikzz or ikari_01?  I would agree that's a worthwhile feature for some, though I would imagine might be quite buggy for awhile.  The MegaED X7 employed Save States, but I only upgraded because my previous MegaED still wrote to EPROM when loading games (aka too slow).

https://twitter.com/krikzz/status/1091880177154568192

Quote
This is what ikari_01 lists as one of possible features. Also he said that with increased fpga power will be possible to implement fully functional save states included with audio chips state and turbo mode for SFX. Work in progress and i guess that ikari will give details soon
Title: Re: SD2SNES Pro
Post by: cybercylon on February 05, 2019, 03:35 AM
I hope Ikari can tie up a few lose ends with the original SD2SNES, such as a gui for cheats before 100% focus is on the Pro version.
Title: Re: SD2SNES Pro
Post by: Greg2600 on February 05, 2019, 04:53 AM

https://twitter.com/krikzz/status/1091880177154568192

Quote
This is what ikari_01 lists as one of possible features. Also he said that with increased fpga power will be possible to implement fully functional save states included with audio chips state and turbo mode for SFX. Work in progress and i guess that ikari will give details soon

Ah okay, fair enough!  Sounds intriguing.
Title: Re: SD2SNES Pro
Post by: cacophony on February 05, 2019, 10:02 AM
Some more info here:
https://youtu.be/KOy_AItdwog?t=99
Title: Re: SD2SNES Pro
Post by: Relikk on February 05, 2019, 11:30 AM
Currently, there's not enough block memory for GSU-1/2- or SA-1-dependent games to take advantage of the MSU-1 chip specification.

SuperFX already has MSU1 implemented, it's SA-1 that doesn't have it.
Title: Re: SD2SNES Pro
Post by: RoberMC on February 05, 2019, 03:08 PM
Hehe, ikari and company did not finished features like the GUI for cheats support and other, also all relevant special chips support came from other developers external to sd2snes, and, still, if you want to have a firmware with all features you have to copy and paste files from various sources.

And here you are all, dreaming about Super GameBoy 2, full save states support, etc... That might happen, in a far far future, or not that far, but this features are in no manner related to the announced hardware changes. Naive humans ;D

Also Krikzz products are famous for being left behind and out of any kind of support when a new replacement version comes out, so the current firmware, in all its current glorious state, could be the last one we ever see for our old Sd2snes rev.J cart.
Title: Re: SD2SNES Pro
Post by: Greg2600 on February 05, 2019, 07:16 PM
First of all, ikari_01 has been the one doing the firmware releases not krikzz, and he's always kept his word on that.  Especially if 3rd parties are doing the leg work now. 

Secondly, as for any development, considering the special chip work has been done lately by outsiders, the same could happen with the improved hardware.  That being said, to assume a GBC is potential might be a tad overzealous. 
Title: Re: SD2SNES Pro
Post by: the_randomizer on February 05, 2019, 10:05 PM
First of all, ikari_01 has been the one doing the firmware releases not krikzz, and he's always kept his word on that.  Especially if 3rd parties are doing the leg work now. 

Secondly, as for any development, considering the special chip work has been done lately by outsiders, the same could happen with the improved hardware.  That being said, to assume a GBC is potential might be a tad overzealous.

Isn't it true that GB SGB games don't run at the correct clock speed on the Snes and therefore run a bit faster/sound off? Surely, maybe SGB could be forced to run the correct clock speed on this new flashcart?
Title: Re: SD2SNES Pro
Post by: Relikk on February 05, 2019, 10:34 PM
Isn't it true that GB SGB games don't run at the correct clock speed on the Snes and therefore run a bit faster/sound off? Surely, maybe SGB could be forced to run the correct clock speed on this new flashcart?

SGB2 fixed that.
Title: Re: SD2SNES Pro
Post by: Jegriva on February 05, 2019, 10:47 PM
Isn't it true that GB SGB games don't run at the correct clock speed on the Snes and therefore run a bit faster/sound off? Surely, maybe SGB could be forced to run the correct clock speed on this new flashcart?

SGB2 fixed that.
And, if anyone would code an FPGA to be a SGB, they would probably make a SGB2.
Title: Re: SD2SNES Pro
Post by: Sarge on February 06, 2019, 01:01 AM
Note that the issue with a real SGB is fixed by adding an oscillator with the right frequency instead of deriving it from the SNES clock.  So it's not an issue with the hardware implementation, just the clock frequency.  I've been thinking of cracking open my SGB to fix it myself.

I don't really care too much about an SGB implementation, though; that's what my SGB and ED GB X3 is for.
Title: Re: SD2SNES Pro
Post by: Jagasian on February 06, 2019, 03:52 AM
sd2snes has had a great life, and got many useful firmware upgrades during its lifetime.  People said SA1 and FX support would never materialize.  But it happened eventually.  The sd2snes pro will be the same.  Eventually Super Gameboy support will be added to the pro version.

Also, the non-pro version will continue to be one of the best SNES carts ever made.
Title: Re: SD2SNES Pro
Post by: daddylonglegs on February 06, 2019, 07:18 AM


I don't really care too much about an SGB implementation, though; that's what my SGB and ED GB X3 is for.

Yeah but you can't play Game Boy Color games with that setup.
Title: Re: SD2SNES Pro
Post by: Alvis on February 06, 2019, 07:21 AM
I feel like I'm in the minority with positively zero interest in SGB/2 for SD2SNES Pro.

Better save states? Absolutely - would probably buy just for that alone.

But much like I picked up my existing SD2SNES so I could play SNES games on actual SNES hardware, in my mind Game Boy games are best experienced on handheld Game Boy consoles (with help from the X7). And emulation running on a cart instead of a PC is still emulation, after all.

To each his or her own, but I'm honestly a little surprised at the outpouring of support for this idea.
Title: Re: SD2SNES Pro
Post by: cacophony on February 06, 2019, 07:35 AM
...

And here you are all, dreaming about Super GameBoy 2, full save states support, etc... That might happen, in a far far future, or not that far, but this features are in no manner related to the announced hardware changes. Naive humans ;D

It's related to the new hardware in that they would not be possible to do with the old hardware. The new hardware opens up new possibilities, and so those investigations and implementations have begun.
Title: Re: SD2SNES Pro
Post by: protheanbeacon on February 06, 2019, 10:23 AM
To each his or her own, but I'm honestly a little surprised at the outpouring of support for this idea.

Well its all about convenience factor.

It creates less hassle of having to change out cartridges to play what you want, which come to think of it the SD2SNES (among all other flash carts) is doing already for the present stuff it's designed from the get go to play namely SNES game roms.

So yeah the convenience would be of not having to remove your SD2SNES or legitimate game cartridge (assuming you don't own an SD2SNES) and having to plug in the ol Super Gameboy or Super Gameboy 2.

Not to mention all the plugging and unplugging over time could probably weaken the system's cart contacts and allow dirt to get in there.

So much better to hope some new genius programmer (or reliable redguyyy, magno and friends...maybe kevtris too?) get on the ball and bring us this functionality EVENTUALLY, then we'll never have to remove our SD2SNES's ever again, just the old SD card from time to time if we find new stuff to add. 

Anyway that said I am digging the new SD2SNES Pro idea/necessary project coming up but I do sympathize with the people who lack the cash to buy one or who have already mortgaged their home to buy the version of the SD2SNES that is already presently available for themselves, heh heh.  :P
Title: Re: SD2SNES Pro
Post by: hyrulebr on February 06, 2019, 03:01 PM
I feel like I'm in the minority with positively zero interest in SGB/2 for SD2SNES Pro.

Better save states? Absolutely - would probably buy just for that alone.

But much like I picked up my existing SD2SNES so I could play SNES games on actual SNES hardware, in my mind Game Boy games are best experienced on handheld Game Boy consoles (with help from the X7). And emulation running on a cart instead of a PC is still emulation, after all.

To each his or her own, but I'm honestly a little surprised at the outpouring of support for this idea.

Since SGB uses real gameboy hardware and the new cart will mimic it in FPGA, you cannot put it in the same league as pc emulation.

Not everybody have a SGB and a GB everdrive and to be honest I always  prefer to play handheld games in a big screen when a solution is avaialable. I can say about SGB, GC GBA adapter, GG and Lynx Mcwill mods and more recently VB virtualtap. All real hardware but running in a better screen. ;D
Title: Re: SD2SNES Pro
Post by: doubledangaming on February 06, 2019, 04:23 PM
Currently, there's not enough block memory for GSU-1/2- or SA-1-dependent games to take advantage of the MSU-1 chip specification.

SuperFX already has MSU1 implemented, it's SA-1 that doesn't have it.

You're right.  I think I conflated GSU-1/2 and SDD-1.  My bad.
Title: Re: SD2SNES Pro
Post by: Richardragon87 on February 06, 2019, 04:34 PM

Not to mention all the plugging and unplugging over time could probably weaken the system's cart contacts and allow dirt to get in there.

Reading this reminds me of how I used to do the exact same method but it was the Gameboy cartridge to get SGB boarders to work on non SGB boarder games as well as taking full use of the pallet options the games would use.

I never got dirt in there or weakened the contacts so that would be nice if the SGB SD2SNES Pro attempt could switch between them freely though I don't think its possible as the cart is locked in.
Title: Re: SD2SNES Pro
Post by: ccateni on February 06, 2019, 05:37 PM
I just ordered my sd2snes last month and its shipping now from stone age gamer...  >:(

Should I return and use the money for the pro?
Title: Re: SD2SNES Pro
Post by: Relikk on February 06, 2019, 06:17 PM
I just ordered my sd2snes last month and its shipping now from stone age gamer...  >:(

Should I return and use the money for the pro?

Well, that's up to you. SAG might be a bit pissed, but there's nothing they can do about it. You're well within your rights to send it back for a refund and wait for the Pro.
Title: Re: SD2SNES Pro
Post by: Jegriva on February 06, 2019, 06:51 PM
I just ordered my sd2snes last month and its shipping now from stone age gamer...  >:(

Should I return and use the money for the pro?

Well, that's up to you. SAG might be a bit pissed, but there's nothing they can do about it. You're well within your rights to send it back for a refund and wait for the Pro.

SAG is based in the USA, they might have stricter customer protection than what Europeans might expect from a retailer.
Title: Re: SD2SNES Pro
Post by: Sarge on February 06, 2019, 07:42 PM


I don't really care too much about an SGB implementation, though; that's what my SGB and ED GB X3 is for.

Yeah but you can't play Game Boy Color games with that setup.
True, but everyone is talking about SGB.  I don't think we're going to have a case where we get GBC support on SNES.
Title: Re: SD2SNES Pro
Post by: Richardragon87 on February 06, 2019, 08:13 PM

True, but everyone is talking about SGB.  I don't think we're going to have a case where we get GBC support on SNES.

I think when it comes out we should start using the term "Only for GBC" support or those Japanese carts that have a red splat indicating the game cannot be played on a regular GB while the green one indicates they are playable. Because saying the SGB cannot play GBC games makes the issue even more confusion especially without knowing if the carts were clear or black.

I did make this a while ago to clear up my confusion - https://imgur.com/a/8hfi1Ps
Title: Re: SD2SNES Pro
Post by: TomKeller on February 06, 2019, 08:20 PM


I don't really care too much about an SGB implementation, though; that's what my SGB and ED GB X3 is for.

Yeah but you can't play Game Boy Color games with that setup.
As 'ikari_01' said in his interview with 'SmokeMonster' (https://www.youtube.com/watch?v=KOy_AItdwog): the bus bandwidth is just enough for the SGB picture. So there would be some experimental trickery needed for streaming the color picture of a FPGA GBC to the SNES.
Title: Re: SD2SNES Pro
Post by: Sarge on February 06, 2019, 08:23 PM
Yeah, there are several dual-mode Game Boy Color games, like Dragon Warrior I & II.  For US packaging, GB-only games are usually the gray carts, dual-mode carts are black, and GBC-only are clear with the plastic bumped out instead of in at the end of the cart.
Title: Re: SD2SNES Pro
Post by: Richardragon87 on February 06, 2019, 08:33 PM
Yeah, there are several dual-mode Game Boy Color games, like Dragon Warrior I & II.  For US packaging, GB-only games are usually the gray carts, dual-mode carts are black, and GBC-only are clear with the plastic bumped out instead of in at the end of the cart.

That's true as I also had a few which were grey, black and clear the others were odd shaped ones and hard to keep up so I listed these and would be interesting if they work on the Pro - https://imgur.com/a/0YfWiia
Title: Re: SD2SNES Pro
Post by: Relikk on February 06, 2019, 09:06 PM
SAG is based in the USA, they might have stricter customer protection than what Europeans might expect from a retailer.

True, but I've never known SAG to be hard-asses about anything. I'd say they'd understand if you shot them an e-mail explaining the situation about the recent announcement. Their 30-day returns policy seems to suggest that it'd be fine, anyway.
Title: Re: SD2SNES Pro
Post by: Aether Knight on February 06, 2019, 09:08 PM
I'm not sure why anyone would want the SD2SNES Pro to able to play as a SGB. The requests here have been for A) save states (which I can understand a wanting for) and B) SGB support. The SGB2 coupled with a GB X7 is a far superior solution. For one it won't be emulated or simulated and two, and IMO the best reason, No linking of game boy games. I can see someone linking two sgb2 and two GB Everdrives, but with a sd2snes wouldn't that be impossible? and negating what the Game Boy in general is all about? (This is obviously just an opinion, I know some people like solo GB games but the fact that the SD2SNES Pro wont have linked capability kind of makes a possible future implantation sort of "meh")

The biggest fault of the original SGB, besides having its timing off, was the lack of a link port.
Title: Re: SD2SNES Pro
Post by: daddylonglegs on February 06, 2019, 10:07 PM
I just ordered my sd2snes last month and its shipping now from stone age gamer...  >:(

Should I return and use the money for the pro?

Well, that's up to you. SAG might be a bit pissed, but there's nothing they can do about it. You're well within your rights to send it back for a refund and wait for the Pro.

SAG is based in the USA, they might have stricter customer protection than what Europeans might expect from a retailer.

The USA has way worse consumer protection laws than Europe. Way, way worse.

I'm not sure why anyone would want the SD2SNES Pro to able to play as a SGB. The requests here have been for A) save states (which I can understand a wanting for) and B) SGB support. The SGB2 coupled with a GB X7 is a far superior solution. For one it won't be emulated or simulated and two, and IMO the best reason, No linking of game boy games. I can see someone linking two sgb2 and two GB Everdrives, but with a sd2snes wouldn't that be impossible? and negating what the Game Boy in general is all about? (This is obviously just an opinion, I know some people like solo GB games but the fact that the SD2SNES Pro wont have linked capability kind of makes a possible future implantation sort of "meh")

The biggest fault of the original SGB, besides having its timing off, was the lack of a link port.

I can't recall a single time in my life ever linking two Gameboys together except maybe when it first came out in 1989 to play Tetris with my sister
Title: Re: SD2SNES Pro
Post by: Odin Belmont on February 06, 2019, 11:12 PM
Is the sd2snes pro pcb the same size as the model we have now?  I want to keep my same game cart case.
Title: Re: SD2SNES Pro
Post by: Captain N on February 07, 2019, 11:53 AM
Even with the steep price tags of the SD2SNES, I believe I'm gonna double dip with this one.
However, I will probably wait until there is some concrete exclusive reasons to own it over the original, like SGB support.

I got my SD2SNES on day one so I know there has already been several revisions so I've been wanting to upgrade but really couldn't justify it when I wasn't really having any issues.
Title: Re: SD2SNES Pro
Post by: lee4 on February 07, 2019, 12:53 PM
Is the sd2snes pro pcb the same size as the model we have now?  I want to keep my same game cart case.
No
old shell will not work
SD2SNES PRO is same as X5 PCB and shell
Title: Re: SD2SNES Pro
Post by: Greg2600 on February 07, 2019, 08:39 PM
For those who might be angry, again, the hardware, particularly the FGPA, are now nearly 8 years old.  That is a long time, and it's out of Krikzz's hands if those chips are being phased out because of the rest of the world/industry doesn't use them.  If you're an SNES/SFC diehard and you play the system a lot, an upgrade I feel is to be worth your while.  Full save state and SFX overclock mode are good additions, as might Super Gameboy (if possible).  I myself will consider it sometime down the line, maybe Black Friday.  I also wonder if SAG will do some kind of "upgrade" deal if you purchased one from them in the past. 
Title: Re: SD2SNES Pro
Post by: the_randomizer on February 07, 2019, 09:32 PM
For those who might be angry, again, the hardware, particularly the FGPA, are now nearly 8 years old.  That is a long time, and it's out of Krikzz's hands if those chips are being phased out because of the rest of the world/industry doesn't use them.  If you're an SNES/SFC diehard and you play the system a lot, an upgrade I feel is to be worth your while.  Full save state and SFX overclock mode are good additions, as might Super Gameboy (if possible).  I myself will consider it sometime down the line, maybe Black Friday.  I also wonder if SAG will do some kind of "upgrade" deal if you purchased one from them in the past.

What about cost though? Has that been established?

Isn't it true that GB SGB games don't run at the correct clock speed on the Snes and therefore run a bit faster/sound off? Surely, maybe SGB could be forced to run the correct clock speed on this new flashcart?

SGB2 fixed that.
And, if anyone would code an FPGA to be a SGB, they would probably make a SGB2.

I certainly hope SGB2 is implemented and not the inferior (and incorrectly timed) SGB.
Title: Re: SD2SNES Pro
Post by: FeverDrive on February 07, 2019, 09:34 PM
What about cost though? Has that been established?
The cost is the same to the consumer.

I think this PRO version is better from the manufacturer's perspective (which is good). But to us consumers it will not offer any benefits in the short term.
Title: Re: SD2SNES Pro
Post by: James-F on February 07, 2019, 09:34 PM
The only reason for me to buy the sd2snes pro is if RedGuy makes SA-1 and SuperFX more accurate with the extra juice the Cyclone IV has.
The current sd2snes still has plenty of room for an excellent Cheat System and all kinds of menu changes like Custom Skins and background music.
Plus, SDD1 is coming soon to the sd2snes, and SPC7110 is almost identical to the SDD1 in terms of complexity so it can be done on the 'old' sd2snes.

One of the big reason krikzz asked ikari for a revision update is to prevent clones, since the 'pro' has a new anti-piracy measures that are much harder to clone or to use official firmware on a clone.
This can already be seen on current sd2snes with the “flash check error (clone?)” message.
Title: Re: SD2SNES Pro
Post by: the_randomizer on February 08, 2019, 06:58 AM
What about cost though? Has that been established?
The cost is the same to the consumer.

I think this PRO version is better from the manufacturer's perspective (which is good). But to us consumers it will not offer any benefits in the short term.

So $180 or so USD?
Title: Re: SD2SNES Pro
Post by: James-F on February 08, 2019, 08:17 AM
To manufacture one SD2SNES costs around 70$ according to DevLaTron which made one himself, and less for larger production batches.
The statement that producing the 'old' sd2snes is getting expensive is a huge overstatement, since it is selling for 197$,, almost 3 times the production cost.
Title: Re: SD2SNES Pro
Post by: Relikk on February 08, 2019, 12:17 PM
Some more details from ikari via a small interview with SmokeMonster...

https://www.retrorgb.com/sd2snes-pro-more-details-from-ikari.html

Quote
SmokeMonster: I forgot to ask how the Pro’s new save states work?
Ikari: To explain save states I should point out the limitations of real hardware: The problem with sound on save states is that the APU (S-SMP + S-DSP) is an independent system on the SNES that only has 4 I/O ports to communicate with the SNES CPU via a software protocol. Once a game has its sound code up and running in the APU there is no way to interface it in a universal way, i.e. you can’t get the state of the APU at runtime at all. I hope to overcome this limitation by running my own APU implementation on the FPGA which makes me the “owner” of its state too, so I can grab it whenever I want. The original APU would be silenced by running a little hook on reset that uploads an infinite loop so it doesn’t react to any CPU access. The sd2snes would then override the bus with its own APU responses accordingly. Unfortunately this method won’t work on a Super Nt because bus override hacks simply don’t work on it. There’s another way but it may be prone to desynchronization.

SmokeMonster: Thank you–it’s much more complex than most people would think, and that explains why you need so much more power to pull them off.

SmokeMonster: Will the original SD2SNES still get updates well into the future, when things like S-DD1 come out?
Ikari: Yes, the current sd2snes hardware will get all updates that it can handle. It’s going to hit a wall at some point but S-DD1 is definitely going to fit. Well, in fact it does already fit. Same goes for a tentative SPC7110 implementation. Tentative is probably the wrong word.

SmokeMonster: Also, does the new Pro PCB fit the old SD2SNES cartridge cases, for those who bought the special LED Pipe versions in particular?
Ikari: I took some care to put the LEDs exactly in the same locations as before, so the light guides should pick up the light. However they are now SMD LEDs so I can’t say for sure how much cross-talk they might get.

SmokeMonster: Cool, so could you probably swap the Pro PCB into older SD2SNES cart shells, and you might just have slightly bigger cutouts due to the switch to MicroSD?
Ikari: That’s what I’d expect. With Rev.J I got some feedback from SAG via krikzz and changed the shape of the PCB to their specification. Mk.III (“Pro”) inherits the change. The PCB tweet picture from krikzz still shows the older shape though. Might be from an early run. The final boards are going to be matte black I think, and will be assembled in Ukraine.
Title: Re: SD2SNES Pro
Post by: the_randomizer on February 08, 2019, 06:24 PM
To manufacture one SD2SNES costs around 70$ according to DevLaTron which made one himself, and less for larger production batches.
The statement that producing the 'old' sd2snes is getting expensive is a huge overstatement, since it is selling for 197$,, almost 3 times the production cost.
Well that doesn't bode well for the final cost of the new SD2SNES, damn.
Title: Re: SD2SNES Pro
Post by: OneBagTravel on February 08, 2019, 06:34 PM
Just a left field question, does anyone or will anyone sell kits to assemble your own SD2SNES/Pro? I have the tools to surface mount all the components and would think it would be a fun project.
Title: Re: SD2SNES Pro
Post by: gigacaesar on February 08, 2019, 08:38 PM
I'm glad my BF order didn't go through after all. I'm looking forward to having an updated model at the same price point. Considering how long the last one was supported, I'm sure the added tech will prove useful before too long.
Title: Re: SD2SNES Pro
Post by: FeverDrive on February 08, 2019, 09:48 PM
So $180 or so USD?

$197

To manufacture one SD2SNES costs around 70$ according to DevLaTron which made one himself, and less for larger production batches.
The statement that producing the 'old' sd2snes is getting expensive is a huge overstatement, since it is selling for 197$,, almost 3 times the production cost.

Well, there are many hidden additional costs associated with running a business that aren't considered in that estimation.

Title: Re: SD2SNES Pro
Post by: Spriten on February 08, 2019, 11:27 PM
So $180 or so USD?

$197

To manufacture one SD2SNES costs around 70$ according to DevLaTron which made one himself, and less for larger production batches.
The statement that producing the 'old' sd2snes is getting expensive is a huge overstatement, since it is selling for 197$,, almost 3 times the production cost.

Well, there are many hidden additional costs associated with running a business that aren't considered in that estimation.
  • Assembly labour (since I guess DevLaTron will solder the chips himself)
  • Shipping from the factory to Krikzz
  • Plastic shells
  • Injection mould for the plastic shell
  • Labels
  • Shipping to consumers worldwide (Since Krikzz charges $5 or free shipping) I'm sure the real cost isn't $5
  • Packing materials
  • Taxes

Yep, and even if it really sold for 3 times the total cost, I say good for them! It's a good product and since I wouldn't be able to make one myself nor would I care enough to invest a large amount of time just to save ~130$ anyway, I'm perfectly fine with the current cost of the sd2snes and even thought I've bought mine less than a year ago, I've been looking at the EverDrive store every day since the news came out to try and get my hands on the pro as I can't wait to see what they'll do with the new hardware.
Title: Re: SD2SNES Pro
Post by: Sarge on February 09, 2019, 12:47 AM
That's also not counting the firmware development.

To put it in perspective, the new iPhone XS was parted out as $443, and sells for $1249.  And Apple is getting a lot more economy of scale on their devices, so they're probably making significantly more percentage-wise.  I don't think the SD2SNES pricing is unreasonable at all in that light.
Title: Re: SD2SNES Pro
Post by: animeloverxX93 on February 09, 2019, 01:01 AM
Don't forget that the SD2SNES Pro might also allow more flexibility with in-game hooks.
Title: Re: SD2SNES Pro
Post by: protheanbeacon on February 09, 2019, 01:04 AM
Quote from: the_randomizer
Well that doesn't bode well for the final cost of the new SD2SNES, damn.

Nothing to worry about as I believe krikzz, ikari or smokemonster (if not all three) have repeatedly stated the pro is going to cost the same as the regular SD2SNES did when the regular was the main product.

So that likely translates to cheapest buying it from the krikzz shop and slightly overpriced when buying it from Stoneagegamer (well unless you consider their customization options worth the extra money that is).  :P
Title: Re: SD2SNES Pro
Post by: Greg2600 on February 09, 2019, 05:26 AM
Normally in retail you want to set the MSRP around 10x what it cost to make. 
Title: Re: SD2SNES Pro
Post by: omg on February 09, 2019, 09:11 PM
In what Sd2Snes pro is better than Sd2Snes?
Super Game Boy features and Gameboy Advance features will be inside?
Title: Re: SD2SNES Pro
Post by: James-F on February 09, 2019, 09:17 PM
Not for a long long time if ever.
Title: Re: SD2SNES Pro
Post by: Galron on February 10, 2019, 01:39 AM
In what Sd2Snes pro is better than Sd2Snes?
Super Game Boy features and Gameboy Advance features will be inside?

IF any of that comes out its likely to be by a third party. That third party probably won't limit things to just the new version. There has been talk of possible Super Gameboy features with the current SD2SNES for a while now. It's potentially possible via the FPGA.

https://sd2snes.de/blog/faq

As for Gameboy Advance.. I doubt it... Gameboy Advance was a 32bit system, and SNES is 16bit. That would be like trying to force Gamecube to run on a N64 I think?
Title: Re: SD2SNES Pro
Post by: omg on February 10, 2019, 01:56 AM
Could the Sd2Snes Pro can emulate GBA as a Super Retro Advance Carteidge?
Maybe? 😜
Title: Re: SD2SNES Pro
Post by: Gumball on February 10, 2019, 05:35 AM
Could the Sd2Snes Pro can emulate GBA as a Super Retro Advance Carteidge?
Maybe? 😜
the super retro advance cart is literally a clone gba system on a chip. the snes isnt even used for anything other than power and controller input. it doesn't even process or display the graphics of the cart. the cart has a 3.5m output for RCA audio and composite. I am pretty sure what you're wanting to do just isn't feasible.
Title: Re: SD2SNES Pro
Post by: TomKeller on February 10, 2019, 08:01 AM
Could the Sd2Snes Pro can emulate GBA as a Super Retro Advance Carteidge?
Maybe? 😜
As described here by ikari_01:

https://krikzz.com/forum/index.php?topic=8484.msg65925#msg65925
https://krikzz.com/forum/index.php?topic=8578.msg66642#msg66642

The bus bandwidth from the cart slot is just enough to stream the Super GameBoy picture to the SNES (and it's already a tight fit). The data provided by a higher resolution and/or color depth wouldn't fit at all - at least not without some heavy trickery (which has its limitations too).
Title: Re: SD2SNES Pro
Post by: James-F on February 10, 2019, 09:46 AM
Short answer: No.
Long answer: Noooooooooooooooooo.

What is it with all the Gameboy on the SD2SNES requests?
Title: Re: SD2SNES Pro
Post by: Gumball on February 10, 2019, 10:37 AM
Short answer: No.
Long answer: Noooooooooooooooooo.

What is it with all the Gameboy on the SD2SNES requests?
I'm with ya on that one. Especially since we have a wonderful Gameboy flash cart from krikzz. Pair that with a super gameboy 2 and you're in a wonderful world of 8 bit hand held gaming on the big screen. I can understand where people are coming from to a point. It's convenient and easier on the wallet if the sd2snes does everything but people need to curve there expectations.
Title: Re: SD2SNES Pro
Post by: Richardragon87 on February 10, 2019, 11:27 AM
Short answer: No.
Long answer: Noooooooooooooooooo.

What is it with all the Gameboy on the SD2SNES requests?
I'm with ya on that one. Especially since we have a wonderful Gameboy flash cart from krikzz. Pair that with a super gameboy 2 and you're in a wonderful world of 8 bit hand held gaming on the big screen. I can understand where people are coming from to a point. It's convenient and easier on the wallet if the sd2snes does everything but people need to curve there expectations.

The only problem is the SGB2 is unusable unless you have a Japan SFC a lot of us only have the regular SGB which works on international SNES consoles. Also it's interesting to note the SGB2 rom actually loads on a stock SD2SNES but nothing responds on it so you cannot use that custom boarder anywhere... besides I prefer the stock SGB boarder even though I prefer to use custom SGB boarders that load up with any game.
Title: Re: SD2SNES Pro
Post by: Gumball on February 10, 2019, 01:05 PM
Short answer: No.
Long answer: Noooooooooooooooooo.

What is it with all the Gameboy on the SD2SNES requests?
I'm with ya on that one. Especially since we have a wonderful Gameboy flash cart from krikzz. Pair that with a super gameboy 2 and you're in a wonderful world of 8 bit hand held gaming on the big screen. I can understand where people are coming from to a point. It's convenient and easier on the wallet if the sd2snes does everything but people need to curve there expectations.

The only problem is the SGB2 is unusable unless you have a Japan SFC a lot of us only have the regular SGB which works on international SNES consoles. Also it's interesting to note the SGB2 rom actually loads on a stock SD2SNES but nothing responds on it so you cannot use that custom boarder anywhere... besides I prefer the stock SGB boarder even though I prefer to use custom SGB boarders that load up with any game.
Any japanese super nintendo cart will work fine in an american snes. There are 2 plastic tabs inside the snes cart slot only present on the american units in both the original and small redesign. If you cut off or snap those tabs off the japanese carts will fit and work fine. That is literally the only thing keeping japanese games from being played. I did it with a pare of needle nose pliers.
The super gameboy 2 works great on my american snes and gameboy carts are region free out of the box. They dont require any modification to work and will fit in both japanese or american super gameboys or hand helds. When it comes to pal or european snes carts they may fit like japanese titles but the difference with pal and ntsc signals will most likely result in no picture or a flashing image due to the different refresh rates. Just thought id add that too just to be thorough. So yes you have nothing to worry about if you wanna get a super gameboy 2 instead of the original since the 2 has the correct cpu clock speed.

(https://cdn.instructables.com/FLA/JUKI/GU1UZAZZ/FLAJUKIGU1UZAZZ.LARGE.jpg)
Title: Re: SD2SNES Pro
Post by: Jdurg on February 10, 2019, 05:59 PM
You can also get a Super Game Boy 1 modified with the proper clock in there so that it will run at the correct speed.
Title: Re: SD2SNES Pro
Post by: mrpopsicleman on February 10, 2019, 08:50 PM
besides I prefer the stock SGB boarder

All of the original Super Game Boy borders are on the Super Game Boy 2. You just have to put in a code to use them. Select the black border, exit the menu, then press LLLLR. Now all the borders will be the original SGB borders. To switch back to the SGB2 borders, just repeat the code.
Title: Re: SD2SNES Pro
Post by: ccateni on February 10, 2019, 09:20 PM
I'm returning my sd2snes, and this is what I found out by a via a messenge from stone age gamer!
"Also note that we will most likely not be able to provide a North American shell for the Pro version, as the pcb from the first batch was made too large to fit them, and we will only be able to offer gray Universal shells for the first batch. The manufacturer does plan to fix this on the following batch, but this may be 1-3 months away."
Title: Re: SD2SNES Pro
Post by: mrpopsicleman on February 10, 2019, 09:22 PM
Gameboy Advance

This is never going to happen. Much like Hayazashi Nidan Morita Shogi 2 with it's ST018 chip, the GBA uses a 32-bit ARM processor that is most likely out of reach even for the SD2SNES Pro. Not to mention all of the other differences between the two consoles.

Could the Sd2Snes Pro can emulate GBA as a Super Retro Advance Carteidge?
Maybe? 😜

No. Much like the RetroGEN, RetroPORT, and Innovation Super 8/Tristar, the Super Retro Advance is just a clone console stuffed in an SNES cartridge that has it's own video output. The only thing it uses the SNES for is power and controller input.
Title: Re: SD2SNES Pro
Post by: mrpopsicleman on February 10, 2019, 09:25 PM
I'm returning my sd2snes, and this is what I found out by a via a messenge from stone age gamer!
"Also note that we will most likely not be able to provide a North American shell for the Pro version, as the pcb from the first batch was made too large to fit them, and we will only be able to offer gray Universal shells for the first batch. The manufacturer does plan to fix this on the following batch, but this may be 1-3 months away."

I'm fine with that honestly. In my opinion, it's more convenient to have SNES flash carts in universally fitting cartridge shells anyway.
Title: Re: SD2SNES Pro
Post by: Richardragon87 on February 10, 2019, 11:01 PM
besides I prefer the stock SGB boarder

All of the original Super Game Boy borders are on the Super Game Boy 2. You just have to put in a code to use them. Select the black border, exit the menu, then press LLLLR. Now all the borders will be the original SGB borders. To switch back to the SGB2 borders, just repeat the code.

Oh I forgot that input. But still it's not the same without using SGB enhanced boarders which load up on certain games which can be transferred onto other ones that do not have them. I think if the Pro has the reset button config it may or may not work like the other method worked.

Not even Goomba could do that but they were able to use the unique pallet trickery that the SGB does and replicate it almost but not accurately enough.
Title: Re: SD2SNES Pro
Post by: leonquest on February 10, 2019, 11:52 PM
Anyway that said I am digging the new SD2SNES Pro idea/necessary project coming up but I do sympathize with the people who lack the cash to buy one or who have already mortgaged their home to buy the version of the SD2SNES that is already presently available for themselves, heh heh.  :P

Not my home but I did sell my carefully curated snes collection of about 24 of the best snes games for U$200 in late 2014 to be able to buy the SD2Snes revF. I don't regret it to this day.
Title: Re: SD2SNES Pro
Post by: Relikk on February 11, 2019, 01:25 PM
I'm returning my sd2snes, and this is what I found out by a via a messenge from stone age gamer!
"Also note that we will most likely not be able to provide a North American shell for the Pro version, as the pcb from the first batch was made too large to fit them, and we will only be able to offer gray Universal shells for the first batch. The manufacturer does plan to fix this on the following batch, but this may be 1-3 months away."

Yeah, looking at the other thread on the forum regarding someone wanting to cut their PCB to get it to fit into their US shell, I'm not particularly happy about this. Why did they not think of this when designing the board? I bought transparent US shells last year so I can see the LED's clearly, and now I can't buy from the first batch because the board won't fit. ::)
Title: Re: SD2SNES Pro
Post by: Jdurg on February 11, 2019, 03:18 PM
Waiting likely isn't going to hurt you.  It's not like they have some super SD2SNES Pro exclusive updates ready to go the second the SD2SNES Pro is released.  You'll be able to wait a few months for the next batch to come out before there is likely to be any "Pro Exclusive" releases happening.
Title: Re: SD2SNES Pro
Post by: ccateni on February 11, 2019, 03:29 PM
I'm returning my sd2snes, and this is what I found out by a via a messenge from stone age gamer!
"Also note that we will most likely not be able to provide a North American shell for the Pro version, as the pcb from the first batch was made too large to fit them, and we will only be able to offer gray Universal shells for the first batch. The manufacturer does plan to fix this on the following batch, but this may be 1-3 months away."

Yeah, looking at the other thread on the forum regarding someone wanting to cut their PCB to get it to fit into their US shell, I'm not particularly happy about this. Why did they not think of this when designing the board? I bought transparent US shells last year so I can see the LED's clearly, and now I can't buy from the first batch because the board won't fit. ::)

While i'm not 100% sure about this, I believe it's due to the tech used in the PCB. It may require an larger board in order to have everything work, and then slim it down overtime as it gets better via revisions.
Title: Re: SD2SNES Pro
Post by: lee4 on February 11, 2019, 06:05 PM
people ignore me about sd2snes pro pcb wont fit in old shell

now wiith SAG statement confirmed it
Title: Re: SD2SNES Pro
Post by: Relikk on February 11, 2019, 06:11 PM
Waiting likely isn't going to hurt you.  It's not like they have some super SD2SNES Pro exclusive updates ready to go the second the SD2SNES Pro is released.  You'll be able to wait a few months for the next batch to come out before there is likely to be any "Pro Exclusive" releases happening.

I'm usually an early adopter. But it's just annoying because it's such a minor thing to overlook, and should be taken into consideration before going full steam ahead with production. Not everyone wants to use the EU/JP style shell, and having shells where you can't see the PCB (basing that on Krikzz' picture of the shell) kind of makes the LED's a little redundant. You have to take the cart out of its shell to seem them if there's a problem. It also now means there'll be a board revision.

people ignore me about sd2snes pro pcb wont fit in old shell

now wiith SAG statement confirmed it

I don't believe anyone ignored you. ikari said that it would fit into existing shells. He obviously didn't mean the US shell.
Title: Re: SD2SNES Pro
Post by: Galron on February 11, 2019, 08:24 PM
I just received my SD2SNES from SAG last week from Black Friday sale back in November. I just asked them about returning it and applying the credit directly towards the new model second batch revision (with NA case compatibility) and they are graciously willing to work with me! Currently rather impressed by their customer service.
Title: Re: SD2SNES Pro
Post by: ccateni on February 11, 2019, 08:39 PM
I just received my SD2SNES from SAG last week from Black Friday sale back in November. I just asked them about returning it and applying the credit directly towards the new model second batch revision (with NA case compatibility) and they are graciously willing to work with me! Currently rather impressed by their customer service.
While they are taking the shipping cost from the total paid, It was extremely easy to return my sd2snes store credit for the sd2snes pro. They even were nice enough after reading my note on the return to tell me that the motherboard was bigger and the shell wouldn't be the sd2snes one for one batch.
Title: Re: SD2SNES Pro
Post by: Galron on February 12, 2019, 12:55 AM
I just received my SD2SNES from SAG last week from Black Friday sale back in November. I just asked them about returning it and applying the credit directly towards the new model second batch revision (with NA case compatibility) and they are graciously willing to work with me! Currently rather impressed by their customer service.
While they are taking the shipping cost from the total paid, It was extremely easy to return my sd2snes store credit for the sd2snes pro. They even were nice enough after reading my note on the return to tell me that the motherboard was bigger and the shell wouldn't be the sd2snes one for one batch.

Ya, I specified I'm willing to wait for the delivery of the second batch until they can give me the specific case/color I want for my system. I want one that matches my new Super NT!
Title: Re: SD2SNES Pro
Post by: Jdurg on February 12, 2019, 04:41 PM
Yeah.  The guys over at Stone Age Gamer are REALLY great people, and their customer service is top notch.  I have never had any issues with them and have bought every single one of my flash carts through them.  (GB, GBA, N64, NES, SD2SNES).
Title: Re: SD2SNES Pro
Post by: Retrothunder on February 12, 2019, 06:56 PM
Hello this message is for krikzz I bought the sd2snes from stoneage gamer, I was wondering is it possible to just buy the pcb board and just install it on my cart that I already got?
Title: Re: SD2SNES Pro
Post by: lee4 on February 12, 2019, 09:40 PM
Hello this message is for krikzz I bought the sd2snes from stoneage gamer, I was wondering is it possible to just buy the pcb board and just install it on my cart that I already got?

obviously you didnt read previous posts

sd2snes pro pcb wont fit in old shell
Title: Re: SD2SNES Pro
Post by: wolfpacleader1986 on February 13, 2019, 09:23 PM
To everyone who is returning to Stone Age Gamer, don’t do it yet.

I literally just got mine in yesterday after an eight week wait. The new cart was announced right as mine was being assembled. At first everything was fine. Then I was told I had to return the cart within two weeks because he didn’t want to sit on old stock as he’s still selling them. Completely understandable, but it sort of breaks the thirty day return window. So, I gave them the benefit of the doubt. So I asked if they can put one aside for me and just swap the shells with the second batch as he said the first batch won’t fit in NTSC shells and the second batch would but it will be another eight weeks to wait. Again, didn’t mind waiting another eight weeks or so(sixteen weeks in total) for the new cart as long as I knew I had one waiting for me. Only fair as I literally just got mine yesterday. Then I get an email saying that they will NOT put one on hold and that they’d send me an email when they are available to order. So basically, after waiting eight weeks for my cart, I have to play Russian Roulette with my new SD2SNES. If I send it back, I’m not guaranteed a new cart after sixteen total weeks of waiting. If I don’t, I’ll have a cart, but it’s obsolete. To say I’m pissed right now is an understatement. Looks like I’ll have to shell out another $200 for another SD2SNES cart when I just got one in.....
Title: Re: SD2SNES Pro
Post by: Galron on February 13, 2019, 09:41 PM
To everyone who is returning to Stone Age Gamer, don’t do it yet.

I literally just got mine in yesterday after an eight week wait. The new cart was announced right as mine was being assembled. At first everything was fine. Then I was told I had to return the cart within two weeks because he didn’t want to sit on old stock as he’s still selling them. Completely understandable, but it sort of breaks the thirty day return window. So, I gave them the benefit of the doubt. So I asked if they can put one aside for me and just swap the shells with the second batch as he said the first batch won’t fit in NTSC shells and the second batch would but it will be another eight weeks to wait. Again, didn’t mind waiting another eight weeks or so(sixteen weeks in total) for the new cart as long as I knew I had one waiting for me. Only fair as I literally just got mine yesterday. Then I get an email saying that they will NOT put one on hold and that they’d send me an email when they are available to order. So basically, after waiting eight weeks for my cart, I have to play Russian Roulette with my new SD2SNES. If I send it back, I’m not guaranteed a new cart after sixteen total weeks of waiting. If I don’t, I’ll have a cart, but it’s obsolete. To say I’m pissed right now is an understatement. Looks like I’ll have to shell out another $200 for another SD2SNES cart when I just got one in.....


I specifically asked for them if they would be able to hold credit for me for one until they can send me model with the shell I wanted (second batch). They told me they could do this just to print the emails (as evidence of agreement) and explain to them to them, which version I wanted. I'm not too concerned waiting time. Until then I can use the SD/jailbroken Super NT to run most games I want to test. I'd would just have to cover the cost of new shipping, and if there was price increase.
Title: Re: SD2SNES Pro
Post by: wolfpacleader1986 on February 13, 2019, 09:53 PM
I specifically asked for them if they would be able to hold credit for me for one until they can send me model with the shell I wanted (second batch). They told me they could do this just to print the emails (as evidence of agreement) and explain to them to them, which version I wanted. I'm not too concerned waiting time. Until then I can use the SD/jailbroken Super NT to run most games I want to test. I'd would just have to cover the cost of new shipping, and if there was price increase.

I don’t mind the wait either if they can hold a cart for me. But they did not offer any of this to me. Even what you suggested. I don’t want to return if I won’t be guaranteed a new cart. To wait eight weeks as I did for this one and wait another eight weeks for that one and have it be sold out when I already sent my cart back and have to wait even more, this whole situation has got me really on edge. Trying to be calm, but it’s hard to when it seems the stories vary between different people who reached out. Even if he can give us who sent the carts back a special link or something to order one before the general public, that would help. But I don’t see that happening either.
Title: Re: SD2SNES Pro
Post by: Relikk on February 13, 2019, 10:35 PM
Just be ready. Keep checking Twitters and forums. There won't be an insane rush on these when they come out and especially not for a second batch. They'll be sold out in a few hours, maybe. Not minutes.
Title: Re: SD2SNES Pro
Post by: ccateni on February 14, 2019, 03:35 PM
To everyone who is returning to Stone Age Gamer, don’t do it yet.

I literally just got mine in yesterday after an eight week wait. The new cart was announced right as mine was being assembled. At first everything was fine. Then I was told I had to return the cart within two weeks because he didn’t want to sit on old stock as he’s still selling them. Completely understandable, but it sort of breaks the thirty day return window. So, I gave them the benefit of the doubt. So I asked if they can put one aside for me and just swap the shells with the second batch as he said the first batch won’t fit in NTSC shells and the second batch would but it will be another eight weeks to wait. Again, didn’t mind waiting another eight weeks or so(sixteen weeks in total) for the new cart as long as I knew I had one waiting for me. Only fair as I literally just got mine yesterday. Then I get an email saying that they will NOT put one on hold and that they’d send me an email when they are available to order. So basically, after waiting eight weeks for my cart, I have to play Russian Roulette with my new SD2SNES. If I send it back, I’m not guaranteed a new cart after sixteen total weeks of waiting. If I don’t, I’ll have a cart, but it’s obsolete. To say I’m pissed right now is an understatement. Looks like I’ll have to shell out another $200 for another SD2SNES cart when I just got one in.....
They normally don't hold orders for products not available yet. I'm returning since I just got the sd2snes a couple of days ago and I am able to return it for money for the pro version when they get the custom shells.
Title: Re: SD2SNES Pro
Post by: ccateni on February 14, 2019, 03:36 PM
Just be ready. Keep checking Twitters and forums. There won't be an insane rush on these when they come out and especially not for a second batch. They'll be sold out in a few hours, maybe. Not minutes.
agree
Title: Re: SD2SNES Pro
Post by: Eyedunno on February 14, 2019, 08:07 PM
I obsessively followed Stone Age Gamer back in 2011 and 2012 to get one of the first SD2SNESes (R.I.P. my first SD2SNES, 2012-2018). And I understand why they have to make this new major revision, but I really don't understand the anxiety over having to be the first to get one of these.

Like, you might get SA-1+MSU-1 support in the next year, but this is nothing compared to how big of an upgrade SD2SNES was over the PowerPak: better compatibility (full DSP series, Cx4, Satellaview, and the promise of future improvements), much faster loading, better menus, MSU-1, and use of SD cards instead of terrible CF cards (I bent a pin on one of my readers, and from that point on I was always afraid I'd do the same thing to the PowerPak itself). Oh, and maybe someday savestates might work better on the Pro, which is cool, I guess, if you cheat a lot?
Title: Re: SD2SNES Pro
Post by: ccateni on February 14, 2019, 08:35 PM
I obsessively followed Stone Age Gamer back in 2011 and 2012 to get one of the first SD2SNESes (R.I.P. my first SD2SNES, 2012-2018). And I understand why they have to make this new major revision, but I really don't understand the anxiety over having to be the first to get one of these.

Like, you might get SA-1+MSU-1 support in the next year, but this is nothing compared to how big of an upgrade SD2SNES was over the PowerPak: better compatibility (full DSP series, Cx4, Satellaview, and the promise of future improvements), much faster loading, better menus, MSU-1, and use of SD cards instead of terrible CF cards (I bent a pin on one of my readers, and from that point on I was always afraid I'd do the same thing to the PowerPak itself). Oh, and maybe someday savestates might work better on the Pro, which is cool, I guess, if you cheat a lot?
I may wait for the second batch, and get a transparent yellow cart just like my original sd2snes i'm returning. I just got a sd2snes recently so I can still return it and its worth getting the new model before it's too late.
Title: Re: SD2SNES Pro
Post by: wolfpacleader1986 on February 14, 2019, 09:04 PM
I obsessively followed Stone Age Gamer back in 2011 and 2012 to get one of the first SD2SNESes (R.I.P. my first SD2SNES, 2012-2018). And I understand why they have to make this new major revision, but I really don't understand the anxiety over having to be the first to get one of these.

Like, you might get SA-1+MSU-1 support in the next year, but this is nothing compared to how big of an upgrade SD2SNES was over the PowerPak: better compatibility (full DSP series, Cx4, Satellaview, and the promise of future improvements), much faster loading, better menus, MSU-1, and use of SD cards instead of terrible CF cards (I bent a pin on one of my readers, and from that point on I was always afraid I'd do the same thing to the PowerPak itself). Oh, and maybe someday savestates might work better on the Pro, which is cool, I guess, if you cheat a lot?

For me, it’s because I just bought the damn thing after waiting eight weeks for it to arrive and I don’t want to plunk down that much money for an obsolete cart. Especially when it was a customized deluxe edition(Ice NTSC shell)
Title: Re: SD2SNES Pro
Post by: Eyedunno on February 14, 2019, 10:13 PM
I obsessively followed Stone Age Gamer back in 2011 and 2012 to get one of the first SD2SNESes (R.I.P. my first SD2SNES, 2012-2018). And I understand why they have to make this new major revision, but I really don't understand the anxiety over having to be the first to get one of these.

Like, you might get SA-1+MSU-1 support in the next year, but this is nothing compared to how big of an upgrade SD2SNES was over the PowerPak: better compatibility (full DSP series, Cx4, Satellaview, and the promise of future improvements), much faster loading, better menus, MSU-1, and use of SD cards instead of terrible CF cards (I bent a pin on one of my readers, and from that point on I was always afraid I'd do the same thing to the PowerPak itself). Oh, and maybe someday savestates might work better on the Pro, which is cool, I guess, if you cheat a lot?

For me, it’s because I just bought the damn thing after waiting eight weeks for it to arrive and I don’t want to plunk down that much money for an obsolete cart. Especially when it was a customized deluxe edition(Ice NTSC shell)
Yeah, that makes sense. I bought my second SD2SNES last year, and I am a little bummed at its impending obsolescence (if only my original SD2SNES had taken another year to give up the ghost). But at the end of the day, it's not really obsolete to me if it supports nearly 100% of the SNES library, which it does.
Title: Re: SD2SNES Pro
Post by: wolfpacleader1986 on February 14, 2019, 10:18 PM
Like they literally announced the new cart as mine was being assembled at Stone Age Gamer. So, when I heard this one dude talk about “you and only you being picked on” or something like that, I couldn’t help but give a slight chuckle as it’s like damn, that sounds a lot like the situation here 😅
Title: Re: SD2SNES Pro
Post by: Relikk on February 14, 2019, 10:29 PM
Like, you might get SA-1+MSU-1 support in the next year

SA-1 with MSU1 will be available at launch.
Title: Re: SD2SNES Pro
Post by: Eyedunno on February 15, 2019, 12:54 AM
Like, you might get SA-1+MSU-1 support in the next year

SA-1 with MSU1 will be available at launch.
Well, launch is in the next year, isn't it? :P
Title: Re: SD2SNES Pro
Post by: Galron on February 15, 2019, 01:32 AM
I think they figure within 1-3 months from now?
Title: Re: SD2SNES Pro
Post by: Eyedunno on February 15, 2019, 01:33 AM
I think they figure within 1-3 months from now?
1-3 months from now is in the next year, isn't it? :P
Title: Re: SD2SNES Pro
Post by: Galron on February 15, 2019, 05:45 AM
No, not next year... this year....

"We going to release new generation #SD2SNES PRO soon this month. Device got massive hardware update and it opens perspective to new features. Most powerful SNES cart become even more powerful now!"
Title: Re: SD2SNES Pro
Post by: Eyedunno on February 15, 2019, 06:20 PM
No, not next year... this year....

"We going to release new generation #SD2SNES PRO soon this month. Device got massive hardware update and it opens perspective to new features. Most powerful SNES cart become even more powerful now!"
I didn't say "next year". I said "in the next year" which means sometime between now and a year from now.
Title: Re: SD2SNES Pro
Post by: Galron on February 15, 2019, 06:34 PM
You know what it seems you are complaining just to complain, or argueing just to argue, at this point you aren't really making much of a point.

They said the release is this month. To me that is not much time to wait, for the initial releases.

The second revision (which are designed to fit in smaller US style shells) is said to come a month or three after that. I.E. which is really not that long away.


Software wise it will run everythign the current SD2SNES will run (Super Fx/SA1, S-DD1 etc).

More upgrades/chipsets will have to come later (there is ETA on that as its up to 3rd party developers to come up with them).

So honestly I don't know what your point is. Unless its just to complain or argue for sake of arguing...
Title: Re: SD2SNES Pro
Post by: Eyedunno on February 15, 2019, 09:06 PM
So honestly I don't know what your point is. Unless its just to complain or argue for sake of arguing...
I was corrected, but it wasn't really a correction, because my point was that that is one of the few legit software upgrades you are likely to see in the near term that takes advantage of the larger FPGA (and as such, the SD2SNES Pro will be much less groundbreaking than the SD2SNES was). And then you came in to correct me again based on not understanding what "in the next year" means.
Title: Re: SD2SNES Pro
Post by: cybercylon on February 16, 2019, 01:04 AM
I don't understand the anxiety over having to get it now. It does kind of stink for those that just got one, but on the other hand, you are getting most of the features already with the old version aside from save state support with some of the enhancement chips, and having SA-1 work with the MSU-1. When other features are available depends on third parities. Look how long it took to get SA-1 and SFX support.

Save states.... yes... those are nice for us adults, but I haven't found them to be reliable for the carts that support them.

So look at it another way... let everyone else beta test the new one. Wish I had done that with the Super SD System 3. Once new features that you want are rock solid... sell the old one and get the new one. Yes... that is a loss, but it might be awhile before new features are implemented and stable.
Title: Re: SD2SNES Pro
Post by: Eyedunno on February 16, 2019, 02:09 AM
I don't understand the anxiety over having to get it now. It does kind of stink for those that just got one, but on the other hand, you are getting most of the features already with the old version aside from save state support with some of the enhancement chips, and having SA-1 work with the MSU-1. When other features are available depends on third parities. Look how long it took to get SA-1 and SFX support.

Save states.... yes... those are nice for us adults, but I haven't found them to be reliable for the carts that support them.

So look at it another way... let everyone else beta test the new one. Wish I had done that with the Super SD System 3. Once new features that you want are rock solid... sell the old one and get the new one. Yes... that is a loss, but it might be awhile before new features are implemented and stable.
Honestly, I sort of wonder about save states on FPGA consoles like the Super Nt. I bet that would work better... Kinda disappointing how few firmware updates there have been to the Super Nt. It's still great, but I was hoping we'd have unofficial firmware with NES support by now. :P
Title: Re: SD2SNES Pro
Post by: protheanbeacon on February 16, 2019, 06:00 AM
@Eyedunno: We probably aren't getting more Super NT updates because Kevtris is presently very hard at work finishing up the Mega SG (Sega Genesis version of the Super NT) for launch/release in April of this year.  :P

I've got all four color variants on pre-order myself.  8)
Title: Re: SD2SNES Pro
Post by: RetroAsylum_79 on February 17, 2019, 01:27 AM
@KRIKzz is adding .nes rom support possible?
Title: Re: SD2SNES Pro
Post by: TomKeller on February 17, 2019, 03:25 AM
For what reason? As it's already stated by ikari_01 (https://krikzz.com/forum/index.php?topic=8484.msg65925#msg65925): there's not enough bus bandwidth on the SNES cart slot to stream any more than the ultra low res 4 color picture data of the Super Game Boy.
The NES picture exceeds this bandwidth limitation by a factor of 10. So even if it may be possible to recreate the whole NES inside the Cyclone IV of the SD2SNES Pro, there would be no way to stream the picture data from the SD2SNES Pro to the SNES.
Title: Re: SD2SNES Pro
Post by: Hanafuda on February 17, 2019, 05:21 PM
Kinda disappointing how few firmware updates there have been to the Super Nt. It's still great, but I was hoping we'd have unofficial firmware with NES support by now. :P

Agree.
Title: Re: SD2SNES Pro
Post by: marvelus10 on February 18, 2019, 03:47 AM
There is an Intellevision emulator for the NES, maybe someone could port it to the SNES to play on the SD2SNES.
Title: Re: SD2SNES Pro
Post by: Eyedunno on February 18, 2019, 07:10 PM
@Eyedunno: We probably aren't getting more Super NT updates because Kevtris is presently very hard at work finishing up the Mega SG (Sega Genesis version of the Super NT) for launch/release in April of this year.  :P

I've got all four color variants on pre-order myself.  8)
Sure, and then after that we won't get any more updates because they will be busy on the Turbo PCE, and so on. :)
Title: Re: SD2SNES Pro
Post by: Link83 on February 21, 2019, 05:22 PM
Looks like the SD2SNES PRO is now available to purchase:-
https://krikzz.com/store/home/54-sd2snes-pro.html
Title: Re: SD2SNES Pro
Post by: the_randomizer on February 21, 2019, 06:55 PM
Looks like the SD2SNES PRO is now available to purchase:-
https://krikzz.com/store/home/54-sd2snes-pro.html

That was certainly quick, and not much more than the vanilla cart, huh, cool cool
Title: Re: SD2SNES Pro
Post by: Chronos30 on February 21, 2019, 07:09 PM
It can't possibly use the same firmware as the other SD2SNES can it?

https://sd2snes.de/blog/downloads
Title: Re: SD2SNES Pro
Post by: Relikk on February 21, 2019, 07:14 PM
It can't possibly use the same firmware as the other SD2SNES can it?

https://sd2snes.de/blog/downloads

I'd think not, especially if there's going to be future updates that the original SD2SNES won't be able to handle. They'd ship with the latest firmware available already on it, anyway. No need to list any firmware until there's an update.
Title: Re: SD2SNES Pro
Post by: Chronos30 on February 21, 2019, 07:21 PM
Ok so, I can use the same card I have in my older SD2SNES, just delete firmware.img from it?
Title: Re: SD2SNES Pro
Post by: Relikk on February 21, 2019, 07:31 PM
Should be just fine, yeah.
Title: Re: SD2SNES Pro
Post by: fille1976 on February 21, 2019, 08:30 PM
Just ordered sd2snes pro.
Gona sell my sd2snes and i recup a piece of the money.
Title: Re: SD2SNES Pro
Post by: hyrulebr on February 21, 2019, 09:47 PM
Just ordered sd2snes pro.
Gona sell my sd2snes and i recup a piece of the money.

Also ordered one. But I already sold my SD2snes in advance... 8)


Title: Re: SD2SNES Pro
Post by: Listai on February 22, 2019, 12:00 AM
I sold my SD2SNES last week in advance, just waiting on some PayPal funds to clear before I place my order! Looking forward to save states and special chip + MSU 1 support!
Title: Re: SD2SNES Pro
Post by: Sarge on February 22, 2019, 02:28 AM
Hmm, Stone Age Gamer is going to offer trade-ins on older models.  That's interesting, although I'm not sure I want to dump my old cart to be honest.  Unless the new hardware proves substantially better, I'll go with what I know absolutely works for now.
Title: Re: SD2SNES Pro
Post by: Galron on February 22, 2019, 04:16 AM
I was still in the window of returning the one I just bought, and they promised to just put the credit from it minus shipping towards the next one. So I'm happy for that. It's cool they are offering this deal for people outside of the return window.
Title: Re: SD2SNES Pro
Post by: Listai on February 22, 2019, 05:47 AM
Ugh.

Now my bank are making it difficult to pay. I don't remember having this issue last time but I might have paid on credit card. Currently on hold waiting to get the verified by VISA block taken off my card.

...*sigh*

*edit* All taken care of!, just placed my order!
Title: Re: SD2SNES Pro
Post by: Spartan on February 22, 2019, 07:00 AM
Should be just fine, yeah.

I just ordered an SD2SNES Pro but already have the original model.
At some point I was able to download a beta firmware & files from this forum that basically allows you to play almost all the  FX chip games.
So you think that's still going to be the case, day one with the SD2SNES pro? Just remove the firmware.img file from the SD Card we've been using with the original SD2SNES?
Title: Re: SD2SNES Pro
Post by: Greg2600 on February 22, 2019, 07:09 AM
Hmm, Stone Age Gamer is going to offer trade-ins on older models.  That's interesting, although I'm not sure I want to dump my old cart to be honest.  Unless the new hardware proves substantially better, I'll go with what I know absolutely works for now.

Only thing is they said the revision of PCB may affect the trade-in value.  I asked if having a Deluxe from them would matter, they said they would consider.
Title: Re: SD2SNES Pro
Post by: Relikk on February 22, 2019, 11:51 AM
Should be just fine, yeah.

I just ordered an SD2SNES Pro but already have the original model.
At some point I was able to download a beta firmware & files from this forum that basically allows you to play almost all the  FX chip games.
So you think that's still going to be the case, day one with the SD2SNES pro? Just remove the firmware.img file from the SD Card we've been using with the original SD2SNES?

I don't know for sure, but I don't see why not. The way it reads the file structure on your card should be exactly the same. The only difference being that if you have an older model purchased before last year, it no longer uses standard SD cards, it's changed to MicroSD now.
Title: Re: SD2SNES Pro
Post by: Terminator2k2 on February 22, 2019, 12:32 PM
@relik how can it ship with firmware already on there if they aren’t providing sd cards ?

Title: Re: SD2SNES Pro
Post by: James Cree on February 22, 2019, 01:39 PM
Just ordered one  :)

Hope we don't have to wait 6 years for save states to be implemented.
Title: Re: SD2SNES Pro
Post by: Odin Belmont on February 22, 2019, 02:08 PM
Just ordered one  :)

Hope we don't have to wait 6 years for save states to be implemented.

I thought save states were working from day one?

I'm going to wait a few months to order the pro.
Title: Re: SD2SNES Pro
Post by: lee4 on February 22, 2019, 05:58 PM
you wont able use old firmware on SD2SNES Pro

SD2SNES Pro will have its own firmware at launch

Title: Re: SD2SNES Pro
Post by: lee4 on February 22, 2019, 06:51 PM
ok 1.9.0 work on sd2snes pro ?
no, will not
Title: Re: SD2SNES Pro
Post by: Sarge on February 22, 2019, 07:45 PM
Hmm, Stone Age Gamer is going to offer trade-ins on older models.  That's interesting, although I'm not sure I want to dump my old cart to be honest.  Unless the new hardware proves substantially better, I'll go with what I know absolutely works for now.

Only thing is they said the revision of PCB may affect the trade-in value.  I asked if having a Deluxe from them would matter, they said they would consider.
Yeah, I saw that.  Mine's a older revision (ordered in 2014, I think), one of the ones that needs a fix for the MSU-1 volume levels.  I've only briefly dabbled with MSU-1 stuff, and outside of some small "gee whiz" factor, it's not really an attraction for me.  Plus, the volume boost, although not perfect, seemed good enough for me.
Title: Re: SD2SNES Pro
Post by: Relikk on February 22, 2019, 08:29 PM
@relik how can it ship with firmware already on there if they aren’t providing sd cards ?

What do you mean? Krikzz never provided SD cards with anything. Firmware will be on the cart already because it would have been needed for testing after it was assembled. And if we do need firmware on the SD card then it'll be provided on the website after the first cart gets shipped. There's no need to have it up now because nobody has an SD2SNES Pro yet.
Title: Re: SD2SNES Pro
Post by: Richardragon87 on February 22, 2019, 09:04 PM
I've got so many SD2SNES's already plus both versions of Krikzz's Super Everdrive carts one with the original long loading screen and the other with the alternative one.

I don't know if I will upgrade to the Pro on my birthday in 4 months time with no firmware updates or the SDD1 implementation available yet but I guess with that 4 month gap things may progress to my likings so only time will tell ^^
Title: Re: SD2SNES Pro
Post by: ccateni on February 22, 2019, 09:18 PM
Here's the link from stone age gamer on information on the sd2snes pro.
https://stoneagegamer.com/blog/about-the-sd2snes-pro/ (https://stoneagegamer.com/blog/about-the-sd2snes-pro/)
Hopefully it helps with some questions.
Title: Re: SD2SNES Pro
Post by: lee4 on February 22, 2019, 09:26 PM
ok 1.9.0 work on sd2snes pro ?
no, will not

so where is the firmware of the sd2snes pro ? , ikari had said that it would be the same firmware than old sd2snes ? the sd2snes is out for the order and does not have firmware ? , the krizzz web page link references the firmware 1.9.0 for the sd2snes pro ?
Relikk has answer
if we do need firmware on the SD card then it'll be provided on the website after the first cart gets shipped. There's no need to have it up now because nobody has an SD2SNES Pro yet.
Title: Re: SD2SNES Pro
Post by: Terminator2k2 on February 22, 2019, 09:45 PM
@relik how can it ship with firmware already on there if they aren’t providing sd cards ?


I'd think not, especially if there's going to be future updates that the original SD2SNES won't be able to handle. They'd ship with the latest firmware available already on it, anyway. No need to list any firmware until there's an update.


What do you mean? Krikzz never provided SD cards with anything. Firmware will be on the cart already because it would have been needed for testing after it was assembled. And if we do need firmware on the SD card then it'll be provided on the website after the first cart gets shipped. There's no need to have it up now because nobody has an SD2SNES Pro yet.

so your saying if you remove the following from your sd card on your sd2snes in the sd2snes folder it still works.... firmware.img, menu.bin and the fpga bit files?

you will find it doesnt work.......so how can it ship with firmware already installed?  They will need to provide links for the new firmware for the pro version
Title: Re: SD2SNES Pro
Post by: ccateni on February 22, 2019, 09:53 PM
ok 1.9.0 work on sd2snes pro ?
no, will not

so where is the firmware of the sd2snes pro ? , ikari had said that it would be the same firmware than old sd2snes ? the sd2snes is out for the order and does not have firmware ? , the krizzz web page link references the firmware 1.9.0 for the sd2snes pro ?
Relikk has answer
if we do need firmware on the SD card then it'll be provided on the website after the first cart gets shipped. There's no need to have it up now because nobody has an SD2SNES Pro yet.
Well, thats good to know.
Title: Re: SD2SNES Pro
Post by: Relikk on February 22, 2019, 10:03 PM
its a Micro SD card on sd2snes Pro or SD card ?

MicroSD.

(https://krikzz.com/store/243-thickbox_default/sd2snes-pro.jpg)
Title: Re: SD2SNES Pro
Post by: lee4 on February 22, 2019, 10:22 PM
I've got so many SD2SNES's already plus both versions of Krikzz's Super Everdrive carts one with the original long loading screen and the other with the alternative one.

I don't know if I will upgrade to the Pro on my birthday in 4 months time with no firmware updates or the SDD1 implementation available yet but I guess with that 4 month gap things may progress to my likings so only time will tell ^^
Once SD2SNES Pro is out
next update for Original SD2SNES
and SD2SNES Pro will have SDD1 implementation
Title: Re: SD2SNES Pro
Post by: protheanbeacon on February 23, 2019, 12:35 AM
I officially give up on trying to order this damn thing from the krikzz website.

I've contacted my credit card company twice already after supposedly being authorized to make the purchase the first time only to have the second time I've called them fail as well.

I've tried using firefox and IE browsers and deleting all crap that was stored on them beforehand and still no dice.

Krikzz you need to offer alternative ways of buying stuff from you instead of just that crappy eservice whatever it is.

Offer us options like paypal or hell even old fashioned mail order ffs.

What you've got now just isn't cutting it.  >:( :'(
Title: Re: SD2SNES Pro
Post by: Galron on February 23, 2019, 02:50 AM
THere is a save states add-on for current SD2SNES. I would bet the ones who made it will update it to include support for the Pro as well, if ones making the official firmware don't add it to future update themselves. It might take longer for it to be implemented to work for special chip games as well on the pro (something that's currently not possible wit the standard).
Title: Re: SD2SNES Pro
Post by: Richardragon87 on February 23, 2019, 02:53 AM
its a Micro SD card on sd2snes Pro or SD card ?

MicroSD.

(https://krikzz.com/store/243-thickbox_default/sd2snes-pro.jpg)

That seems really weird for a cartridge as big as it shows. I can understand the Everdrive GB/GBA's using that micro SD implementation as a regular SD reader with a micro in it would take up too much space and the extra chips wouldn't fit inside it.

But the great thing the SD2SNES had over that idea was the spring function from the Gameboy Everdrives and that the micro SD could fit into a SD card reader so you could easily take it out and put it in again.

Also I'd hate to say it but if a normal wider slot for the spring and SD couldn't be implemented at least they could have done it the same way as the Super Everdrive though the chances of getting it pushed down too much and picking it out heavily increased.
Title: Re: SD2SNES Pro
Post by: Galron on February 23, 2019, 02:55 AM
@relik how can it ship with firmware already on there if they aren’t providing sd cards ?


I'd think not, especially if there's going to be future updates that the original SD2SNES won't be able to handle. They'd ship with the latest firmware available already on it, anyway. No need to list any firmware until there's an update.


What do you mean? Krikzz never provided SD cards with anything. Firmware will be on the cart already because it would have been needed for testing after it was assembled. And if we do need firmware on the SD card then it'll be provided on the website after the first cart gets shipped. There's no need to have it up now because nobody has an SD2SNES Pro yet.

so your saying if you remove the following from your sd card on your sd2snes in the sd2snes folder it still works.... firmware.img, menu.bin and the fpga bit files?

you will find it doesnt work.......so how can it ship with firmware already installed?  They will need to provide links for the new firmware for the pro version


There is some kind of firmware on them because if you take out the SD card and try to turn it on, it still brings up a version of the menu, and gives you a warning that you are missing a memory card. Showing a version of the menu + warning would require some kind of firmware.
Title: Re: SD2SNES Pro
Post by: efsd on February 23, 2019, 05:27 AM
I dont care about neither sgb / sgb2 implementation nor msu-1 "sound chip" which actually is a higan invention. Is there any good reason to upgrade to pro if the outdated pcb has already 99.53718471034729% of compability with entire SNES library? As long as ikari_01 keep the firmware updated for both versions i think it just would be a waste of money upgrading to pro.
Title: Re: SD2SNES Pro
Post by: FeverDrive on February 23, 2019, 06:16 AM
Hmm, Stone Age Gamer is going to offer trade-ins on older models.  That's interesting, although I'm not sure I want to dump my old cart to be honest.  Unless the new hardware proves substantially better, I'll go with what I know absolutely works for now.
I'm going to do the same.

I dont care about neither sgb / sgb2 implementation nor msu-1 "sound chip" which actually is a higan invention. Is there any good reason to upgrade to pro if the outdated pcb has already 99.53718471034729% of compability with entire SNES library? As long as ikari_01 keep the firmware updated for both versions i think it just would be a waste of money upgrading to pro.
I agree.

Offer us options like paypal or hell even old fashioned mail order ffs.
Or Bitcoin ;)

What is the error screen that appears?
Title: Re: SD2SNES Pro
Post by: Galron on February 23, 2019, 06:57 AM
These videos explain some of the things that can be fixed or added, and the reason the revision III is happening anyways.

https://m.youtube.com/watch?v=KOy_AItdwog

https://m.youtube.com/watch?v=C-dzbK5mHE4

Smoke monster  also talks about how he’s sold previous revisions on eBay for nearly full price, and had his upgrades only cost him just around the cost of shipping.


More of the interview here:

https://www.retrorgb.com/sd2snes-pro-more-details-from-ikari.html
Title: Re: SD2SNES Pro
Post by: Atse on February 25, 2019, 10:00 AM
Im planning to sell of my SD2SNES and buy a Pro.

Follow the link with the download section on the SD2SNES pro, and I can only see firmware for the original SD2SNES. Are they sharing the same firmware? Cant find anyting regarding the SD2SNES Pro on the site.
Title: Re: SD2SNES Pro
Post by: James-F on February 25, 2019, 01:05 PM
They do NOT have the same firmware.
A firmware for the pro will be on sd2snes.de website very soon.
Title: Re: SD2SNES Pro
Post by: Atse on February 25, 2019, 01:32 PM
They do NOT have the same firmware.
A firmware for the pro will be on sd2snes.de website very soon.

Ye,  thats what I guessed since its another HW platform. The thing is that it did not mention anyting on sd2snes.de about the pro version and they already have the pro "in stock".
Title: Re: SD2SNES Pro
Post by: cybercylon on February 26, 2019, 05:32 AM
I think before I do anything, I will let other people beta test the new one for me.

I'd really like to hear from people how well the save states work once it has been out for a bit.
Title: Re: SD2SNES Pro
Post by: Atse on February 26, 2019, 09:56 AM
Save states isnt a launch feature?
I belive it can take year(s) before its implemented?

Title: Re: SD2SNES Pro
Post by: James Cree on February 26, 2019, 11:32 AM
Save states isnt a launch feature?
I belive it can take year(s) before its implemented?

It's only been mentioned in interviews.
It is not on the list of features at launch.

So yeah. Probably a repeat of the Super FX promise.
Title: Re: SD2SNES Pro
Post by: Relikk on February 26, 2019, 02:06 PM
Mine shipped today. Usually takes a week at least, usually two weeks to get here from Ukraine.
Title: Re: SD2SNES Pro
Post by: Atse on February 26, 2019, 02:16 PM
Mine shipped today. Usually takes a week at least, usually two weeks to get here from Ukraine.

Ordered mine yesterday.
Hope the FW is available before we recieve it..
Title: Re: SD2SNES Pro
Post by: Odin Belmont on February 26, 2019, 02:46 PM
I hear save states aren't working on this new sd2snes pro?
Title: Re: SD2SNES Pro
Post by: Relikk on February 26, 2019, 03:05 PM
ikari only said save states with sound were possible now with the larger FPGA, he never said they'd be available and fully functioning at launch.

https://youtu.be/KOy_AItdwog?t=5m19s
Title: Re: SD2SNES Pro
Post by: Atse on February 26, 2019, 03:43 PM
Would be nice to implement the "non sound" variant, just as an option.

Like if you save state just after a boss, often the sound reloads again when the new level begins.

Think this is absolutly better than nothing.
Title: Re: SD2SNES Pro
Post by: Relikk on February 26, 2019, 04:11 PM
The non-sound is a beta with the current SD2SNES, so ikari won't have anything to do with that with regard to an official firmware release until it's finished. It'd be up to the guy who created the save state firmware to compile a standalone beta firmware for the Pro.
Title: Re: SD2SNES Pro
Post by: Atse on February 26, 2019, 04:47 PM
The non-sound is a beta with the current SD2SNES, so ikari won't have anything to do with that with regard to an official firmware release until it's finished. It'd be up to the guy who created the save state firmware to compile a standalone beta firmware for the Pro.

That I know, but as a feature in the official a non sound save state would be nice.
Since the big thing is to get the sound working correctly it could be more than OK to get the non sound method on the official branch meanwhile.
Title: Re: SD2SNES Pro
Post by: Greg2600 on February 26, 2019, 09:28 PM
Ehhhh, why would you want non-sound?  Gonna play the game on mute?
Title: Re: SD2SNES Pro
Post by: Listai on February 26, 2019, 09:34 PM
Mine shipped today. Usually takes a week at least, usually two weeks to get here from Ukraine.

Still waiting on mine to ship :(
Title: Re: SD2SNES Pro
Post by: FeverDrive on February 26, 2019, 09:48 PM
So yeah. Probably a repeat of the Super FX promise.

I hope not. LOL
Title: Re: SD2SNES Pro
Post by: ccateni on February 26, 2019, 10:38 PM
So yeah. Probably a repeat of the Super FX promise.

I hope not. LOL
It shouldn't be, most likely will take a few months at most if everything goes according to plan.
Title: Re: SD2SNES Pro
Post by: Relikk on February 26, 2019, 10:39 PM
Ehhhh, why would you want non-sound?  Gonna play the game on mute?

It's the APU, so it's just the music. Sound effects are largely unaffected.
Title: Re: SD2SNES Pro
Post by: fille1976 on February 26, 2019, 10:47 PM
Mine shipped today,hope it will be as succesfull as the sd2snes,wonderfull product.
Title: Re: SD2SNES Pro
Post by: Listai on February 27, 2019, 12:13 AM
I spoke too soon, mine shipped out today! :)
Title: Re: SD2SNES Pro
Post by: hyrulebr on February 27, 2019, 12:23 AM
Ehhhh, why would you want non-sound?  Gonna play the game on mute?

Can still be useful if you only use in certain spots, like the end of a stage. It works because in the next stage the snes will load the music again. I think it's better than nothing and also prevent extreme cheating!   ::)



Title: Re: SD2SNES Pro
Post by: protheanbeacon on February 27, 2019, 08:46 AM
Quote from: FeverDrive

What is the error screen that appears?

Oh it just takes you to the screen where right after you buy a krikzz product it tells you the transaction is either a success or a failure.  :P

So in effect the "error" for me simply was getting my transaction/payment attempts denied, declared "failures", etc, etc.

Anyway good news for me feverdrive ol buddy. :D

I gave the credit card a break with the krikzz site and waited some days and just now or rather perhaps 30 minutes to an hour ago at most my latest attempt at paying for the new SD2SNES Pro device was finally approved!  ;D

So I get to be a happy krikzz camper once again, but damn our little buddy krikzz sure needs to figure out an alternative method of payment for us to use.  :o

I read on the forum here via searching around on topics relating to payment troubles why they can't use paypal ie paypal doesn't approve of some of krikzz business practices/products and I suspect I know the reason for why that is and its probably the same reason paypal gave Jason a.k.a gametechus of youtube infamy so many problems with his services over the years and that is they seem to hate modding/the idea of selling modding devices and or services or devices related to it.  ???

So flash carts for whatever reason must fall under paypal's nebulous "modding" umbrella.
Title: Re: SD2SNES Pro
Post by: Atse on February 27, 2019, 09:44 AM
Ehhhh, why would you want non-sound?  Gonna play the game on mute?

Well.. I belive the feature is year(s) away to be able to get save states with full sound support.
I think its better than nothing to get the save states without proper sound capture. Also, often the music reloads after a stage when it changes "track".

Ofc I would have the full support instead.
Title: Re: SD2SNES Pro
Post by: Mad Hatter on February 27, 2019, 06:07 PM
I'm probably gonna stick with my original SD2SNES as well. I never play hacked/modded games. And I don't ever use save states. So there's like zero point of me getting this one, right?

Potential S-DD1 support will be for both pro and non-pro versions?
Title: Re: SD2SNES Pro
Post by: Eyedunno on February 27, 2019, 06:47 PM
I'm probably gonna stick with my original SD2SNES as well. I never play hacked/modded games. And I don't ever use save states. So there's like zero point of me getting this one, right?

Potential S-DD1 support will be for both pro and non-pro versions?
I'm totally with you on this. I understand the need for SD2SNES Pro on the manufacturing side, but personally, it offers nothing new that I care about (and even if I did care about save states, my understanding is that it's not even a sure thing). I have decided to take the plunge into putting together a MiSTer though. Just got my DE10-nano yesterday.
Title: Re: SD2SNES Pro
Post by: lee4 on February 27, 2019, 06:48 PM
I'm probably gonna stick with my original SD2SNES as well. I never play hacked/modded games. And I don't ever use save states. So there's like zero point of me getting this one, right?

Potential S-DD1 support will be for both pro and non-pro versions?
S-DD1 support will be for both version in next firmware update
Title: Re: SD2SNES Pro
Post by: FeverDrive on February 27, 2019, 07:52 PM
I gave the credit card a break with the krikzz site and waited some days and just now or rather perhaps 30 minutes to an hour ago at most my latest attempt at paying for the new SD2SNES Pro device was finally approved!  ;D

Excellent news, I think the CC unlocking needed a few days to being applied.
Title: Re: SD2SNES Pro
Post by: Mad Hatter on February 27, 2019, 07:57 PM
I'm probably gonna stick with my original SD2SNES as well. I never play hacked/modded games. And I don't ever use save states. So there's like zero point of me getting this one, right?

Potential S-DD1 support will be for both pro and non-pro versions?
I'm totally with you on this. I understand the need for SD2SNES Pro on the manufacturing side, but personally, it offers nothing new that I care about (and even if I did care about save states, my understanding is that it's not even a sure thing). I have decided to take the plunge into putting together a MiSTer though. Just got my DE10-nano yesterday.

Yea, I heard save states is not a sure thing too. But like you said, producing the Pro is more of a manufacturing need. They are charging the same $197 for the pro, so it's not like they are trying to add additional features and increase the price. Even if they don't add anything new with this one, it's still the same price.
Title: Re: SD2SNES Pro
Post by: lee4 on March 01, 2019, 05:54 AM
for users curiosity about firmware compatibility

firmware 1.10.0 with S-DD1 and SD2SNES pro support.
https://sd2snes.de/blog/archives/1049

Title: Re: SD2SNES Pro
Post by: rogerTrutman4ever on March 01, 2019, 11:04 AM
I'm interested in the SD2snes Pro version.
I previously bought  2 SD2SNES....  Why ?
for the revisions of course !! ....I bought an A version and then an H version.

A simple question :
Do we have to wait  - again - for a stable revision, regarding sd2snes Pro version ?  :-\
I saw like everyone , the pictures of this new board.... I can  read " revision B".

Do we have to wait FEW MONTHS more and buy a "stable' revision (revision C , D ??) without any hidden troubles ??

SDSNES is a pricey  add on ...
Don't want to live AGAIN, the same trouble as with SDSNES.....   :-[
Title: Re: SD2SNES Pro
Post by: Eyedunno on March 01, 2019, 06:20 PM
I bought an A version
I seriously doubt you bought an A version. Wasn't the A version just Ikari's initial prototype? First Krikzz run was like E2 or something like that, IIRC.

Do we have to wait FEW MONTHS more and buy a "stable' revision (revision C , D ??) without any hidden troubles ??

SDSNES is a pricey  add on ...
Don't want to live AGAIN, the same trouble as with SDSNES.....   :-[
Why do you want an SD2SNES Pro? The biggest reason it is being made is because the legacy hardware is getting expensive, so it was redesigned with newer hardware that is easier to buy. Don't expect to be able to play any games you can't already play on your regular SD2SNES. Yes, maybe some day it might support save states with sound and Super Game Boy, plus it will support SA-1 games and MSU-1 at the same time, but that's literally all. You already have access to 100% of the North American and European library and well over 99% of the Japanese library with regular SD2SNES. What's wrong with that? Unless you really think it's worth shelling out $200+ just to play hacks of Jikkyo Oshaberi Parodius and Super Mario RPG with MSU-1 music...

I recommend maybe waiting a year or two until it's actually better than regular SD2SNES, and that way you can also check forums and make sure the new hardware is working with no obscure issues.
Title: Re: SD2SNES Pro
Post by: rogerTrutman4ever on March 01, 2019, 06:51 PM
yeah .. sorry .. My first version of the SD2SNES was a revision E1b  / 2012-05-17 and not A.... my mistake. ???

You're right , Eyedunno, I will wait for few months and then decide to buy or not this new SD2SNES Pro.

Truth is , like few guys here, I also have a DE 10 with ram ....
The SNES core is still young, still missing so coprocessor and there is no support for MSU 1 games..... but the expansion of this board is really impressive !
We won't be able to "emulate" PSX or saturn machine but all the 8 / 16 bit era machines can work on the DE 10 ....

And YES  ....the "normal"  SD2SNES is already great like this !  :)
thanks to all the people involved in this project !
Title: Re: SD2SNES Pro
Post by: Galron on March 01, 2019, 07:04 PM
The SD2SNES Pro uses the same FPGA' as the Super NT doesn't it?

I wonder if getting chip support working on it (and its ready to use those drivers out of the box) will allow further hacking of the Super NT to add those chip's support as well. Yes it sort of makes both 'redundant' if you own both, however...


Otherwise as I undertand it the Cyclone V chip in the pro is essentially similar to the original used chip, but closer to the newer models, and is made by the competitors company. It just happens to be cheaper. One is Intel based, and the other is Cyrix based? Obviously some differences between the two, but just like Intel and Cyrix IBM-compatible PCs alot of the code is interchangeable/compatible, and where things differ, same software can determine and switch on compatiblity for the chip being used, as needed drivers for both are included.
Title: Re: SD2SNES Pro
Post by: lee4 on March 02, 2019, 04:17 AM
For Pro users

Firmware 1.10.1
https://sd2snes.de/blog/archives/1058

changelog
This is an important update for SD2SNES Pro users since v1.10.0 doesn’t boot on it due to a silly bug. Sorry about that!
Title: Re: SD2SNES Pro
Post by: mrpopsicleman on March 02, 2019, 05:03 AM
The SD2SNES Pro uses the same FPGA' as the Super NT doesn't it?

I wonder if getting chip support working on it (and its ready to use those drivers out of the box) will allow further hacking of the Super NT to add those chip's support as well.

Won't happen. Kevtris said the memory bandwidth of the chips in the Super Nt is not good enough and SA-1/SuperFX via jailbreak are not possible on Super NT.
Title: Re: SD2SNES Pro
Post by: the_randomizer on March 02, 2019, 06:39 AM
The SD2SNES Pro uses the same FPGA' as the Super NT doesn't it?

I wonder if getting chip support working on it (and its ready to use those drivers out of the box) will allow further hacking of the Super NT to add those chip's support as well.

Won't happen. Kevtris said the memory bandwidth of the chips in the Super Nt is not good enough and SA-1/SuperFX via jailbreak are not possible on Super NT.
Ouch, that explains a lot though, oh well.
Title: Re: SD2SNES Pro
Post by: phoenixdownita on March 02, 2019, 08:48 AM
The SD2SNES Pro uses the same FPGA' as the Super NT doesn't it?

....

It appears the SD2SNES Pro uses a Cyclone IV
http://krikzz.com/forum/index.php?topic=8578.msg66518#msg66518
in specific
Altera Cyclone IV E - EP4CE15F17C8N
It's a 15 K LE parts and it's been around since 2009
https://www.intel.com/content/dam/www/programmable/us/en/pdfs/literature/hb/cyclone-iv/cyiv-51001.pdf
(check the date at the very end of the PDF)

So if that's the case it's an older part than SuperNT that uses the Cyclone V introduced in 2011

But check it out by yourself:
https://www.intel.com/content/www/us/en/products/programmable/cyclone-series.html

The newest member of the family is the Cyclone 10 (which though in a way goes back to 4-LUTs instead of the more advanced fracturable 8-LUTs ALM of the Cyclone V but maybe it ends up being the same) .. who knows what they are doing.
For a while the Cyclone IV disappeared from their website, now even the Cyclone III is back .... they may have found a warehouse of NOS ... LOL
Title: Re: SD2SNES Pro
Post by: babayaga on March 02, 2019, 11:41 AM
BSX works fine on my unit, original Super famicom and the last revision of the sd2snes. Was so cool to play streetfighter alpha 2 with the new sdd1 support =)
Title: Re: SD2SNES Pro
Post by: Galron on March 02, 2019, 06:24 PM
BSX works fine on my unit, original Super famicom and the last revision of the sd2snes. Was so cool to play streetfighter alpha 2 with the new sdd1 support =)


Which BSX games/programs were you trying, that worked? I found I had problems with some, but others worked fine.
Title: Re: SD2SNES Pro
Post by: babayaga on March 02, 2019, 08:37 PM
BSX works fine on my unit, original Super famicom and the last revision of the sd2snes. Was so cool to play streetfighter alpha 2 with the new sdd1 support =)


Which BSX games/programs were you trying, that worked? I found I had problems with some, but others worked fine.

only tried f-zero bx, any particular game i should try?
Title: Re: SD2SNES Pro
Post by: Galron on March 02, 2019, 11:57 PM
I had problems with Chrono Trigger programs; Sound Player, Enemy List, and Bike Racing game.

I had no problems with the Zelda games I tested which can be found here:

https://bszelda.zeldalegends.net/bsx.shtml

I also had no problems with the translated version of Radical Dreamers.


I think that's the limit to the ones I tested.
Title: Re: SD2SNES Pro
Post by: rogerTrutman4ever on March 03, 2019, 11:25 AM
I have one question about the sd2snes PRO : 

I understand that "CPU" is more powerful on the PRO version, right....
So more programs can run at the same time.. ok ... But what about the memory ?

Did they include more "ram" on the PRO version compare to the "normal" SD2SNES board ?  ???
Title: Re: SD2SNES Pro
Post by: Relikk on March 03, 2019, 12:43 PM
I have one question about the sd2snes PRO : 

I understand that "CPU" is more powerful on the PRO veriosn, right....
So more programs can run at the same time.. ok ... But what about the memory ?

Did they include more "ram" on the PRO version compare to the "normal" SD2SNES board ?  ???

No, only the FPGA is bigger. Which means it has the possibility to simulate more, and larger chipsets.
Title: Re: SD2SNES Pro
Post by: Terminator2k2 on March 03, 2019, 06:15 PM
nice new logo on sd2snes pro

(https://i.imgur.com/5uxQG6M.png)
Title: Re: SD2SNES Pro
Post by: rogerTrutman4ever on March 04, 2019, 12:06 PM
I have one question about the sd2snes PRO : 

I understand that "CPU" is more powerful on the PRO veriosn, right....
So more programs can run at the same time.. ok ... But what about the memory ?

Did they include more "ram" on the PRO version compare to the "normal" SD2SNES board ?  ???

No, only the FPGA is bigger. Which means it has the possibility to simulate more, and larger chipsets.

Well... I double check Smoke monster youtube video, and.... the guy responsible for this new board said " bigger FGPA...bigger gate roughly 80 % ... double memory !!!".
So now , i understand why it's possible to realize things which weren't possible with the "normal" SD2SNES !
Title: Re: SD2SNES Pro
Post by: Atse on March 04, 2019, 12:44 PM
I have a general question, it might be something now when the SD2SNES have some more ounch.

Heard somewhere that nintendo had some thoughts about backwards compability, that is use NES on a SNES console. Thats why they picked an 8bit external data bus.

Since the SNES 65816 is the 16bit variant of the  NES 6502?

Would it be possible to run NES games on the 65816? Maybe load them through the SD2SNES Pro?
Feels like it would be easier to do this since the Super GB are Z80 based and gererate everything on the cart side. The cart bus doesnt need to shuffle all the graphics data throu to the SNES.

I have actually no clue, this is only what I've head. Please correct me on this.
Would be nice with some sort of input from someone with knowledge in this.
Title: Re: SD2SNES Pro
Post by: Relikk on March 04, 2019, 06:08 PM
Well... I double check Smoke monster youtube video, and.... the guy responsible for this new board said " bigger FGPA...bigger gate roughly 80 % ... double memory !!!".
So now , i understand why it's possible to realize things which weren't possible with the "normal" SD2SNES !

It doesn't mean that it has more "memory" or RAM. You need to understand how FPGA's work. The FPGA is configured in such a way that it emulates the chips that are used on original SNES cartridges. Now that the FPGA on the Pro is "bigger", it can emulate a few more chips that the original FPGA couldn't handle.
Title: Re: SD2SNES Pro
Post by: Galron on March 04, 2019, 07:18 PM
Well... I double check Smoke monster youtube video, and.... the guy responsible for this new board said " bigger FGPA...bigger gate roughly 80 % ... double memory !!!".
So now , i understand why it's possible to realize things which weren't possible with the "normal" SD2SNES !

It doesn't mean that it has more "memory" or RAM. You need to understand how FPGA's work. The FPGA is configured in such a way that it emulates the chips that are used on original SNES cartridges. Now that the FPGA on the Pro is "bigger", it can emulate a few more chips that the original FPGA couldn't handle.

THe confusion comes from the fact that Ikari specifically states that it has 80% bigger gate wise, and then says 'and it is also double embedded RAM", when talking about the board in general.

https://www.youtube.com/watch?v=KOy_AItdwog

See around 2:50 mark

I guess it depends on what you are doing with it. Now he didn't given any examples on how this might be useful, maybe by making things more efficient for save states, so that they'll work with special chip games (or maybe why MSU1 will be usable with special chip games), who knows. In the case of Super Gameboy it becomes the 'Gameboy' essentially?


As for special chips its supposed to handle anything except for the ST018, still not enough room.
Title: Re: SD2SNES Pro
Post by: rogerTrutman4ever on March 04, 2019, 10:31 PM
thanks  for the informations , guys.

Sounds better "on the paper" , but we need to wait and see.....
The co processor ST018 isn't a big deal... only ONE game....  a shogi simulator ...  ???  not my cup of tea, anyway....
Title: Re: SD2SNES Pro
Post by: Eyedunno on March 04, 2019, 11:48 PM
I imagine we're less than five years away from ST018 on SOME FPGA platform anyway though. Dr. Decap and byuu have already laid the groundwork for it, and it's already been implemented in bsnes for 6 or 7 years. It's little more than a curiosity, of course: if you are really into shogi, a modern smartphone would be a better choice than this, to say nothing of more powerful PCs. But once all the other cores are done and in good working order with all games, what else is there to do? And then on MiSTer, I sort of wonder if the ST018's functions couldn't just be offloaded to the DE10-nano's own ARM processor.
Title: Re: SD2SNES Pro
Post by: Galron on March 05, 2019, 12:08 AM
thanks  for the informations , guys.

Sounds better "on the paper" , but we need to wait and see.....
The co processor ST018 isn't a big deal... only ONE game....  a shogi simulator ...  ???  not my cup of tea, anyway....

It’s basically just a curiosity... only thing I can think it might be useful is to have every chipset included for potential future potential homebrew stuff.
Title: Re: SD2SNES Pro
Post by: babayaga on March 06, 2019, 03:47 PM
just ordered a Pro myself, they better not release a new revision of the board in the next month! :)
Title: Re: SD2SNES Pro
Post by: Relikk on March 06, 2019, 04:15 PM
just ordered a Pro myself, they better not release a new revision of the board in the next month! :)

There will be a revision for the next batch, but it's only so it'll fit into US cartridge shells.
Title: Re: SD2SNES Pro
Post by: babayaga on March 06, 2019, 05:35 PM
just ordered a Pro myself, they better not release a new revision of the board in the next month! :)

There will be a revision for the next batch, but it's only so it'll fit into US cartridge shells.

ah, that's gladly not a problem as i use a SFC :)
Title: Re: SD2SNES Pro
Post by: fille1976 on March 07, 2019, 07:14 PM
i have a sd2snes pro with latest firmware 1.10.1 and with the game  F1 rock champion 2 game I have the screen buggy this has already been reported on discord , i have the file st0010.bin put in my sd and with my old sd2snes it work fine this game

I just tested f1 roc 2,same problem as you have with my sd2snes pro,also star ocean s-dd1 doesn't work,will test more later.
Title: Re: SD2SNES Pro
Post by: Galron on March 07, 2019, 10:29 PM
As I mentioned in another thread...

Maybe the bug is in the way the FPGA implements the special chip drivers? Have you tested other special chip games to make sure they are all being implemented correctly as well? Only reason I ask is we know pro has a different FPGA than the original, maybe the files don't access the new FPGA in the same manner as the older FPGA, and its something that still needs to be worked on?
Title: Re: SD2SNES Pro
Post by: fille1976 on March 07, 2019, 10:53 PM
i tried super mario rpg(sa1),that worked and star fox,also working.
Title: Re: SD2SNES Pro
Post by: Galron on March 08, 2019, 12:00 AM
So far its only ST010 and the S-DD1 having problems? Anyone test the DSP chipsets, and some of the others?
Title: Re: SD2SNES Pro
Post by: fille1976 on March 08, 2019, 06:16 PM
CX4:Working (Mega man x2-x3)-DSP 1-1B-2-3-4:Working (Super Mario Kart-Top Gear 3000-Pilotwings)-Obc-1:Working (Metal Combat)-Sa-1:Working (Kirby Super Star-Super Mario Rpg-Kirby's Dreamland-Pga Tour Golf 96)-Gsu:Working (Starfox 1-2-Doom-Super Mario World 2-Stunt Race Fx)
So its just s-dd1,and those bugs will be fixed,i'm sure of it, give ikari some time guys,in the meantime i play those on MISTer fpga,does someone have this here?
Title: Re: SD2SNES Pro
Post by: fille1976 on March 08, 2019, 07:35 PM
yep,s-dd1 and st-010,but that will be fixed,i saw in the menu that my cic state is normal or none while with sd2snes it was super cic enhanced as my snes is super cic and igr modded with a board from videogameperfection.
So a few issues,not the end of the world.
Title: Re: SD2SNES Pro
Post by: fille1976 on March 10, 2019, 12:56 PM
waiting 6 months to have an update on the pro , he could test it before selling the pro  :-\

Ok,thats maybe true,but hey,he will fix this,its not the end of the world phalanx67.
Those guys have also a life out of this sd2snes project.
We have to learn that,imagine we don't have those flashcards,we all putting much more money out of our pocket to play all the games.
I understand your point,but it is what it is.
Title: Re: SD2SNES Pro
Post by: Relikk on March 10, 2019, 10:06 PM
It will be fixed, though. There's always emulators in the meantime until it is fixed, if you want to play something badly enough.
Title: Re: SD2SNES Pro
Post by: fille1976 on March 10, 2019, 11:09 PM
It will be fixed, though. There's always emulators in the meantime until it is fixed, if you want to play something badly enough.

I barely touch my snes anymore since i own a MISTer.
Title: Re: SD2SNES Pro
Post by: SFamicom on March 12, 2019, 01:53 AM
Hi. I have an SD2Snes Revision J.
Since the first revision of SD2Snes went on sale, there has not been the perfect version of the original SDSnes until revision J. has come out.

This revision J is perfect and definite of original SD2Snes because the sound amplifier is perfectly implemented with the ferrite filter to eliminate a very small sharp digital noise. SD2Snes revision J is the definitive SD2Snes. Everything plays well and the MSU1 sound is a crystal clear and clean wonder with great correct trim volume.

I bought this a few months ago. But then I saw that SD2Snes PRO is already available. And I want to know if it deserves to upgrade to the PRO version. A person is interested in buying the SD2Snes revision J for more than 100USD. I would pay the difference for the PRO version, but I have important questions before doing this.

1. Does SD2Snes PRO have the same sound quality as SD2Snes J revision? SDSnes PRO has the sound amplifier with the important ferrite filter to avoid digital high pitch noise like SD2Snes revision J does?

2. I read about an early revision of the PCB of the SD2Snes PRO because it does not fit in the case of the Super Nintendo cartridges of North America and the custom transparent colors. What is the impact of the PCB size reduction of the SD2Snes PRO in the next revision soon? Any change of hardware components? Better in general?

For me it is important to know all this before updating to SD2Snes PRO. I understand that SD2Snes PRO is a revision of the SD2SNES revision J and that it should have all the detailed improvements of this, but SD2Snes PRO is a totally new and different PCB. It is a new PCB design and I need to know that all the good that SD2Snes revision J has, even the smallest detail, will be in SD2Snes PRO.
Title: Re: SD2SNES Pro
Post by: RoberMC on March 15, 2019, 09:59 PM
waiting 6 months to have an update on the pro , he could test it before selling the pro  :-\

Ok,thats maybe true,but hey,he will fix this,its not the end of the world phalanx67.
Those guys have also a life out of this sd2snes project.
We have to learn that,imagine we don't have those flashcards,we all putting much more money out of our pocket to play all the games.
I understand your point,but it is what it is.

If you would have bought a new, top of the line, 75" TV set with the very latest features at a premium price, and when you install it at home you realise the Timeshift/recording function is not working despite such functionality is advertised at the retailer, at the official web page of the manufacturer, and that functionality seems to be working fine in the inferior product range...

What would you think if you go to the support channel, ask for a prompt fix (instead of instantly asking the money back), you receive no official answer and people around start saying nonsenses like?:

-"its not the end of the world"
-"Those guys have also a life out of their home electronics business"
-"imagine we don't have those TV sets with recording capabilities, we would be all day spending money in blu-rays"
-"it is what it is"
-"There's always your kitchen TV in the meantime until it is fixed, if you want to record something badly enough"

This is a business, this guys make this product to earn money with it, they sell it all over the world earning a profit, just like any other business or company. So, all of you, as customers, should demand that every single one of the capabilities advertised when you bought the product to be perfectly working!. Well but nobody is perfect and sometimes sh*t happens, but at least demmanding an official answer or an ETA is a customer's right.

Seriously, i do not know if feel more embarased by the lack of official support, or by some customers comments.
Title: Re: SD2SNES Pro
Post by: Galron on March 17, 2019, 02:08 PM
It's new hardware. Third parties make or made much of the 'software'. SA1 was definitely 3rd party driver... THat was designed for the previous chip. Ikari did not make the plugin. It's unlikely those who developed the plugin had a copy of the Pro to 'update' it (to insure compatiblity). It will take the 3rd party who made the original plugin to update it to be compatible with the new board (they after all probably have the source, if the source is available then other groups could work to patch the SA1 plugin).

Most of the stuff works on the new hardware, with the original driver set. Not sure if the ST010 was one of the third party drivers or one that developer worked on. It only applies to one game. Most of the others work.

It's very hard to 'test' for every single game and problem. New drivers come out to tweak and fix individual game issues, when they are discovered. There are just too many games.

It's surprising how well it works out of the box. At least it can be fixed.


This is more akin to Apple or Microsoft microsoft making new software changes to operating system due changes in the hardware... Those changes in hardware and OS software can make 3rd party software incomaptible. So it takes time for OS companies to patch, or the 3rd parties to come up with new software to work on the new hardware/OS combos.


Title: Re: SD2SNES Pro
Post by: fille1976 on March 17, 2019, 03:27 PM
waiting 6 months to have an update on the pro , he could test it before selling the pro  :-\

Ok,thats maybe true,but hey,he will fix this,its not the end of the world phalanx67.
Those guys have also a life out of this sd2snes project.
We have to learn that,imagine we don't have those flashcards,we all putting much more money out of our pocket to play all the games.
I understand your point,but it is what it is.

If you would have bought a new, top of the line, 75" TV set with the very latest features at a premium price, and when you install it at home you realise the Timeshift/recording function is not working despite such functionality is advertised at the retailer, at the official web page of the manufacturer, and that functionality seems to be working fine in the inferior product range...

What would you think if you go to the support channel, ask for a prompt fix (instead of instantly asking the money back), you receive no official answer and people around start saying nonsenses like?:

-"its not the end of the world"
-"Those guys have also a life out of their home electronics business"
-"imagine we don't have those TV sets with recording capabilities, we would be all day spending money in blu-rays"
-"it is what it is"
-"There's always your kitchen TV in the meantime until it is fixed, if you want to record something badly enough"

This is a business, this guys make this product to earn money with it, they sell it all over the world earning a profit, just like any other business or company. So, all of you, as customers, should demand that every single one of the capabilities advertised when you bought the product to be perfectly working!. Well but nobody is perfect and sometimes sh*t happens, but at least demmanding an official answer or an ETA is a customer's right.

Seriously, i do not know if feel more embarased by the lack of official support, or by some customers comments.


And what is akari supposed todo????????
Stop with his life from now on cause some games doesn't work,really?REALLY?
He got in contact with me,he said he will fix those problems.
You people see a problem,and the the worlds ends,thinking he will not fix it,c'mon man.
Even microsoft got a problem with their xbox 360 hardware,and even that big company got not a fix in 24h for it.
There will be a fix for the problems with the sd2snes pro,but give the man time to see where the problem is and solve the problem.
You can play more then 1000 games on it without a problem,have a little bit patience and you will play all of them,except those 5 games that are not supported.
Title: Re: SD2SNES Pro
Post by: Galron on March 18, 2019, 12:16 AM
Ikari and the 3rd parties works faster on this than Analogue does with their products. THere are still bugs to iron out on the Super NT, and they have moved onto the Mega SG....
Title: Re: SD2SNES Pro
Post by: rogerTrutman4ever on March 18, 2019, 06:41 PM
@ Galron : " bugs " ??
really ... ? I don't see those bugs and with Firmware 4.7, the super NT is very stable.. .....
Maybe Analogue  isn't the best company in the world (none is good actually....) but Analogue delivers a working / nice  solution for TRUE (= HONEST..) retrogamers !
All the other "solutions" are simply.. sh** ! POINT. (Retron 5,etc.)

You won't fool me with the SD2SNES original or Pro.. those are PIRATED solution.
We all charge those flashcard with as many as roms possible.... because.. why not ??
Title: Re: SD2SNES Pro
Post by: protheanbeacon on March 18, 2019, 06:51 PM
Ikari and the 3rd parties works faster on this than Analogue does with their products. THere are still bugs to iron out on the Super NT, and they have moved onto the Mega SG....

If thats the case its because as far as I know ikari's SD2SNES is open source meaning anyone with programming skills can work on it if so desired ie redguyyy and magno implementing special chips for example.

Whereas with Analogue as far as I know about that its a closed source project that basically only has kevtris doing the majority of the coding/programming work whereas any other programmers just do minor things like create the console's menu layout or musical starting jingle or whatever.

So with that understanding its clear why SD2SNES gets updated faster ie there's more talented people working on it at their own pace whereas Super NT and those other Analogue consoles basically only have kevtris doing the lion's share of the work involved in making and upkeeping them with firmware updates.

Kevtris has admirably been very quick about fixing critical bugs in the Super NT as he quickly released new firmware when someone reported the Mega Man X game's color palette was wrong and another time when people reported Mortal Kombat II's graphics were glitching out.

Really the only thing I think he has left to fix that he wants to fix with Super NT at some point is to make it automatically play PAL games instead of the user having to manually switch the console to PAL mode.
Title: Re: SD2SNES Pro
Post by: Galron on March 21, 2019, 07:56 PM
Super NT does have issues that haven’t been fixed yet. They have moved into working on firmware for the Mega SG at the moment and it may be a while before they get back to fixing any lingering issues on Super NT.

One example is Chrono Trigger has some sound effects that play improperly.

https://github.com/SmokeMonsterPacks/Super-NT-Jailbreak/issues

The jailbreak is apparently made by the guy who does the firmware itself, and he is working on the Mega SG at the moment. The issues happen on non jailbroken as well.

Note the issues will even affect real carts, roms in an SD card (jailbroken), and SD2SNES being used on the Super NT. It’s not a knock on the Super NT it simply still has a few issues that need to be fixed.
Title: Re: SD2SNES Pro
Post by: protheanbeacon on March 24, 2019, 12:21 AM
Quote from: RoberMC
This is a business, this guys make this product to earn money with it, they sell it all over the world earning a profit, just like any other business or company. So, all of you, as customers, should demand that every single one of the capabilities advertised when you bought the product to be perfectly working!. Well but nobody is perfect and sometimes sh*t happens, but at least demmanding an official answer or an ETA is a customer's right.

Seriously, i do not know if feel more embarased by the lack of official support, or by some customers comments.

Everything you said in your post would absolutely apply if the SD2SNES were being made by a large gaming corporation like Sony, Microsoft or Nintendo but since its a hobbyist project made by just one guy we basically have to take it or leave it.

Caveat Emptor- let the buyer beware.

If you're not satisfied by a product be it made by a hobbyist or a large corporation the best thing you can do is vote with your wallet by not buying said product or products until they get up to snuff to your personal standards.

I feel the SD2SNES Pro is worth the value despite it's initial problems but perhaps you don't and thats ok.

You can always send the Pro back assuming you've ordered one and get a refund and then decide to rebuy it or not once (if ever) ikari/krikzz/redguyyy/magno or someone else fixes it's minor issues.